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engine
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SCI: adding more comment for export workaround (sq1)
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2010-06-26 12:20:40 +00:00 |
graphics
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Removed the getHunkPointer error - it's valid SCI behavior (e.g. when loading/quitting sometimes, since hunks are not saved). We check for valid hunk pointers anyway, so there's no reason for the warning/error
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2010-06-25 17:59:49 +00:00 |
parser
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The parser vocabulary remains static throughout the game, thus it has been removed from the engine state
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2010-06-01 15:11:20 +00:00 |
sound
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SCI: reverting r50315 - had the deadlock just again...
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2010-06-26 11:48:42 +00:00 |
video
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Committing the rest of the VideoDecoder Rewrite from patch #2963496.
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2010-05-18 14:17:24 +00:00 |
console.cpp
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Renamed some variables
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2010-06-25 19:09:19 +00:00 |
console.h
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Renamed some variables
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2010-06-25 19:09:19 +00:00 |
debug.h
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Moved the breakpoint information inside the DebugState struct
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2010-05-19 07:25:06 +00:00 |
decompressor.cpp
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SCI: dont write palette in reorderView() if there is no palette :P
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2010-06-23 16:49:03 +00:00 |
decompressor.h
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SCI: Reduce header interdependencies
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2010-02-17 23:38:43 +00:00 |
detection_tables.h
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Fix the Hoyle 4 (Hoyle Classic) demo's top offset. It currently errors out later from lacking a selector (static selector problem).
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2010-06-21 19:07:41 +00:00 |
detection.cpp
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SCI: Introduce SciGameId enum
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2010-06-25 16:16:29 +00:00 |
event.cpp
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SCI: replacing the keyboard size check for direction type detection with checking for script 933 (pseudoMouse) instead - this is better because its working multiplatform
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2010-06-19 10:57:01 +00:00 |
event.h
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SCI: implemented checking of keyboard driver in case of SCI1EGA/EARLY, also renamed SCI_EVENT_JOYSTICK to SCI_EVENT_DIRECTION
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2010-06-19 09:46:04 +00:00 |
module.mk
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SCI: SciGui/SciGui32 gone for good...
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2010-06-15 15:44:24 +00:00 |
resource_audio.cpp
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SCI: Introduce SciGameId enum
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2010-06-25 16:16:29 +00:00 |
resource_intern.h
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SCI: Avoid using g_sci in resman (as it might not yet be inited)
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2010-06-16 00:24:16 +00:00 |
resource.cpp
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SCI: detect, if SCI1.1 game is merging or copying palette instead of using gameIds. Also prints method used, when using debug command "version"
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2010-06-25 10:04:31 +00:00 |
resource.h
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SCI: Introduce SciGameId enum
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2010-06-25 16:16:29 +00:00 |
sci.cpp
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SCI: Introduce SciGameId enum
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2010-06-25 16:16:29 +00:00 |
sci.h
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SCI: Introduce SciGameId enum
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2010-06-25 16:16:29 +00:00 |
util.cpp
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Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
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2010-05-18 04:17:58 +00:00 |
util.h
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Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
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2010-05-18 04:17:58 +00:00 |