scummvm/engines/kyra/sound_adlib.cpp
athrxx eaa5d50c3f KYRA: (EOB) - add basic distinction between music and sound effects
(The original code of the DOS version does not distinguish here, but
we do it anyway so as to make more sense of the GMM volume settings)
2012-01-06 14:45:38 +01:00

2477 lines
72 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* LGPL License
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include "kyra/sound_intern.h"
#include "kyra/resource.h"
#include "common/system.h"
#include "common/mutex.h"
#include "common/config-manager.h"
#include "audio/mixer.h"
#include "audio/fmopl.h"
#include "audio/audiostream.h"
// Basic AdLib Programming:
// http://www.gamedev.net/reference/articles/article446.asp
#define CALLBACKS_PER_SECOND 72
namespace Kyra {
class AdLibDriver : public Audio::AudioStream {
public:
AdLibDriver(Audio::Mixer *mixer, int version);
~AdLibDriver();
void initDriver();
void setSoundData(uint8 *data);
void queueTrack(int track, int volume);
bool isChannelPlaying(int channel) const;
void stopAllChannels();
int getSoundTrigger() const { return _soundTrigger; }
void resetSoundTrigger() { _soundTrigger = 0; }
void callback();
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples) {
int32 samplesLeft = numSamples;
memset(buffer, 0, sizeof(int16) * numSamples);
while (samplesLeft) {
if (!_samplesTillCallback) {
callback();
_samplesTillCallback = _samplesPerCallback;
_samplesTillCallbackRemainder += _samplesPerCallbackRemainder;
if (_samplesTillCallbackRemainder >= CALLBACKS_PER_SECOND) {
_samplesTillCallback++;
_samplesTillCallbackRemainder -= CALLBACKS_PER_SECOND;
}
}
int32 render = MIN(samplesLeft, _samplesTillCallback);
samplesLeft -= render;
_samplesTillCallback -= render;
YM3812UpdateOne(_adlib, buffer, render);
buffer += render;
}
return numSamples;
}
bool isStereo() const { return false; }
bool endOfData() const { return false; }
int getRate() const { return _mixer->getOutputRate(); }
void setSyncJumpMask(uint16 mask) { _syncJumpMask = mask; }
void setMusicVolume(uint8 volume);
void setSfxVolume(uint8 volume);
private:
// These variables have not yet been named, but some of them are partly
// known nevertheless:
//
// pitchBend - Sound-related. Possibly some sort of pitch bend.
// unk18 - Sound-effect. Used for secondaryEffect1()
// unk19 - Sound-effect. Used for secondaryEffect1()
// unk20 - Sound-effect. Used for secondaryEffect1()
// unk21 - Sound-effect. Used for secondaryEffect1()
// unk22 - Sound-effect. Used for secondaryEffect1()
// unk29 - Sound-effect. Used for primaryEffect1()
// unk30 - Sound-effect. Used for primaryEffect1()
// unk31 - Sound-effect. Used for primaryEffect1()
// unk32 - Sound-effect. Used for primaryEffect2()
// unk33 - Sound-effect. Used for primaryEffect2()
// unk34 - Sound-effect. Used for primaryEffect2()
// unk35 - Sound-effect. Used for primaryEffect2()
// unk36 - Sound-effect. Used for primaryEffect2()
// unk37 - Sound-effect. Used for primaryEffect2()
// unk38 - Sound-effect. Used for primaryEffect2()
// unk39 - Currently unused, except for updateCallback56()
// unk40 - Currently unused, except for updateCallback56()
// unk41 - Sound-effect. Used for primaryEffect2()
struct Channel {
bool lock; // New to ScummVM
uint8 opExtraLevel2;
uint8 *dataptr;
uint8 duration;
uint8 repeatCounter;
int8 baseOctave;
uint8 priority;
uint8 dataptrStackPos;
uint8 *dataptrStack[4];
int8 baseNote;
uint8 unk29;
uint8 unk31;
uint16 unk30;
uint16 unk37;
uint8 unk33;
uint8 unk34;
uint8 unk35;
uint8 unk36;
uint8 unk32;
uint8 unk41;
uint8 unk38;
uint8 opExtraLevel1;
uint8 spacing2;
uint8 baseFreq;
uint8 tempo;
uint8 position;
uint8 regAx;
uint8 regBx;
typedef void (AdLibDriver::*Callback)(Channel&);
Callback primaryEffect;
Callback secondaryEffect;
uint8 fractionalSpacing;
uint8 opLevel1;
uint8 opLevel2;
uint8 opExtraLevel3;
uint8 twoChan;
uint8 unk39;
uint8 unk40;
uint8 spacing1;
uint8 durationRandomness;
uint8 unk19;
uint8 unk18;
int8 unk20;
int8 unk21;
uint8 unk22;
uint16 offset;
uint8 tempoReset;
uint8 rawNote;
int8 pitchBend;
uint8 volumeModifier;
};
void primaryEffect1(Channel &channel);
void primaryEffect2(Channel &channel);
void secondaryEffect1(Channel &channel);
void resetAdLibState();
void writeOPL(byte reg, byte val);
void initChannel(Channel &channel);
void noteOff(Channel &channel);
void unkOutput2(uint8 num);
uint16 getRandomNr();
void setupDuration(uint8 duration, Channel &channel);
void setupNote(uint8 rawNote, Channel &channel, bool flag = false);
void setupInstrument(uint8 regOffset, uint8 *dataptr, Channel &channel);
void noteOn(Channel &channel);
void adjustVolume(Channel &channel);
uint8 calculateOpLevel1(Channel &channel);
uint8 calculateOpLevel2(Channel &channel);
uint16 checkValue(int16 val) {
if (val < 0)
val = 0;
else if (val > 0x3F)
val = 0x3F;
return val;
}
// The sound data has at least two lookup tables:
//
// * One for programs, starting at offset 0.
// * One for instruments, starting at offset 500.
uint8 *getProgram(int progId) {
uint16 offset = READ_LE_UINT16(_soundData + 2 * progId);
//TODO: Check in LoL CD AdLib driver
if (offset == 0xFFFF)
return 0;
return _soundData + READ_LE_UINT16(_soundData + 2 * progId);
}
uint8 *getInstrument(int instrumentId) {
return getProgram(_numPrograms + instrumentId);
}
void setupPrograms();
void executePrograms();
struct ParserOpcode {
typedef int (AdLibDriver::*POpcode)(uint8 *&dataptr, Channel &channel, uint8 value);
POpcode function;
const char *name;
};
void setupParserOpcodeTable();
const ParserOpcode *_parserOpcodeTable;
int _parserOpcodeTableSize;
int update_setRepeat(uint8 *&dataptr, Channel &channel, uint8 value);
int update_checkRepeat(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupProgram(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setNoteSpacing(uint8 *&dataptr, Channel &channel, uint8 value);
int update_jump(uint8 *&dataptr, Channel &channel, uint8 value);
int update_jumpToSubroutine(uint8 *&dataptr, Channel &channel, uint8 value);
int update_returnFromSubroutine(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setBaseOctave(uint8 *&dataptr, Channel &channel, uint8 value);
int update_stopChannel(uint8 *&dataptr, Channel &channel, uint8 value);
int update_playRest(uint8 *&dataptr, Channel &channel, uint8 value);
int update_writeAdLib(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupNoteAndDuration(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setBaseNote(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupSecondaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value);
int update_stopOtherChannel(uint8 *&dataptr, Channel &channel, uint8 value);
int update_waitForEndOfProgram(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupInstrument(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupPrimaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value);
int update_removePrimaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setBaseFreq(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupPrimaryEffect2(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setPriority(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback23(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback24(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setExtraLevel1(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupDuration(uint8 *&dataptr, Channel &channel, uint8 value);
int update_playNote(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setFractionalNoteSpacing(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setTempo(uint8 *&dataptr, Channel &channel, uint8 value);
int update_removeSecondaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setChannelTempo(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setExtraLevel3(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setExtraLevel2(uint8 *&dataptr, Channel &channel, uint8 value);
int update_changeExtraLevel2(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setAMDepth(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setVibratoDepth(uint8 *&dataptr, Channel &channel, uint8 value);
int update_changeExtraLevel1(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback38(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback39(uint8 *&dataptr, Channel &channel, uint8 value);
int update_removePrimaryEffect2(uint8 *&dataptr, Channel &channel, uint8 value);
int update_pitchBend(uint8 *&dataptr, Channel &channel, uint8 value);
int update_resetToGlobalTempo(uint8 *&dataptr, Channel &channel, uint8 value);
int update_nop(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setDurationRandomness(uint8 *&dataptr, Channel &channel, uint8 value);
int update_changeChannelTempo(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback46(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value);
int update_playRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value);
int update_removeRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback51(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback52(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback53(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setSoundTrigger(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setTempoReset(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback56(uint8 *&dataptr, Channel &channel, uint8 value);
private:
// These variables have not yet been named, but some of them are partly
// known nevertheless:
//
// _unkValue1 - Unknown. Used for updating _unkValue2
// _unkValue2 - Unknown. Used for updating _unkValue4
// _unkValue4 - Unknown. Used for updating _unkValue5
// _unkValue5 - Unknown. Used for controlling updateCallback24().
// _unkValue6 - Unknown. Rhythm section volume?
// _unkValue7 - Unknown. Rhythm section volume?
// _unkValue8 - Unknown. Rhythm section volume?
// _unkValue9 - Unknown. Rhythm section volume?
// _unkValue10 - Unknown. Rhythm section volume?
// _unkValue11 - Unknown. Rhythm section volume?
// _unkValue12 - Unknown. Rhythm section volume?
// _unkValue13 - Unknown. Rhythm section volume?
// _unkValue14 - Unknown. Rhythm section volume?
// _unkValue15 - Unknown. Rhythm section volume?
// _unkValue16 - Unknown. Rhythm section volume?
// _unkValue17 - Unknown. Rhythm section volume?
