scummvm/engines/scumm/dialogs.cpp
2006-03-14 03:52:29 +00:00

946 lines
25 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/stdafx.h"
#include "common/config-manager.h"
#include "common/savefile.h"
#include "common/system.h"
#include "graphics/scaler.h"
#include "gui/about.h"
#include "gui/chooser.h"
#include "gui/newgui.h"
#include "gui/ListWidget.h"
#include "scumm/dialogs.h"
#include "scumm/sound.h"
#include "scumm/scumm.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/player_v2.h"
#include "scumm/verbs.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
#ifndef DISABLE_HELP
#include "scumm/help.h"
#endif
#ifdef SMALL_SCREEN_DEVICE
#include "gui/KeysDialog.h"
#endif
using GUI::CommandSender;
using GUI::StaticTextWidget;
using GUI::kButtonWidth;
using GUI::kButtonHeight;
using GUI::kBigButtonWidth;
using GUI::kBigButtonHeight;
using GUI::kCloseCmd;
using GUI::kTextAlignCenter;
using GUI::kTextAlignLeft;
using GUI::WIDGET_ENABLED;
typedef GUI::OptionsDialog GUI_OptionsDialog;
typedef GUI::ChooserDialog GUI_ChooserDialog;
typedef GUI::Dialog GUI_Dialog;
namespace Scumm {
struct ResString {
int num;
char string[80];
};
#ifdef PALMOS_68K
static ResString *string_map_table_v7;
static ResString *string_map_table_v6;
static ResString *string_map_table_v5;
#else
static ResString string_map_table_v8[] = {
{0, "/BT_100/Please insert disk %d. Press ENTER"},
{0, "/BT__003/Unable to Find %s, (%s %d) Press Button."},
{0, "/BT__004/Error reading disk %c, (%c%d) Press Button."},
{0, "/BT__002/Game Paused. Press SPACE to Continue."},
{0, "/BT__005/Are you sure you want to restart? (Y/N)"}, //BOOT.004
{0, "/BT__006/Are you sure you want to quit? (Y/N)"}, //BOOT.005
{0, "/BT__008/Save"},
{0, "/BT__009/Load"},
{0, "/BT__010/Play"},
{0, "/BT__011/Cancel"},
{0, "/BT__012/Quit"},
{0, "/BT__013/OK"},
{0, ""},
{0, "/BT__014/You must enter a name"},
{0, "/BT__015/The game was NOT saved (disk full?)"},
{0, "/BT__016/The game was NOT loaded"},
{0, "/BT__017/Saving '%s'"},
{0, "/BT__018/Loading '%s'"},
{0, "/BT__019/Name your SAVE game"},
{0, "/BT__020/Select a game to LOAD"}
};
static ResString string_map_table_v7[] = {
{96, "game name and version"}, //that's how it's supposed to be
{83, "Unable to Find %s, (%c%d) Press Button."},
{84, "Error reading disk %c, (%c%d) Press Button."},
{85, "/BOOT.003/Game Paused. Press SPACE to Continue."},
{86, "/BOOT.004/Are you sure you want to restart? (Y/N)"},
{87, "/BOOT.005/Are you sure you want to quit? (Y/N)"},
{70, "/BOOT.008/Save"},
{71, "/BOOT.009/Load"},
{72, "/BOOT.010/Play"},
{73, "/BOOT.011/Cancel"},
{74, "/BOOT.012/Quit"},
{75, "/BOOT.013/OK"},
{0, ""},
{78, "/BOOT.014/You must enter a name"},
{81, "/BOOT.015/The game was NOT saved (disk full?)"},
{82, "/BOOT.016/The game was NOT loaded"},
{79, "/BOOT.017/Saving '%s'"},
{80, "/BOOT.018/Loading '%s'"},
{76, "/BOOT.019/Name your SAVE game"},
{77, "/BOOT.020/Select a game to LOAD"}
/* This is the complete string map for v7
{68, "/BOOT.007/c:\\dig"},
{69, "/BOOT.021/The Dig"},
{70, "/BOOT.008/Save"},
{71, "/BOOT.009/Load"},
{72, "/BOOT.010/Play"},
{73, "/BOOT.011/Cancel"},
{74, "/BOOT.012/Quit"},
{75, "/BOOT.013/OK"},
{76, "/BOOT.019/Name your SAVE game"},
{77, "/BOOT.020/Select a game to LOAD"},
{78, "/BOOT.014/You must enter a name"},
