scummvm/ports.mk
2014-12-04 21:16:12 +01:00

350 lines
14 KiB
Makefile

# This file contains port specific Makefile rules. It is automatically
# included by the default (main) Makefile.
#
#
# POSIX specific
#
install:
$(INSTALL) -d "$(DESTDIR)$(bindir)"
$(INSTALL) -c -m 755 "./$(EXECUTABLE)" "$(DESTDIR)$(bindir)/$(EXECUTABLE)"
$(INSTALL) -d "$(DESTDIR)$(mandir)/man6/"
$(INSTALL) -c -m 644 "$(srcdir)/dists/residualvm.6" "$(DESTDIR)$(mandir)/man6/residualvm.6"
$(INSTALL) -d "$(DESTDIR)$(datarootdir)/pixmaps/"
$(INSTALL) -c -m 644 "$(srcdir)/icons/residualvm.xpm" "$(DESTDIR)$(datarootdir)/pixmaps/residualvm.xpm"
$(INSTALL) -d "$(DESTDIR)$(datarootdir)/icons/hicolor/scalable/apps/"
$(INSTALL) -c -m 644 "$(srcdir)/icons/residualvm.svg" "$(DESTDIR)$(datarootdir)/icons/hicolor/scalable/apps/residualvm.svg"
$(INSTALL) -d "$(DESTDIR)$(docdir)"
$(INSTALL) -c -m 644 $(DIST_FILES_DOCS) "$(DESTDIR)$(docdir)"
$(INSTALL) -d "$(DESTDIR)$(datadir)"
$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) "$(DESTDIR)$(datadir)/"
# ResidualVM specific
ifdef USE_OPENGL_SHADERS
$(INSTALL) -d "$(DESTDIR)$(datadir)/shaders"
$(INSTALL) -c -m 644 $(DIST_FILES_SHADERS) "$(DESTDIR)$(datadir)/shaders"
endif
ifdef DYNAMIC_MODULES
$(INSTALL) -d "$(DESTDIR)$(libdir)/residualvm/"
$(INSTALL) -c -m 644 $(PLUGINS) "$(DESTDIR)$(libdir)/residualvm/"
endif
install-strip:
$(INSTALL) -d "$(DESTDIR)$(bindir)"
$(INSTALL) -c -s -m 755 "./$(EXECUTABLE)" "$(DESTDIR)$(bindir)/$(EXECUTABLE)"
$(INSTALL) -d "$(DESTDIR)$(mandir)/man6/"
$(INSTALL) -c -m 644 "$(srcdir)/dists/residualvm.6" "$(DESTDIR)$(mandir)/man6/residualvm.6"
$(INSTALL) -d "$(DESTDIR)$(datarootdir)/pixmaps/"
$(INSTALL) -c -m 644 "$(srcdir)/icons/residualvm.xpm" "$(DESTDIR)$(datarootdir)/pixmaps/residualvm.xpm"
$(INSTALL) -d "$(DESTDIR)$(datarootdir)/icons/hicolor/scalable/apps/"
$(INSTALL) -c -m 644 "$(srcdir)/icons/residualvm.svg" "$(DESTDIR)$(datarootdir)/icons/hicolor/scalable/apps/residualvm.svg"
$(INSTALL) -d "$(DESTDIR)$(docdir)"
$(INSTALL) -c -m 644 $(DIST_FILES_DOCS) "$(DESTDIR)$(docdir)"
$(INSTALL) -d "$(DESTDIR)$(datadir)"
$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) "$(DESTDIR)$(datadir)/"
# ResidualVM specific
ifdef USE_OPENGL_SHADERS
$(INSTALL) -d "$(DESTDIR)$(datadir)/shaders"
$(INSTALL) -c -m 644 $(DIST_FILES_SHADERS) "$(DESTDIR)$(datadir)/shaders"
endif
ifdef DYNAMIC_MODULES
$(INSTALL) -d "$(DESTDIR)$(libdir)/residualvm/"
$(INSTALL) -c -s -m 644 $(PLUGINS) "$(DESTDIR)$(libdir)/residualvm/"
endif
uninstall:
rm -f "$(DESTDIR)$(bindir)/$(EXECUTABLE)"
rm -f "$(DESTDIR)$(mandir)/man6/residualvm.6"
rm -f "$(DESTDIR)$(datarootdir)/pixmaps/residualvm.xpm"
rm -f "$(DESTDIR)$(datarootdir)/icons/hicolor/scalable/apps/residualvm.svg"
rm -rf "$(DESTDIR)$(docdir)"
rm -rf "$(DESTDIR)$(datadir)"
ifdef DYNAMIC_MODULES
rm -rf "$(DESTDIR)$(libdir)/residualvm/"
endif
#ResidualVM specific:
deb:
