scummvm/common/platform.cpp
Matthew Hoops 0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00

110 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/platform.h"
#include "common/str.h"
namespace Common {
const PlatformDescription g_platforms[] = {
{ "2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS },
{ "3do", "3do", "3do", "3DO", kPlatform3DO },
{ "acorn", "acorn", "acorn", "Acorn", kPlatformAcorn },
{ "amiga", "ami", "amiga", "Amiga", kPlatformAmiga },
{ "atari", "atari-st", "st", "Atari ST", kPlatformAtariST },
{ "c64", "c64", "c64", "Commodore 64", kPlatformC64 },
{ "pc", "dos", "ibm", "DOS", kPlatformDOS },
{ "pc98", "pc98", "pc98", "PC-98", kPlatformPC98 },
{ "wii", "wii", "wii", "Nintendo Wii", kPlatformWii },
{ "coco3", "coco3", "coco3", "CoCo3", kPlatformCoCo3 },
// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
// However, on the net many variations can be seen, like "FMTOWNS",
// "FM TOWNS", "FmTowns", etc.
{ "fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns },
{ "linux", "linux", "linux", "Linux", kPlatformLinux },
{ "macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh },
{ "pce", "pce", "pce", "PC-Engine", kPlatformPCEngine },
{ "nes", "nes", "nes", "NES", kPlatformNES },
{ "segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD },
{ "windows", "win", "win", "Windows", kPlatformWindows },
{ "playstation", "psx", "psx", "Sony PlayStation", kPlatformPSX },
{ "cdi", "cdi", "cdi", "Philips CD-i", kPlatformCDi },
{ "ios", "ios", "ios", "Apple iOS", kPlatformIOS },
{ "os2", "os2", "os2", "OS/2", kPlatformOS2 },
{ "beos", "beos", "beos", "BeOS", kPlatformBeOS },
{ 0, 0, 0, "Default", kPlatformUnknown }
};
Platform parsePlatform(const String &str) {
if (str.empty())
return kPlatformUnknown;
// Handle some special case separately, for compatibility with old config
// files.
if (str == "1")
return kPlatformAmiga;
else if (str == "2")
return kPlatformAtariST;
else if (str == "3")
return kPlatformMacintosh;
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (str.equalsIgnoreCase(l->code) || str.equalsIgnoreCase(l->code2) || str.equalsIgnoreCase(l->abbrev))
return l->id;
}
return kPlatformUnknown;
}
const char *getPlatformCode(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getPlatformAbbrev(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->abbrev;
}
return 0;
}
const char *getPlatformDescription(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return l->description;
}
} // End of namespace Common