mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
1178 lines
29 KiB
C++
1178 lines
29 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/debug.h"
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// Data
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#include "lastexpress/data/animation.h"
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#include "lastexpress/data/background.h"
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#include "lastexpress/data/cursor.h"
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#include "lastexpress/data/scene.h"
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#include "lastexpress/data/sequence.h"
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#include "lastexpress/data/snd.h"
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#include "lastexpress/data/subtitle.h"
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#include "lastexpress/fight/fight.h"
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#include "lastexpress/game/action.h"
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#include "lastexpress/game/beetle.h"
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#include "lastexpress/game/inventory.h"
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#include "lastexpress/game/logic.h"
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#include "lastexpress/game/object.h"
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#include "lastexpress/game/savegame.h"
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#include "lastexpress/game/savepoint.h"
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#include "lastexpress/game/scenes.h"
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#include "lastexpress/game/state.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/graphics.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/resource.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/md5.h"
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namespace LastExpress {
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Debugger::Debugger(LastExpressEngine *engine) : _engine(engine), _command(NULL), _numParams(0), _commandParams(NULL) {
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//////////////////////////////////////////////////////////////////////////
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// Register the debugger commands
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// General
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DCmd_Register("help", WRAP_METHOD(Debugger, cmdHelp));
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// Data
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DCmd_Register("ls", WRAP_METHOD(Debugger, cmdListFiles));
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DCmd_Register("dump", WRAP_METHOD(Debugger, cmdDumpFiles));
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DCmd_Register("showframe", WRAP_METHOD(Debugger, cmdShowFrame));
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DCmd_Register("showbg", WRAP_METHOD(Debugger, cmdShowBg));
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DCmd_Register("playseq", WRAP_METHOD(Debugger, cmdPlaySeq));
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DCmd_Register("playsnd", WRAP_METHOD(Debugger, cmdPlaySnd));
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DCmd_Register("playsbe", WRAP_METHOD(Debugger, cmdPlaySbe));
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DCmd_Register("playnis", WRAP_METHOD(Debugger, cmdPlayNis));
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// Scene & interaction
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DCmd_Register("loadscene", WRAP_METHOD(Debugger, cmdLoadScene));
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DCmd_Register("fight", WRAP_METHOD(Debugger, cmdFight));
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DCmd_Register("beetle", WRAP_METHOD(Debugger, cmdBeetle));
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// Game
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DCmd_Register("delta", WRAP_METHOD(Debugger, cmdTimeDelta));
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DCmd_Register("time", WRAP_METHOD(Debugger, cmdTime));
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DCmd_Register("show", WRAP_METHOD(Debugger, cmdShow));
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DCmd_Register("entity", WRAP_METHOD(Debugger, cmdEntity));
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// Misc
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DCmd_Register("loadgame", WRAP_METHOD(Debugger, cmdLoadGame));
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DCmd_Register("chapter", WRAP_METHOD(Debugger, cmdSwitchChapter));
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DCmd_Register("clear", WRAP_METHOD(Debugger, cmdClear));
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resetCommand();
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_soundStream = new StreamedSound();
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}
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Debugger::~Debugger() {
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DebugMan.clearAllDebugChannels();
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SAFE_DELETE(_soundStream);
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resetCommand();
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_command = NULL;
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_commandParams = NULL;
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// Zero passed pointers
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_engine = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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// Helper functions
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//////////////////////////////////////////////////////////////////////////
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bool Debugger::hasCommand() const {
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return (_numParams != 0);
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}
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void Debugger::resetCommand() {
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SAFE_DELETE(_command);
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if (_commandParams)
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for (int i = 0; i < _numParams; i++)
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free(_commandParams[i]);
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free(_commandParams);
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_commandParams = NULL;
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_numParams = 0;
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}
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int Debugger::getNumber(const char *arg) const {
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return strtol(arg, (char **)NULL, 0);
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}
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void Debugger::copyCommand(int argc, const char **argv) {
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_commandParams = (char **)malloc(sizeof(char *) * (uint)argc);
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if (!_commandParams)
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return;
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_numParams = argc;
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for (int i = 0; i < _numParams; i++) {
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_commandParams[i] = (char *)malloc(strlen(argv[i]) + 1);
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memset(_commandParams[i], 0, strlen(argv[i]) + 1);
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strcpy(_commandParams[i], argv[i]);
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}
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// Exit the debugger!