{79, "/BOOT.017/Saving '%s'"},
{80, "/BOOT.018/Loading '%s'"},
{81, "/BOOT.015/The game was NOT saved (disk full?)"},
{82, "/BOOT.016/The game was NOT loaded"},
{83, "Unable to Find %s, (%c%d) Press Button."},
{84, "Error reading disk %c, (%c%d) Press Button."},
{85, "/BOOT.003/Game Paused. Press SPACE to Continue."},
{86, "/BOOT.004/Are you sure you want to restart? (Y/N)"},
{87, "/BOOT.005/Are you sure you want to quit? (Y/N)"},
{90, "/BOOT.022/Music"},
{91, "/BOOT.023/Voice"},
{92, "/BOOT.024/Sfx"},
{93, "/BOOT.025/disabled"},
{94, "/BOOT.026/Text speed"},
{95, "/BOOT.027/Display Text"},
{96, "The Dig v1.0"},
{138, "/BOOT.028/Spooled Music"),
{139, "/BOOT.029/Do you want to replace this saved game? (Y/N)"},
{141, "Voice Only"},
{142, "Voice and Text"},
{143, "Text Display Only"}, */
};
static ResString string_map_table_v6[] = {
{90, "Insert Disk %c and Press Button to Continue."},
{91, "Unable to Find %s, (%c%d) Press Button."},
{92, "Error reading disk %c, (%c%d) Press Button."},
{93, "Game Paused. Press SPACE to Continue."},
{94, "Are you sure you want to restart? (Y/N)"},
{95, "Are you sure you want to quit? (Y/N)"},
{96, "Save"},
{97, "Load"},
{98, "Play"},
{99, "Cancel"},
{100, "Quit"},
{101, "OK"},
{102, "Insert save/load game disk"},
{103, "You must enter a name"},
{104, "The game was NOT saved (disk full?)"},
{105, "The game was NOT loaded"},
{106, "Saving '%s'"},
{107, "Loading '%s'"},
{108, "Name your SAVE game"},
{109, "Select a game to LOAD"},
{117, "How may I serve you?"}
};
static ResString string_map_table_v345[] = {
{1, "Insert Disk %c and Press Button to Continue."},
{2, "Unable to Find %s, (%c%d) Press Button."},
{3, "Error reading disk %c, (%c%d) Press Button."},
{4, "Game Paused. Press SPACE to Continue."},
{5, "Are you sure you want to restart? (Y/N)"},
{6, "Are you sure you want to quit? (Y/N)"},
// Added in SCUMM4
{7, "Save"},
{8, "Load"},
{9, "Play"},
{10, "Cancel"},
{11, "Quit"},
{12, "OK"},
{13, "Insert save/load game disk"},
{14, "You must enter a name"},
{15, "The game was NOT saved (disk full?)"},
{16, "The game was NOT loaded"},
{17, "Saving '%s'"},
{18, "Loading '%s'"},
{19, "Name your SAVE game"},
{20, "Select a game to LOAD"},
{28, "Game title"}
};
#endif
#pragma mark -
ScummDialog::ScummDialog(ScummEngine *scumm, String name)
: GUI::Dialog(name), _vm(scumm) {
_drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR;
}
const Common::String ScummDialog::queryResString(int stringno) {
byte buf[256];
byte *result;
if (stringno == 0)
return String();
if (_vm->_game.version == 8)
result = (byte *)string_map_table_v8[stringno - 1].string;
else if (_vm->_game.version == 7)
result = _vm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
else if (_vm->_game.version == 6)
result = _vm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
else if (_vm->_game.version >= 3)
result = _vm->getStringAddress(string_map_table_v345[stringno - 1].num);
else
return string_map_table_v345[stringno - 1].string;
if (result && *result == '/') {
_vm->translateText(result, buf);
result = buf;
}
if (!result || *result == '\0') { // Gracelessly degrade to english :)
return string_map_table_v345[stringno - 1].string;
}
// Convert to a proper string (take care of FF codes)
byte chr;
String tmp;
