mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 00:41:12 +00:00
650581eef8
svn-id: r10733
1020 lines
24 KiB
C++
1020 lines
24 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "cutaway.h"
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#include "graphics.h"
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#include "talk.h"
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namespace Queen {
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/*
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Functions needed:
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queen.c:
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DISP_ROOM
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FACE_JOE
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FIND_GRAPHIC
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FIND_SCALE
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MOVE_JOE
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MOVE_OTHER
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SET_PERSON_DATA
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talk.c:
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SPEAK
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Data needed:
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CURRSONG
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JOEF (Joe's face direction)
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JX,JY (Joe's coordintes)
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PERSON_FACE
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PERSON_FACE_MAX
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*/
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void Cutaway::run(
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const char *filename,
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char *nextFilename,
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Graphics *graphics,
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Logic *logic,
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Resource *resource) {
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Cutaway *cutaway = new Cutaway(filename, graphics,logic, resource);
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cutaway->run(nextFilename);
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delete cutaway;
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}
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Cutaway::Cutaway(
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const char *filename,
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Graphics *graphics,
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Logic *logic,
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Resource *resource)
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: _logic(logic), _resource(resource), _graphics(graphics), _quit(false), _lastSong(0), _songBeforeComic(0) {
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memset(&_bankNames, 0, sizeof(_bankNames));
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load(filename);
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}
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Cutaway::~Cutaway() {
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delete[] _fileData;
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}
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void Cutaway::load(const char *filename) {
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byte *ptr;
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ptr = _fileData = _resource->loadFile(filename, 20);
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if (!_fileData) {
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error("Failed to load resource data file '%s'", filename);
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}
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if (0 == scumm_stricmp(filename, "comic.cut"))
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/* XXX _songBeforeComic = CURRSONG */;
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strcpy(_basename, filename);
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_basename[strlen(_basename)-4] = '\0';
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int COMPANEL = READ_BE_UINT16(ptr);
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ptr += 2;
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debug(0, "COMPANEL = %i", COMPANEL);
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_cutawayObjectCount = READ_BE_UINT16(ptr);
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ptr += 2;
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debug(0, "_cutawayObjectCount = %i", _cutawayObjectCount);
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if (_cutawayObjectCount < 0) {
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_cutawayObjectCount = -_cutawayObjectCount;
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_canQuit = false;
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}
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else
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_canQuit = true;
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int flags1 = READ_BE_UINT16(ptr);
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ptr += 2;
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debug(0, "flags1 = %i", (int16)flags1);
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if (flags1 < 0) {
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/* ENTRY_OBJ = 0 */
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_finalRoom = -flags1;
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}
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else
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_finalRoom = PREVIOUS_ROOM;
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_anotherCutaway = (flags1 == 1);
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/*
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Pointers to other places in the cutaway data
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*/
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_gameStatePtr = _fileData + READ_BE_UINT16(ptr);
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ptr += 2;
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_nextSentence = _fileData + READ_BE_UINT16(ptr);
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ptr += 2;
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byte *bankNamesPtr = _fileData + READ_BE_UINT16(ptr);
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ptr += 2;
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debug(0, "Bank name file offset = %08x", 20 + bankNamesPtr - _fileData);
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_objectData = ptr;
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loadStrings(bankNamesPtr);
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if (_bankNames[0][0]) {
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debug(0, "Loading bank '%s'", _bankNames[0]);
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_graphics->bankLoad(_bankNames[0], CUTAWAY_BANK);
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}
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char entryString[MAX_STRING_SIZE];
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_nextSentence = Talk::getString(_nextSentence, entryString, MAX_STRING_LENGTH);
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debug(0, "Entry string = '%s'", entryString);
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if (entryString[0] == '*' &&
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entryString[1] == 'F' &&
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entryString[3] == '\0') {
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switch (entryString[2]) {
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case 'L':
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/* CUTJOEF = LEFT; */
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break;
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case 'R':
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/* CUTJOEF = RIGHT; */
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break;
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case 'F':
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/* CUTJOEF = FRONT; */
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break;
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case 'B':
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/* CUTJOEF = BACK; */
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break;
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}
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}
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}
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void Cutaway::loadStrings(byte *ptr) {
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int i,j;
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int bankNameCount = READ_BE_UINT16(ptr);
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ptr += 2;
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debug(0, "Bank name count = %i", bankNameCount);
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/*
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The _bankNames zero-based array is the one-based BANK_NAMEstr array in
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the original source code.
