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74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MATH_RAY_H
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#define MATH_RAY_H
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#include "math/aabb.h"
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#include "math/matrix4.h"
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#include "math/quat.h"
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#include "math/vector3d.h"
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namespace Math {
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/**
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* A three dimensional half-line
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*/
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class Ray {
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public:
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Ray();
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Ray(const Vector3d &origin, const Vector3d &direction);
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Vector3d& getOrigin() { return _origin; }
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Vector3d getOrigin() const { return _origin; }
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Vector3d& getDirection() { return _direction; }
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Vector3d getDirection() const { return _direction; }
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/**
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* Apply a transformation to the ray
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*/
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void transform(const Matrix4 &matrix);
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/**
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* Rotate the ray using a quaternion
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*/
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void rotate(const Quaternion &rot);
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/**
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* Translate the ray by a vector
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*/
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void translate(const Vector3d &v);
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/**
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* Test the intersection of the ray with an Axis Aligned Bounding Box
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*/
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bool intersectAABB(const AABB &aabb) const;
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private:
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Vector3d _origin;
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Vector3d _direction;
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};
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} // end of namespace Math
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#endif
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