while ((chr = *result++)) {
if (chr == 0xFF) {
result += 3;
} else if (chr != '@') {
tmp += chr;
}
}
return tmp;
}
#pragma mark -
Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode);
enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kPlayCmd = 'PLAY',
kOptionsCmd = 'OPTN',
kHelpCmd = 'HELP',
kAboutCmd = 'ABOU',
kQuitCmd = 'QUIT'
};
class SaveLoadChooser : public GUI::ChooserDialog, public BaseSaveLoadChooser {
typedef Common::String String;
typedef Common::StringList StringList;
protected:
bool _saveMode;
public:
SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
const String &getResultString() const;
void setList(const StringList& list) { GUI_ChooserDialog::setList(list); }
int runModal() { return GUI_ChooserDialog::runModal(); }
};
SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode)
: GUI::ChooserDialog(title, "scummsaveload_", buttonLabel), _saveMode(saveMode) {
_list->setEditable(saveMode);
_list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
}
const Common::String &SaveLoadChooser::getResultString() const {
return _list->getSelectedString();
}
void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int selItem = _list->getSelected();
switch (cmd) {
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
if (_saveMode || !getResultString().isEmpty()) {
setResult(selItem);
close();
}
}
break;
case GUI::kListSelectionChangedCmd:
if (_saveMode) {
_list->startEditMode();
}
// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
_chooseButton->draw();
break;
default:
GUI_ChooserDialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
enum {
kChooseCmd = 'Chos'
};
// only for use with >= 640x400 resolutions
class SaveLoadChooserEx : public GUI::Dialog, public BaseSaveLoadChooser {
typedef Common::String String;
typedef Common::StringList StringList;
protected:
bool _saveMode;
GUI::ListWidget *_list;
GUI::ButtonWidget *_chooseButton;
GUI::GraphicsWidget *_gfxWidget;
GUI::StaticTextWidget *_date;
GUI::StaticTextWidget *_time;
GUI::StaticTextWidget *_playtime;
ScummEngine *_scumm;
public:
SaveLoadChooserEx(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
const String &getResultString() const;
void setList(const StringList& list);
int runModal();
};
SaveLoadChooserEx::SaveLoadChooserEx(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine)
: Dialog("scummsaveload"), _saveMode(saveMode), _list(0), _chooseButton(0), _gfxWidget(0), _scumm(engine) {
_drawingHints |= GUI::THEME_HINT_MAIN_DIALOG;
new StaticTextWidget(this, "scummsaveload_title", title, kTextAlignCenter);
// Add choice list
_list = new GUI::ListWidget(this, "scummsaveload_list");
_list->setEditable(saveMode);
_list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
int thumbX = g_gui.evaluator()->getVar("scummsaveload_thumbnail.x");
int thumbY = g_gui.evaluator()->getVar("scummsaveload_thumbnail.y");
// Add the thumbnail display
_gfxWidget = new GUI::GraphicsWidget(this,
thumbX, thumbY,
kThumbnailWidth + 8,
((_scumm->_system->getHeight() % 200 && _scumm->_system->getHeight() != 350) ? kThumbnailHeight2 : kThumbnailHeight1) + 8);
_gfxWidget->setFlags(GUI::WIDGET_BORDER);
int height = thumbY + ((_scumm->_system->getHeight() % 200 && _scumm->_system->getHeight() != 350) ? kThumbnailHeight2 : kThumbnailHeight1) + 8;
_date = new StaticTextWidget(this,
