scummvm/engines/titanic/game/announce.cpp
2016-08-13 15:09:57 -04:00

134 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/announce.h"
#include "titanic/titanic.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CAnnounce, CGameObject)
ON_MESSAGE(TimerMsg)
ON_MESSAGE(LeaveRoomMsg)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
CAnnounce::CAnnounce() : _nameIndex(0), _soundHandle(0), _leaveFlag(1), _enabled(false) {
}
void CAnnounce::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_nameIndex, indent);
file->writeNumberLine(_soundHandle, indent);
file->writeNumberLine(_leaveFlag, indent);
file->writeNumberLine(_enabled, indent);
CGameObject::save(file, indent);
}
void CAnnounce::load(SimpleFile *file) {
file->readNumber();
_nameIndex = file->readNumber();
_soundHandle = file->readNumber();
_leaveFlag = file->readNumber();
_enabled = file->readNumber();
CGameObject::load(file);
}
bool CAnnounce::TimerMsg(CTimerMsg *msg) {
if (!_enabled)
return false;
if (msg->_timerCtr == 1) {
CString numStr = "0";
CString waveNames1[20] = {
"z#181.wav", "z#211.wav", "z#203.wav", "z#202.wav", "z#201.wav",
"z#200.wav", "z#199.wav", "z#198.wav", "z#197.wav", "z#196.wav",
"z#210.wav", "z#209.wav", "z#208.wav", "z#207.wav", "z#206.wav",
"z#205.wav", "z#204.wav", "z#145.wav", "", ""
};
CString waveNames2[37] = {
"z#154.wav", "z#153.wav", "z#152.wav", "z#151.wav", "z#150.wav",
"z#149.wav", "z#148.wav", "z#169.wav", "z#171.wav", "z#178.wav",
"z#176.wav", "z#177.wav", "z#165.wav", "z#170.wav", "z#180.wav",
"z#156.wav", "z#172.wav", "z#173.wav", "z#160.wav", "z#158.wav",
"z#161.wav", "z#179.wav", "z#163.wav", "z#164.wav", "z#162.wav",
"z#159.wav", "z#175.wav", "z#166.wav", "z#174.wav", "z#157.wav",
"", "", "", "", "", "", ""
};
int randVal = _nameIndex ? g_vm->getRandomNumber(2) : 0;
switch (randVal) {
case 0:
case 1:
_soundHandle = playSound("z#189.wav");
if (_nameIndex < 20) {
queueSound(waveNames1[_nameIndex], _soundHandle);
++_nameIndex;
} else {
queueSound(waveNames1[1 + g_vm->getRandomNumber(17)], _soundHandle);
}
break;
case 2:
_soundHandle = playSound("z#189.wav");
queueSound(waveNames2[1 + g_vm->getRandomNumber(35)], _soundHandle);
break;
default:
break;
}
addTimer(1, 300000 + g_vm->getRandomNumber(30000), 0);
if (g_vm->getRandomNumber(3) == 0)
addTimer(2, 4000, 0);
} else if (msg->_timerCtr == 2) {
CParrotSpeakMsg speakMsg;
speakMsg._target = "Announcements";
speakMsg.execute("PerchedParrot");
}
return true;
}
bool CAnnounce::LeaveRoomMsg(CLeaveRoomMsg *msg) {
if (_leaveFlag) {
addTimer(1, 1000, 0);
_leaveFlag = 0;
_enabled = true;
}
return true;
}
bool CAnnounce::ActMsg(CActMsg *msg) {
if (msg->_action == "Enable")
_enabled = true;
else if (msg->_action == "Disable")
_enabled = false;
return true;
}
} // End of namespace Titanic