// _unkValue18 - Unknown. Rhythm section volume?
// _unkValue19 - Unknown. Rhythm section volume?
// _unkValue20 - Unknown. Rhythm section volume?
// _freqTable[] - Probably frequences for the 12-tone scale.
// _unkTable2[] - Unknown. Currently only used by updateCallback46()
// _unkTable2_1[] - One of the tables in _unkTable2[]
// _unkTable2_2[] - One of the tables in _unkTable2[]
// _unkTable2_3[] - One of the tables in _unkTable2[]
int32 _samplesPerCallback;
int32 _samplesPerCallbackRemainder;
int32 _samplesTillCallback;
int32 _samplesTillCallbackRemainder;
int _curChannel;
uint8 _soundTrigger;
uint16 _rnd;
uint8 _unkValue1;
uint8 _unkValue2;
uint8 _callbackTimer;
uint8 _unkValue4;
uint8 _unkValue5;
uint8 _unkValue6;
uint8 _unkValue7;
uint8 _unkValue8;
uint8 _unkValue9;
uint8 _unkValue10;
uint8 _unkValue11;
uint8 _unkValue12;
uint8 _unkValue13;
uint8 _unkValue14;
uint8 _unkValue15;
uint8 _unkValue16;
uint8 _unkValue17;
uint8 _unkValue18;
uint8 _unkValue19;
uint8 _unkValue20;
FM_OPL *_adlib;
uint8 *_soundData;
struct QueueEntry {
QueueEntry() : data(0), id(0), volume(0) {}
QueueEntry(uint8 *ptr, uint8 track, uint8 vol) : data(ptr), id(track), volume(vol) {}
uint8 *data;
uint8 id;
uint8 volume;
};
QueueEntry _programQueue[16];
int _programStartTimeout;
int _programQueueStart, _programQueueEnd;
bool _retrySounds;
void adjustSfxData(uint8 *data, int volume);
uint8 *_sfxPointer;
int _sfxPriority;
int _sfxVelocity;
Channel _channels[10];
uint8 _vibratoAndAMDepthBits;
uint8 _rhythmSectionBits;
uint8 _curRegOffset;
uint8 _tempo;
const uint8 *_tablePtr1;
const uint8 *_tablePtr2;
static const uint8 _regOffset[];
static const uint16 _freqTable[];
static const uint8 *const _unkTable2[];
static const uint8 _unkTable2_1[];
static const uint8 _unkTable2_2[];
static const uint8 _unkTable2_3[];
static const uint8 _pitchBendTables[][32];
uint16 _syncJumpMask;
Common::Mutex _mutex;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
uint8 _musicVolume, _sfxVolume;
int _numPrograms;
int _version;
};
AdLibDriver::AdLibDriver(Audio::Mixer *mixer, int version) {
setupParserOpcodeTable();
_version = version;
_numPrograms = (_version == 1) ? 150 : ((_version == 4) ? 500 : 250);
_mixer = mixer;
_adlib = makeAdLibOPL(getRate());
assert(_adlib);
memset(_channels, 0, sizeof(_channels));
_soundData = 0;
_vibratoAndAMDepthBits = _curRegOffset = 0;
_curChannel = _rhythmSectionBits = 0;
_rnd = 0x1234;
_tempo = 0;
_soundTrigger = 0;
_programStartTimeout = 0;
_callbackTimer = 0xFF;
_unkValue1 = _unkValue2 = _unkValue4 = _unkValue5 = 0;
_unkValue6 = _unkValue7 = _unkValue8 = _unkValue9 = _unkValue10 = 0;
_unkValue11 = _unkValue12 = _unkValue13 = _unkValue14 = _unkValue15 =
_unkValue16 = _unkValue17 = _unkValue18 = _unkValue19 = _unkValue20 = 0;
_tablePtr1 = _tablePtr2 = 0;
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
_samplesPerCallback = getRate() / CALLBACKS_PER_SECOND;
_samplesPerCallbackRemainder = getRate() % CALLBACKS_PER_SECOND;
_samplesTillCallback = 0;
_samplesTillCallbackRemainder = 0;
_syncJumpMask = 0;
_musicVolume = 0;
_sfxVolume = 0;
_sfxPointer = 0;
_programQueueStart = _programQueueEnd = 0;
_retrySounds = false;
}
AdLibDriver::~AdLibDriver() {
_mixer->stopHandle(_soundHandle);
OPLDestroy(_adlib);
_adlib = 0;
}
void AdLibDriver::setMusicVolume(uint8 volume) {
Common::StackLock lock(_mutex);
_musicVolume = volume;
for (uint i = 0; i < 6; ++i) {
Channel &chan = _channels[i];
chan.volumeModifier = volume;
const uint8 regOffset = _regOffset[i];
// Level Key Scaling / Total Level
writeOPL(0x40 + regOffset, calculateOpLevel1(chan));
writeOPL(0x43 + regOffset, calculateOpLevel2(chan));
}
// For now we use the music volume for both sfx and music in Kyra1 and EoB
if (_version < 4) {
_sfxVolume = volume;
for (uint i = 6; i < 9; ++i) {
Channel &chan = _channels[i];
chan.volumeModifier = volume;
const uint8 regOffset = _regOffset[i];
// Level Key Scaling / Total Level
writeOPL(0x40 + regOffset, calculateOpLevel1(chan));
writeOPL(0x43 + regOffset, calculateOpLevel2(chan));
}
}
}
void AdLibDriver::setSfxVolume(uint8 volume) {
// We only support sfx volume in version 4 games.
if (_version < 4)
return;
Common::StackLock lock(_mutex);
_sfxVolume = volume;
for (uint i = 6; i < 9; ++i) {
Channel &chan = _channels[i];
chan.volumeModifier = volume;
const uint8 regOffset = _regOffset[i];
// Level Key Scaling / Total Level
writeOPL(0x40 + regOffset, calculateOpLevel1(chan));
writeOPL(0x43 + regOffset, calculateOpLevel2(chan));
}
}
void AdLibDriver::initDriver() {
Common::StackLock lock(_mutex);
resetAdLibState();
}
void AdLibDriver::setSoundData(uint8 *data) {
Common::StackLock lock(_mutex);
// Drop all tracks that are still queued. These would point to the old
// sound data.
_programQueueStart = _programQueueEnd = 0;
memset(_programQueue, 0, sizeof(_programQueue));
if (_soundData) {
delete[] _soundData;
_soundData = _sfxPointer = 0;
}
_soundData = data;
}
void AdLibDriver::queueTrack(int track, int volume) {
Common::StackLock lock(_mutex);
uint8 *trackData = getProgram(track);
if (!trackData)
return;
// Don't drop tracks in EoB. The queue is always full there if a couple of monsters are around.
// If we drop the incoming tracks we get no sound effects, but tons of warnings instead.
if (_version >= 3 && _programQueueEnd == _programQueueStart && _programQueue[_programQueueEnd].data != 0) {
warning("AdLibDriver: Program queue full, dropping track %d", track);
return;
}
_programQueue[_programQueueEnd] = QueueEntry(trackData, track, volume);
_programQueueEnd = (_programQueueEnd + 1) & 15;
}
bool AdLibDriver::isChannelPlaying(int channel) const {
Common::StackLock lock(_mutex);
assert(channel >= 0 && channel <= 9);
return (_channels[channel].dataptr != 0);
}
void AdLibDriver::stopAllChannels() {
Common::StackLock lock(_mutex);
for (int channel = 0; channel <= 9; ++channel) {
_curChannel = channel;
Channel &chan = _channels[_curChannel];
chan.priority = 0;
chan.dataptr = 0;
if (channel != 9)
noteOff(chan);
}
_retrySounds = false;
}
// timer callback
void AdLibDriver::callback() {
Common::StackLock lock(_mutex);
if (_programStartTimeout)
--_programStartTimeout;
else
setupPrograms();
executePrograms();
uint8 temp = _callbackTimer;
_callbackTimer += _tempo;
if (_callbackTimer < temp) {
if (!(--_unkValue2)) {
_unkValue2 = _unkValue1;
++_unkValue4;
}
}
}
void AdLibDriver::setupPrograms() {
// If there is no program queued, we skip this.
if (_programQueueStart == _programQueueEnd)
return;
uint8 *ptr = _programQueue[_programQueueStart].data;
// The AdLib driver (in its old versions used for EOB) is not suitable for modern (fast) CPUs.
// The stop sound track (track 0 which has a priority of 50) will often still be busy when the
// next sound (with a lower priority) starts which will cause that sound to be skipped. We simply
// restart incoming sounds during stop sound execution.
// UPDATE: This stilly applies after introduction of the _programQueue.
QueueEntry retrySound;
if (_version < 3 && _programQueue[_programQueueStart].id == 0)
_retrySounds = true;
else if (_retrySounds)
retrySound = _programQueue[_programQueueStart];
// Adjust data in case we hit a sound effect.
adjustSfxData(ptr, _programQueue[_programQueueStart].volume);
// Clear the queue entry
_programQueue[_programQueueStart].data = 0;
_programQueueStart = (_programQueueStart + 1) & 15;
const int chan = *ptr++;
const int priority = *ptr++;
// Only start this sound if its priority is higher than the one
// already playing.
Channel &channel = _channels[chan];
if (priority >= channel.priority) {
initChannel(channel);
channel.priority = priority;
channel.dataptr = ptr;
channel.tempo = 0xFF;
channel.position = 0xFF;
channel.duration = 1;
if (chan <= 5)
channel.volumeModifier = _musicVolume;
else
channel.volumeModifier = _sfxVolume;
unkOutput2(chan);
// We need to wait two callback calls till we can start another track.
// This is (probably) required to assure that the sfx are started with
// the correct priority and velocity.
