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
Turns out that CGameObject::save regenerates the _movieRangeInfo list. So the const suffix can no longer be used for the entire hierarchy
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/game/idle_summoner.h"
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namespace Titanic {
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CIdleSummoner::CIdleSummoner() : CGameObject(), _fieldBC(0x57E40),
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_fieldC0(0xEA60), _fieldC4(0x57E40), _fieldC8(0xEA60),
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_fieldCC(0xEA60), _fieldD0(0xEA60), _fieldD4(0xEA60),
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_fieldD8(0xEA60), _fieldDC(0xEA60) {
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}
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void CIdleSummoner::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_fieldBC, indent);
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file->writeNumberLine(_fieldC0, indent);
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file->writeNumberLine(_fieldC4, indent);
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file->writeNumberLine(_fieldC8, indent);
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file->writeNumberLine(_fieldCC, indent);
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file->writeNumberLine(_fieldD0, indent);
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file->writeNumberLine(_fieldD4, indent);
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file->writeNumberLine(_fieldD8, indent);
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file->writeNumberLine(_fieldDC, indent);
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CGameObject::save(file, indent);
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}
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void CIdleSummoner::load(SimpleFile *file) {
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file->readNumber();
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_fieldBC = file->readNumber();
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_fieldC0 = file->readNumber();
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_fieldC4 = file->readNumber();
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_fieldC8 = file->readNumber();
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_fieldCC = file->readNumber();
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_fieldD0 = file->readNumber();
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_fieldD4 = file->readNumber();
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_fieldD8 = file->readNumber();
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_fieldDC = file->readNumber();
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CGameObject::load(file);
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}
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} // End of namespace Titanic
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