mirror of
https://github.com/libretro/scummvm.git
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182 lines
5.3 KiB
C++
182 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_STATICRES_H
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#define TSAGE_STATICRES_H
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#include "common/scummsys.h"
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namespace TsAGE {
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extern const byte CURSOR_ARROW_DATA[];
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extern const byte CURSOR_WALK_DATA[];
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extern const char *LOOK_SCENE_HOTSPOT;
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extern const char *USE_SCENE_HOTSPOT;
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extern const char *TALK_SCENE_HOTSPOT;
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extern const char *SPECIAL_SCENE_HOTSPOT;
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extern const char *DEFAULT_SCENE_HOTSPOT;
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extern const char *SAVE_ERROR_MSG;
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extern const char *SAVING_NOT_ALLOWED_MSG;
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extern const char *RESTORING_NOT_ALLOWED_MSG;
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// Dialogs
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extern const char *QUIT_CONFIRM_MSG;
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extern const char *RESTART_MSG;
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extern const char *GAME_PAUSED_MSG;
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extern const char *OK_BTN_STRING;
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extern const char *CANCEL_BTN_STRING;
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extern const char *QUIT_BTN_STRING;
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extern const char *RESTART_BTN_STRING;
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extern const char *SAVE_BTN_STRING;
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extern const char *RESTORE_BTN_STRING;
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extern const char *SOUND_BTN_STRING;
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extern const char *RESUME_BTN_STRING;
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extern const char *LOOK_BTN_STRING;
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extern const char *PICK_BTN_STRING;
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extern const char *INV_EMPTY_MSG;
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namespace Ringworld {
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// Dialog resources
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extern const char *HELP_MSG;
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extern const char *WATCH_INTRO_MSG;
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extern const char *START_PLAY_BTN_STRING;
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extern const char *INTRODUCTION_BTN_STRING;
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extern const char *OPTIONS_MSG;
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// Scene specific resources
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extern const char *EXIT_MSG;
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extern const char *SCENE6100_CAREFUL;
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extern const char *SCENE6100_TOUGHER;
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extern const char *SCENE6100_ONE_MORE_HIT;
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extern const char *SCENE6100_DOING_BEST;
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extern const char *SCENE6100_REPAIR;
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extern const char *SCENE6100_ROCKY_AREA;
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extern const char *SCENE6100_REPLY;
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extern const char *SCENE6100_TAKE_CONTROLS;
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extern const char *SCENE6100_SURPRISE;
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extern const char *SCENE6100_SWEAT;
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extern const char *SCENE6100_VERY_WELL;
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// Demo messages
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extern const char *DEMO_HELP_MSG;
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extern const char *DEMO_PAUSED_MSG;
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extern const char *DEMO_HELP_MSG;
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extern const char *DEMO_PAUSED_MSG;
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extern const char *DEMO_EXIT_MSG;
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extern const char *EXIT_BTN_STRING;
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extern const char *DEMO_BTN_STRING;
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extern const char *DEMO_RESUME_BTN_STRING;
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} // End of namespace Ringworld
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namespace BlueForce {
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// Dialog resources
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extern const char *HELP_MSG;
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extern const char *WATCH_INTRO_MSG;
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extern const char *START_PLAY_BTN_STRING;
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extern const char *INTRODUCTION_BTN_STRING;
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extern const char *OPTIONS_MSG;
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// Blue Force messages
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extern const char *BF_NAME;
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extern const char *BF_COPYRIGHT;
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extern const char *BF_ALL_RIGHTS_RESERVED;
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extern const char *BF_19840518;
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extern const char *BF_19840515;
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extern const char *BF_3_DAYS;
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extern const char *BF_11_YEARS;
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extern const char *BF_NEXT_DAY;
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extern const char *BF_ACADEMY;
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// Scene 50 tooltips
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extern const char *GRANDMA_FRANNIE;
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extern const char *MARINA;
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extern const char *POLICE_DEPARTMENT;
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extern const char *TONYS_BAR;
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extern const char *CHILD_PROTECTIVE_SERVICES;
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extern const char *ALLEY_CAT;
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extern const char *CITY_HALL_JAIL;
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extern const char *JAMISON_RYAN;
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extern const char *BIKINI_HUT;
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extern const char *SCENE570_PASSWORD;
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extern const char *SCENE570_C_DRIVE;
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extern const char *SCENE570_RING;
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extern const char *SCENE570_PROTO;
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extern const char *SCENE570_WACKY;
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extern const char *SCENE570_COBB;
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extern const char *SCENE570_LETTER;
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extern const char *SCENE570_RINGEXE;
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extern const char *SCENE570_RINGDATA;
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extern const char *SCENE570_PROTOEXE;
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extern const char *SCENE570_PROTODATA;
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extern const char *SCENE570_WACKYEXE;
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extern const char *SCENE570_WACKYDATA;
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// Scene 60 radio dispatch buttons
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extern const char *RADIO_BTN_LIST[8];
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// Scene 180 message
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extern const char *THE_NEXT_DAY;
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} // End of namespace BlueForce
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namespace Ringworld2 {
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// Scene 125 - Console messages
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extern const char *CONSOLE_MESSAGES[];
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// Dialog messages
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extern const char *HELP_MSG;
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extern const char *CHAR_TITLE;
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extern const char *CHAR_QUINN_MSG;
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extern const char *CHAR_SEEKER_MSG;
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extern const char *CHAR_MIRANDA_MSG;
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extern const char *CHAR_CANCEL_MSG;
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extern const char *GAME_VERSION;
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extern const char *SOUND_OPTIONS;
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extern const char *QUIT_GAME;
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extern const char *RESTART_GAME;
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extern const char *SAVE_GAME;
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extern const char *RESTORE_GAME;
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extern const char *SHOW_CREDITS;
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extern const char *PAUSE_GAME;
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extern const char *RESUME_PLAY;
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extern const char *F2;
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extern const char *F3;
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extern const char *F4;
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extern const char *F5;
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extern const char *F7;
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extern const char *F8;
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extern const char *F10;
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} // End of namespace Ringworld2
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} // End of namespace TsAGE
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#endif
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