mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
3739d82f62
svn-id: r41208
124 lines
3.7 KiB
C++
124 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CRUISE_CRUISE_MAIN_H
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#define CRUISE_CRUISE_MAIN_H
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#include "common/scummsys.h"
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#include "common/savefile.h"
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#include "cruise/overlay.h"
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#include "cruise/object.h"
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#include "cruise/ctp.h"
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#include "cruise/actor.h"
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#include "cruise/vars.h"
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#include "cruise/font.h"
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#include "cruise/volume.h"
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#include "cruise/stack.h"
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#include "cruise/script.h"
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#include "cruise/various.h"
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#include "cruise/function.h"
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#include "cruise/saveload.h"
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#include "cruise/linker.h"
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#include "cruise/mouse.h"
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#include "cruise/gfxModule.h"
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#include "cruise/dataLoader.h"
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#include "cruise/perso.h"
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#include "cruise/menu.h"
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#include "cruise/background.h"
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#include "cruise/backgroundIncrust.h"
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#include "cruise/mainDraw.h"
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namespace Cruise {
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enum MouseButton {
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MB_LEFT = 1,
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MB_RIGHT = 2,
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MB_MIDDLE = 4,
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MB_BOTH = MB_LEFT | MB_RIGHT
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};
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/*#define DUMP_SCRIPT
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#define DUMP_OBJECT*/
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#define ASSERT_PTR assert
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#define ASSERT assert
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enum ResType {
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OBJ_TYPE_LINE = 0,
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OBJ_TYPE_MASK = 1,
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OBJ_TYPE_BGMASK = 2,
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OBJ_TYPE_VIRTUAL = 3,
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OBJ_TYPE_SPRITE = 4,
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OBJ_TYPE_MESSAGE = 5,
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OBJ_TYPE_SOUND = 6,
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OBJ_TYPE_FONT = 7,
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OBJ_TYPE_POLY = 8,
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OBJ_TYPE_EXIT = 9
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};
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extern gfxEntryStruct* linkedMsgList;
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extern int buttonDown;
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extern int selectDown;
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extern int menuDown;
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bool delphineUnpack(byte *dst, const byte *src, int len);
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int findHighColor();
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ovlData3Struct *getOvlData3Entry(int32 scriptNumber, int32 param);
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ovlData3Struct *scriptFunc1Sub2(int32 scriptNumber, int32 param);
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void resetFileEntry(int32 entryNumber);
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void *mallocAndZero(int32 size);
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uint8 *mainProc14(uint16 overlay, uint16 idx);
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void printInfoBlackBox(const char *string);
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void waitForPlayerInput(void);
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int initCt(const char * ctpName);
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void loadPackedFileToMem(int fileIdx, uint8 * buffer);
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int getNumObjectsByClass(int scriptIdx, int param);
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void resetFileEntryRange(int param1, int param2);
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int getProcParam(int overlayIdx, int param2, const char * name);
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void changeScriptParamInList(int param1, int param2, scriptInstanceStruct * pScriptInstance, int newValue, int param3);
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uint8 *getDataFromData3(ovlData3Struct * ptr, int param);
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void removeExtention(const char *name, char *buffer);
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void resetPtr2(scriptInstanceStruct * ptr);
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void getFileExtention(const char *name, char *buffer);
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void *allocAndZero(int size);
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void freeStuff2(void);
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const char *getObjectName(int index, const char * string);
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void mainLoop(void);
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void getMouseStatus(int16 *pMouseVar, int16 *pMouseX, int16 *pMouseButton, int16 *pMouseY);
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bool testMask(int x, int y, unsigned char* pData, int stride);
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menuElementSubStruct *getSelectedEntryInMenu(menuStruct *pMenu);
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void closeAllMenu(void);
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int removeFinishedScripts(scriptInstanceStruct *ptrHandle);
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void initBigVar3(void);
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void resetActorPtr(actorStruct *ptr);
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} // End of namespace Cruise
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#endif
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