thumbX,
height,
kThumbnailWidth + 8,
kLineHeight,
"No date saved",
kTextAlignCenter);
_date->setFlags(GUI::WIDGET_CLEARBG);
height += kLineHeight;
_time = new StaticTextWidget(this,
thumbX,
height,
kThumbnailWidth + 8,
kLineHeight,
"No time saved",
kTextAlignCenter);
_time->setFlags(GUI::WIDGET_CLEARBG);
height += kLineHeight;
_playtime = new StaticTextWidget(this,
thumbX,
height,
kThumbnailWidth + 8,
kLineHeight,
"No playtime saved",
kTextAlignCenter);
_playtime->setFlags(GUI::WIDGET_CLEARBG);
// Buttons
new GUI::ButtonWidget(this, "scummsaveload_cancel", "Cancel", kCloseCmd, 0);
_chooseButton = new GUI::ButtonWidget(this, "scummsaveload_choose", buttonLabel, kChooseCmd, 0);
_chooseButton->setEnabled(false);
}
const Common::String &SaveLoadChooserEx::getResultString() const {
return _list->getSelectedString();
}
void SaveLoadChooserEx::setList(const StringList& list) {
_list->setList(list);
}
int SaveLoadChooserEx::runModal() {
_gfxWidget->setGfx(0);
int ret = Dialog::runModal();
return ret;
}
void SaveLoadChooserEx::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int selItem = _list->getSelected();
switch (cmd) {
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
if (_saveMode || !getResultString().isEmpty()) {
_list->endEditMode();
setResult(selItem);
close();
}
}
break;
case kChooseCmd:
_list->endEditMode();
setResult(selItem);
close();
break;
case GUI::kListSelectionChangedCmd: {
Graphics::Surface *thumb;
thumb = _scumm->loadThumbnailFromSlot(_saveMode ? selItem + 1 : selItem);
_gfxWidget->setGfx(thumb);
if (thumb)
thumb->free();
delete thumb;
_gfxWidget->draw();
InfoStuff infos;
memset(&infos, 0, sizeof(InfoStuff));
char buffer[32];
if (_scumm->loadInfosFromSlot(_saveMode ? selItem + 1 : selItem, &infos)) {
snprintf(buffer, 32, "Date: %.2d.%.2d.%.4d",
(infos.date >> 24) & 0xFF, (infos.date >> 16) & 0xFF,
infos.date & 0xFFFF);
_date->setLabel(buffer);
_date->draw();
snprintf(buffer, 32, "Time: %.2d:%.2d",
(infos.time >> 8) & 0xFF, infos.time & 0xFF);
_time->setLabel(buffer);
_time->draw();
int minutes = infos.playtime / 60;
int hours = minutes / 60;
minutes %= 60;
snprintf(buffer, 32, "Playtime: %.2d:%.2d",
hours & 0xFF, minutes & 0xFF);
_playtime->setLabel(buffer);
_playtime->draw();
} else {
snprintf(buffer, 32, "No date saved");
_date->setLabel(buffer);
_date->draw();
snprintf(buffer, 32, "No time saved");
_time->setLabel(buffer);
_time->draw();
snprintf(buffer, 32, "No playtime saved");
_playtime->setLabel(buffer);
_playtime->draw();
}
if (_saveMode) {
_list->startEditMode();
}
// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
_chooseButton->draw();
} break;
case kCloseCmd:
setResult(-1);
default:
Dialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
// Get savegame names
Common::StringList l;
char name[32];
uint i = saveMode ? 1 : 0;
bool avail_saves[81];
scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves));
for (; i < ARRAYSIZE(avail_saves); i++) {
if (avail_saves[i])
scumm->getSavegameName(i, name);
else
name[0] = 0;
l.push_back(name);
}
return l;
}
MainMenuDialog::MainMenuDialog(ScummEngine *scumm)
: ScummDialog(scumm, "scummmain") {
new GUI::ButtonWidget(this, "scummmain_resume", "Resume", kPlayCmd, 'P');
new GUI::ButtonWidget(this, "scummmain_load", "Load", kLoadCmd, 'L');