_programStartTimeout = 2;
retrySound = QueueEntry();
}
if (retrySound.data) {
debugC(9, kDebugLevelSound, "AdLibDriver::setupPrograms(): WORKAROUND - Restarting skipped sound %d)", retrySound.id);
queueTrack(retrySound.id, retrySound.volume);
}
}
void AdLibDriver::adjustSfxData(uint8 *ptr, int volume) {
// Check whether we need to reset the data of an old sfx which has been
// started.
if (_sfxPointer) {
_sfxPointer[1] = _sfxPriority;
_sfxPointer[3] = _sfxVelocity;
_sfxPointer = 0;
}
// Only music tracks are started on channel 9, thus we need to make sure
// we do not have a music track here.
if (*ptr == 9)
return;
// Store the pointer so we can reset the data when a new program is started.
_sfxPointer = ptr;
// Store the old values.
_sfxPriority = ptr[1];
_sfxVelocity = ptr[3];
// Adjust the values.
if (volume != 0xff) {
if (_version >= 3) {
int newVal = ((((ptr[3]) + 63) * volume) >> 8) & 0xFF;
ptr[3] = -newVal + 63;
ptr[1] = ((ptr[1] * volume) >> 8) & 0xFF;
} else {
int newVal = ((_sfxVelocity << 2) ^ 0xff) * volume;
ptr[3] = (newVal >> 10) ^ 0x3f;
ptr[1] = newVal >> 11;
}
}
}
// A few words on opcode parsing and timing:
//
// First of all, We simulate a timer callback 72 times per second. Each timeout
// we update each channel that has something to play.
//
// Each channel has its own individual tempo, which is added to its position.
// This will frequently cause the position to "wrap around" but that is
// intentional. In fact, it's the signal to go ahead and do more stuff with
// that channel.
//
// Each channel also has a duration, indicating how much time is left on the
// its current task. This duration is decreased by one. As long as it still has
// not reached zero, the only thing that can happen is that the note is turned
// off depending on manual or automatic note spacing. Once the duration reaches
// zero, a new set of musical opcodes are executed.
//
// An opcode is one byte, followed by a variable number of parameters. Since
// most opcodes have at least one one-byte parameter, we read that as well. Any
// opcode that doesn't have that one parameter is responsible for moving the
// data pointer back again.
//
// If the most significant bit of the opcode is 1, it's a function; call it.
// The opcode functions return either 0 (continue), 1 (stop) or 2 (stop, and do
// not run the effects callbacks).
//
// If the most significant bit of the opcode is 0, it's a note, and the first
// parameter is its duration. (There are cases where the duration is modified
// but that's an exception.) The note opcode is assumed to return 1, and is the
// last opcode unless its duration is zero.
//
// Finally, most of the times that the callback is called, it will invoke the
// effects callbacks. The final opcode in a set can prevent this, if it's a
// function and it returns anything other than 1.
void AdLibDriver::executePrograms() {
// Each channel runs its own program. There are ten channels: One for
// each AdLib channel (0-8), plus one "control channel" (9) which is
// the one that tells the other channels what to do.
// This is where we ensure that channels that are made to jump "in
// sync" do so.
if (_syncJumpMask) {
bool forceUnlock = true;
for (_curChannel = 9; _curChannel >= 0; --_curChannel) {
if ((_syncJumpMask & (1 << _curChannel)) == 0)
continue;
if (_channels[_curChannel].dataptr && !_channels[_curChannel].lock)
forceUnlock = false;
}
if (forceUnlock) {
for (_curChannel = 9; _curChannel >= 0; --_curChannel)
if (_syncJumpMask & (1 << _curChannel))
_channels[_curChannel].lock = false;
}
}
for (_curChannel = 9; _curChannel >= 0; --_curChannel) {
int result = 1;
if (!_channels[_curChannel].dataptr)
continue;
if (_channels[_curChannel].lock && (_syncJumpMask & (1 << _curChannel)))
continue;
Channel &channel = _channels[_curChannel];
if (_curChannel == 9)
_curRegOffset = 0;
else
_curRegOffset = _regOffset[_curChannel];
if (channel.tempoReset)
channel.tempo = _tempo;
uint8 backup = channel.position;
channel.position += channel.tempo;
if (channel.position < backup) {
if (--channel.duration) {
if (channel.duration == channel.spacing2)
noteOff(channel);
if (channel.duration == channel.spacing1 && _curChannel != 9)
noteOff(channel);
} else {
// An opcode is not allowed to modify its own
// data pointer except through the 'dataptr'
// parameter. To enforce that, we have to work
// on a copy of the data pointer.
//
// This fixes a subtle music bug where the
// wrong music would play when getting the
// quill in Kyra 1.
uint8 *dataptr = channel.dataptr;
while (dataptr) {
uint8 opcode = *dataptr++;
uint8 param = *dataptr++;
if (opcode & 0x80) {
opcode &= 0x7F;
if (opcode >= _parserOpcodeTableSize)
opcode = _parserOpcodeTableSize - 1;
debugC(9, kDebugLevelSound, "Calling opcode '%s' (%d) (channel: %d)", _parserOpcodeTable[opcode].name, opcode, _curChannel);
result = (this->*(_parserOpcodeTable[opcode].function))(dataptr, channel, param);
channel.dataptr = dataptr;
if (result)
break;
} else {
debugC(9, kDebugLevelSound, "Note on opcode 0x%02X (duration: %d) (channel: %d)", opcode, param, _curChannel);
setupNote(opcode, channel);
noteOn(channel);
setupDuration(param, channel);
if (param) {
// We need to make sure we are always running the
// effects after this. Otherwise some sounds are
// wrong. Like the sfx when bumping into a wall in
// LoL.
result = 1;
channel.dataptr = dataptr;
break;
}
}
}
}
}
if (result == 1) {
if (channel.primaryEffect)
(this->*(channel.primaryEffect))(channel);
if (channel.secondaryEffect)
(this->*(channel.secondaryEffect))(channel);
}
}
}
//
void AdLibDriver::resetAdLibState() {
debugC(9, kDebugLevelSound, "resetAdLibState()");
_rnd = 0x1234;
// Authorize the control of the waveforms
writeOPL(0x01, 0x20);
// Select FM music mode
writeOPL(0x08, 0x00);
// I would guess the main purpose of this is to turn off the rhythm,
// thus allowing us to use 9 melodic voices instead of 6.
writeOPL(0xBD, 0x00);
int loop = 10;
while (loop--) {
if (loop != 9) {
// Silence the channel
writeOPL(0x40 + _regOffset[loop], 0x3F);
writeOPL(0x43 + _regOffset[loop], 0x3F);
}
initChannel(_channels[loop]);
}
}
// Old calling style: output0x388(0xABCD)
// New calling style: writeOPL(0xAB, 0xCD)
void AdLibDriver::writeOPL(byte reg, byte val) {
OPLWriteReg(_adlib, reg, val);
}
void AdLibDriver::initChannel(Channel &channel) {
debugC(9, kDebugLevelSound, "initChannel(%lu)", (long)(&channel - _channels));
memset(&channel.dataptr, 0, sizeof(Channel) - ((char *)&channel.dataptr - (char *)&channel));
channel.tempo = 0xFF;
channel.priority = 0;
// normally here are nullfuncs but we set 0 for now
channel.primaryEffect = 0;
channel.secondaryEffect = 0;
channel.spacing1 = 1;
channel.lock = false;
}
void AdLibDriver::noteOff(Channel &channel) {
debugC(9, kDebugLevelSound, "noteOff(%lu)", (long)(&channel - _channels));
// The control channel has no corresponding AdLib channel
if (_curChannel >= 9)
return;
// When the rhythm section is enabled, channels 6, 7 and 8 are special.
if (_rhythmSectionBits && _curChannel >= 6)
return;
// This means the "Key On" bit will always be 0
channel.regBx &= 0xDF;
// Octave / F-Number / Key-On
writeOPL(0xB0 + _curChannel, channel.regBx);
}
void AdLibDriver::unkOutput2(uint8 chan) {
debugC(9, kDebugLevelSound, "unkOutput2(%d)", chan);
// The control channel has no corresponding AdLib channel
if (chan >= 9)
return;
// I believe this has to do with channels 6, 7, and 8 being special
// when AdLib's rhythm section is enabled.
if (_rhythmSectionBits && chan >= 6)
return;
uint8 offset = _regOffset[chan];
// The channel is cleared: First the attack/delay rate, then the
// sustain level/release rate, and finally the note is turned off.
writeOPL(0x60 + offset, 0xFF);
writeOPL(0x63 + offset, 0xFF);
writeOPL(0x80 + offset, 0xFF);
writeOPL(0x83 + offset, 0xFF);
writeOPL(0xB0 + chan, 0x00);
// ...and then the note is turned on again, with whatever value is
// still lurking in the A0 + chan register, but everything else -
// including the two most significant frequency bit, and the octave -
// set to zero.
//
// This is very strange behavior, and causes problems with the ancient
// FMOPL code we borrowed from AdPlug. I've added a workaround. See
// fmopl.cpp for more details.
//
// More recent versions of the MAME FMOPL don't seem to have this
// problem, but cannot currently be used because of licensing and
// performance issues.