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Cmd_Exit(0, 0);
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}
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void Debugger::callCommand() {
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if (_command)
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(*_command)(_numParams, const_cast<const char **>(_commandParams));
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}
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void Debugger::loadArchive(ArchiveIndex index) const {
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_engine->getResourceManager()->loadArchive(index);
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getScenes()->loadSceneDataFile(index);
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}
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// Restore loaded archive
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void Debugger::restoreArchive() const {
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ArchiveIndex index = kArchiveCd1;
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switch (getProgress().chapter) {
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default:
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case kChapter1:
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index = kArchiveCd1;
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break;
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case kChapter2:
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case kChapter3:
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index = kArchiveCd2;
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break;
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case kChapter4:
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case kChapter5:
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index = kArchiveCd3;
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break;
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}
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_engine->getResourceManager()->loadArchive(index);
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getScenes()->loadSceneDataFile(index);
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}
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//////////////////////////////////////////////////////////////////////////
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// Debugger commands
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//////////////////////////////////////////////////////////////////////////
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bool Debugger::cmdHelp(int, const char **) {
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DebugPrintf("Debug flags\n");
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DebugPrintf("-----------\n");
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DebugPrintf(" debugflag_list - Lists the available debug flags and their status\n");
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DebugPrintf(" debugflag_enable - Enables a debug flag\n");
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DebugPrintf(" debugflag_disable - Disables a debug flag\n");
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DebugPrintf("\n");
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DebugPrintf("Commands\n");
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DebugPrintf("--------\n");
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DebugPrintf(" ls - list files in the archive\n");
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DebugPrintf(" dump - dump a list of files in all archives\n");
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DebugPrintf("\n");
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DebugPrintf(" showframe - show a frame from a sequence\n");
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DebugPrintf(" showbg - show a background\n");
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DebugPrintf(" playseq - play a sequence\n");
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DebugPrintf(" playsnd - play a sound\n");
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DebugPrintf(" playsbe - play a subtitle\n");
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DebugPrintf(" playnis - play an animation\n");
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DebugPrintf("\n");
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DebugPrintf(" loadscene - load a scene\n");
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DebugPrintf(" fight - start a fight\n");
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DebugPrintf(" beetle - start the beetle game\n");
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DebugPrintf("\n");
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DebugPrintf(" delta - Adjust the time delta\n");
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DebugPrintf(" show - show game data\n");
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DebugPrintf(" entity - show entity data\n");
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DebugPrintf("\n");
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DebugPrintf(" loadgame - load a saved game\n");
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DebugPrintf(" chapter - switch to a specific chapter\n");
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DebugPrintf(" clear - clear the screen\n");
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DebugPrintf("\n");
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return true;
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}
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/**
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* Command: list files in archive
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*
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* @param argc The argument count.
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* @param argv The values.
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*
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* @return true if it was handled, false otherwise
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*/
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bool Debugger::cmdListFiles(int argc, const char **argv) {
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if (argc == 2 || argc == 3) {
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Common::String filter(const_cast<char *>(argv[1]));
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// Load the proper archive
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if (argc == 3)
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loadArchive((ArchiveIndex)getNumber(argv[2]));
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Common::ArchiveMemberList list;
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int count = _engine->getResourceManager()->listMatchingMembers(list, filter);
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DebugPrintf("Number of matches: %d\n", count);
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for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it)
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DebugPrintf(" %s\n", (*it)->getName().c_str());
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// Restore archive
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if (argc == 3)
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restoreArchive();
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} else {
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DebugPrintf("Syntax: ls <filter> (use * for all) (<cd number>)\n");
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}
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return true;
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}
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/**
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* Command: Dump the list of files in the archive
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*
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* @param argc The argument count.
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* @param argv The values.