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*/
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for (i = 0, j = 0; i < bankNameCount; i++) {
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ptr = Talk::getString(ptr, _bankNames[j], MAX_FILENAME_LENGTH);
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if (_bankNames[j][0]) {
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debug(0, "Bank name %i = '%s'", _bankNames[j]);
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j++;
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}
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}
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debug(0, "Getting talk file");
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ptr = Talk::getString(ptr, _talkFile, MAX_FILENAME_LENGTH);
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debug(0, "Talk file = '%s'", _talkFile);
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int TALKTO = READ_BE_UINT16(ptr);
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ptr += 2;
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debug(0, "TALKTO = %i", TALKTO);
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}
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byte *Cutaway::getCutawayObject(byte *ptr, CutawayObject &object)
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{
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byte *oldPtr = ptr;
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object.objectNumber = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.moveToX = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.moveToY = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.bank = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.animList = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.execute = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.limitBobX1 = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.limitBobY1 = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.limitBobX2 = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.limitBobY2 = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.specialMove = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.animType = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.fromObject = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.bobStartX = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.bobStartY = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.room = (int16)READ_BE_UINT16(ptr); ptr += 2;
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object.scale = (int16)READ_BE_UINT16(ptr); ptr += 2;
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if ((ptr - oldPtr) != 17*sizeof(int16))
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error("Wrong number of values read");
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// Make ugly reuse of data less ugly
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if (object.limitBobX1 < 0)
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object.song = -object.limitBobX1;
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else
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object.song = 0;
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return ptr;
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}
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void Cutaway::dumpCutawayObject(int index, CutawayObject &object)
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{
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debug(0, "----- CutawayObject[%i] -----", index);
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const char *objectNumberStr;
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switch (object.objectNumber) {
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case -1: objectNumberStr = "MESSAGE"; break;
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case 0: objectNumberStr = "Joe"; break;
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case 196: objectNumberStr = "Chef"; break;
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case 548: objectNumberStr = "Anderson"; break;
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default: objectNumberStr = "unknown"; break;
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}
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debug(0, "objectNumber = %i (%s)", object.objectNumber, objectNumberStr);
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if (object.moveToX) debug(0, "moveToX = %i", object.moveToX);
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if (object.moveToY) debug(0, "moveToY = %i", object.moveToY);
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if (object.bank) debug(0, "bank = %i", object.bank);
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if (object.animList) debug(0, "animList = %i", object.animList);
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if (object.execute) debug(0, "execute = %i", object.execute);
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if (object.limitBobX1) debug(0, "limitBobX1 = %i", object.limitBobX1);
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if (object.limitBobY1) debug(0, "limitBobY1 = %i", object.limitBobY1);
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if (object.limitBobX2) debug(0, "limitBobX2 = %i", object.limitBobX2);
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if (object.limitBobY2) debug(0, "limitBobY2 = %i", object.limitBobY2);
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if (object.specialMove) debug(0, "specialMove = %i", object.specialMove);
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if (object.animType) debug(0, "animType = %i", object.animType);
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if (object.fromObject) debug(0, "fromObject = %i", object.fromObject);
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if (object.bobStartX) debug(0, "bobStartX = %i", object.bobStartX);
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if (object.bobStartY) debug(0, "bobStartY = %i", object.bobStartY);
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if (object.room) debug(0, "room = %i", object.room);
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if (object.scale) debug(0, "scale = %i", object.scale);
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}
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void Cutaway::actionSpecialMove(int index) {
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// switch (index) {
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// default:
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warning("Unhandled special move: %i", index);
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// break;
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// }
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}
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byte *Cutaway::turnOnPeople(byte *ptr, CutawayObject &object) {
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// Lines 1248-1259 in cutaway.c
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object.personCount = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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if (object.personCount > MAX_PERSON_COUNT)
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error("[Cutaway::turnOnPeople] object.personCount > MAX_PERSON_COUNT");
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for (int i = 0; i < object.personCount; i++) {
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object.person[i] = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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debug(0, "[%i] Turn on person %i", i, object.person[i]);
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}
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return ptr;
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}
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void Cutaway::limitBob(CutawayObject &object) {
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if (object.limitBobX1) {
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if (object.objectNumber < 0) {