//
// Ken Silverman's AdLib emulator (which can be found on his Web page -
// http://www.advsys.net/ken - and as part of AdPlug) also seems to be
// immune, but is apparently not as feature complete as MAME's.
writeOPL(0xB0 + chan, 0x20);
}
// I believe this is a random number generator. It actually does seem to
// generate an even distribution of almost all numbers from 0 through 65535,
// though in my tests some numbers were never generated.
uint16 AdLibDriver::getRandomNr() {
_rnd += 0x9248;
uint16 lowBits = _rnd & 7;
_rnd >>= 3;
_rnd |= (lowBits << 13);
return _rnd;
}
void AdLibDriver::setupDuration(uint8 duration, Channel &channel) {
debugC(9, kDebugLevelSound, "setupDuration(%d, %lu)", duration, (long)(&channel - _channels));
if (channel.durationRandomness) {
channel.duration = duration + (getRandomNr() & channel.durationRandomness);
return;
}
if (channel.fractionalSpacing)
channel.spacing2 = (duration >> 3) * channel.fractionalSpacing;
channel.duration = duration;
}
// This function may or may not play the note. It's usually followed by a call
// to noteOn(), which will always play the current note.
void AdLibDriver::setupNote(uint8 rawNote, Channel &channel, bool flag) {
debugC(9, kDebugLevelSound, "setupNote(%d, %lu)", rawNote, (long)(&channel - _channels));
if (_curChannel >= 9)
return;
channel.rawNote = rawNote;
int8 note = (rawNote & 0x0F) + channel.baseNote;
int8 octave = ((rawNote + channel.baseOctave) >> 4) & 0x0F;
// There are only twelve notes. If we go outside that, we have to
// adjust the note and octave.
if (note >= 12) {
note -= 12;
octave++;
} else if (note < 0) {
note += 12;
octave--;
}
// The calculation of frequency looks quite different from the original
// disassembly at a first glance, but when you consider that the
// largest possible value would be 0x0246 + 0xFF + 0x47 (and that's if
// baseFreq is unsigned), freq is still a 10-bit value, just as it
// should be to fit in the Ax and Bx registers.
//
// If it were larger than that, it could have overflowed into the
// octave bits, and that could possibly have been used in some sound.
// But as it is now, I can't see any way it would happen.
uint16 freq = _freqTable[note] + channel.baseFreq;
// When called from callback 41, the behavior is slightly different:
// We adjust the frequency, even when channel.pitchBend is 0.
if (channel.pitchBend || flag) {
const uint8 *table;
if (channel.pitchBend >= 0) {
table = _pitchBendTables[(channel.rawNote & 0x0F) + 2];
freq += table[channel.pitchBend];
} else {
table = _pitchBendTables[channel.rawNote & 0x0F];
freq -= table[-channel.pitchBend];
}
}
channel.regAx = freq & 0xFF;
channel.regBx = (channel.regBx & 0x20) | (octave << 2) | ((freq >> 8) & 0x03);
// Keep the note on or off
writeOPL(0xA0 + _curChannel, channel.regAx);
writeOPL(0xB0 + _curChannel, channel.regBx);
}
void AdLibDriver::setupInstrument(uint8 regOffset, uint8 *dataptr, Channel &channel) {
debugC(9, kDebugLevelSound, "setupInstrument(%d, %p, %lu)", regOffset, (const void *)dataptr, (long)(&channel - _channels));
if (_curChannel >= 9)
return;
// Amplitude Modulation / Vibrato / Envelope Generator Type /
// Keyboard Scaling Rate / Modulator Frequency Multiple
writeOPL(0x20 + regOffset, *dataptr++);
writeOPL(0x23 + regOffset, *dataptr++);
uint8 temp = *dataptr++;
// Feedback / Algorithm
// It is very likely that _curChannel really does refer to the same
// channel as regOffset, but there's only one Cx register per channel.
writeOPL(0xC0 + _curChannel, temp);
// The algorithm bit. I don't pretend to understand this fully, but
// "If set to 0, operator 1 modulates operator 2. In this case,
// operator 2 is the only one producing sound. If set to 1, both
// operators produce sound directly. Complex sounds are more easily
// created if the algorithm is set to 0."
channel.twoChan = temp & 1;
// Waveform Select
writeOPL(0xE0 + regOffset, *dataptr++);
writeOPL(0xE3 + regOffset, *dataptr++);
channel.opLevel1 = *dataptr++;
channel.opLevel2 = *dataptr++;
// Level Key Scaling / Total Level
writeOPL(0x40 + regOffset, calculateOpLevel1(channel));
writeOPL(0x43 + regOffset, calculateOpLevel2(channel));
// Attack Rate / Decay Rate
writeOPL(0x60 + regOffset, *dataptr++);
writeOPL(0x63 + regOffset, *dataptr++);
// Sustain Level / Release Rate
writeOPL(0x80 + regOffset, *dataptr++);
writeOPL(0x83 + regOffset, *dataptr++);
}
// Apart from playing the note, this function also updates the variables for
// primary effect 2.
void AdLibDriver::noteOn(Channel &channel) {
debugC(9, kDebugLevelSound, "noteOn(%lu)", (long)(&channel - _channels));
// The "note on" bit is set, and the current note is played.
if (_curChannel >= 9)
return;
channel.regBx |= 0x20;
writeOPL(0xB0 + _curChannel, channel.regBx);
int8 shift = 9 - channel.unk33;
uint16 temp = channel.regAx | (channel.regBx << 8);
channel.unk37 = ((temp & 0x3FF) >> shift) & 0xFF;
channel.unk38 = channel.unk36;
}
void AdLibDriver::adjustVolume(Channel &channel) {
debugC(9, kDebugLevelSound, "adjustVolume(%lu)", (long)(&channel - _channels));
if (_curChannel >= 9)
return;
// Level Key Scaling / Total Level
writeOPL(0x43 + _regOffset[_curChannel], calculateOpLevel2(channel));
if (channel.twoChan)
writeOPL(0x40 + _regOffset[_curChannel], calculateOpLevel1(channel));
}
// This is presumably only used for some sound effects, e.g. Malcolm blowing up
// the trees in the intro (but not the effect where he "booby-traps" the big
// tree) and turning Kallak to stone. Related functions and variables:
//
// update_setupPrimaryEffect1()
// - Initializes unk29, unk30 and unk31
// - unk29 is not further modified
// - unk30 is not further modified, except by update_removePrimaryEffect1()
//
// update_removePrimaryEffect1()
// - Deinitializes unk30
//
// unk29 - determines how often the notes are played
// unk30 - modifies the frequency
// unk31 - determines how often the notes are played
void AdLibDriver::primaryEffect1(Channel &channel) {
debugC(9, kDebugLevelSound, "Calling primaryEffect1 (channel: %d)", _curChannel);
if (_curChannel >= 9)
return;
uint8 temp = channel.unk31;
channel.unk31 += channel.unk29;
if (channel.unk31 >= temp)
return;
// Initialize unk1 to the current frequency
int16 unk1 = ((channel.regBx & 3) << 8) | channel.regAx;
// This is presumably to shift the "note on" bit so far to the left
// that it won't be affected by any of the calculations below.
int16 unk2 = ((channel.regBx & 0x20) << 8) | (channel.regBx & 0x1C);
int16 unk3 = (int16)channel.unk30;
if (unk3 >= 0) {
unk1 += unk3;
if (unk1 >= 734) {
// The new frequency is too high. Shift it down and go
// up one octave.
unk1 >>= 1;
if (!(unk1 & 0x3FF))
++unk1;
unk2 = (unk2 & 0xFF00) | ((unk2 + 4) & 0xFF);
unk2 &= 0xFF1C;
}
} else {
unk1 += unk3;
if (unk1 < 388) {
// The new frequency is too low. Shift it up and go
// down one octave.
unk1 <<= 1;
if (!(unk1 & 0x3FF))
--unk1;
unk2 = (unk2 & 0xFF00) | ((unk2 - 4) & 0xFF);
unk2 &= 0xFF1C;
}
}
// Make sure that the new frequency is still a 10-bit value.
unk1 &= 0x3FF;
writeOPL(0xA0 + _curChannel, unk1 & 0xFF);
channel.regAx = unk1 & 0xFF;
// Shift down the "note on" bit again.
uint8 value = unk1 >> 8;
value |= (unk2 >> 8) & 0xFF;
value |= unk2 & 0xFF;
writeOPL(0xB0 + _curChannel, value);
channel.regBx = value;
}
// This is presumably only used for some sound effects, e.g. Malcolm entering
// and leaving Kallak's hut. Related functions and variables:
//
// update_setupPrimaryEffect2()
// - Initializes unk32, unk33, unk34, unk35 and unk36
// - unk32 is not further modified
// - unk33 is not further modified
// - unk34 is a countdown that gets reinitialized to unk35 on zero
// - unk35 is based on unk34 and not further modified
// - unk36 is not further modified
//
// noteOn()
// - Plays the current note
// - Updates unk37 with a new (lower?) frequency
// - Copies unk36 to unk38. The unk38 variable is a countdown.
//
// unk32 - determines how often the notes are played
// unk33 - modifies the frequency
// unk34 - countdown, updates frequency on zero
// unk35 - initializer for unk34 countdown
// unk36 - initializer for unk38 countdown
// unk37 - frequency
// unk38 - countdown, begins playing on zero
// unk41 - determines how often the notes are played
//
// Note that unk41 is never initialized. Not that it should matter much, but it
// is a bit sloppy.
void AdLibDriver::primaryEffect2(Channel &channel) {
debugC(9, kDebugLevelSound, "Calling primaryEffect2 (channel: %d)", _curChannel);
if (_curChannel >= 9)
return;
if (channel.unk38) {
--channel.unk38;
return;
}
uint8 temp = channel.unk41;
channel.unk41 += channel.unk32;
if (channel.unk41 < temp) {
uint16 unk1 = channel.unk37;
if (!(--channel.unk34)) {
unk1 ^= 0xFFFF;
++unk1;
channel.unk37 = unk1;
channel.unk34 = channel.unk35;
}
uint16 unk2 = (channel.regAx | (channel.regBx << 8)) & 0x3FF;
unk2 += unk1;
channel.regAx = unk2 & 0xFF;
channel.regBx = (channel.regBx & 0xFC) | (unk2 >> 8);
// Octave / F-Number / Key-On
writeOPL(0xA0 + _curChannel, channel.regAx);
writeOPL(0xB0 + _curChannel, channel.regBx);
}
}
// I don't know where this is used. The same operation is performed several
// times on the current channel, using a chunk of the _soundData[] buffer for
// parameters. The parameters are used starting at the end of the chunk.
//
// Since we use _curRegOffset to specify the final register, it's quite
// unlikely that this function is ever used to play notes. It's probably only
// used to modify the sound. Another thing that supports this idea is that it
// can be combined with any of the effects callbacks above.