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*
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* @return true if it was handled, false otherwise
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*/
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bool Debugger::cmdDumpFiles(int argc, const char **) {
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#define OUTPUT_ARCHIVE_FILES(name, filename) { \
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_engine->getResourceManager()->reset(); \
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_engine->getResourceManager()->loadArchive(filename); \
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Common::ArchiveMemberList list; \
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int count = _engine->getResourceManager()->listMatchingMembers(list, "*"); \
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debugC(1, kLastExpressDebugResource, "\n\n--------------------------------------------------------------------\n"); \
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debugC(1, kLastExpressDebugResource, "-- " #name " (%d files)\n", count); \
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debugC(1, kLastExpressDebugResource, "--------------------------------------------------------------------\n\n"); \
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debugC(1, kLastExpressDebugResource, "Filename,Size,MD5\n"); \
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for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it) { \
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Common::SeekableReadStream *stream = getArchive((*it)->getName()); \
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if (!stream) { \
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DebugPrintf("ERROR: Cannot create stream for file: %s\n", (*it)->getName().c_str()); \
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restoreArchive(); \
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return true; \
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} \
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Common::String md5str = Common::computeStreamMD5AsString(*stream); \
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debugC(1, kLastExpressDebugResource, "%s, %d, %s", (*it)->getName().c_str(), stream->size(), md5str.c_str()); \
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delete stream; \
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} \
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}
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if (argc == 1) {
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// For each archive file, dump the list of files
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if (_engine->isDemo()) {
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OUTPUT_ARCHIVE_FILES("DEMO", "DEMO.HPF");
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} else {
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OUTPUT_ARCHIVE_FILES("HD", "HD.HPF");
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OUTPUT_ARCHIVE_FILES("CD 1", "CD1.HPF");
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OUTPUT_ARCHIVE_FILES("CD 2", "CD2.HPF");
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OUTPUT_ARCHIVE_FILES("CD 3", "CD3.HPF");
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}
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// Restore current loaded archive
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restoreArchive();
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} else {
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DebugPrintf("Syntax: dump");
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}
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return true;
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}
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/**
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* Command: Shows a frame
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*
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* @param argc The argument count.
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* @param argv The values.
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*
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* @return true if it was handled, false otherwise
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*/
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bool Debugger::cmdShowFrame(int argc, const char **argv) {
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if (argc == 3 || argc == 4) {
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Common::String filename(const_cast<char *>(argv[1]));
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filename += ".seq";
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if (argc == 4)
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loadArchive((ArchiveIndex)getNumber(argv[3]));
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if (!_engine->getResourceManager()->hasFile(filename)) {
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DebugPrintf("Cannot find file: %s\n", filename.c_str());
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return true;
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}
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// Store command
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if (!hasCommand()) {
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_command = WRAP_METHOD(Debugger, cmdShowFrame);
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copyCommand(argc, argv);
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return Cmd_Exit(0, 0);
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} else {
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Sequence sequence(filename);
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if (sequence.load(getArchive(filename))) {
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_engine->getCursor()->show(false);
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clearBg(GraphicsManager::kBackgroundOverlay);
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AnimFrame *frame = sequence.getFrame((uint16)getNumber(argv[2]));
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if (!frame) {
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DebugPrintf("Invalid frame index '%s'\n", argv[2]);
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resetCommand();
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return true;
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}
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_engine->getGraphicsManager()->draw(frame, GraphicsManager::kBackgroundOverlay);
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delete frame;
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askForRedraw();
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redrawScreen();
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_engine->_system->delayMillis(1000);
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_engine->getCursor()->show(true);
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}
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resetCommand();
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if (argc == 4)
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restoreArchive();
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}
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} else {
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DebugPrintf("Syntax: cmd_showframe <seqname> <index> (<cd number>)\n");
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}
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return true;
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}
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/**
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* Command: shows a background
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*
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* @param argc The argument count.
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* @param argv The values.