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warning("QueenCutaway::limitBob called with objectNumber = %i", object.objectNumber);
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return;
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}
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BobSlot *bob =
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_graphics->bob( _logic->findBob(object.objectNumber) );
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if (!bob) {
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warning("Failed to find bob");
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return;
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}
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bob->box.x1 = object.limitBobX1;
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bob->box.y1 = object.limitBobY1;
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bob->box.x2 = object.limitBobX2;
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bob->box.y2 = object.limitBobY2;
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}
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}
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void Cutaway::restorePersonData() {
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for (int i = 0; i < _personDataCount; i++) {
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int index = _personData[i].index;
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ObjectData *objectData = _logic->objectData(index);
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objectData->name = _personData[i].name;
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objectData->image = _personData[i].image;
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}
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}
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void Cutaway::changeRooms(CutawayObject &object) {
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// Lines 1291-1385 in cutaway.c
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restorePersonData();
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_personDataCount = 0;
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if (_finalRoom != object.room) {
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int firstObjectInRoom = _logic->roomData(object.room) + 1;
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int lastObjectInRoom = _logic->roomData(object.room) + 0; // XXX _logic->objMax(object.room);
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for (int i = firstObjectInRoom; i <= lastObjectInRoom; i++) {
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ObjectData *objectData = _logic->objectData(i);
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if (objectData->image == -3 || objectData->image == -4) {
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// The object is a person! So record the details...
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_personData[_personDataCount].index = i;
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_personData[_personDataCount].name = objectData->name;
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_personData[_personDataCount].image = objectData->image;
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_personDataCount++;
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// Now, check to see if(we need to keep the person on
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bool on = false;
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for (int j = 0; j < object.personCount; j++) {
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if (object.person[j] == i) {
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on = true;
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break;
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}
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}
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if (on) {
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// It is needed, so ensure it's ON
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objectData->name = abs(objectData->name);
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}
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else {
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// Not needed, so switch off!
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objectData->name = -abs(objectData->name);
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}
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}
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} // for()
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}
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// set coordinates for Joe if he is on screen
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// XXX this is global data!
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int joeX = 0;
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int joeY = 0;
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for (int i = 0; i < object.personCount; i++) {
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if (PERSON_JOE == object.person[i]) {
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joeX = object.bobStartX;
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joeY = object.bobStartY;
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}
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}
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// XXX OLDROOM=IROOM;
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if (!joeX && !joeY) {
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// XXX DISP_ROOM(ROOM_NAMEstr[ROOM],0,SF);
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}
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else {
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// XXX We need to display Joe on screen
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#if 0
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if(ROOMFADE==1)
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DISP_ROOM(ROOM_NAMEstr[ROOM],2,SF);
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else
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DISP_ROOM(ROOM_NAMEstr[ROOM],3,SF);
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#endif
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}
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// XXX CI=FRAMES;
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// XXX TROOM=ROOM;
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restorePersonData();
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// XXX CUTAWAY_SCALE(OBJECT);
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// XXX SF=Param;
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// XXX if(SCALE_FACTOR>0 && SCALE_FACTOR<100)
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// XXX SF=SCALE_FACTOR;
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}
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Cutaway::ObjectType Cutaway::getObjectType(CutawayObject &object) {
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// Lines 1387-1449 in cutaway.c
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ObjectType objectType = OBJECT_TYPE_ANIMATION;
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if (object.objectNumber > 0) {
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if (!object.animList) {
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// No anim frames, so treat as a PERSON, ie. allow to speak/walk
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ObjectData *objectData = _logic->objectData(object.objectNumber);
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if (objectData->image == -3 || objectData->image == -4)
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objectType = OBJECT_TYPE_PERSON;
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}
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}
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else if (object.objectNumber == OBJECT_JOE) {
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// It's Joe. See if he's to be treated as a person.