//
// Related functions and variables:
//
// update_setupSecondaryEffect1()
// - Initialies unk18, unk19, unk20, unk21, unk22 and offset
// - unk19 is not further modified
// - unk20 is not further modified
// - unk22 is not further modified
// - offset is not further modified
//
// unk18 - determines how often the operation is performed
// unk19 - determines how often the operation is performed
// unk20 - the start index into the data chunk
// unk21 - the current index into the data chunk
// unk22 - the operation to perform
// offset - the offset to the data chunk
void AdLibDriver::secondaryEffect1(Channel &channel) {
debugC(9, kDebugLevelSound, "Calling secondaryEffect1 (channel: %d)", _curChannel);
if (_curChannel >= 9)
return;
uint8 temp = channel.unk18;
channel.unk18 += channel.unk19;
if (channel.unk18 < temp) {
if (--channel.unk21 < 0)
channel.unk21 = channel.unk20;
writeOPL(channel.unk22 + _curRegOffset, _soundData[channel.offset + channel.unk21]);
}
}
uint8 AdLibDriver::calculateOpLevel1(Channel &channel) {
int8 value = channel.opLevel1 & 0x3F;
if (channel.twoChan) {
value += channel.opExtraLevel1;
value += channel.opExtraLevel2;
uint16 level3 = (channel.opExtraLevel3 ^ 0x3F) * channel.volumeModifier;
if (level3) {
level3 += 0x3F;
level3 >>= 8;
}
value += level3 ^ 0x3F;
}
value = CLIP<int8>(value, 0, 0x3F);
if (!channel.volumeModifier)
value = 0x3F;
// Preserve the scaling level bits from opLevel1
return checkValue(value) | (channel.opLevel1 & 0xC0);
}
uint8 AdLibDriver::calculateOpLevel2(Channel &channel) {
int8 value = channel.opLevel2 & 0x3F;
value += channel.opExtraLevel1;
value += channel.opExtraLevel2;
uint16 level3 = (channel.opExtraLevel3 ^ 0x3F) * channel.volumeModifier;
if (level3) {
level3 += 0x3F;
level3 >>= 8;
}
value += level3 ^ 0x3F;
value = CLIP<int8>(value, 0, 0x3F);
if (!channel.volumeModifier)
value = 0x3F;
// Preserve the scaling level bits from opLevel2
return checkValue(value) | (channel.opLevel2 & 0xC0);
}
// parser opcodes
int AdLibDriver::update_setRepeat(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.repeatCounter = value;
return 0;
}
int AdLibDriver::update_checkRepeat(uint8 *&dataptr, Channel &channel, uint8 value) {
++dataptr;
if (--channel.repeatCounter) {
int16 add = READ_LE_UINT16(dataptr - 2);
dataptr += add;
}
return 0;
}
int AdLibDriver::update_setupProgram(uint8 *&dataptr, Channel &channel, uint8 value) {
if (value == 0xFF)
return 0;
uint8 *ptr = getProgram(value);
//TODO: Check in LoL CD AdLib driver
if (!ptr)
return 0;
uint8 chan = *ptr++;
uint8 priority = *ptr++;
Channel &channel2 = _channels[chan];
if (priority >= channel2.priority) {
// We keep new tracks from being started for two further iterations of
// the callback. This assures the correct velocity is used for this
// program.
_programStartTimeout = 2;
initChannel(channel2);
channel2.priority = priority;
channel2.dataptr = ptr;
channel2.tempo = 0xFF;
channel2.position = 0xFF;
channel2.duration = 1;
if (chan <= 5)
channel2.volumeModifier = _musicVolume;
else
channel2.volumeModifier = _sfxVolume;
unkOutput2(chan);
}
return 0;
}
int AdLibDriver::update_setNoteSpacing(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.spacing1 = value;
return 0;
}
int AdLibDriver::update_jump(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
int16 add = READ_LE_UINT16(dataptr); dataptr += 2;
if (_version == 1)
dataptr = _soundData + add - 191;
else
dataptr += add;
if (_syncJumpMask & (1 << (&channel - _channels)))
channel.lock = true;
return 0;
}
int AdLibDriver::update_jumpToSubroutine(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
int16 add = READ_LE_UINT16(dataptr); dataptr += 2;
channel.dataptrStack[channel.dataptrStackPos++] = dataptr;
if (_version < 3)
dataptr = _soundData + add - 191;
else
dataptr += add;
return 0;
}
int AdLibDriver::update_returnFromSubroutine(uint8 *&dataptr, Channel &channel, uint8 value) {
dataptr = channel.dataptrStack[--channel.dataptrStackPos];
return 0;
}
int AdLibDriver::update_setBaseOctave(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.baseOctave = value;
return 0;
}
int AdLibDriver::update_stopChannel(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.priority = 0;
if (_curChannel != 9)
noteOff(channel);
dataptr = 0;
return 2;
}
int AdLibDriver::update_playRest(uint8 *&dataptr, Channel &channel, uint8 value) {
setupDuration(value, channel);
noteOff(channel);
return (value != 0);
}
int AdLibDriver::update_writeAdLib(uint8 *&dataptr, Channel &channel, uint8 value) {
writeOPL(value, *dataptr++);
return 0;
}
int AdLibDriver::update_setupNoteAndDuration(uint8 *&dataptr, Channel &channel, uint8 value) {
setupNote(value, channel);
value = *dataptr++;
setupDuration(value, channel);
return (value != 0);
}
int AdLibDriver::update_setBaseNote(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.baseNote = value;
return 0;
}
int AdLibDriver::update_setupSecondaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.unk18 = value;
channel.unk19 = value;
channel.unk20 = channel.unk21 = *dataptr++;
channel.unk22 = *dataptr++;
// WORKAROUND: The original code reads a true offset which later gets translated via xlat (in
// the current segment). This means that the outcome depends on the sound data offset.
// Unfortunately this offset is different in most implementations of the audio driver and
// probably also different from the offset assumed by the sequencer.
// It seems that the driver assumes an offset of 191 which is wrong for all the game driver
// implementations.
// This bug has probably not been noticed, since the effect is hardly used and the sounds are
// not necessarily worse. I noticed the difference between ScummVM and DOSBox for the EOB II
// teleporter sound. I also found the location of the table which is supposed to be used here
// (simple enough: it is located at the end of the track after the 0x88 ending opcode).
// Teleporters in EOB I and II now sound exactly the same which I am sure was the intended way,
// since the sound data is exactly the same.
// In DOSBox the teleporters will sound different in EOB I and II, due to different sound
// data offsets.
channel.offset = READ_LE_UINT16(dataptr) - 191; dataptr += 2;
channel.secondaryEffect = &AdLibDriver::secondaryEffect1;
return 0;
}
int AdLibDriver::update_stopOtherChannel(uint8 *&dataptr, Channel &channel, uint8 value) {
Channel &channel2 = _channels[value];
channel2.duration = 0;
channel2.priority = 0;
channel2.dataptr = 0;
return 0;
}
int AdLibDriver::update_waitForEndOfProgram(uint8 *&dataptr, Channel &channel, uint8 value) {
uint8 *ptr = getProgram(value);
uint8 chan = *ptr;
if (!_channels[chan].dataptr)
return 0;
dataptr -= 2;
return 2;
}
int AdLibDriver::update_setupInstrument(uint8 *&dataptr, Channel &channel, uint8 value) {
setupInstrument(_curRegOffset, getInstrument(value), channel);
return 0;
}
int AdLibDriver::update_setupPrimaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.unk29 = value;
channel.unk30 = READ_BE_UINT16(dataptr);
dataptr += 2;
channel.primaryEffect = &AdLibDriver::primaryEffect1;
channel.unk31 = 0xFF;
return 0;
}
int AdLibDriver::update_removePrimaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
channel.primaryEffect = 0;
channel.unk30 = 0;
return 0;
}
int AdLibDriver::update_setBaseFreq(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.baseFreq = value;
return 0;
}
int AdLibDriver::update_setupPrimaryEffect2(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.unk32 = value;
channel.unk33 = *dataptr++;
uint8 temp = *dataptr++;
channel.unk34 = temp + 1;
channel.unk35 = temp << 1;
channel.unk36 = *dataptr++;
channel.primaryEffect = &AdLibDriver::primaryEffect2;
return 0;
}
int AdLibDriver::update_setPriority(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.priority = value;
return 0;
}
int AdLibDriver::updateCallback23(uint8 *&dataptr, Channel &channel, uint8 value) {
value >>= 1;
_unkValue1 = _unkValue2 = value;
_callbackTimer = 0xFF;
_unkValue4 = _unkValue5 = 0;
return 0;
}
int AdLibDriver::updateCallback24(uint8 *&dataptr, Channel &channel, uint8 value) {
if (_unkValue5) {
if (_unkValue4 & value) {
_unkValue5 = 0;
return 0;
}
}
if (!(value & _unkValue4))
++_unkValue5;
dataptr -= 2;
channel.duration = 1;
return 2;
}
int AdLibDriver::update_setExtraLevel1(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.opExtraLevel1 = value;
adjustVolume(channel);
return 0;
}
int AdLibDriver::update_setupDuration(uint8 *&dataptr, Channel &channel, uint8 value) {
setupDuration(value, channel);
return (value != 0);
}
int AdLibDriver::update_playNote(uint8 *&dataptr, Channel &channel, uint8 value) {
setupDuration(value, channel);
noteOn(channel);
return (value != 0);
}
int AdLibDriver::update_setFractionalNoteSpacing(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.fractionalSpacing = value & 7;
return 0;
}
int AdLibDriver::update_setTempo(uint8 *&dataptr, Channel &channel, uint8 value) {
_tempo = value;
return 0;
}
int AdLibDriver::update_removeSecondaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
channel.secondaryEffect = 0;
return 0;
}
int AdLibDriver::update_setChannelTempo(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.tempo = value;
return 0;
}
int AdLibDriver::update_setExtraLevel3(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.opExtraLevel3 = value;
return 0;
}
int AdLibDriver::update_setExtraLevel2(uint8 *&dataptr, Channel &channel, uint8 value) {
int channelBackUp = _curChannel;
_curChannel = value;
Channel &channel2 = _channels[value];
channel2.opExtraLevel2 = *dataptr++;
adjustVolume(channel2);
_curChannel = channelBackUp;
return 0;
}
int AdLibDriver::update_changeExtraLevel2(uint8 *&dataptr, Channel &channel, uint8 value) {
int channelBackUp = _curChannel;
_curChannel = value;
Channel &channel2 = _channels[value];
channel2.opExtraLevel2 += *dataptr++;
adjustVolume(channel2);
_curChannel = channelBackUp;
return 0;
}
// Apart from initializing to zero, these two functions are the only ones that
// modify _vibratoAndAMDepthBits.