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*
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* @return true if it was handled, false otherwise
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*/
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bool Debugger::cmdShowBg(int argc, const char **argv) {
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if (argc == 2 || argc == 3) {
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Common::String filename(const_cast<char *>(argv[1]));
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if (argc == 3)
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loadArchive((ArchiveIndex)getNumber(argv[2]));
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if (!_engine->getResourceManager()->hasFile(filename + ".BG")) {
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DebugPrintf("Cannot find file: %s\n", (filename + ".BG").c_str());
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return true;
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}
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// Store command
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if (!hasCommand()) {
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_command = WRAP_METHOD(Debugger, cmdShowBg);
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copyCommand(argc, argv);
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return Cmd_Exit(0, 0);
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} else {
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clearBg(GraphicsManager::kBackgroundC);
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Background *background = _engine->getResourceManager()->loadBackground(filename);
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if (background) {
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_engine->getGraphicsManager()->draw(background, GraphicsManager::kBackgroundC);
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delete background;
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askForRedraw();
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}
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redrawScreen();
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if (argc == 3)
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restoreArchive();
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// Pause for a second to be able to see the background
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_engine->_system->delayMillis(1000);
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resetCommand();
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}
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} else {
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DebugPrintf("Syntax: showbg <bgname> (<cd number>)\n");
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}
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return true;
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}
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/**
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* Command: plays a sequence.
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*
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* @param argc The argument count.
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* @param argv The values.
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*
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* @return true if it was handled, false otherwise
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*/
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bool Debugger::cmdPlaySeq(int argc, const char **argv) {
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if (argc == 2 || argc == 3) {
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Common::String filename(const_cast<char *>(argv[1]));
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filename += ".seq";
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if (argc == 3)
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loadArchive((ArchiveIndex)getNumber(argv[2]));
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if (!_engine->getResourceManager()->hasFile(filename)) {
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DebugPrintf("Cannot find file: %s\n", filename.c_str());
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return true;
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}
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// Store command
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if (!hasCommand()) {
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_command = WRAP_METHOD(Debugger, cmdPlaySeq);
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copyCommand(argc, argv);
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return Cmd_Exit(0, 0);
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} else {
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Sequence *sequence = new Sequence(filename);
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if (sequence->load(getArchive(filename))) {
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// Check that we have at least a frame to show
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if (sequence->count() == 0) {
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delete sequence;
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return false;
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}
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_engine->getCursor()->show(false);
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SequenceFrame player(sequence, 0, true);
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do {
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// Clear screen
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clearBg(GraphicsManager::kBackgroundA);
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_engine->getGraphicsManager()->draw(&player, GraphicsManager::kBackgroundA);
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askForRedraw();
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redrawScreen();
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// Handle right-click to interrupt sequence
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Common::Event ev;
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_engine->getEventManager()->pollEvent(ev);
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if (ev.type == Common::EVENT_RBUTTONUP)
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break;
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_engine->_system->delayMillis(175);
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// go to the next frame
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} while (player.nextFrame());
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_engine->getCursor()->show(true);
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} else {
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// Sequence player is deleting his reference to the sequence, but we need to take care of it if the
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// sequence could not be loaded
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delete sequence;
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}
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resetCommand();
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if (argc == 3)
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restoreArchive();
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}
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} else {
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DebugPrintf("Syntax: playseq <seqname> (<cd number>)\n");
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}
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return true;
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}
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/**
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* Command: plays a sound
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*
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* @param argc The argument count.
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* @param argv The values.
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*
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* @return true if it was handled, false otherwise
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*/
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bool Debugger::cmdPlaySnd(int argc, const char **argv) {
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if (argc == 2 || argc == 3) {
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if (argc == 3)
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loadArchive((ArchiveIndex)getNumber(argv[2]));
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// Add .SND at the end of the filename if needed
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Common::String name(const_cast<char *>(argv[1]));
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if (!name.contains('.'))
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name += ".SND";
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if (!_engine->getResourceManager()->hasFile(name)) {
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DebugPrintf("Cannot find file: %s\n", name.c_str());
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return true;
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}
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_engine->_system->getMixer()->stopAll();
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_soundStream->load(getArchive(name));
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if (argc == 3)
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restoreArchive();
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} else {
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DebugPrintf("Syntax: playsnd <sndname> (<cd number>)\n");
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}
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return true;
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}
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/**
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* Command: plays subtitles
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*
|
|
* @param argc The argument count.
|
|
* @param argv The values.
