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sound
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Remove warnings from NDS build.
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2008-11-29 18:01:16 +00:00 |
coktelvideo.cpp
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Evaluating kFeaturesPalette flag for VMDs. Now you can actually see something in Urban Runner (though it's far from pretty)
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2008-12-05 18:47:50 +00:00 |
coktelvideo.h
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Preliminary support for extra data and scripts in video files (urgh, this is so...vile).
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2008-12-03 22:14:47 +00:00 |
dataio.cpp
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Preliminary support for extra data and scripts in video files (urgh, this is so...vile).
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2008-12-03 22:14:47 +00:00 |
dataio.h
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Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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2008-09-13 16:51:46 +00:00 |
detection.cpp
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Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
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2008-11-04 16:11:40 +00:00 |
draw_bargon.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
draw_v1.cpp
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Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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2008-12-04 18:38:55 +00:00 |
draw_v2.cpp
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Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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2008-12-04 18:38:55 +00:00 |
draw.cpp
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Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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2008-12-04 18:38:55 +00:00 |
draw.h
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Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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2008-12-04 18:38:55 +00:00 |
driver_vga.cpp
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Minor constness fix to help with aliasing
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2008-07-12 20:35:44 +00:00 |
driver_vga.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
game_v1.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
game_v2.cpp
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Preliminary support for extra data and scripts in video files (urgh, this is so...vile).
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2008-12-03 22:14:47 +00:00 |
game.cpp
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Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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2008-12-04 18:38:55 +00:00 |
game.h
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
global.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
global.h
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
gob.cpp
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Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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2008-12-04 18:38:55 +00:00 |
gob.h
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Switched various Engine APIs to use Common::Error
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2008-11-06 17:05:54 +00:00 |
goblin_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
goblin_v2.cpp
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Fixing a crash when loading a save made within the cult/bargon building (bug #2005965)
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2008-07-03 16:25:59 +00:00 |
goblin_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
goblin_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
goblin.cpp
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
goblin.h
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
init_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
init_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
init_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
init.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
init.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
inter_bargon.cpp
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Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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2008-12-04 18:38:55 +00:00 |
inter_v1.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
inter_v2.cpp
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Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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2008-12-04 18:38:55 +00:00 |
inter_v3.cpp
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
inter_v4.cpp
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Preliminary support for extra data and scripts in video files (urgh, this is so...vile).
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2008-12-03 22:14:47 +00:00 |
inter_v5.cpp
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Last Dynasty video mode switching (and removing a debug output)
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2008-12-04 00:52:12 +00:00 |
inter_v6.cpp
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Parsing fixes for Urban Runner
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2008-12-05 03:38:50 +00:00 |
inter.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
inter.h
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Last Dynasty video mode switching (and removing a debug output)
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2008-12-04 00:52:12 +00:00 |
map_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
map_v2.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
map_v4.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
map.cpp
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
map.h
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Fixing _itemsMap access (bug #2069177)
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2008-08-23 14:18:12 +00:00 |
module.mk
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
mult_v1.cpp
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
mult_v2.cpp
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Fixing a segfault in the Bargon Attack menu
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2008-08-15 10:47:42 +00:00 |
mult.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
mult.h
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
palanim.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
palanim.h
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Fix to remove a tab character from the GPL header
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2008-01-05 12:45:14 +00:00 |
parse_v1.cpp
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
parse_v2.cpp
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Parsing fixes for Urban Runner
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2008-12-05 03:38:50 +00:00 |
parse.cpp
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Script variables are now always stored in the game version's native endianess.
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2008-05-28 21:15:11 +00:00 |
parse.h
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Parsing fixes for Urban Runner
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2008-12-05 03:38:50 +00:00 |
saveload_v2.cpp
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
saveload_v3.cpp
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
saveload_v4.cpp
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
saveload.cpp
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Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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2008-09-13 16:51:46 +00:00 |
saveload.h
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More savegame-endianness fixes :/
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2008-07-23 02:41:02 +00:00 |
scenery_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
scenery.cpp
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Only try playing object videos when the game version supports that (only Woodruff, for now)
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2008-06-19 16:27:49 +00:00 |
scenery.h
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Changed anim/static PieceDesc loading, to allow for more sanity checks.
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2008-05-26 15:29:12 +00:00 |
util.cpp
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Ooops :)
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2008-11-18 20:16:50 +00:00 |
util.h
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Fixed some Lost in Time bugs:
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2008-02-29 22:24:52 +00:00 |
variables.cpp
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
variables.h
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Changed tricky variable access from pointers to a new class that minds endianess.
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2008-07-12 15:21:38 +00:00 |
video_v1.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
video_v2.cpp
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Restructured sound code
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2008-05-08 00:47:23 +00:00 |
video_v6.cpp
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Urban Runner stubs
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2008-09-02 20:15:42 +00:00 |
video.cpp
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Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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2008-12-04 18:38:55 +00:00 |
video.h
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Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
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2008-12-04 18:38:55 +00:00 |
videoplayer.cpp
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Evaluating kFeaturesPalette flag for VMDs. Now you can actually see something in Urban Runner (though it's far from pretty)
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2008-12-05 18:47:50 +00:00 |
videoplayer.h
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Preliminary support for extra data and scripts in video files (urgh, this is so...vile).
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2008-12-03 22:14:47 +00:00 |