scummvm/graphics/scaler.cpp
Johannes Schickel 0075fa2f98 GRAPHICS: Replace OverlayColor with uint16 in scaler code.
Scalers are actually fixed at 2Bpp right now and not at the
depth of OverlayColor.
2012-06-12 04:18:59 +02:00

390 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/scaler/intern.h"
#include "graphics/scaler/scalebit.h"
#include "common/util.h"
#include "common/system.h"
#include "common/textconsole.h"
int gBitFormat = 565;
#ifdef USE_HQ_SCALERS
// RGB-to-YUV lookup table
extern "C" {
#ifdef USE_NASM
// NOTE: if your compiler uses different mangled names, add another
// condition here
#if !defined(_WIN32) && !defined(MACOSX) && !defined(__OS2__)
#define RGBtoYUV _RGBtoYUV
#define hqx_highbits _hqx_highbits
#define hqx_lowbits _hqx_lowbits
#define hqx_low2bits _hqx_low2bits
#define hqx_low3bits _hqx_low3bits
#define hqx_greenMask _hqx_greenMask
#define hqx_redBlueMask _hqx_redBlueMask
#define hqx_green_redBlue_Mask _hqx_green_redBlue_Mask
#endif
uint32 hqx_highbits = 0xF7DEF7DE;
uint32 hqx_lowbits = 0x0821;
uint32 hqx_low2bits = 0x0C63;
uint32 hqx_low3bits = 0x1CE7;
uint32 hqx_greenMask = 0;
uint32 hqx_redBlueMask = 0;
uint32 hqx_green_redBlue_Mask = 0;
#endif
/**
* 16bit RGB to YUV conversion table. This table is setup by InitLUT().
* Used by the hq scaler family.
*
* FIXME/TODO: The RGBtoYUV table sucks up 256 KB. This is bad.
* In addition we never free it...
*
* Note: a memory lookup table is *not* necessarily faster than computing
* these things on the fly, because of its size. The table together with
* the code, plus the input/output GFX data, may not fit in the cache on some
* systems, so main memory has to be accessed, which is about the worst thing
* that can happen to code which tries to be fast...
*
* So we should think about ways to get this smaller / removed. Maybe we can
* use the same technique employed by our MPEG code to reduce the size of the
* lookup table at the cost of some additional computations?
*
* Of course, the above is largely a conjecture, and the actual speed
* differences are likely to vary a lot between different architectures and
* CPUs.
*/
uint32 *RGBtoYUV = 0;
}
void InitLUT(Graphics::PixelFormat format) {
uint8 r, g, b;
int Y, u, v;
assert(format.bytesPerPixel == 2);
// Allocate the YUV/LUT buffers on the fly if needed.
if (RGBtoYUV == 0)
RGBtoYUV = (uint32 *)malloc(65536 * sizeof(uint32));
if (!RGBtoYUV)
error("[InitLUT] Cannot allocate memory for YUV/LUT buffers");
for (int color = 0; color < 65536; ++color) {
format.colorToRGB(color, r, g, b);
Y = (r + g + b) >> 2;
u = 128 + ((r - b) >> 2);
v = 128 + ((-r + 2 * g - b) >> 3);
RGBtoYUV[color] = (Y << 16) | (u << 8) | v;
}
#ifdef USE_NASM
hqx_lowbits = (1 << format.rShift) | (1 << format.gShift) | (1 << format.bShift),
hqx_low2bits = (3 << format.rShift) | (3 << format.gShift) | (3 << format.bShift),
hqx_low3bits = (7 << format.rShift) | (7 << format.gShift) | (7 << format.bShift),
hqx_highbits = format.RGBToColor(255,255,255) ^ hqx_lowbits;
// FIXME: The following code only does the right thing
// if the color order is RGB or BGR, i.e., green is in the middle.
hqx_greenMask = format.RGBToColor(0,255,0);
hqx_redBlueMask = format.RGBToColor(255,0,255);
hqx_green_redBlue_Mask = (hqx_greenMask << 16) | hqx_redBlueMask;
#endif
}
#endif
/** Lookup table for the DotMatrix scaler. */
uint16 g_dotmatrix[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
/** Init the scaler subsystem. */
void InitScalers(uint32 BitFormat) {
gBitFormat = BitFormat;
// FIXME: The pixelformat should be param to this function, not the bitformat.
// Until then, determine the pixelformat in other ways. Unfortunately,
// calling OSystem::getOverlayFormat() here might not be safe on all ports.
