scummvm/scumm/debugger.h
Jamieson Christian a52b44f3fe Expanded iMuse debugger commands. All iMuse
commands are now under "imuse", and underscores
have been removed.

imuse panic - Stop all music tracks
imuse multimidi on/off - Set multimidi
imuse play # - Play a sound resource
imuse play random - Play a random sound resource
imuse stop # - Stop a music resource
imuse stop all - Stop all music resources

Note that "play #" and "play random" only attempt
to play a sound resource. If the resource is not
a music resource or is in a format not supported by
the current music driver, it won't play.

You can use this as a mini jukebox, but be sure
you're in a room with minimal activity. The
goal is to minimize interference from the scripts
while playing sounds that are not expected in
that room.

svn-id: r9641
2003-08-11 14:48:21 +00:00

112 lines
3.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef DEBUG_H
#define DEBUG_H
// Choose between text console or ScummConsole
#define USE_CONSOLE 1
class Scumm;
class ScummDebugger;
typedef bool (ScummDebugger::*DebugProc)(int argc, const char **argv);
enum {
DVAR_INT,
DVAR_BOOL,
DVAR_INTARRAY,
DVAR_STRING
};
struct DVar {
char name[30];
void *variable;
int type, optional;
};
struct DCmd {
char name[30];
DebugProc function;
};
class ScummDebugger {
public:
ScummDebugger();
void on_frame();
void attach(Scumm *s, char *entry);
protected:
Scumm *_s;
int _frame_countdown, _dvar_count, _dcmd_count;
DVar _dvars[256];
DCmd _dcmds[256];
bool _detach_now;
char *errStr;
void enter();
void detach();
void DVar_Register(const char *varname, void *pointer, int type, int optional);
void DCmd_Register(const char *cmdname, DebugProc pointer);
bool RunCommand(const char *input);
// Commands
bool Cmd_Exit(int argc, const char **argv);
bool Cmd_Room(int argc, const char **argv);
bool Cmd_LoadGame(int argc, const char **argv);
bool Cmd_SaveGame(int argc, const char **argv);
bool Cmd_Restart(int argc, const char **argv);
bool Cmd_PrintActor(int argc, const char **argv);
bool Cmd_PrintBox(int argc, const char **argv);
bool Cmd_PrintBoxMatrix(int argc, const char **argv);
bool Cmd_PrintObjects(int argc, const char **argv);
bool Cmd_Actor(int argc, const char **argv);
bool Cmd_Object(int argc, const char **argv);
bool Cmd_Script(int argc, const char **argv);
bool Cmd_PrintScript(int argc, const char **argv);
bool Cmd_ImportRes(int argc, const char **argv);
bool Cmd_PrintDraft(int argc, const char **argv);
bool Cmd_DebugLevel(int argc, const char **argv);
bool Cmd_Help(int argc, const char **argv);
bool Cmd_Show(int argc, const char **argv);
bool Cmd_Hide(int argc, const char **argv);
bool Cmd_IMuse (int argc, const char **argv);
void printBox(int box);
void drawBox(int box);
#ifdef USE_CONSOLE
static bool debuggerInputCallback(ConsoleDialog *console, const char *input, void *refCon);
static bool debuggerCompletionCallback(ConsoleDialog *console, const char *input, char*& completion, void *refCon);
#endif
bool TabComplete(const char *input, char*& completion);
};
#endif