|
|
*
|
|
* @return true if it was handled, false otherwise
|
|
*/
|
|
bool Debugger::cmdPlaySbe(int argc, const char **argv) {
|
|
if (argc == 2 || argc == 3) {
|
|
Common::String filename(const_cast<char *>(argv[1]));
|
|
|
|
if (argc == 3)
|
|
loadArchive((ArchiveIndex)getNumber(argv[2]));
|
|
|
|
filename += ".sbe";
|
|
|
|
if (!_engine->getResourceManager()->hasFile(filename)) {
|
|
DebugPrintf("Cannot find file: %s\n", filename.c_str());
|
|
return true;
|
|
}
|
|
|
|
// Store command
|
|
if (!hasCommand()) {
|
|
_command = WRAP_METHOD(Debugger, cmdPlaySbe);
|
|
copyCommand(argc, argv);
|
|
|
|
return Cmd_Exit(0, 0);
|
|
} else {
|
|
SubtitleManager subtitle(_engine->getFont());
|
|
if (subtitle.load(getArchive(filename))) {
|
|
_engine->getCursor()->show(false);
|
|
for (uint16 i = 0; i < subtitle.getMaxTime(); i += 25) {
|
|
clearBg(GraphicsManager::kBackgroundAll);
|
|
|
|
subtitle.setTime(i);
|
|
_engine->getGraphicsManager()->draw(&subtitle, GraphicsManager::kBackgroundOverlay);
|
|
|
|
askForRedraw();
|
|
redrawScreen();
|
|
|
|
// Handle right-click to interrupt sequence
|
|
Common::Event ev;
|
|
_engine->getEventManager()->pollEvent(ev);
|
|
if (ev.type == Common::EVENT_RBUTTONUP)
|
|
break;
|
|
|
|
_engine->_system->delayMillis(500);
|
|
}
|
|
_engine->getCursor()->show(true);
|
|
}
|
|
|
|
if (argc == 3)
|
|
restoreArchive();
|
|
|
|
resetCommand();
|
|
}
|
|
} else {
|
|
DebugPrintf("Syntax: playsbe <sbename> (<cd number>)\n");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Command: plays a NIS animation sequence.
|
|
*
|
|
* @param argc The argument count.
|
|
* @param argv The values.
|
|
*
|
|
* @return true if it was handled, false otherwise
|
|
*/
|
|
bool Debugger::cmdPlayNis(int argc, const char **argv) {
|
|
if (argc == 2 || argc == 3) {
|
|
Common::String name(const_cast<char *>(argv[1]));
|
|
|
|
if (argc == 3)
|
|
loadArchive((ArchiveIndex)getNumber(argv[2]));
|
|
|
|
// If we got a nis filename, check that the file exists
|
|
if (name.contains('.') && _engine->getResourceManager()->hasFile(name)) {
|
|
DebugPrintf("Cannot find file: %s\n", name.c_str());
|
|
return true;
|
|
}
|
|
|
|
// Store command
|
|
if (!hasCommand()) {
|
|
_command = WRAP_METHOD(Debugger, cmdPlayNis);
|
|
copyCommand(argc, argv);
|
|
|
|
return Cmd_Exit(0, 0);
|
|
} else {
|
|
// Make sure we are not called in a loop
|
|
_numParams = 0;
|
|
|
|
|
|
// Check if we got a nis filename or an animation index
|
|
if (name.contains('.')) {
|
|
Animation animation;
|
|
if (animation.load(getArchive(name))) {
|
|
_engine->getCursor()->show(false);
|
|
animation.play();
|
|
_engine->getCursor()->show(true);
|
|
}
|
|
} else {
|
|
getAction()->playAnimation((EventIndex)atoi(name.c_str()), true);
|
|
}
|
|
|
|
if (argc == 3)
|
|
restoreArchive();
|
|
|
|
resetCommand();
|
|
}
|
|
} else {
|
|
DebugPrintf("Syntax: playnis <nisname.nis or animation index> (<cd number>)\n");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Command: loads a scene
|
|
*
|
|
* @param argc The argument count.
|
|
* @param argv The values.