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if (!object.animList) {
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// There's no animation list, so Joe must be talking.
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objectType = OBJECT_TYPE_PERSON;
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}
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}
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if (object.fromObject > 0) {
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/* Copy FROM_OBJECT into OBJECT */
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if(object.objectNumber != object.fromObject) {
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objectCopy(object.fromObject, object.objectNumber);
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}
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else {
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// Same object, so just turn it on!
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ObjectData *objectData = _logic->objectData(object.objectNumber);
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objectData->name = abs(objectData->name);
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}
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// XXX REDISP_OBJECT(OBJECT);
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// Skip doing any anim stuff
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objectType = OBJECT_TYPE_NO_ANIMATION;
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}
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switch(object.objectNumber) {
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case -2:
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// Text to be spoken
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objectType = OBJECT_TYPE_TEXT_SPEAK;
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break;
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case -3:
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// Text to be displayed AND spoken
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objectType = OBJECT_TYPE_TEXT_DISPLAY_AND_SPEAK;
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break;
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case -4:
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// Text to be displayed only (not spoken)
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objectType = OBJECT_TYPE_TEXT_DISPLAY;
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break;
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}
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if (OBJECT_TYPE_ANIMATION == objectType && !object.execute) {
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// Execute is not on, and it's an object, so ignore any Anims
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objectType = OBJECT_TYPE_NO_ANIMATION;
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}
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return objectType;
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}
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byte *Cutaway::getCutawayAnim(byte *ptr, int header, CutawayAnim &anim) {
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anim.currentFrame = 0;
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anim.originalFrame = 0;
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if (-1 == header)
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header = 0;
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if (0 == header) {
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anim.object = 0;
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// XXX
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#if 0
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anim.originalFrame =29+XTRA;
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// 21/9/94, Make sure that bobs are clipped on 150 screens