ln -sf dists/debian;
debian/prepare
fakeroot debian/rules binary
# Special target to create a application wrapper for Mac OS X
bundle_name = ResidualVM.app
bundle: residualvm-static
mkdir -p $(bundle_name)/Contents/MacOS
mkdir -p $(bundle_name)/Contents/Resources
echo "APPL????" > $(bundle_name)/Contents/PkgInfo
cp $(srcdir)/dists/macosx/Info.plist $(bundle_name)/Contents/
ifdef USE_SPARKLE
mkdir -p $(bundle_name)/Contents/Frameworks
cp $(srcdir)/dists/macosx/dsa_pub.pem $(bundle_name)/Contents/Resources/
cp -R $(STATICLIBPATH)/Sparkle.framework $(bundle_name)/Contents/Frameworks/
endif
cp $(srcdir)/icons/residualvm.icns $(bundle_name)/Contents/Resources/
cp $(DIST_FILES_DOCS) $(bundle_name)/
cp $(DIST_FILES_THEMES) $(bundle_name)/Contents/Resources/
ifdef DIST_FILES_ENGINEDATA
cp $(DIST_FILES_ENGINEDATA) $(bundle_name)/Contents/Resources/
endif
ifdef USE_OPENGL_SHADERS
mkdir -p $(bundle_name)/Contents/Resources/shaders
cp $(DIST_FILES_SHADERS) $(bundle_name)/Contents/Resources/shaders/
endif
$(srcdir)/devtools/credits.pl --rtf > $(bundle_name)/Contents/Resources/Credits.rtf
chmod 644 $(bundle_name)/Contents/Resources/*
ifdef USE_OPENGL_SHADERS
chmod 755 $(bundle_name)/Contents/Resources/shaders
endif
cp residualvm-static $(bundle_name)/Contents/MacOS/residualvm
chmod 755 $(bundle_name)/Contents/MacOS/residualvm
$(STRIP) $(bundle_name)/Contents/MacOS/residualvm
iphonebundle: iphone
mkdir -p $(bundle_name)
cp $(srcdir)/dists/iphone/Info.plist $(bundle_name)/
cp $(DIST_FILES_DOCS) $(bundle_name)/
cp $(DIST_FILES_THEMES) $(bundle_name)/
ifdef DIST_FILES_ENGINEDATA
cp $(DIST_FILES_ENGINEDATA) $(bundle_name)/
endif
$(STRIP) residualvm
ldid -S residualvm
chmod 755 residualvm
cp residualvm $(bundle_name)/ResidualVM
cp $(srcdir)/dists/iphone/icon.png $(bundle_name)/
cp $(srcdir)/dists/iphone/icon-72.png $(bundle_name)/
cp $(srcdir)/dists/iphone/Default.png $(bundle_name)/
# Binary patch workaround for Iphone 5/IPad 4 "Illegal instruction: 4" toolchain issue (http://code.google.com/p/iphone-gcc-full/issues/detail?id=6)
cp residualvm residualvm-iph5
sed -i'' 's/\x00\x30\x93\xe4/\x00\x30\x93\xe5/g;s/\x00\x30\xd3\xe4/\x00\x30\xd3\xe5/g;' residualvm-iph5
ldid -S residualvm-iph5
chmod 755 residualvm-iph5
cp residualvm-iph5 $(bundle_name)/ResidualVM-iph5
# Location of static libs for the iPhone
ifneq ($(BACKEND), iphone)
# Static libaries, used for the residualvm-static and iphone targets
OSX_STATIC_LIBS := `$(STATICLIBPATH)/bin/sdl-config --static-libs`
endif
ifdef USE_FREETYPE2
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libfreetype.a $(STATICLIBPATH)/lib/libbz2.a $(STATICLIBPATH)/lib/libpng.a
endif
ifdef USE_VORBIS
OSX_STATIC_LIBS += \
$(STATICLIBPATH)/lib/libvorbisfile.a \
$(STATICLIBPATH)/lib/libvorbis.a \
$(STATICLIBPATH)/lib/libogg.a
endif
ifdef USE_TREMOR
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libvorbisidec.a
