scummvm/engines/titanic/game/arboretum_gate.cpp

332 lines
9.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/arboretum_gate.h"
#include "titanic/titanic.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CArboretumGate, CBackground)
ON_MESSAGE(ChangeSeasonMsg)
ON_MESSAGE(ActMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(TurnOff)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(TurnOn)
END_MESSAGE_MAP()
int CArboretumGate::_v1;
int CArboretumGate::_initialFrame;
int CArboretumGate::_v3;
CArboretumGate::CArboretumGate() : CBackground() {
_viewName1 = "NULL";
_viewName2 = "NULL";
_seasonNum = 0;
_fieldF0 = 0;
_winterOffStartFrame = 244;
_winterOffEndFrame = 304;
_springOffStartFrame = 122;
_springOffEndFrame = 182;
_summerOffStartFrame1 = 183;
_summerOffEndFrame1 = 243;
_summerOffStartFrame2 = 665;
_summerOffEndFrame2 = 724;
_autumnOffStartFrame1 = 61;
_autumnOffEndFrame1 = 121;
_autumnOffStartFrame2 = 0;
_autumnOffEndFrame2 = 60;
_winterOnStartFrame = 485;
_winterOnEndFrame = 544;
_springOnStartFrame = 425;
_springOnEndFrame = 484;
_summerOnStartFrame1 = 545;
_summerOnEndFrame1 = 604;
_summerOnStartFrame2 = 605;
_summerOnEndFrame2 = 664;
_autumnOnStartFrame1 = 305;
_autumnOnEndFrame1 = 364;
_autumnOnStartFrame2 = 365;
_autumnOnEndFrame2 = 424;
}
void CArboretumGate::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_seasonNum, indent);
file->writeNumberLine(_v1, indent);
file->writeNumberLine(_initialFrame, indent);
file->writeNumberLine(_v3, indent);
file->writeQuotedLine(_viewName1, indent);
file->writeNumberLine(_fieldF0, indent);
file->writeNumberLine(_winterOffStartFrame, indent);
file->writeNumberLine(_winterOffEndFrame, indent);
file->writeNumberLine(_springOffStartFrame, indent);
file->writeNumberLine(_springOffEndFrame, indent);
file->writeNumberLine(_summerOffStartFrame1, indent);
file->writeNumberLine(_summerOffEndFrame1, indent);
file->writeNumberLine(_summerOffStartFrame2, indent);
file->writeNumberLine(_summerOffEndFrame2, indent);
file->writeNumberLine(_autumnOffStartFrame1, indent);
file->writeNumberLine(_autumnOffEndFrame1, indent);
file->writeNumberLine(_autumnOffStartFrame2, indent);
file->writeNumberLine(_autumnOffEndFrame2, indent);
file->writeNumberLine(_winterOnStartFrame, indent);
file->writeNumberLine(_winterOnEndFrame, indent);
file->writeNumberLine(_springOnStartFrame, indent);
file->writeNumberLine(_springOnEndFrame, indent);
file->writeNumberLine(_summerOnStartFrame1, indent);
file->writeNumberLine(_summerOnEndFrame1, indent);
file->writeNumberLine(_summerOnStartFrame2, indent);
file->writeNumberLine(_summerOnEndFrame2, indent);
file->writeNumberLine(_autumnOnStartFrame1, indent);
file->writeNumberLine(_autumnOnEndFrame1, indent);
file->writeNumberLine(_autumnOnStartFrame2, indent);
file->writeNumberLine(_autumnOnEndFrame2, indent);
file->writeQuotedLine(_viewName2, indent);
CBackground::save(file, indent);
}
void CArboretumGate::load(SimpleFile *file) {
file->readNumber();
_seasonNum = file->readNumber();
_v1 = file->readNumber();
_initialFrame = file->readNumber();
_v3 = file->readNumber();
_viewName1 = file->readString();
_fieldF0 = file->readNumber();
_winterOffStartFrame = file->readNumber();
_winterOffEndFrame = file->readNumber();
_springOffStartFrame = file->readNumber();
_springOffEndFrame = file->readNumber();
_summerOffStartFrame1 = file->readNumber();
_summerOffEndFrame1 = file->readNumber();
_summerOffStartFrame2 = file->readNumber();
_summerOffEndFrame2 = file->readNumber();
_autumnOffStartFrame1 = file->readNumber();
_autumnOffEndFrame1 = file->readNumber();
_autumnOffStartFrame2 = file->readNumber();
_autumnOffEndFrame2 = file->readNumber();
_winterOnStartFrame = file->readNumber();
_winterOnEndFrame = file->readNumber();
_springOnStartFrame = file->readNumber();
_springOnEndFrame = file->readNumber();
_summerOnStartFrame1 = file->readNumber();
_summerOnEndFrame1 = file->readNumber();
_summerOnStartFrame2 = file->readNumber();