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if(FULLSCREEN) bobs[0].y2=199;
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#endif
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}
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else {
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warning("Stuff not yet implemented in Cutaway::handleAnimation()");
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anim.object = _logic->findBob(header);
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// If fullscreen cutaway then clip to 199 down
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// 21/9/94, Make sure that bobs are clipped on 150 screens
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// XXX if(COMPANEL==2 && OBJ_CUT[6]<=0 && BDyres==200) bobs[Param].y2=199;
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anim.originalFrame = _logic->findFrame(header);
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}
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anim.unpackFrame = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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anim.speed = ((int16)READ_BE_UINT16(ptr)) / 3 + 1;
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ptr += 2;
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anim.bank = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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anim.mx = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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anim.my = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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anim.cx = (int16)READ_BE_UINT16(ptr);
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ptr += 2;
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|
|
anim.cy = (int16)READ_BE_UINT16(ptr);
|
|
ptr += 2;
|
|
|
|
anim.scale = (int16)READ_BE_UINT16(ptr);
|
|
ptr += 2;
|
|
|
|
#if 1
|
|
anim.song = (int16)READ_BE_UINT16(ptr);
|
|
ptr += 2;
|
|
#else
|
|
anim.song = 0;
|
|
#endif
|
|
|
|
return ptr;
|
|
}
|
|
|
|
void Cutaway::dumpCutawayAnim(CutawayAnim &anim) {
|
|
debug(0, "----- CutawayAnim -----");
|
|
if (anim.object) debug(0, "object = %i", anim.object);
|
|
if (anim.unpackFrame) debug(0, "unpackFrame = %i", anim.unpackFrame);
|
|
if (anim.speed) debug(0, "speed = %i", anim.speed);
|
|
if (anim.bank) debug(0, "bank = %i", anim.bank);
|
|
if (anim.mx) debug(0, "mx = %i", anim.mx);
|
|
if (anim.my) debug(0, "my = %i", anim.my);
|
|
if (anim.cx) debug(0, "cx = %i", anim.cx);
|
|
if (anim.cy) debug(0, "cy = %i", anim.cy);
|
|
if (anim.scale) debug(0, "scale = %i", anim.scale);
|
|
if (anim.currentFrame) debug(0, "currentFrame = %i", anim.currentFrame);
|
|
if (anim.originalFrame) debug(0, "originalFrame = %i", anim.originalFrame);
|
|
if (anim.song) debug(0, "song = %i", anim.song);
|
|
}
|
|
|
|
byte *Cutaway::handleAnimation(byte *ptr, CutawayObject &object) {
|
|
int frameCount = 0;
|
|
int header = 0;
|
|
|
|
// Read animation frames
|
|
for (;;) {
|
|
|
|
CutawayAnim tmp; // make array
|
|
header = (int16)READ_BE_UINT16(ptr);
|
|
ptr += 2;
|
|
|
|
if (-2 == header)
|
|
break;
|
|
|
|
debug(0, "Animation frame %i, header = %i", frameCount, header);
|
|
|
|
if (header > 1000)
|
|
error("Header too large");
|
|
|
|
ptr = getCutawayAnim(ptr, header, tmp);
|
|
dumpCutawayAnim(tmp);
|
|
|
|
frameCount++;
|
|
|
|
if (_quit)
|
|
return NULL;
|
|
}
|
|
|
|
if (object.animType == 1) {
|
|
// XXX
|
|
}
|
|
|
|
// Setup the SYNCHRO bob channels
|
|
// XXX
|
|
|
|
// Normal cutaway
|
|
|
|
if (object.animType != 1) {
|
|
// XXX
|
|
}
|
|
|
|
|
|
return ptr;
|
|
}
|
|
|
|
void Cutaway::handlePersonRecord(
|
|
int index,
|
|
CutawayObject &object,
|
|
const char *sentence) {
|
|
// Lines 1455-1516 in cutaway.c
|
|
|
|
char name[MAX_STRING_SIZE];
|
|
|
|
