mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 12:09:15 +00:00
4780ab9223
svn-id: r20283
129 lines
2.6 KiB
C++
129 lines
2.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Header$
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*
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*/
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#ifndef GOB_GOB_H
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#define GOB_GOB_H
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#include "common/stdafx.h"
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#include "common/system.h"
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#include "sound/mixer.h"
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#include "common/config-manager.h"
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "gob/dataio.h"
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#include "gob/video.h"
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#include "common/file.h"
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namespace Gob {
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class Game;
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class Snd;
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class Video;
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class Global;
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class Draw;
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class Anim;
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class CDROM;
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class DataIO;
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class Goblin;
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class Init;
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class Inter;
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class Map;
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class Mult;
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class Pack;
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class PalAnim;
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class Parse;
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class Scenery;
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class GTimer;
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class Util;
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class Music;
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#define VAR_OFFSET(offs) (*(uint32 *)(_vm->_global->_inter_variables + (offs)))
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#define VAR(var) VAR_OFFSET((var) << 2)
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#define VAR_ADDRESS(var) (&VAR(var))
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#define WRITE_VAR_OFFSET(offs, val) (VAR_OFFSET(offs) = (val))
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#define WRITE_VAR(var, val) WRITE_VAR_OFFSET((var) << 2, (val))
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enum {
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GF_GOB1 = 1 << 0,
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GF_GOB2 = 1 << 1,
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GF_GOB3 = 1 << 2,
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GF_WOODRUFF = 1 << 3,
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GF_CD = 1 << 4,
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GF_MAC = 1 << 5
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};
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struct GobGameSettings {
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const char *gameid;
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const char *description;
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uint32 features;
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const char *md5sum;
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GameSettings toGameSettings() const {
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GameSettings dummy = { gameid, description, features };
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return dummy;
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}
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};
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class GobEngine : public Engine {
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void errorString(const char *buf_input, char *buf_output);
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protected:
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int go();
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int init(GameDetector &detector);
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public:
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GobEngine(GameDetector * detector, OSystem * syst, uint32 features);
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virtual ~GobEngine();
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void shutdown();
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Common::RandomSource _rnd;
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int32 _features;
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bool _copyProtection;
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Game *_game;
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Snd *_snd;
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Video *_video;
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Global *_global;
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Draw *_draw;
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Anim *_anim;
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CDROM *_cdrom;
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DataIO *_dataio;
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Goblin *_goblin;
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Init *_init;
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Map *_map;
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Mult *_mult;
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Pack *_pack;
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PalAnim *_palanim;
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Parse *_parse;
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Scenery *_scenery;
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GTimer *_gtimer;
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Util *_util;
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Inter *_inter;
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Music *_music;
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};
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} // End of namespace Gob
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#endif
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