int AdLibDriver::update_setAMDepth(uint8 *&dataptr, Channel &channel, uint8 value) {
if (value & 1)
_vibratoAndAMDepthBits |= 0x80;
else
_vibratoAndAMDepthBits &= 0x7F;
writeOPL(0xBD, _vibratoAndAMDepthBits);
return 0;
}
int AdLibDriver::update_setVibratoDepth(uint8 *&dataptr, Channel &channel, uint8 value) {
if (value & 1)
_vibratoAndAMDepthBits |= 0x40;
else
_vibratoAndAMDepthBits &= 0xBF;
writeOPL(0xBD, _vibratoAndAMDepthBits);
return 0;
}
int AdLibDriver::update_changeExtraLevel1(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.opExtraLevel1 += value;
adjustVolume(channel);
return 0;
}
int AdLibDriver::updateCallback38(uint8 *&dataptr, Channel &channel, uint8 value) {
int channelBackUp = _curChannel;
_curChannel = value;
Channel &channel2 = _channels[value];
channel2.duration = channel2.priority = 0;
channel2.dataptr = 0;
channel2.opExtraLevel2 = 0;
if (value != 9) {
uint8 outValue = _regOffset[value];
// Feedback strength / Connection type
writeOPL(0xC0 + _curChannel, 0x00);
// Key scaling level / Operator output level
writeOPL(0x43 + outValue, 0x3F);
// Sustain Level / Release Rate
writeOPL(0x83 + outValue, 0xFF);
// Key On / Octave / Frequency
writeOPL(0xB0 + _curChannel, 0x00);
}
_curChannel = channelBackUp;
return 0;
}
int AdLibDriver::updateCallback39(uint8 *&dataptr, Channel &channel, uint8 value) {
if (_curChannel >= 9)
return 0;
uint16 unk = *dataptr++;
unk |= value << 8;
unk &= getRandomNr();
uint16 unk2 = ((channel.regBx & 0x1F) << 8) | channel.regAx;
unk2 += unk;
unk2 |= ((channel.regBx & 0x20) << 8);
// Frequency
writeOPL(0xA0 + _curChannel, unk2 & 0xFF);
// Key On / Octave / Frequency
writeOPL(0xB0 + _curChannel, (unk2 & 0xFF00) >> 8);
return 0;
}
int AdLibDriver::update_removePrimaryEffect2(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
channel.primaryEffect = 0;
return 0;
}
int AdLibDriver::update_pitchBend(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.pitchBend = value;
setupNote(channel.rawNote, channel, true);
return 0;
}
int AdLibDriver::update_resetToGlobalTempo(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
channel.tempo = _tempo;
return 0;
}
int AdLibDriver::update_nop(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
return 0;
}
int AdLibDriver::update_setDurationRandomness(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.durationRandomness = value;
return 0;
}
int AdLibDriver::update_changeChannelTempo(uint8 *&dataptr, Channel &channel, uint8 value) {
int tempo = channel.tempo + (int8)value;
if (tempo <= 0)
tempo = 1;
else if (tempo > 255)
tempo = 255;
channel.tempo = tempo;
return 0;
}
int AdLibDriver::updateCallback46(uint8 *&dataptr, Channel &channel, uint8 value) {
uint8 entry = *dataptr++;
_tablePtr1 = _unkTable2[entry++];
_tablePtr2 = _unkTable2[entry];
if (value == 2) {
// Frequency
writeOPL(0xA0, _tablePtr2[0]);
}
return 0;
}
int AdLibDriver::update_setupRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value) {
int channelBackUp = _curChannel;
int regOffsetBackUp = _curRegOffset;
_curChannel = 6;
_curRegOffset = _regOffset[6];
setupInstrument(_curRegOffset, getInstrument(value), channel);
_unkValue6 = channel.opLevel2;
_curChannel = 7;
_curRegOffset = _regOffset[7];
setupInstrument(_curRegOffset, getInstrument(*dataptr++), channel);
_unkValue7 = channel.opLevel1;
_unkValue8 = channel.opLevel2;
_curChannel = 8;
_curRegOffset = _regOffset[8];
setupInstrument(_curRegOffset, getInstrument(*dataptr++), channel);
_unkValue9 = channel.opLevel1;
_unkValue10 = channel.opLevel2;
// Octave / F-Number / Key-On for channels 6, 7 and 8
_channels[6].regBx = *dataptr++ & 0x2F;
writeOPL(0xB6, _channels[6].regBx);
writeOPL(0xA6, *dataptr++);
_channels[7].regBx = *dataptr++ & 0x2F;
writeOPL(0xB7, _channels[7].regBx);
writeOPL(0xA7, *dataptr++);
_channels[8].regBx = *dataptr++ & 0x2F;
writeOPL(0xB8, _channels[8].regBx);
writeOPL(0xA8, *dataptr++);
_rhythmSectionBits = 0x20;
_curRegOffset = regOffsetBackUp;
_curChannel = channelBackUp;
return 0;
}
int AdLibDriver::update_playRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value) {
// Any instrument that we want to play, and which was already playing,
// is temporarily keyed off. Instruments that were off already, or
// which we don't want to play, retain their old on/off status. This is
// probably so that the instrument's envelope is played from its
// beginning again...
writeOPL(0xBD, (_rhythmSectionBits & ~(value & 0x1F)) | 0x20);
// ...but since we only set the rhythm instrument bits, and never clear
// them (until the entire rhythm section is disabled), I'm not sure how
// useful the cleverness above is. We could perhaps simply turn off all
// the rhythm instruments instead.
_rhythmSectionBits |= value;
writeOPL(0xBD, _vibratoAndAMDepthBits | 0x20 | _rhythmSectionBits);
return 0;
}
int AdLibDriver::update_removeRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
_rhythmSectionBits = 0;
// All the rhythm bits are cleared. The AM and Vibrato depth bits
// remain unchanged.
writeOPL(0xBD, _vibratoAndAMDepthBits);
return 0;
}
int AdLibDriver::updateCallback51(uint8 *&dataptr, Channel &channel, uint8 value) {
uint8 value2 = *dataptr++;
if (value & 1) {
_unkValue12 = value2;
// Channel 7, op1: Level Key Scaling / Total Level
writeOPL(0x51, checkValue(value2 + _unkValue7 + _unkValue11 + _unkValue12));
}
if (value & 2) {
_unkValue14 = value2;
// Channel 8, op2: Level Key Scaling / Total Level
writeOPL(0x55, checkValue(value2 + _unkValue10 + _unkValue13 + _unkValue14));
}
if (value & 4) {
_unkValue15 = value2;
// Channel 8, op1: Level Key Scaling / Total Level
writeOPL(0x52, checkValue(value2 + _unkValue9 + _unkValue16 + _unkValue15));
}
if (value & 8) {
_unkValue18 = value2;
// Channel 7, op2: Level Key Scaling / Total Level
writeOPL(0x54, checkValue(value2 + _unkValue8 + _unkValue17 + _unkValue18));
}
if (value & 16) {
_unkValue20 = value2;
// Channel 6, op2: Level Key Scaling / Total Level
writeOPL(0x53, checkValue(value2 + _unkValue6 + _unkValue19 + _unkValue20));
}
return 0;
}
int AdLibDriver::updateCallback52(uint8 *&dataptr, Channel &channel, uint8 value) {
uint8 value2 = *dataptr++;
if (value & 1) {
_unkValue11 = checkValue(value2 + _unkValue7 + _unkValue11 + _unkValue12);
// Channel 7, op1: Level Key Scaling / Total Level
writeOPL(0x51, _unkValue11);
}
if (value & 2) {
_unkValue13 = checkValue(value2 + _unkValue10 + _unkValue13 + _unkValue14);
// Channel 8, op2: Level Key Scaling / Total Level
writeOPL(0x55, _unkValue13);
}
if (value & 4) {
_unkValue16 = checkValue(value2 + _unkValue9 + _unkValue16 + _unkValue15);
// Channel 8, op1: Level Key Scaling / Total Level
writeOPL(0x52, _unkValue16);
}
if (value & 8) {
_unkValue17 = checkValue(value2 + _unkValue8 + _unkValue17 + _unkValue18);
// Channel 7, op2: Level Key Scaling / Total Level
writeOPL(0x54, _unkValue17);
}
if (value & 16) {
_unkValue19 = checkValue(value2 + _unkValue6 + _unkValue19 + _unkValue20);
// Channel 6, op2: Level Key Scaling / Total Level
