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0d995c5920
Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
548 lines
14 KiB
C++
548 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef SCUMM_IMUSE_INTERNAL
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#define SCUMM_IMUSE_INTERNAL
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#include "common/scummsys.h"
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#include "scumm/imuse/imuse.h"
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#include "scumm/imuse/instrument.h"
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#include "scumm/saveload.h"
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#include "sound/mididrv.h"
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class MidiParser;
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class OSystem;
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namespace Scumm {
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struct ParameterFader;
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struct DeferredCommand;
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struct ImTrigger;
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struct SustainingNotes;
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struct CommandQueue;
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struct IsNoteCmdData;
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class Player;
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struct Part;
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class IMuseInternal;
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class IMuseSysex_Scumm;
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//////////////////////////////////////////////////
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//
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// Some constants
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//
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//////////////////////////////////////////////////
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#define TICKS_PER_BEAT 480
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#define TRIGGER_ID 0
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#define COMMAND_ID 1
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#define MDPG_TAG "MDpg"
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////////////////////////////////////////
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//
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// Helper functions
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//
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////////////////////////////////////////
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inline int clamp(int val, int min, int max) {
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if (val < min)
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return min;
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if (val > max)
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return max;
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return val;
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}
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inline int transpose_clamp(int a, int b, int c) {
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if (b > a)
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a += (b - a + 11) / 12 * 12;
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if (c < a)
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a -= (a - c + 11) / 12 * 12;
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return a;
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}
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//////////////////////////////////////////////////
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//
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// Entity declarations
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//
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//////////////////////////////////////////////////
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struct TimerCallbackInfo {
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IMuseInternal *imuse;
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MidiDriver *driver;
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};
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struct HookDatas {
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byte _jump[2];
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byte _transpose;
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byte _part_onoff[16];
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byte _part_volume[16];
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byte _part_program[16];
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byte _part_transpose[16];
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int query_param(int param, byte chan);
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int set(byte cls, byte value, byte chan);
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HookDatas() { memset(this, 0, sizeof(HookDatas)); }
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};
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struct ParameterFader {
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enum {
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pfVolume = 1,
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pfTranspose = 3,
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pfSpeed = 4
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};
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int param;
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int start;
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int end;
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uint32 total_time;
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uint32 current_time;
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ParameterFader() { param = 0; }
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void init() { param = 0; }
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};
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struct DeferredCommand {
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uint32 time_left;
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int a, b, c, d, e, f;
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DeferredCommand() { memset(this, 0, sizeof(DeferredCommand)); }
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};
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struct ImTrigger {
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int sound;
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byte id;
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uint16 expire;
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int command [8];
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ImTrigger() { memset(this, 0, sizeof(ImTrigger)); }
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};
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struct CommandQueue {
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uint16 array[8];
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CommandQueue() { memset(this, 0, sizeof(CommandQueue)); }
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};
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//////////////////////////////////////////////////
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//
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// Player class definition
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//
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//////////////////////////////////////////////////
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class Player : public MidiDriver {
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/*
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* External SysEx handler functions shall each be defined in
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* a separate file. This header file shall be included at the
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* top of the file immediately following this special #define:
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* #define SYSEX_CALLBACK_FUNCTION nameOfHandlerFunction
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*/
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#ifdef SYSEX_CALLBACK_FUNCTION
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friend void SYSEX_CALLBACK_FUNCTION(Player *, const byte *, uint16);
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#endif
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protected:
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// Moved from IMuseInternal.
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// This is only used by one player at a time.
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static uint16 _active_notes[128];
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protected:
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MidiDriver *_midi;
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MidiParser *_parser;
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bool _passThrough; // Only respond to EOT, all else direct to MidiDriver
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Part *_parts;
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bool _active;
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bool _scanning;
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int _id;
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byte _priority;
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byte _volume;
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int8 _pan;
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int8 _transpose;
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int8 _detune;
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int _note_offset;
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byte _vol_eff;
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uint _track_index;
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uint _loop_to_beat;
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uint _loop_from_beat;
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uint _loop_counter;
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uint _loop_to_tick;
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uint _loop_from_tick;
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byte _speed;
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bool _abort;
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// This does not get used by us! It is only
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// here for save/load purposes, and gets
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// passed on to the MidiParser during
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// fixAfterLoad().