if (object.objectNumber == OBJECT_JOE) {
|
|
if (object.moveToX || object.moveToY) {
|
|
// XXX X=IX ; Y=IY;
|
|
// XXX MOVE_JOE(0);
|
|
}
|
|
strcpy(name, "JOE");
|
|
}
|
|
else {
|
|
// Not Joe XXX
|
|
warning("Person not Joe");
|
|
strcpy(name, "unknown");
|
|
#if 0
|
|
K=OBJECT-ROOM_DATA[ROOM];
|
|
|
|
/* Find out which object position on the screen the person is */
|
|
|
|
SET_PERSON_DATA(K,NULLstr,0);
|
|
if(OBJ_CUT[13]>0 || OBJ_CUT[14]>0)
|
|
{
|
|
bobs[P_BNUM].scale=SF;
|
|
bobs[P_BNUM].x=OBJ_CUT[13];
|
|
bobs[P_BNUM].y=OBJ_CUT[14];
|
|
}
|
|
/* Add person's direction to be passed across */
|
|
|
|
MOVE_OTHER(P_NAMEstr,IX,IY,CI+1,OBJECT_DATA[OBJECT][7]);
|
|
#endif
|
|
}
|
|
|
|
if (_quit)
|
|
return;
|
|
|
|
if (0 != strcmp(sentence, "*")) {
|
|
if (sentence[0] == '#') {
|
|
warning("Credit scripting system not yet implemented");
|
|
// XXX Cinit(sentence + 1);
|
|
}
|
|
else {
|
|
if (object.objectNumber > 0) {
|
|
// XXX
|
|
#if 0
|
|
MTCH=0;
|
|
for(K=1;K<=PERSON_FACE_MAX;K++)
|
|
{
|
|
if(PERSON_FACE[K][0]==OBJECT) MTCH=1;
|
|
}
|
|
if(MTCH==0)
|
|
{
|
|
PERSON_FACE_MAX++;
|
|
PERSON_FACE[PERSON_FACE_MAX][0]=OBJECT;
|
|
PERSON_FACE[PERSON_FACE_MAX][1]=OBJECT_DATA[OBJECT][7];
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// XXX SPEAK(sentence, name, findCdCut(_basename, index));
|
|
}
|
|
|
|
}
|
|
|
|
if (_quit)
|
|
return;
|
|
}
|
|
|
|
void Cutaway::run(char *nextFilename) {
|
|
nextFilename[0] = '\0';
|
|
|
|
byte *ptr = _objectData;
|
|
|
|
_initialRoom = _temporaryRoom = _logic->currentRoom();
|
|
|
|
// XXX if(COMPANEL==0 || COMPANEL==2) SCENE_START(0);
|
|
|
|
for (int i = 0; i < _cutawayObjectCount; i++) {
|
|
CutawayObject object;
|
|
ptr = getCutawayObject(ptr, object);
|
|
#if 1
|
|
dumpCutawayObject(i, object);
|
|
#endif
|
|
|
|
if (!object.moveToX &&
|
|
!object.moveToY &&
|
|
object.specialMove &&
|
|
object.objectNumber >= 0) {
|
|
actionSpecialMove(object.specialMove);
|
|
object.specialMove = 0;
|
|
}
|
|
|
|
if (CURRENT_ROOM == object.room) {
|
|
// Get current room
|
|
object.room = _logic->currentRoom();
|
|
}
|
|
else {
|
|
// Change current room
|
|
_logic->currentRoom(object.room);
|
|
}
|
|
|
|
ptr = turnOnPeople(ptr, object);
|
|
|
|
limitBob(object);
|
|
|
|
char sentence[MAX_STRING_SIZE];
|
|
_nextSentence = Talk::getString(_nextSentence, sentence, MAX_STRING_LENGTH);
|
|
debug(0, "Sentence = '%s'", sentence);
|
|
|
|
if (OBJECT_ROOMFADE == object.objectNumber) {
|
|
// ROOMFADE = 1;
|
|
object.objectNumber = OBJECT_JOE;
|
|
}
|
|
else {
|
|
// ROOMFADE = 0;
|
|
}
|
|
|
|
if (object.room != _temporaryRoom)
|
|
changeRooms(object);
|
|
|
|
ObjectType objectType = getObjectType(object);
|
|
|
|
if (object.song) {
|
|
debug(0, "Should play song %i here", object.song);
|
|
// XXX playsong(object.song);
|
|
}
|
|
|
|
switch (objectType) {
|
|
case OBJECT_TYPE_ANIMATION:
|
|
ptr = handleAnimation(ptr, object);
|
|
break;
|
|
|
|
case OBJECT_TYPE_PERSON:
|
|
handlePersonRecord(i, object, sentence);
|
|
break;
|
|
|
|
case OBJECT_TYPE_NO_ANIMATION:
|
|
// Do nothing?
|
|
break;
|
|
|
|
default:
|
|
error("Unhandled object type: %i", objectType);
|
|
break;
|
|
}
|
|
|
|
if (_quit)
|
|
break;
|
|
|
|
// XXX
|
|
#if 0
|
|
if(ROOMFADE==1)
|
|
{
|
|
update();
|
|
//CR 2 - CD-Rom
|
|
if(ROOM>=114)
|
|
fadein(0,255);
|
|
else
|
|
fadein(0,223);
|
|
ROOMFADE=0;
|
|
}
|
|
#endif
|
|
} // for()
|
|
|
|
goToFinalRoom();
|
|
|
|
_quit = false;
|
|
|
|
updateGameState();
|
|
|
|
_graphics->bankErase(CUTAWAY_BANK);
|
|
|
|
talk(nextFilename);
|
|
|
|
// XXX if(COMPANEL==0 || (COMPANEL==2 && ANOTHER_CUT==0)) {
|
|
// XXX SCENE_END(1);
|
|
// XXX COMPANEL=0;
|
|
// XXX }
|
|
|
|
if (nextFilename[0] == '\0' && !_anotherCutaway) {
|
|
// Lines 2138-2182 in cutaway.c
|
|
warning("Clean-up stuff needed but not yet implemented");
|
|
}
|
|
|
|
// XXX bobs[0].animating=0;
|
|
// XXX bobs[0].moving=0;
|
|
// Make sure Joe is clipped!