new GUI::ButtonWidget(this, "scummmain_save", "Save", kSaveCmd, 'S');
new GUI::ButtonWidget(this, "scummmain_options", "Options", kOptionsCmd, 'O');
#ifndef DISABLE_HELP
new GUI::ButtonWidget(this, "scummmain_help", "Help", kHelpCmd, 'H');
#endif
new GUI::ButtonWidget(this, "scummmain_about", "About", kAboutCmd, 'A');
new GUI::ButtonWidget(this, "scummmain_quit", "Quit", kQuitCmd, 'Q');
//
// Create the sub dialog(s)
//
_aboutDialog = new GUI::AboutDialog();
_optionsDialog = new ConfigDialog(scumm);
#ifndef DISABLE_HELP
_helpDialog = new HelpDialog(scumm);
#endif
if (scumm->_system->getOverlayWidth() <= 320) {
_saveDialog = new SaveLoadChooser("Save game:", "Save", true);
_loadDialog = new SaveLoadChooser("Load game:", "Load", false);
} else {
_saveDialog = new SaveLoadChooserEx("Save game:", "Save", true, scumm);
_loadDialog = new SaveLoadChooserEx("Load game:", "Load", false, scumm);
}
}
MainMenuDialog::~MainMenuDialog() {
delete _aboutDialog;
delete _optionsDialog;
#ifndef DISABLE_HELP
delete _helpDialog;
#endif
delete _saveDialog;
delete _loadDialog;
}
void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kSaveCmd:
save();
break;
case kLoadCmd:
load();
break;
case kPlayCmd:
close();
break;
case kOptionsCmd:
_optionsDialog->runModal();
break;
case kAboutCmd:
_aboutDialog->runModal();
break;
#ifndef DISABLE_HELP
case kHelpCmd:
_helpDialog->runModal();
break;
#endif
case kQuitCmd:
_vm->_quit = true;
close();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
void MainMenuDialog::save() {
int idx;
_saveDialog->setList(generateSavegameList(_vm, true));
idx = _saveDialog->runModal();
if (idx >= 0) {
const String &result = _saveDialog->getResultString();
char buffer[20];
const char *str;
if (result.isEmpty()) {
// If the user was lazy and entered no save name, come up with a default name.
sprintf(buffer, "Save %d", idx + 1);
str = buffer;
} else
str = result.c_str();
_vm->requestSave(idx + 1, str);
close();
}
}
void MainMenuDialog::load() {
int idx;
_loadDialog->setList(generateSavegameList(_vm, false));
idx = _loadDialog->runModal();
if (idx >= 0) {
_vm->requestLoad(idx);
close();
}
}
#pragma mark -
enum {
kOKCmd = 'ok '
};
enum {
kKeysCmd = 'KEYS'
};
ConfigDialog::ConfigDialog(ScummEngine *scumm)
: GUI::OptionsDialog("", "scummconfig"), _vm(scumm) {
//
// Sound controllers
//
addVolumeControls(this, "scummconfig_");
//
// Some misc options
//
_subtitlesCheckbox = new GUI::CheckboxWidget(this, "scummconfig_subtitlesCheckbox", "Show subtitles", 0, 'S');
_speechCheckbox = new GUI::CheckboxWidget(this, "scummconfig_speechCheckbox", "Enable speech", 0, 'E');
//
// Add the buttons
//
new GUI::ButtonWidget(this, "scummconfig_ok", "OK", GUI::OptionsDialog::kOKCmd, 'O');
new GUI::ButtonWidget(this, "scummconfig_cancel", "Cancel", kCloseCmd, 'C');
#ifdef SMALL_SCREEN_DEVICE
new GUI::ButtonWidget(this, "scummconfig_keys", "Keys", kKeysCmd, 'K');
#endif
#ifdef SMALL_SCREEN_DEVICE
//
// Create the sub dialog(s)
//
_keysDialog = new GUI::KeysDialog();
#endif
}
ConfigDialog::~ConfigDialog() {
#ifdef SMALL_SCREEN_DEVICE
delete _keysDialog;
#endif
}
void ConfigDialog::open() {
GUI_OptionsDialog::open();
// update checkboxes, too
_subtitlesCheckbox->setState(ConfMan.getBool("subtitles"));