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uint32 _music_tick;
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HookDatas _hook;
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ParameterFader _parameterFaders[4];
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bool _isMT32;
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bool _isMIDI;
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protected:
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// Player part
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void hook_clear();
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void uninit_parts();
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byte *parse_midi(byte *s);
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void part_set_transpose(uint8 chan, byte relative, int8 b);
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void parse_sysex(byte *p, uint len);
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void maybe_jump(byte cmd, uint track, uint beat, uint tick);
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void maybe_set_transpose(byte *data);
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void maybe_part_onoff(byte *data);
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void maybe_set_volume(byte *data);
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void maybe_set_program(byte *data);
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void maybe_set_transpose_part(byte *data);
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void turn_off_pedals();
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int query_part_param(int param, byte chan);
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void turn_off_parts();
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void play_active_notes();
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void transitionParameters();
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static void decode_sysex_bytes(const byte *src, byte *dst, int len);
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// Sequencer part
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int start_seq_sound(int sound, bool reset_vars = true);
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int query_param(int param);
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public:
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IMuseInternal *_se;
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uint _vol_chan;
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public:
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Player();
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virtual ~Player();
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int addParameterFader(int param, int target, int time);
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void clear();
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void clearLoop();
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void fixAfterLoad();
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Part * getActivePart(uint8 part);
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uint getBeatIndex();
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int8 getDetune() const { return _detune; }
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byte getEffectiveVolume() const { return _vol_eff; }
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int getID() const { return _id; }
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MidiDriver *getMidiDriver() const { return _midi; }
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int getParam(int param, byte chan);
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int8 getPan() const { return _pan; }
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Part * getPart(uint8 part);
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byte getPriority() const { return _priority; }
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uint getTicksPerBeat() const { return TICKS_PER_BEAT; }
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int8 getTranspose() const { return _transpose; }
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byte getVolume() const { return _volume; }
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bool isActive() const { return _active; }
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bool isFadingOut() const;
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bool isMIDI() const { return _isMIDI; }
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bool isMT32() const { return _isMT32; }
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bool jump(uint track, uint beat, uint tick);
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void onTimer();
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void removePart(Part *part);
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int scan(uint totrack, uint tobeat, uint totick);
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void saveLoadWithSerializer(Serializer *ser);
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int setHook(byte cls, byte value, byte chan) { return _hook.set(cls, value, chan); }
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void setDetune(int detune);
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void setOffsetNote(int offset);
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bool setLoop(uint count, uint tobeat, uint totick, uint frombeat, uint fromtick);
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void setPan(int pan);
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void setPriority(int pri);
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void setSpeed(byte speed);
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int setTranspose(byte relative, int b);
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int setVolume(byte vol);
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bool startSound(int sound, MidiDriver *midi, bool passThrough);
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int getMusicTimer() const;
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public:
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// MidiDriver interface
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int open() { return 0; }
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void close() { }
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void send(uint32 b);
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const char *getErrorName(int error_code) { return "Unknown"; }
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void sysEx(const byte *msg, uint16 length);
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void metaEvent(byte type, byte *data, uint16 length);
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void setTimerCallback(void *timer_param, void(*timer_proc)(void *)) { }
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uint32 getBaseTempo();
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MidiChannel *allocateChannel() { return 0; }
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MidiChannel *getPercussionChannel() { return 0; }
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};
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//////////////////////////////////////////////////
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//
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// Part pseudo-class definition
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//
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//////////////////////////////////////////////////
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struct Part : public Serializable {
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IMuseInternal *_se;
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int _slot;
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Part *_next, *_prev;
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MidiChannel *_mc;
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Player *_player;
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int16 _pitchbend;
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byte _pitchbend_factor;
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int8 _transpose, _transpose_eff;
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byte _vol, _vol_eff;
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int8 _detune, _detune_eff;
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int8 _pan, _pan_eff;
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bool _on;
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byte _modwheel;
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bool _pedal;
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int8 _pri;
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byte _pri_eff;
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byte _chan;
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byte _effect_level;
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byte _chorus;
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byte _percussion;
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byte _bank;
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// New abstract instrument definition
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Instrument _instrument;
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bool _unassigned_instrument; // For diagnostic reporting purposes only
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// MidiChannel interface
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// (We don't currently derive from MidiChannel,
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// but if we ever do, this will make it easy.)
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void noteOff(byte note);
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void noteOn(byte note, byte velocity);
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void programChange(byte value);
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void pitchBend(int16 value);
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void modulationWheel(byte value);
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void volume(byte value);
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void pitchBendFactor(byte value);
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void sustain(bool value);
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void effectLevel(byte value);
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void chorusLevel(byte value);
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void allNotesOff();
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void set_param(byte param, int value) { }
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void init();
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void setup(Player *player);
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void uninit();
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void off();
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void set_instrument(uint b);
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void set_instrument(byte *data);
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void load_global_instrument(byte b);
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void set_transpose(int8 transpose);
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void set_detune(int8 detune);
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void set_pri(int8 pri);
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void set_pan(int8 pan);
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void set_onoff(bool on);
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void fix_after_load();
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void sendAll();
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bool clearToTransmit();
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Part();
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void saveLoadWithSerializer(Serializer *ser);
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private:
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void sendPitchBend();
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void sendPanPosition(uint8 value);
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void sendEffectLevel(uint8 value);
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};
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/**
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* SCUMM implementation of IMuse.
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* This class implements the IMuse mixin interface for the SCUMM environment.