|
|
// XXX bobs[0].y2=149;
|
|
// XXX CUTON=0;
|
|
_quit = false;
|
|
|
|
if (_songBeforeComic > 0)
|
|
/* XXX playsong(_songBeforeComic) */ ;
|
|
else if (_lastSong > 0)
|
|
/* XXX playsong(_lastSong) */ ;
|
|
}
|
|
|
|
void Cutaway::objectCopy(int dummyObjectIndex, int realObjectIndex) {
|
|
// P3_COPY_FROM function in cutaway.c
|
|
/* Copy data from Dummy (D) object to object (K)
|
|
If COPY_FROM Object images are greater than COPY_TO Object
|
|
images then swap the objects around. */
|
|
|
|
ObjectData *dummyObject = _logic->objectData(dummyObjectIndex);
|
|
ObjectData *realObject = _logic->objectData(realObjectIndex);
|
|
|
|
int fromState = (dummyObject->name < 0) ? -1 : 0;
|
|
|
|
int frameCountReal = 1;
|
|
int frameCountDummy = 1;
|
|
|
|
int graphic = realObject->image;
|
|
if (graphic > 0) {
|
|
if (graphic > 5000)
|
|
graphic -= 5000;
|
|
|
|
// XXX FIND_GRAPHIC(graphic)
|
|
// XXX if(EFRAME>0) frameCountReal=(EFRAME-SFRAME)+1;
|
|
|
|
graphic = dummyObject->image;
|
|
if (graphic > 0) {
|
|
if (graphic > 5000)
|
|
graphic -= 5000;
|
|
|
|
// XXX FIND_GRAPHIC(graphic)
|
|
// XXX if(EFRAME>0) frameCountDummy=(EFRAME-SFRAME)+1;
|
|
|
|
}
|
|
}
|
|
|
|
ObjectData temp = *realObject;
|
|
*realObject = *dummyObject;
|
|
|
|
if (frameCountDummy > frameCountReal)
|
|
*dummyObject = temp;
|
|
|
|
realObject->name = abs(realObject->name);
|
|
|
|
if (fromState == -1)
|
|
dummyObject->name = -abs(dummyObject->name);
|
|
|
|
// Make sure that WALK_OFF_DATA is copied too!
|
|
|
|
for (int i = 1; i <= _logic->walkOffCount(); i++) {
|
|
WalkOffData *walkOffData = _logic->walkOffData(i);
|
|
if (walkOffData->entryObj == (int16)dummyObjectIndex) {
|
|
walkOffData->entryObj = (int16)realObjectIndex;
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Cutaway::goToFinalRoom() {
|
|
// Lines 1901-2032 in cutaway.c
|
|
byte *ptr = _gameStatePtr;
|
|
|
|
// Skipping GAMESTATE data
|
|
int gameStateCount = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
if (gameStateCount > 0)
|
|
ptr += (gameStateCount * 12);
|
|
|
|
// Get the final room and Joe's final position
|
|
|
|
uint16 joeRoom = READ_BE_UINT16(ptr); ptr += 2;
|
|
uint16 joeX = READ_BE_UINT16(ptr); ptr += 2;
|
|
uint16 joeY = READ_BE_UINT16(ptr); ptr += 2;
|
|
|
|
if ((!_quit || (!_anotherCutaway && joeRoom != _finalRoom)) &&
|
|
joeRoom != _temporaryRoom &&
|
|
joeRoom != 0) {
|
|
|
|
// XXX update global Joe coordinates
|
|
// JX = joeX;
|
|
// JY = joeY;
|
|
|
|
_logic->currentRoom(joeRoom);
|
|
_logic->oldRoom(_initialRoom);
|
|
// XXX DISP_ROOM(ROOM_NAMEstr[ROOM],3,0);
|
|
}
|
|
|
|
if (_quit) {
|
|
// Lines 1927-2032 in cutaway.c
|
|
|
|
// Stop the credits from running
|
|
// XXX CFlag = 0;
|
|
|
|
// Stop all moving bobs
|
|
warning("Not stopping moving bobs yet");
|
|
|
|
// XXX Loop person faces
|
|
|
|
int quitObjectCount = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
|
|
for (int i = 0; i < quitObjectCount; i++) {
|
|
int16 objectIndex = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
int16 from = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
/*int16 x = (int16)READ_BE_UINT16(ptr);*/ ptr += 2;
|
|
/*int16 y = (int16)READ_BE_UINT16(ptr);*/ ptr += 2;
|
|
int16 room = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
/*int16 frame = (int16)READ_BE_UINT16(ptr);*/ ptr += 2;