Graphics::PixelFormat format;
if (gBitFormat == 555) {
format = Graphics::createPixelFormat<555>();
} else if (gBitFormat == 565) {
format = Graphics::createPixelFormat<565>();
} else {
assert(g_system);
format = g_system->getOverlayFormat();
}
#ifdef USE_HQ_SCALERS
InitLUT(format);
#endif
// Build dotmatrix lookup table for the DotMatrix scaler.
g_dotmatrix[0] = g_dotmatrix[10] = format.RGBToColor(0, 63, 0);
g_dotmatrix[1] = g_dotmatrix[11] = format.RGBToColor(0, 0, 63);
g_dotmatrix[2] = g_dotmatrix[8] = format.RGBToColor(63, 0, 0);
g_dotmatrix[4] = g_dotmatrix[6] =
g_dotmatrix[12] = g_dotmatrix[14] = format.RGBToColor(63, 63, 63);
}
void DestroyScalers(){
#ifdef USE_HQ_SCALERS
free(RGBtoYUV);
RGBtoYUV = 0;
#endif
}
/**
* Trivial 'scaler' - in fact it doesn't do any scaling but just copies the
* source to the destination.
*/
void Normal1x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
// Spot the case when it can all be done in 1 hit
if ((srcPitch == sizeof(uint16) * (uint)width) && (dstPitch == sizeof(uint16) * (uint)width)) {
memcpy(dstPtr, srcPtr, sizeof(uint16) * width * height);
return;
}
while (height--) {
memcpy(dstPtr, srcPtr, sizeof(uint16) * width);
srcPtr += srcPitch;
dstPtr += dstPitch;
}
}
#ifdef USE_SCALERS
#ifdef USE_ARM_SCALER_ASM
extern "C" void Normal2xARM(const uint8 *srcPtr,
uint32 srcPitch,
uint8 *dstPtr,
uint32 dstPitch,
int width,
int height);
void Normal2x(const uint8 *srcPtr,
uint32 srcPitch,
uint8 *dstPtr,
uint32 dstPitch,
int width,
int height) {
Normal2xARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
}
#else
/**
* Trivial nearest-neighbor 2x scaler.
*/
void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
uint8 *r;
assert(IS_ALIGNED(dstPtr, 4));
while (height--) {
r = dstPtr;
for (int i = 0; i < width; ++i, r += 4) {
uint32 color = *(((const uint16 *)srcPtr) + i);
color |= color << 16;
*(uint32 *)(r) = color;
*(uint32 *)(r + dstPitch) = color;
}
srcPtr += srcPitch;
dstPtr += dstPitch << 1;
}
}
#endif
/**
* Trivial nearest-neighbor 3x scaler.
*/
void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
uint8 *r;
const uint32 dstPitch2 = dstPitch * 2;
const uint32 dstPitch3 = dstPitch * 3;
assert(IS_ALIGNED(dstPtr, 2));
while (height--) {
r = dstPtr;
for (int i = 0; i < width; ++i, r += 6) {
uint16 color = *(((const uint16 *)srcPtr) + i);
*(uint16 *)(r + 0) = color;
*(uint16 *)(r + 2) = color;
*(uint16 *)(r + 4) = color;
*(uint16 *)(r + 0 + dstPitch) = color;
*(uint16 *)(r + 2 + dstPitch) = color;
*(uint16 *)(r + 4 + dstPitch) = color;
*(uint16 *)(r + 0 + dstPitch2) = color;
*(uint16 *)(r + 2 + dstPitch2) = color;
*(uint16 *)(r + 4 + dstPitch2) = color;
}
srcPtr += srcPitch;
dstPtr += dstPitch3;
}
}
#define interpolate_1_1 interpolate16_1_1<ColorMask>
#define interpolate_1_1_1_1 interpolate16_1_1_1_1<ColorMask>
/**
* Trivial nearest-neighbor 1.5x scaler.