_speechCheckbox->setState(!ConfMan.getBool("speech_mute"));
}
void ConfigDialog::close() {
if (getResult()) {
// Subtitles
ConfMan.set("subtitles", _subtitlesCheckbox->getState(), _domain);
ConfMan.set("speech_mute", !_speechCheckbox->getState(), _domain);
// Sync with current setting
if (ConfMan.getBool("speech_mute"))
_vm->_voiceMode = 2;
else
_vm->_voiceMode = ConfMan.getBool("subtitles");
if (_vm->_game.version >= 7)
_vm->VAR(_vm->VAR_VOICE_MODE) = _vm->_voiceMode;
}
GUI_OptionsDialog::close();
_vm->setupVolumes();
}
void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kKeysCmd:
#ifdef SMALL_SCREEN_DEVICE
_keysDialog->runModal();
#endif
break;
default:
GUI_OptionsDialog::handleCommand (sender, cmd, data);
}
}
#ifndef DISABLE_HELP
#pragma mark -
enum {
kNextCmd = 'NEXT',
kPrevCmd = 'PREV'
};
HelpDialog::HelpDialog(ScummEngine *scumm)
: ScummDialog(scumm, "scummhelp") {
_drawingHints &= ~GUI::THEME_HINT_SPECIAL_COLOR;
int lineHeight = g_gui.getFontHeight();
_title = new StaticTextWidget(this, "scummhelp_title", "", kTextAlignCenter);
int keyX = g_gui.evaluator()->getVar("scummhelp_key.x");
int keyYoff = g_gui.evaluator()->getVar("scummhelp_key.yoffset");
int keyW = g_gui.evaluator()->getVar("scummhelp_key.w");
int keyH = g_gui.evaluator()->getVar("scummhelp_key.h");
int dscX = g_gui.evaluator()->getVar("scummhelp_dsc.x");
int dscYoff = g_gui.evaluator()->getVar("scummhelp_dsc.yoffset");
int dscW = g_gui.evaluator()->getVar("scummhelp_dsc.w");
int dscH = g_gui.evaluator()->getVar("scummhelp_dsc.h");
for (int i = 0; i < HELP_NUM_LINES; i++) {
_key[i] = new StaticTextWidget(this, keyX, keyYoff + lineHeight * (i + 2), keyW, keyH, "", kTextAlignLeft);
_dsc[i] = new StaticTextWidget(this, dscX, dscYoff + lineHeight * (i + 2), dscW, dscH, "", kTextAlignLeft);
}
_page = 1;
_numPages = ScummHelp::numPages(scumm->_game.id);
_prevButton = new GUI::ButtonWidget(this, "scummhelp_prev", "Previous", kPrevCmd, 'P');
_nextButton = new GUI::ButtonWidget(this, "scummhelp_next", "Next", kNextCmd, 'N');
new GUI::ButtonWidget(this, "scummhelp_close", "Close", kCloseCmd, 'C');
_prevButton->clearFlags(WIDGET_ENABLED);
displayKeyBindings();
}
void HelpDialog::displayKeyBindings() {
String titleStr, *keyStr, *dscStr;
ScummHelp::updateStrings(_vm->_game.id, _vm->_game.version, _vm->_game.platform, _page, titleStr, keyStr, dscStr);
_title->setLabel(titleStr);
for (int i = 0; i < HELP_NUM_LINES; i++) {
_key[i]->setLabel(keyStr[i]);
_dsc[i]->setLabel(dscStr[i]);
}
delete [] keyStr;
delete [] dscStr;
}
void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kNextCmd:
_page++;
if (_page >= _numPages) {
_nextButton->clearFlags(WIDGET_ENABLED);
}
if (_page >= 2) {
_prevButton->setFlags(WIDGET_ENABLED);
}
displayKeyBindings();
draw();
break;
case kPrevCmd:
_page--;
if (_page <= _numPages) {
_nextButton->setFlags(WIDGET_ENABLED);
}
if (_page <= 1) {
_prevButton->clearFlags(WIDGET_ENABLED);
}
displayKeyBindings();
draw();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
#endif
#pragma mark -
InfoDialog::InfoDialog(ScummEngine *scumm, int res)
: ScummDialog(scumm, "scummDummyDialog") { // dummy x and w
setInfoText(queryResString (res));
}
InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
: ScummDialog(scumm, "scummDummyDialog") { // dummy x and w
setInfoText(message);