endif
ifdef USE_FLAC
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libFLAC.a
endif
ifdef USE_FLUIDSYNTH
OSX_STATIC_LIBS += \
-framework CoreAudio \
$(STATICLIBPATH)/lib/libfluidsynth.a
endif
ifdef USE_MAD
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libmad.a
endif
ifdef USE_PNG
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libpng.a
endif
ifdef USE_THEORADEC
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libtheoradec.a
endif
ifdef USE_FAAD
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libfaad.a
endif
ifdef USE_MPEG2
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libmpeg2.a
endif
ifdef USE_JPEG
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libjpeg.a
endif
ifdef USE_ZLIB
OSX_ZLIB ?= $(STATICLIBPATH)/lib/libz.a
endif
ifdef USE_SPARKLE
OSX_STATIC_LIBS += -framework Sparkle -F$(STATICLIBPATH)
endif
# ResidualVM specific:
ifdef USE_OPENGL_SHADERS
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libglew.a
endif
# ResidualVM specific:
ifdef USE_ICONV
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libiconv.a
endif
# Special target to create a static linked binary for Mac OS X.
# We use -force_cpusubtype_ALL to ensure the binary runs on every
# PowerPC machine.
residualvm-static: $(OBJS)
$(CXX) $(LDFLAGS) -force_cpusubtype_ALL -o residualvm-static $(OBJS) \
-framework CoreMIDI \
$(OSX_STATIC_LIBS) \
$(OSX_ZLIB)
# Special target to create a static linked binary for the iPhone
iphone: $(OBJS)
$(CXX) $(LDFLAGS) -o residualvm $(OBJS) \
$(OSX_STATIC_LIBS) \
-framework UIKit -framework CoreGraphics -framework OpenGLES \
-framework CoreFoundation -framework QuartzCore -framework Foundation \
-framework AudioToolbox -framework CoreAudio -lobjc -lz
# Special target to create a snapshot disk image for Mac OS X
# TODO: Replace AUTHORS by Credits.rtf
osxsnap: bundle
mkdir ResidualVM-snapshot
cp $(srcdir)/AUTHORS ./ResidualVM-snapshot/Authors
cp $(srcdir)/COPYING ./ResidualVM-snapshot/License\ \(GPL\)
cp $(srcdir)/COPYING.BSD ./ResidualVM-snapshot/License\ \(BSD\)
cp $(srcdir)/COPYING.LGPL ./ResidualVM-snapshot/License\ \(LGPL\)
cp $(srcdir)/COPYING.FREEFONT ./ResidualVM-snapshot/License\ \(FREEFONT\)
cp $(srcdir)/COPYING.ISC ./ResidualVM-snapshot/License\ \(ISC\)
cp $(srcdir)/COPYING.LUA ./ResidualVM-snapshot/License\ \(Lua\)
cp $(srcdir)/COPYING.MIT ./ResidualVM-snapshot/License\ \(MIT\)
cp $(srcdir)/COPYING.TINYGL ./ResidualVM-snapshot/License\ \(TinyGL\)
cp $(srcdir)/COPYRIGHT ./ResidualVM-snapshot/Copyright\ Holders
cp $(srcdir)/KNOWN_BUGS ./ResidualVM-snapshot/Known\ Bugs
cp $(srcdir)/NEWS ./ResidualVM-snapshot/News
cp $(srcdir)/README.md ./ResidualVM-snapshot/ResidualVM\ ReadMe
mkdir ResidualVM-snapshot/doc
cp $(srcdir)/doc/QuickStart ./ResidualVM-snapshot/doc/QuickStart
SetFile -t ttro -c ttxt ./ResidualVM-snapshot/*
CpMac -r $(bundle_name) ./ResidualVM-snapshot/