|
|
|
|
// XXX int bob = _logic->findBob(objectIndex);
|
|
|
|
if (from > 0) {
|
|
// XXX
|
|
}
|
|
|
|
ObjectData *objectData = _logic->objectData(objectIndex);
|
|
|
|
if (objectData->room == room) {
|
|
// XXX
|
|
}
|
|
} // for()
|
|
|
|
int16 specialMove = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
actionSpecialMove(specialMove);
|
|
|
|
_lastSong = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
}
|
|
|
|
if (joeRoom == _temporaryRoom &&
|
|
joeRoom != 37 && // XXX hard coded room number
|
|
joeRoom != 105 && // XXX hard coded room number
|
|
joeRoom != 106 && // XXX hard coded room number
|
|
(joeX || joeY)) {
|
|
// XXX bobs[0].x=J_X;
|
|
// XXX bobs[0].y=J_Y;
|
|
// XXX FIND_SCALE(J_X,J_Y);
|
|
// XXX SFACTOR=Param;
|
|
// XXX FACE_JOE()
|
|
}
|
|
}
|
|
|
|
void Cutaway::updateGameState() {
|
|
// Lines 2047-2115 in cutaway.c
|
|
byte *ptr = _gameStatePtr;
|
|
|
|
int gameStateCount = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
|
|
for (int i = 0; i < gameStateCount; i++) {
|
|
int16 stateIndex = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
int16 stateValue = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
int16 objectIndex = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
int16 areaIndex = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
int16 areaSubIndex = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
int16 fromObject = (int16)READ_BE_UINT16(ptr); ptr += 2;
|
|
|
|
bool update = false;
|
|
|
|
if (stateIndex > 0) {
|
|
if(_logic->gameState(stateIndex) == stateValue)
|
|
update = true;
|
|
}
|
|
else {
|
|
_logic->gameState(abs(stateIndex), stateValue);
|
|
update = true;
|
|
}
|
|
|
|
if (update) {
|
|
|
|
// Show or hide an object
|
|
|
|
if (objectIndex > 0) { // Show the object
|
|
ObjectData *objectData = _logic->objectData(objectIndex);
|
|
objectData->name = abs(objectData->name);
|
|
if (fromObject > 0)
|
|
objectCopy(fromObject, objectIndex);
|
|
// XXX REDISP_OBJECT(objectIndex);
|
|
}
|
|
else if (objectIndex < 0) { // Hide the object
|
|
objectIndex = -objectIndex;
|
|
ObjectData *objectData = _logic->objectData(objectIndex);
|
|
objectData->name = -abs(objectData->name);
|
|
// XXX REDISP_OBJECT(objectIndex);
|
|
}
|
|
|
|
if (areaIndex > 0) {
|
|
|
|
// Turn area on or off
|
|
|
|
if (areaSubIndex > 0) {
|
|
Area *area = _logic->area(areaIndex, areaSubIndex);
|
|
area->mapNeighbours = abs(area->mapNeighbours);
|
|
}
|
|
else {
|
|
Area *area = _logic->area(areaIndex, abs(areaSubIndex));
|
|
area->mapNeighbours = -abs(area->mapNeighbours);
|
|
}
|
|
}
|
|
|
|
}
|
|
} // for()
|
|
}
|
|
|
|
// XXX this function could probably be useful at other places too
|
|
static char *right(char *str, int count) {
|
|
// This function does _not_ use static data (the implementation in talk.c does!)
|
|
int length = strlen(str);
|
|
if (count > length)
|
|
return str;
|
|
else
|
|
return str + length - count;
|
|
}
|
|
|
|
void Cutaway::talk(char *nextFilename) {
|
|
// Lines 2119-2131 in cutaway.c
|
|
|
|
if (0 == scumm_stricmp(right(_talkFile, 4), ".dog")) {
|
|
warning("Cutaway::talk() used but not fully implemented");
|
|
nextFilename[0] = '\0';
|
|
|
|
Talk::run(_talkFile, nextFilename, _graphics, _logic, _resource);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Queen
|