writeOPL(0x53, _unkValue19);
}
return 0;
}
int AdLibDriver::updateCallback53(uint8 *&dataptr, Channel &channel, uint8 value) {
uint8 value2 = *dataptr++;
if (value & 1) {
_unkValue11 = value2;
// Channel 7, op1: Level Key Scaling / Total Level
writeOPL(0x51, checkValue(value2 + _unkValue7 + _unkValue12));
}
if (value & 2) {
_unkValue13 = value2;
// Channel 8, op2: Level Key Scaling / Total Level
writeOPL(0x55, checkValue(value2 + _unkValue10 + _unkValue14));
}
if (value & 4) {
_unkValue16 = value2;
// Channel 8, op1: Level Key Scaling / Total Level
writeOPL(0x52, checkValue(value2 + _unkValue9 + _unkValue15));
}
if (value & 8) {
_unkValue17 = value2;
// Channel 7, op2: Level Key Scaling / Total Level
writeOPL(0x54, checkValue(value2 + _unkValue8 + _unkValue18));
}
if (value & 16) {
_unkValue19 = value2;
// Channel 6, op2: Level Key Scaling / Total Level
writeOPL(0x53, checkValue(value2 + _unkValue6 + _unkValue20));
}
return 0;
}
int AdLibDriver::update_setSoundTrigger(uint8 *&dataptr, Channel &channel, uint8 value) {
_soundTrigger = value;
return 0;
}
int AdLibDriver::update_setTempoReset(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.tempoReset = value;
return 0;
}
int AdLibDriver::updateCallback56(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.unk39 = value;
channel.unk40 = *dataptr++;
return 0;
}
// static res
#define COMMAND(x) { &AdLibDriver::x, #x }
void AdLibDriver::setupParserOpcodeTable() {
static const ParserOpcode parserOpcodeTable[] = {
// 0
COMMAND(update_setRepeat),
COMMAND(update_checkRepeat),
COMMAND(update_setupProgram),
COMMAND(update_setNoteSpacing),
// 4
COMMAND(update_jump),
COMMAND(update_jumpToSubroutine),
COMMAND(update_returnFromSubroutine),
COMMAND(update_setBaseOctave),
// 8
COMMAND(update_stopChannel),
COMMAND(update_playRest),
COMMAND(update_writeAdLib),
COMMAND(update_setupNoteAndDuration),
// 12
COMMAND(update_setBaseNote),
COMMAND(update_setupSecondaryEffect1),
COMMAND(update_stopOtherChannel),
COMMAND(update_waitForEndOfProgram),
// 16
COMMAND(update_setupInstrument),
COMMAND(update_setupPrimaryEffect1),
COMMAND(update_removePrimaryEffect1),
COMMAND(update_setBaseFreq),
// 20
COMMAND(update_stopChannel),
COMMAND(update_setupPrimaryEffect2),
COMMAND(update_stopChannel),
COMMAND(update_stopChannel),
// 24
COMMAND(update_stopChannel),
COMMAND(update_stopChannel),
COMMAND(update_setPriority),
COMMAND(update_stopChannel),
// 28
COMMAND(updateCallback23),
COMMAND(updateCallback24),
COMMAND(update_setExtraLevel1),
COMMAND(update_stopChannel),
// 32
COMMAND(update_setupDuration),
COMMAND(update_playNote),
COMMAND(update_stopChannel),
COMMAND(update_stopChannel),
// 36
COMMAND(update_setFractionalNoteSpacing),
COMMAND(update_stopChannel),
COMMAND(update_setTempo),
COMMAND(update_removeSecondaryEffect1),
// 40
COMMAND(update_stopChannel),
COMMAND(update_setChannelTempo),
COMMAND(update_stopChannel),
COMMAND(update_setExtraLevel3),
// 44
COMMAND(update_setExtraLevel2),
COMMAND(update_changeExtraLevel2),
COMMAND(update_setAMDepth),
COMMAND(update_setVibratoDepth),
// 48
COMMAND(update_changeExtraLevel1),
COMMAND(update_stopChannel),
COMMAND(update_stopChannel),
COMMAND(updateCallback38),
// 52
COMMAND(update_stopChannel),
COMMAND(updateCallback39),
COMMAND(update_removePrimaryEffect2),
COMMAND(update_stopChannel),
// 56
COMMAND(update_stopChannel),
COMMAND(update_pitchBend),
COMMAND(update_resetToGlobalTempo),
COMMAND(update_nop),
// 60
COMMAND(update_setDurationRandomness),
COMMAND(update_changeChannelTempo),
COMMAND(update_stopChannel),
COMMAND(updateCallback46),
// 64
COMMAND(update_nop),
COMMAND(update_setupRhythmSection),
COMMAND(update_playRhythmSection),
COMMAND(update_removeRhythmSection),
// 68
COMMAND(updateCallback51),
COMMAND(updateCallback52),
COMMAND(updateCallback53),
COMMAND(update_setSoundTrigger),
// 72
COMMAND(update_setTempoReset),
COMMAND(updateCallback56),
COMMAND(update_stopChannel)
};
_parserOpcodeTable = parserOpcodeTable;
_parserOpcodeTableSize = ARRAYSIZE(parserOpcodeTable);
}
#undef COMMAND
// This table holds the register offset for operator 1 for each of the nine
// channels. To get the register offset for operator 2, simply add 3.
const uint8 AdLibDriver::_regOffset[] = {
0x00, 0x01, 0x02, 0x08, 0x09, 0x0A, 0x10, 0x11,
0x12
};
//These are the F-Numbers (10 bits) for the notes of the 12-tone scale.
// However, it does not match the table in the AdLib documentation I've seen.
const uint16 AdLibDriver::_freqTable[] = {
0x0134, 0x0147, 0x015A, 0x016F, 0x0184, 0x019C, 0x01B4, 0x01CE, 0x01E9,
0x0207, 0x0225, 0x0246
};
// These tables are currently only used by updateCallback46(), which only ever
// uses the first element of one of the sub-tables.
const uint8 *const AdLibDriver::_unkTable2[] = {
AdLibDriver::_unkTable2_1,
AdLibDriver::_unkTable2_2,
AdLibDriver::_unkTable2_1,
AdLibDriver::_unkTable2_2,
AdLibDriver::_unkTable2_3,
AdLibDriver::_unkTable2_2
};
const uint8 AdLibDriver::_unkTable2_1[] = {
0x50, 0x50, 0x4F, 0x4F, 0x4E, 0x4E, 0x4D, 0x4D,
0x4C, 0x4C, 0x4B, 0x4B, 0x4A, 0x4A, 0x49, 0x49,
0x48, 0x48, 0x47, 0x47, 0x46, 0x46, 0x45, 0x45,
0x44, 0x44, 0x43, 0x43, 0x42, 0x42, 0x41, 0x41,
0x40, 0x40, 0x3F, 0x3F, 0x3E, 0x3E, 0x3D, 0x3D,
0x3C, 0x3C, 0x3B, 0x3B, 0x3A, 0x3A, 0x39, 0x39,
0x38, 0x38, 0x37, 0x37, 0x36, 0x36, 0x35, 0x35,
0x34, 0x34, 0x33, 0x33, 0x32, 0x32, 0x31, 0x31,
0x30, 0x30, 0x2F, 0x2F, 0x2E, 0x2E, 0x2D, 0x2D,
0x2C, 0x2C, 0x2B, 0x2B, 0x2A, 0x2A, 0x29, 0x29,
0x28, 0x28, 0x27, 0x27, 0x26, 0x26, 0x25, 0x25,
0x24, 0x24, 0x23, 0x23, 0x22, 0x22, 0x21, 0x21,
0x20, 0x20, 0x1F, 0x1F, 0x1E, 0x1E, 0x1D, 0x1D,
0x1C, 0x1C, 0x1B, 0x1B, 0x1A, 0x1A, 0x19, 0x19,
0x18, 0x18, 0x17, 0x17, 0x16, 0x16, 0x15, 0x15,
0x14, 0x14, 0x13, 0x13, 0x12, 0x12, 0x11, 0x11,
0x10, 0x10
};
// no don't ask me WHY this table exsits!
const uint8 AdLibDriver::_unkTable2_2[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x6F,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F
};
const uint8 AdLibDriver::_unkTable2_3[] = {
0x40, 0x40, 0x40, 0x3F, 0x3F, 0x3F, 0x3E, 0x3E,
0x3E, 0x3D, 0x3D, 0x3D, 0x3C, 0x3C, 0x3C, 0x3B,
0x3B, 0x3B, 0x3A, 0x3A, 0x3A, 0x39, 0x39, 0x39,
0x38, 0x38, 0x38, 0x37, 0x37, 0x37, 0x36, 0x36,
0x36, 0x35, 0x35, 0x35, 0x34, 0x34, 0x34, 0x33,
0x33, 0x33, 0x32, 0x32, 0x32, 0x31, 0x31, 0x31,
0x30, 0x30, 0x30, 0x2F, 0x2F, 0x2F, 0x2E, 0x2E,
0x2E, 0x2D, 0x2D, 0x2D, 0x2C, 0x2C, 0x2C, 0x2B,
0x2B, 0x2B, 0x2A, 0x2A, 0x2A, 0x29, 0x29, 0x29,
0x28, 0x28, 0x28, 0x27, 0x27, 0x27, 0x26, 0x26,
0x26, 0x25, 0x25, 0x25, 0x24, 0x24, 0x24, 0x23,
0x23, 0x23, 0x22, 0x22, 0x22, 0x21, 0x21, 0x21,
0x20, 0x20, 0x20, 0x1F, 0x1F, 0x1F, 0x1E, 0x1E,
0x1E, 0x1D, 0x1D, 0x1D, 0x1C, 0x1C, 0x1C, 0x1B,
0x1B, 0x1B, 0x1A, 0x1A, 0x1A, 0x19, 0x19, 0x19,
0x18, 0x18, 0x18, 0x17, 0x17, 0x17, 0x16, 0x16,
0x16, 0x15
};
// This table is used to modify the frequency of the notes, depending on the
// note value and the pitch bend value. In theory, we could very well try to
// access memory outside this table, but in reality that probably won't happen.