#cp $(srcdir)/dists/macosx/DS_Store ./ResidualVM-snapshot/.DS_Store
#cp $(srcdir)/dists/macosx/background.jpg ./ResidualVM-snapshot/background.jpg
#SetFile -a V ./ResidualVM-snapshot/.DS_Store
#SetFile -a V ./ResidualVM-snapshot/background.jpg
hdiutil create -ov -format UDZO -imagekey zlib-level=9 -fs HFS+ \
-srcfolder ResidualVM-snapshot \
-volname "ResidualVM" \
ResidualVM-snapshot.dmg
rm -rf ResidualVM-snapshot
#
# Windows specific
#
residualvmwinres.o: $(srcdir)/icons/residualvm.ico $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) $(srcdir)/dists/residualvm.rc
$(QUIET_WINDRES)$(WINDRES) -DHAVE_CONFIG_H $(WINDRESFLAGS) $(DEFINES) -I. -I$(srcdir) $(srcdir)/dists/residualvm.rc residualvmwinres.o
# Special target to create a win32 snapshot binary (for Inno Setup)
win32dist: $(EXECUTABLE)
mkdir -p $(WIN32PATH)
mkdir -p $(WIN32PATH)/graphics
mkdir -p $(WIN32PATH)/doc
$(STRIP) $(EXECUTABLE) -o $(WIN32PATH)/$(EXECUTABLE)
cp $(srcdir)/AUTHORS $(WIN32PATH)/AUTHORS.txt
cp $(srcdir)/COPYING $(WIN32PATH)/COPYING.txt
cp $(srcdir)/COPYING.BSD $(WIN32PATH)/COPYING.BSD.txt
cp $(srcdir)/COPYING.LGPL $(WIN32PATH)/COPYING.LGPL.txt
cp $(srcdir)/COPYING.FREEFONT $(WIN32PATH)/COPYING.FREEFONT.txt
cp $(srcdir)/COPYING.ISC $(WIN32PATH)/COPYING.ISC.txt
cp $(srcdir)/COPYING.LUA $(WIN32PATH)/COPYING.LUA.txt
cp $(srcdir)/COPYING.MIT $(WIN32PATH)/COPYING.MIT.txt
cp $(srcdir)/COPYING.TINYGL $(WIN32PATH)/COPYING.TINYGL.txt
cp $(srcdir)/COPYRIGHT $(WIN32PATH)/COPYRIGHT.txt
cp $(srcdir)/KNOWN_BUGS $(WIN32PATH)/KNOWN_BUGS.txt
cp $(srcdir)/NEWS $(WIN32PATH)/NEWS.txt
cp $(srcdir)/doc/QuickStart $(WIN32PATH)/doc/QuickStart.txt
cp $(srcdir)/README.md $(WIN32PATH)/README.txt
cp /usr/local/README-SDL.txt $(WIN32PATH)
cp /usr/local/bin/SDL.dll $(WIN32PATH)
cp $(srcdir)/icons/residualvm.ico $(WIN32PATH)
cp $(srcdir)/dists/win32/ResidualVM.iss $(WIN32PATH)
unix2dos $(WIN32PATH)/*.txt
unix2dos $(WIN32PATH)/doc/*.txt
# Special target to create a win32 NSIS installer
win32setup: $(EXECUTABLE)
mkdir -p $(srcdir)/$(STAGINGPATH)
$(STRIP) $(EXECUTABLE) -o $(srcdir)/$(STAGINGPATH)/$(EXECUTABLE)
cp /usr/local/bin/SDL.dll $(srcdir)/$(STAGINGPATH)
makensis -V2 -Dtop_srcdir="../.." -Dstaging_dir="../../$(STAGINGPATH)" -Darch=$(ARCH) $(srcdir)/dists/win32/residualvm.nsi
#
# Special target to generate project files for various IDEs
# Mainly Win32-specific
#
# The release branch is in form 'heads/branch-1-4-1', for this case
# $CUR_BRANCH will be equal to '1', for the rest cases it will be empty
CUR_BRANCH := $(shell cd $(srcdir); git describe --all |cut -d '-' -f 4-)
ideprojects: devtools/create_project
ifeq ($(VER_DIRTY), -dirty)
$(error You have uncommitted changes)
endif
ifeq "$(CUR_BRANCH)" "heads/master"
$(error You cannot do it on master)
else ifeq "$(CUR_BRANCH)" ""
$(error You must be on a release branch)
endif
@echo Creating Code::Blocks project files...