|
|
*
|
|
* @return true if it was handled, false otherwise
|
|
*/
|
|
bool Debugger::cmdLoadScene(int argc, const char **argv) {
|
|
if (argc == 2 || argc == 3) {
|
|
int cd = 1;
|
|
SceneIndex index = (SceneIndex)getNumber(argv[1]);
|
|
|
|
// Check args
|
|
if (argc == 3)
|
|
loadArchive((ArchiveIndex)getNumber(argv[2]));
|
|
|
|
if (index > 2500) {
|
|
DebugPrintf("Error: invalid index value (0-2500)");
|
|
return true;
|
|
}
|
|
|
|
// Store command
|
|
if (!hasCommand()) {
|
|
_command = WRAP_METHOD(Debugger, cmdLoadScene);
|
|
copyCommand(argc, argv);
|
|
|
|
return Cmd_Exit(0, 0);
|
|
} else {
|
|
|
|
clearBg(GraphicsManager::kBackgroundAll);
|
|
|
|
/************ DEBUG *************************/
|
|
// Use to find scenes with certain values
|
|
|
|
//for (int i = index; i < 2500; i++) {
|
|
// loadSceneObject(scene, i);
|
|
|
|
// if (scene.getHeader() && scene.getHeader()->car == 5 && scene.getHeader()->position == 81) {
|
|
// DebugPrintf("Found scene: %d", i);
|
|
|
|
// // Draw scene found
|
|
// _engine->getGraphicsManager()->draw(&scene, GraphicsManager::kBackgroundC);
|
|
|
|
// askForRedraw();
|
|
// redrawScreen();
|
|
// _engine->_system->delayMillis(500);
|
|
|
|
// break;
|
|
// }
|
|
//}
|
|
|
|
//delete _sceneLoader;
|
|
//resetCommand();
|
|
//return true;
|
|
|
|
/*********************************************/
|
|
Scene *scene = getScenes()->get(index);
|
|
if (!scene) {
|
|
DebugPrintf("Cannot load scene %i from CD %i", index, cd);
|
|
resetCommand();
|
|
|
|
return true;
|
|
}
|
|
|
|
_engine->getGraphicsManager()->draw(scene, GraphicsManager::kBackgroundC);
|
|
|
|
askForRedraw();
|
|
redrawScreen();
|
|
|
|
// Pause for a second to be able to see the scene
|
|
_engine->_system->delayMillis(500);
|
|
|
|
if (argc == 3)
|
|
restoreArchive();
|
|
|
|
resetCommand();
|
|
}
|
|
} else {
|
|
DebugPrintf("Syntax: loadscene <scene index> (<cd number>)\n");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Command: starts a fight sequence
|
|
*
|
|
* @param argc The argument count.
|
|
* @param argv The values.
|
|
*
|
|
* @return true if it was handled, false otherwise
|
|
*/
|
|
bool Debugger::cmdFight(int argc, const char **argv) {
|
|
if (argc == 2) {
|
|
FightType type = (FightType)getNumber(argv[1]);
|
|
|
|
// Load proper data file
|
|
ArchiveIndex index = kArchiveCd1;
|
|
switch (type) {
|
|
default:
|
|
goto error;
|
|
|
|
case kFightMilos:
|
|
index = kArchiveCd1;
|
|
break;
|
|
|
|
case kFightAnna:
|
|
index = kArchiveCd2;
|
|
break;
|
|
|
|
case kFightIvo:
|
|
case kFightSalko:
|
|
case kFightVesna:
|
|
index = kArchiveCd3;
|
|
break;
|
|
}
|
|
|
|
loadArchive(index);
|
|
|
|
// Store command
|
|
if (!hasCommand()) {
|
|
_command = WRAP_METHOD(Debugger, cmdFight);
|
|
copyCommand(argc, argv);
|
|
|
|
return false;
|
|
} else {
|
|
// Make sure we are not called in a loop
|
|
_numParams = 0;
|
|
|
|
clearBg(GraphicsManager::kBackgroundAll);
|
|
askForRedraw();
|
|
redrawScreen();
|
|
|
|
SceneIndex lastScene = getState()->scene;
|
|
|
|
getFight()->setup(type) ? DebugPrintf("Lost fight!\n") : DebugPrintf("Won fight!\n");
|
|
|
|
// Pause for a second to be able to see the final scene
|
|
_engine->_system->delayMillis(1000);
|
|
|
|
// Restore loaded archive
|
|
restoreArchive();
|
|
|
|
// Stop audio and restore scene
|
|
getSoundQueue()->stopAllSound();
|
|
|
|
clearBg(GraphicsManager::kBackgroundAll);
|
|
|
|
Scene *scene = getScenes()->get(lastScene);
|
|
_engine->getGraphicsManager()->draw(scene, GraphicsManager::kBackgroundC);
|
|
|
|
askForRedraw();
|
|
redrawScreen();
|
|
|
|
resetCommand();
|
|
}
|
|
} else {
|
|
error:
|
|
DebugPrintf("Syntax: fight <id> (id=2001-2005)\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Command: starts the beetle sequence
|
|
*
|
|
* @param argc The argument count.