_summerOnEndFrame2 = file->readNumber();
_autumnOnStartFrame1 = file->readNumber();
_autumnOnEndFrame1 = file->readNumber();
_autumnOnStartFrame2 = file->readNumber();
_autumnOnEndFrame2 = file->readNumber();
_viewName2 = file->readString();
CBackground::load(file);
}
bool CArboretumGate::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
_seasonNum = (_seasonNum + 1) % 4;
return true;
}
bool CArboretumGate::ActMsg(CActMsg *msg) {
if (msg->_action == "PlayerGetsSpeechCentre") {
_v1 = 1;
CVisibleMsg visibleMsg(true);
visibleMsg.execute("SpCtrOverlay");
} else if (msg->_action == "ExitLFrozen") {
if (_v3) {
_viewName2 = "FrozenArboretum.Node 2.W";
CTurnOn onMsg;
onMsg.execute(this);
} else {
changeView("FrozenArboretum.Node 2.W");
}
} else if (msg->_action == "ExitRFrozen") {
if (_v3) {
_viewName2 = "FrozenArboretum.Node 2.E";
CTurnOn onMsg;
onMsg.execute(this);
} else {
changeView("FrozenArboretum.Node 2.E");
}
} else if (msg->_action == "ExitLNormal") {
if (_v3) {
_viewName2 = "Arboretum.Node 2.W";
CTurnOn onMsg;
onMsg.execute(this);
} else {
changeView("Arboretum.Node 2.W");
}
} else if (msg->_action == "ExitRNormal") {
if (_v3) {
_viewName2 = "Arboretum.Node 2.E";
CTurnOn onMsg;
onMsg.execute(this);
}
else {
changeView("Arboretum.Node 2.E");
}
}
return true;
}
bool CArboretumGate::MovieEndMsg(CMovieEndMsg *msg) {
setVisible(!_v3);
if (_viewName1 != "NULL") {
changeView(_viewName1);
} else if (_viewName2 != "NULL") {
changeView(_viewName2);
_viewName2 = "NULL";
}
return true;
}
bool CArboretumGate::LeaveViewMsg(CLeaveViewMsg *msg) {
return false;
}
bool CArboretumGate::TurnOff(CTurnOff *msg) {
if (!_v3) {
switch (_seasonNum) {
case SPRING:
playMovie(_springOffStartFrame, _springOffEndFrame, MOVIE_GAMESTATE || MOVIE_NOTIFY_OBJECT);
break;
case SUMMER:
if (_v1) {
playMovie(_summerOffStartFrame2, _summerOffEndFrame2, MOVIE_GAMESTATE || MOVIE_NOTIFY_OBJECT);
} else {
playMovie(_summerOffStartFrame1, _summerOffEndFrame1, MOVIE_GAMESTATE || MOVIE_NOTIFY_OBJECT);
}
break;
case AUTUMN:
if (_v1) {
playMovie(_autumnOffStartFrame2, _autumnOffEndFrame2, MOVIE_GAMESTATE || MOVIE_NOTIFY_OBJECT);
} else {
playMovie(_autumnOffStartFrame1, _autumnOffEndFrame1, MOVIE_GAMESTATE || MOVIE_NOTIFY_OBJECT);
}
break;
case WINTER:
playMovie(_winterOffStartFrame, _winterOffEndFrame, MOVIE_GAMESTATE || MOVIE_NOTIFY_OBJECT);
break;
default:
break;
}
_v3 = 1;
CArboretumGateMsg gateMsg;
gateMsg.execute("Arboretum", nullptr, MSGFLAG_SCAN);
}
return true;
}
bool CArboretumGate::TurnOn(CTurnOn *msg) {
if (_v3) {
CArboretumGateMsg gateMsg(0);
gateMsg.execute("Arboretum");
setVisible(true);
switch (_seasonNum) {
case SPRING:
playMovie(_springOnStartFrame, _springOnEndFrame, MOVIE_GAMESTATE || MOVIE_NOTIFY_OBJECT);
break;
case SUMMER:
if (_v1) {
playMovie(_summerOnStartFrame2, _summerOnEndFrame2, MOVIE_GAMESTATE || MOVIE_NOTIFY_OBJECT);
} else {
playMovie(_summerOnStartFrame1, _summerOnEndFrame1, MOVIE_GAMESTATE || MOVIE_NOTIFY_OBJECT);
}
break;
case AUTUMN:
if (_v1) {
playMovie(_autumnOnStartFrame2, _autumnOnEndFrame2, MOVIE_GAMESTATE || MOVIE_NOTIFY_OBJECT);
} else {
playMovie(_autumnOnStartFrame1, _autumnOnEndFrame1, MOVIE_GAMESTATE || MOVIE_NOTIFY_OBJECT);
}
break;
case WINTER:
playMovie(_winterOnStartFrame, _winterOnEndFrame, MOVIE_GAMESTATE || MOVIE_NOTIFY_OBJECT);
break;
default:
break;
}
_v3 = 0;
}
return true;
}
bool CArboretumGate::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (!_v3) {
CTurnOff offMsg;
offMsg.execute(this);
}
return true;
}
bool CArboretumGate::EnterViewMsg(CEnterViewMsg *msg) {
if (!_v3) {
switch (_seasonNum) {
case SPRING:
_initialFrame = _springOffStartFrame;
break;
case SUMMER:
_initialFrame = _v1 ? _summerOffStartFrame2 : _summerOffStartFrame1;
break;
case AUTUMN:
_initialFrame = _v1 ? _autumnOffStartFrame1 : _autumnOffStartFrame2;
break;
case WINTER:
_initialFrame = _winterOffStartFrame;
break;
default:
break;
}
loadFrame(_initialFrame);
}
return true;
}
} // End of namespace Titanic