//
const uint8 AdLibDriver::_pitchBendTables[][32] = {
// 0
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x08,
0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10,
0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x19,
0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21 },
// 1
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x07, 0x09,
0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11,
0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x1A,
0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x22, 0x24 },
// 2
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x08, 0x09,
0x0A, 0x0C, 0x0D, 0x0E, 0x0F, 0x11, 0x12, 0x13,
0x14, 0x15, 0x16, 0x17, 0x19, 0x1A, 0x1C, 0x1D,
0x1E, 0x1F, 0x20, 0x21, 0x22, 0x24, 0x25, 0x26 },
// 3
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x08, 0x0A,
0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x11, 0x12, 0x13,
0x14, 0x15, 0x16, 0x17, 0x18, 0x1A, 0x1C, 0x1D,
0x1E, 0x1F, 0x20, 0x21, 0x23, 0x25, 0x27, 0x28 },
// 4
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x08, 0x0A,
0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x11, 0x13, 0x15,
0x16, 0x17, 0x18, 0x19, 0x1B, 0x1D, 0x1F, 0x20,
0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x28, 0x2A },
// 5
{ 0x00, 0x01, 0x02, 0x03, 0x05, 0x07, 0x09, 0x0B,
0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x13, 0x15,
0x16, 0x17, 0x18, 0x19, 0x1B, 0x1D, 0x1F, 0x20,
0x21, 0x22, 0x23, 0x25, 0x27, 0x29, 0x2B, 0x2D },
// 6
{ 0x00, 0x01, 0x02, 0x03, 0x05, 0x07, 0x09, 0x0B,
0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x13, 0x15,
0x16, 0x17, 0x18, 0x1A, 0x1C, 0x1E, 0x21, 0x24,
0x25, 0x26, 0x27, 0x29, 0x2B, 0x2D, 0x2F, 0x30 },
// 7
{ 0x00, 0x01, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0C,
0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x13, 0x15, 0x18,
0x19, 0x1A, 0x1C, 0x1D, 0x1F, 0x21, 0x23, 0x25,
0x26, 0x27, 0x29, 0x2B, 0x2D, 0x2F, 0x30, 0x32 },
// 8
{ 0x00, 0x01, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0D,
0x0E, 0x0F, 0x10, 0x11, 0x12, 0x14, 0x17, 0x1A,
0x19, 0x1A, 0x1C, 0x1E, 0x20, 0x22, 0x25, 0x28,
0x29, 0x2A, 0x2B, 0x2D, 0x2F, 0x31, 0x33, 0x35 },
// 9
{ 0x00, 0x01, 0x03, 0x05, 0x07, 0x09, 0x0B, 0x0E,
0x0F, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1A, 0x1B,
0x1C, 0x1D, 0x1E, 0x20, 0x22, 0x24, 0x26, 0x29,
0x2A, 0x2C, 0x2E, 0x30, 0x32, 0x34, 0x36, 0x39 },
// 10
{ 0x00, 0x01, 0x03, 0x05, 0x07, 0x09, 0x0B, 0x0E,
0x0F, 0x10, 0x12, 0x14, 0x16, 0x19, 0x1B, 0x1E,
0x1F, 0x21, 0x23, 0x25, 0x27, 0x29, 0x2B, 0x2D,
0x2E, 0x2F, 0x31, 0x32, 0x34, 0x36, 0x39, 0x3C },
// 11
{ 0x00, 0x01, 0x03, 0x05, 0x07, 0x0A, 0x0C, 0x0F,
0x10, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1B, 0x1E,
0x1F, 0x20, 0x22, 0x24, 0x26, 0x28, 0x2B, 0x2E,
0x2F, 0x30, 0x32, 0x34, 0x36, 0x39, 0x3C, 0x3F },
// 12
{ 0x00, 0x02, 0x04, 0x06, 0x08, 0x0B, 0x0D, 0x10,
0x11, 0x12, 0x14, 0x16, 0x18, 0x1B, 0x1E, 0x21,
0x22, 0x23, 0x25, 0x27, 0x29, 0x2C, 0x2F, 0x32,
0x33, 0x34, 0x36, 0x38, 0x3B, 0x34, 0x41, 0x44 },
// 13
{ 0x00, 0x02, 0x04, 0x06, 0x08, 0x0B, 0x0D, 0x11,
0x12, 0x13, 0x15, 0x17, 0x1A, 0x1D, 0x20, 0x23,
0x24, 0x25, 0x27, 0x29, 0x2C, 0x2F, 0x32, 0x35,
0x36, 0x37, 0x39, 0x3B, 0x3E, 0x41, 0x44, 0x47 }
};
#pragma mark -
// Kyra 1 sound triggers. Most noticeably, these are used towards the end of
// the game, in the castle, to cycle between different songs. The same music is
// used in other places throughout the game, but the player is less likely to
// spend enough time there to notice.
const int SoundAdLibPC::_kyra1SoundTriggers[] = {
0, 4, 5, 3
};
const int SoundAdLibPC::_kyra1NumSoundTriggers = ARRAYSIZE(SoundAdLibPC::_kyra1SoundTriggers);
SoundAdLibPC::SoundAdLibPC(KyraEngine_v1 *vm, Audio::Mixer *mixer)
: Sound(vm, mixer), _driver(0), _trackEntries(), _soundDataPtr(0) {
memset(_trackEntries, 0, sizeof(_trackEntries));
_soundTriggers = 0;
_numSoundTriggers = 0;
_sfxPlayingSound = -1;
_soundFileLoaded.clear();
switch (vm->game()) {
case GI_LOL:
_version = _vm->gameFlags().isDemo ? 3 : 4;
break;
case GI_KYRA2:
_version = 4;
break;
case GI_KYRA1:
_version = 3;
_soundTriggers = _kyra1SoundTriggers;
_numSoundTriggers = _kyra1NumSoundTriggers;
break;
case GI_EOB2:
_version = 2;
break;
case GI_EOB1:
_version = 1;
break;
default:
break;
}
_driver = new AdLibDriver(mixer, _version);
assert(_driver);
}
SoundAdLibPC::~SoundAdLibPC() {
delete _driver;
delete[] _soundDataPtr;
}
bool SoundAdLibPC::init() {
_driver->initDriver();
return true;
}
void SoundAdLibPC::process() {
int trigger = _driver->getSoundTrigger();
if (trigger < _numSoundTriggers) {
int soundId = _soundTriggers[trigger];
if (soundId)
playTrack(soundId);
} else {
warning("Unknown sound trigger %d", trigger);
// TODO: At this point, we really want to clear the trigger...
}
}
void SoundAdLibPC::updateVolumeSettings() {
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
int newMusicVolume = mute ? 0 : ConfMan.getInt("music_volume");
//newMusicVolume = (newMusicVolume * 145) / Audio::Mixer::kMaxMixerVolume + 110;
newMusicVolume = CLIP(newMusicVolume, 0, 255);
int newSfxVolume = mute ? 0 : ConfMan.getInt("sfx_volume");
//newSfxVolume = (newSfxVolume * 200) / Audio::Mixer::kMaxMixerVolume + 55;
newSfxVolume = CLIP(newSfxVolume, 0, 255);
_driver->setMusicVolume(newMusicVolume);
_driver->setSfxVolume(newSfxVolume);
}
void SoundAdLibPC::playTrack(uint8 track) {
if (_musicEnabled) {
// WORKAROUND: There is a bug in the Kyra 1 "Pool of Sorrow"
// music which causes the channels to get progressively out of
// sync for each loop. To avoid that, we declare that all four
// of the song channels have to jump "in sync".
if (track == 4 && _soundFileLoaded.equalsIgnoreCase("KYRA1B.ADL"))
_driver->setSyncJumpMask(0x000F);
else
_driver->setSyncJumpMask(0);
play(track, 0xff);
}
}
void SoundAdLibPC::haltTrack() {
play(0, 0);
play(0, 0);
//_vm->_system->delayMillis(3 * 60);
}
bool SoundAdLibPC::isPlaying() const {
return _driver->isChannelPlaying(0);
}
void SoundAdLibPC::playSoundEffect(uint8 track, uint8 volume) {
if (_sfxEnabled)
play(track, volume);
}
void SoundAdLibPC::play(uint8 track, uint8 volume) {
uint16 soundId = 0;
if (_version == 4)
soundId = READ_LE_UINT16(&_trackEntries[track<<1]);
else
soundId = _trackEntries[track];
if ((soundId == 0xFFFF && _version == 4) || (soundId == 0xFF && _version < 4) || !_soundDataPtr)
return;
_driver->queueTrack(soundId, volume);
}
void SoundAdLibPC::beginFadeOut() {
play(_version > 2 ? 1 : 15, 0xff);
}
int SoundAdLibPC::checkTrigger() {
return _driver->getSoundTrigger();
}
void SoundAdLibPC::resetTrigger() {
_driver->resetSoundTrigger();
}
void SoundAdLibPC::loadSoundFile(uint file) {
internalLoadFile(fileListEntry(file));
}
void SoundAdLibPC::loadSoundFile(Common::String file) {
internalLoadFile(file);
}
void SoundAdLibPC::internalLoadFile(Common::String file) {
file += ((_version == 1) ? ".DAT" : ".ADL");
if (_soundFileLoaded == file)
return;
if (_soundDataPtr)
haltTrack();
uint8 *fileData = 0; uint32 fileSize = 0;
fileData = _vm->resource()->fileData(file.c_str(), &fileSize);
if (!fileData) {
warning("Couldn't find music file: '%s'", file.c_str());
return;
}
playSoundEffect(0);
playSoundEffect(0);
_driver->stopAllChannels();
_soundDataPtr = 0;
int soundDataSize = fileSize;
uint8 *p = fileData;
if (_version == 4) {
memcpy(_trackEntries, p, 500);
p += 500;
soundDataSize -= 500;
} else {
memcpy(_trackEntries, p, 120);
p += 120;
soundDataSize -= 120;
}
_soundDataPtr = new uint8[soundDataSize];
assert(_soundDataPtr);
memcpy(_soundDataPtr, p, soundDataSize*sizeof(uint8));
delete[] fileData;
fileData = p = 0;
fileSize = 0;
_driver->setSoundData(_soundDataPtr);
_soundFileLoaded = file;
}
} // End of namespace Kyra