}
void InfoDialog::setInfoText(const String& message) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
int width = g_gui.getStringWidth(message) + 16;
int height = g_gui.getFontHeight() + 8;
_w = width;
_h = height;
_x = (screenW - width) / 2;
_y = (screenH - height) / 2;
new StaticTextWidget(this, 4, 4, _w - 8, _h, message, kTextAlignCenter);
}
#pragma mark -
PauseDialog::PauseDialog(ScummEngine *scumm, int res)
: InfoDialog(scumm, res) {
}
void PauseDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (ascii == ' ') // Close pause dialog if space key is pressed
close();
else
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
}
ConfirmDialog::ConfirmDialog(ScummEngine *scumm, int res)
: InfoDialog(scumm, res) {
}
void ConfirmDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (tolower(ascii) == 'n') {
setResult(0);
close();
} else if (tolower(ascii) == 'y') {
setResult(1);
close();
} else
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
}
#pragma mark -
ValueDisplayDialog::ValueDisplayDialog(const Common::String& label, int minVal, int maxVal, int val, uint16 incKey, uint16 decKey)
: GUI::Dialog("scummDummyDialog"), _label(label), _min(minVal), _max(maxVal), _value(val), _incKey(incKey), _decKey(decKey) {
assert(_min <= _value && _value <= _max);
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
if (g_gui.getWidgetSize() == GUI::kBigWidgetSize) {
_percentBarWidth = kBigPercentBarWidth;
} else {
_percentBarWidth = kPercentBarWidth;
}
int width = g_gui.getStringWidth(label) + 16 + _percentBarWidth;
int height = g_gui.getFontHeight() + 4 * 2;
_x = (screenW - width) / 2;
_y = (screenH - height) / 2;
_w = width;
_h = height;
}
void ValueDisplayDialog::drawDialog() {
const int labelWidth = _w - 8 - _percentBarWidth;
g_gui.theme()->drawDialogBackground(Common::Rect(_x, _y, _x+_w, _y+_h), GUI::THEME_HINT_SAVE_BACKGROUND | GUI::THEME_HINT_FIRST_DRAW);
g_gui.theme()->drawText(Common::Rect(_x+4, _y+4, _x+labelWidth+4, _y+g_gui.theme()->getFontHeight()+4), _label);
g_gui.theme()->drawSlider(Common::Rect(_x+4+labelWidth, _y+4, _x+_w-4, _y+_h-4), _percentBarWidth * (_value - _min) / (_max - _min));
}
void ValueDisplayDialog::handleTickle() {
if (getMillis() > _timer)
close();
}
void ValueDisplayDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (ascii == _incKey || ascii == _decKey) {
if (ascii == _incKey && _value < _max)
_value++;
else if (ascii == _decKey && _value > _min)
_value--;
setResult(_value);
_timer = getMillis() + kDisplayDelay;
draw();
} else {
close();
}
}
void ValueDisplayDialog::open() {
GUI_Dialog::open();
setResult(_value);
_timer = getMillis() + kDisplayDelay;
}
} // End of namespace Scumm
#ifdef PALMOS_68K
#include "scumm_globals.h"
_GINIT(Dialogs)
_GSETPTR(Scumm::string_map_table_v7, GBVARS_STRINGMAPTABLEV7_INDEX, Scumm::ResString, GBVARS_SCUMM)
_GSETPTR(Scumm::string_map_table_v6, GBVARS_STRINGMAPTABLEV6_INDEX, Scumm::ResString, GBVARS_SCUMM)
_GSETPTR(Scumm::string_map_table_v5, GBVARS_STRINGMAPTABLEV5_INDEX, Scumm::ResString, GBVARS_SCUMM)
_GEND
_GRELEASE(Dialogs)
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV7_INDEX, GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV6_INDEX, GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV5_INDEX, GBVARS_SCUMM)
_GEND
#endif