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*/
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class IMuseInternal : public IMuse {
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friend class Player;
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friend struct Part;
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/*
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* External SysEx handler functions shall each be defined in
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* a separate file. This header file shall be included at the
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* top of the file immediately following this special #define:
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* #define SYSEX_CALLBACK_FUNCTION nameOfHandlerFunction
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*/
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#ifdef SYSEX_CALLBACK_FUNCTION
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friend void SYSEX_CALLBACK_FUNCTION(Player *, const byte *, uint16);
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#endif
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protected:
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bool _native_mt32;
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bool _enable_gs;
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bool _sc55;
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MidiDriver *_midi_adlib;
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MidiDriver *_midi_native;
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TimerCallbackInfo _timer_info_adlib;
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TimerCallbackInfo _timer_info_native;
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uint32 _game_id;
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byte **_base_sounds;
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// Plug-in SysEx handling. Right now this only supports one
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// custom SysEx handler for the hardcoded IMUSE_SYSEX_ID
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// manufacturer code. TODO: Expand this to support multiple
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// SysEx handlers for client-specified manufacturer codes.
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sysexfunc _sysex;
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OSystem *_system;
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Common::Mutex _mutex;
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protected:
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bool _paused;
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bool _initialized;
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int _tempoFactor;
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int _player_limit; // Limits how many simultaneous music tracks are played
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bool _recycle_players; // Can we stop a player in order to start another one?
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bool _direct_passthrough; // Pass data direct to MidiDriver (no interactivity)
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uint _queue_end, _queue_pos, _queue_sound;
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byte _queue_adding;
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byte _queue_marker;
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byte _queue_cleared;
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byte _master_volume; // Master volume. 0-255
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byte _music_volume; // Global music volume. 0-255
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uint16 _trigger_count;
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ImTrigger _snm_triggers[16]; // Sam & Max triggers
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uint16 _snm_trigger_index;
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uint16 _channel_volume[8];
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uint16 _channel_volume_eff[8]; // No Save
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uint16 _volchan_table[8];
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Player _players[8];
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Part _parts[32];
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Instrument _global_adlib_instruments[32];
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CommandQueue _cmd_queue[64];
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DeferredCommand _deferredCommands[4];
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protected:
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IMuseInternal();
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virtual ~IMuseInternal();
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int initialize(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver);
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static void midiTimerCallback(void *data);
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void on_timer(MidiDriver *midi);
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byte *findStartOfSound(int sound);
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bool isMT32(int sound);
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bool isMIDI(int sound);
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int get_queue_sound_status(int sound) const;
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void handle_marker(uint id, byte data);
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int get_channel_volume(uint a);
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void initMidiDriver(TimerCallbackInfo *info);
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void initGM(MidiDriver *midi);
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void initMT32(MidiDriver *midi);
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void init_players();
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void init_parts();
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void init_queue();
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void sequencer_timers(MidiDriver *midi);
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MidiDriver *getBestMidiDriver(int sound);
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Player *allocate_player(byte priority);
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Part *allocate_part(byte pri, MidiDriver *midi);
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int32 ImSetTrigger(int sound, int id, int a, int b, int c, int d, int e, int f, int g, int h);
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int32 ImClearTrigger(int sound, int id);
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int32 ImFireAllTriggers(int sound);
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void addDeferredCommand(int time, int a, int b, int c, int d, int e, int f);
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void handleDeferredCommands(MidiDriver *midi);
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int enqueue_command(int a, int b, int c, int d, int e, int f, int g);
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int enqueue_trigger(int sound, int marker);
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int clear_queue();
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int query_queue(int param);
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Player *findActivePlayer(int id);
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int get_volchan_entry(uint a);
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int set_volchan_entry(uint a, uint b);
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int set_channel_volume(uint chan, uint vol);
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void update_volumes();
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void reset_tick();
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int set_volchan(int sound, int volchan);
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void fix_parts_after_load();
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void fix_players_after_load(ScummEngine *scumm);
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int setImuseMasterVolume(uint vol);
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void reallocateMidiChannels(MidiDriver *midi);
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void setGlobalAdLibInstrument(byte slot, byte *data);
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void copyGlobalAdLibInstrument(byte slot, Instrument *dest);
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bool isNativeMT32() { return _native_mt32; }
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protected:
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// Internal mutex-free versions of the IMuse and MusicEngine methods.
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bool startSound_internal(int sound, int offset = 0);
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int stopSound_internal(int sound);
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int stopAllSounds_internal();
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int getSoundStatus_internal(int sound, bool ignoreFadeouts) const;
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int32 doCommand_internal(int a, int b, int c, int d, int e, int f, int g, int h);
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int32 doCommand_internal(int numargs, int args[]);
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public:
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// IMuse interface
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void pause(bool paused);
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int save_or_load(Serializer *ser, ScummEngine *scumm);
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bool get_sound_active(int sound) const;
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int32 doCommand(int numargs, int args[]);
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void setBase(byte **base);
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uint32 property(int prop, uint32 value);
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virtual void addSysexHandler(byte mfgID, sysexfunc handler);
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public:
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void startSoundWithNoteOffset(int sound, int offset);
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// MusicEngine interface
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void setMusicVolume(int vol);
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void startSound(int sound);
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void stopSound(int sound);
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void stopAllSounds();
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int getSoundStatus(int sound) const;
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int getMusicTimer();
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public:
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// Factory function
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static IMuseInternal *create(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver);
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};
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} // End of namespace Scumm
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#endif
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