*/
template<typename ColorMask>
void Normal1o5xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
uint8 *r;
const uint32 dstPitch2 = dstPitch * 2;
const uint32 dstPitch3 = dstPitch * 3;
const uint32 srcPitch2 = srcPitch * 2;
assert(IS_ALIGNED(dstPtr, 2));
while (height > 0) {
r = dstPtr;
for (int i = 0; i < width; i += 2, r += 6) {
uint16 color0 = *(((const uint16 *)srcPtr) + i);
uint16 color1 = *(((const uint16 *)srcPtr) + i + 1);
uint16 color2 = *(((const uint16 *)(srcPtr + srcPitch)) + i);
uint16 color3 = *(((const uint16 *)(srcPtr + srcPitch)) + i + 1);
*(uint16 *)(r + 0) = color0;
*(uint16 *)(r + 2) = interpolate_1_1(color0, color1);
*(uint16 *)(r + 4) = color1;
*(uint16 *)(r + 0 + dstPitch) = interpolate_1_1(color0, color2);
*(uint16 *)(r + 2 + dstPitch) = interpolate_1_1_1_1(color0, color1, color2, color3);
*(uint16 *)(r + 4 + dstPitch) = interpolate_1_1(color1, color3);
*(uint16 *)(r + 0 + dstPitch2) = color2;
*(uint16 *)(r + 2 + dstPitch2) = interpolate_1_1(color2, color3);
*(uint16 *)(r + 4 + dstPitch2) = color3;
}
srcPtr += srcPitch2;
dstPtr += dstPitch3;
height -= 2;
}
}
void Normal1o5x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
if (gBitFormat == 565)
Normal1o5xTemplate<Graphics::ColorMasks<565> >(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
else
Normal1o5xTemplate<Graphics::ColorMasks<555> >(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
}
/**
* The Scale2x filter, also known as AdvMame2x.
* See also http://scale2x.sourceforge.net
*/
void AdvMame2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
scale(2, dstPtr, dstPitch, srcPtr - srcPitch, srcPitch, 2, width, height);
}
/**
* The Scale3x filter, also known as AdvMame3x.
* See also http://scale2x.sourceforge.net
*/
void AdvMame3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
scale(3, dstPtr, dstPitch, srcPtr - srcPitch, srcPitch, 2, width, height);
}
template<typename ColorMask>
void TV2xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
const uint32 nextlineSrc = srcPitch / sizeof(uint16);
const uint16 *p = (const uint16 *)srcPtr;
const uint32 nextlineDst = dstPitch / sizeof(uint16);
uint16 *q = (uint16 *)dstPtr;
while (height--) {
for (int i = 0, j = 0; i < width; ++i, j += 2) {
uint16 p1 = *(p + i);
uint32 pi;
pi = (((p1 & ColorMask::kRedBlueMask) * 7) >> 3) & ColorMask::kRedBlueMask;
pi |= (((p1 & ColorMask::kGreenMask) * 7) >> 3) & ColorMask::kGreenMask;
*(q + j) = p1;
*(q + j + 1) = p1;
*(q + j + nextlineDst) = (uint16)pi;
*(q + j + nextlineDst + 1) = (uint16)pi;
}
p += nextlineSrc;
q += nextlineDst << 1;
}
}
void TV2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
if (gBitFormat == 565)
TV2xTemplate<Graphics::ColorMasks<565> >(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
else
TV2xTemplate<Graphics::ColorMasks<555> >(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
}
static inline uint16 DOT_16(const uint16 *dotmatrix, uint16 c, int j, int i) {
return c - ((c >> 2) & dotmatrix[((j & 3) << 2) + (i & 3)]);
}
// FIXME: This scaler doesn't quite work. Either it needs to know where on the
// screen it's drawing, or the dirty rects will have to be adjusted so that
// access to the dotmatrix array are made in a consistent way. (Doing that in
// a way that also works together with aspect-ratio correction is left as an
// exercise for the reader.)
void DotMatrix(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
int width, int height) {
const uint16 *dotmatrix = g_dotmatrix;
const uint32 nextlineSrc = srcPitch / sizeof(uint16);
const uint16 *p = (const uint16 *)srcPtr;
const uint32 nextlineDst = dstPitch / sizeof(uint16);
uint16 *q = (uint16 *)dstPtr;
for (int j = 0, jj = 0; j < height; ++j, jj += 2) {
for (int i = 0, ii = 0; i < width; ++i, ii += 2) {
uint16 c = *(p + i);
*(q + ii) = DOT_16(dotmatrix, c, jj, ii);
*(q + ii + 1) = DOT_16(dotmatrix, c, jj, ii + 1);
*(q + ii + nextlineDst) = DOT_16(dotmatrix, c, jj + 1, ii);
*(q + ii + nextlineDst + 1) = DOT_16(dotmatrix, c, jj + 1, ii + 1);
}
p += nextlineSrc;
q += nextlineDst << 1;
}
}
#endif // #ifdef USE_SCALERS