@cd $(srcdir)/dists/codeblocks && ../../devtools/create_project/create_project ../.. --codeblocks >/dev/null && git add -f engines/plugins_table.h *.workspace *.cbp
@echo Creating MSVC9 project files...
@cd $(srcdir)/dists/msvc9 && ../../devtools/create_project/create_project ../.. --msvc --msvc-version 9 >/dev/null && git add -f engines/plugins_table.h *.sln *.vcproj *.vsprops
@echo Creating MSVC10 project files...
@cd $(srcdir)/dists/msvc10 && ../../devtools/create_project/create_project ../.. --msvc --msvc-version 10 >/dev/null && git add -f engines/plugins_table.h *.sln *.vcxproj *.vcxproj.filters *.props
@echo Creating MSVC11 project files...
@cd $(srcdir)/dists/msvc11 && ../../devtools/create_project/create_project ../.. --msvc --msvc-version 11 >/dev/null && git add -f engines/plugins_table.h *.sln *.vcxproj *.vcxproj.filters *.props
@echo
@echo All is done.
@echo Now run
@echo "\tgit commit 'DISTS: Generated Code::Blocks and MSVC project files'"
# Special target to create a win32 snapshot binary under Debian Linux using cross mingw32 toolchain
crosswin32dist: $(EXECUTABLE)
mkdir -p ResidualVMWin32
mkdir -p ResidualVMWin32/doc
$(STRIP) $(EXECUTABLE) -o ResidualVMWin32/$(EXECUTABLE)
cp $(DIST_FILES_THEMES) ResidualVMWin32
ifdef DIST_FILES_ENGINEDATA
cp $(DIST_FILES_ENGINEDATA) ResidualVMWin32
endif
cp $(srcdir)/AUTHORS ResidualVMWin32/AUTHORS.txt
cp $(srcdir)/COPYING ResidualVMWin32/COPYING.txt
cp $(srcdir)/COPYING.BSD ResidualVMWin32/COPYING.BSD.txt
cp $(srcdir)/COPYING.LGPL ResidualVMWin32/COPYING.LGPL.txt
cp $(srcdir)/COPYING.FREEFONT ResidualVMWin32/COPYING.FREEFONT.txt
cp $(srcdir)/COPYING.ISC ResidualVMWin32/COPYING.ISC.txt
cp $(srcdir)/COPYING.LUA ResidualVMWin32/COPYING.LUA.txt
cp $(srcdir)/COPYING.MIT ResidualVMWin32/COPYING.MIT.txt
cp $(srcdir)/COPYING.TINYGL ResidualVMWin32/COPYING.TINYGL.txt
cp $(srcdir)/COPYRIGHT ResidualVMWin32/COPYRIGHT.txt
cp $(srcdir)/KNOWN_BUGS ResidualVMWin32/KNOWN_BUGS.txt
cp $(srcdir)/NEWS ResidualVMWin32/NEWS.txt
cp $(srcdir)/doc/QuickStart ResidualVMWin32/doc/QuickStart.txt
cp $(srcdir)/README.md ResidualVMWin32/README.txt
cp $(srcdir)/dists/win32/ResidualVM.iss ResidualVMWin32
cp /usr/i586-mingw32msvc/README-SDL.txt ResidualVMWin32
cp /usr/i586-mingw32msvc/bin/SDL.dll ResidualVMWin32
unix2dos ResidualVMWin32/*.txt
unix2dos ResidualVMWin32/doc/*.txt
unix2dos ResidualVMWin32/ResidualVM.iss
# Mark special targets as phony
.PHONY: deb bundle osxsnap win32dist install uninstall