|
|
* @param argv The values.
|
|
*
|
|
* @return true if it was handled, false otherwise
|
|
*/
|
|
bool Debugger::cmdBeetle(int argc, const char **argv) {
|
|
if (argc == 1) {
|
|
// Load proper data file (beetle game in in Cd2)
|
|
loadArchive(kArchiveCd2);
|
|
|
|
// Store command
|
|
if (!hasCommand()) {
|
|
_command = WRAP_METHOD(Debugger, cmdBeetle);
|
|
copyCommand(argc, argv);
|
|
|
|
return false;
|
|
} else {
|
|
clearBg(GraphicsManager::kBackgroundAll);
|
|
askForRedraw();
|
|
redrawScreen();
|
|
|
|
// Save current state
|
|
SceneIndex previousScene = getState()->scene;
|
|
ObjectLocation previousLocation = getInventory()->get(kItemBeetle)->location;
|
|
ChapterIndex previousChapter = (ChapterIndex)getProgress().chapter;
|
|
|
|
// Setup scene & inventory
|
|
getProgress().chapter = kChapter2;
|
|
Scene *scene = getScenes()->get(kSceneBeetle);
|
|
getInventory()->get(kItemBeetle)->location = kObjectLocation3;
|
|
|
|
askForRedraw();
|
|
redrawScreen();
|
|
|
|
// Load the beetle game
|
|
Action *action = NULL;
|
|
Beetle *beetle = new Beetle(_engine);
|
|
if (!beetle->isLoaded())
|
|
beetle->load();
|
|
|
|
// Play the game
|
|
Common::Event ev;
|
|
bool playgame = true;
|
|
while (playgame) {
|
|
// Update beetle
|
|
beetle->update();
|
|
|
|
askForRedraw();
|
|
redrawScreen();
|
|
|
|
while (g_system->getEventManager()->pollEvent(ev)) {
|
|
|
|
switch (ev.type) {
|
|
default:
|
|
break;
|
|
|
|
case Common::EVENT_KEYDOWN:
|
|
// Exit beetle game on escape
|
|
if (ev.kbd.keycode == Common::KEYCODE_ESCAPE)
|
|
playgame = false;
|
|
|
|
break;
|
|
|
|
case Common::EVENT_MOUSEMOVE: {
|
|
// Update cursor
|
|
CursorStyle style = kCursorNormal;
|
|
SceneHotspot *hotspot = NULL;
|
|
if (scene->checkHotSpot(ev.mouse, &hotspot)) {
|
|
if (!action)
|
|
action = new Action(_engine);
|
|
|
|
style = action->getCursor(*hotspot);
|
|
}
|
|
|
|
_engine->getCursor()->setStyle(style);
|
|
break;
|
|
}
|
|
|
|
|
|
case Common::EVENT_LBUTTONUP:
|
|
case Common::EVENT_RBUTTONUP:
|
|
// Update coordinates
|
|
getLogic()->getGameState()->setCoordinates(ev.mouse);
|
|
|
|
if (beetle->catchBeetle())
|
|
playgame = false;
|
|
break;
|
|
}
|
|
|
|
_engine->_system->delayMillis(10);
|
|
}
|
|
}
|
|
|
|
// Cleanup
|
|
beetle->unload();
|
|
delete beetle;
|
|
delete action;
|
|
|
|
// Pause for a second to be able to see the final scene
|
|
_engine->_system->delayMillis(1000);
|
|
|
|
// Restore state
|
|
getProgress().chapter = previousChapter;
|
|
getInventory()->get(kItemBeetle)->location = previousLocation;
|
|
|
|
// Restore loaded archive
|
|
restoreArchive();
|
|
|
|
// Stop audio and restore scene
|
|
getSoundQueue()->stopAllSound();
|
|
|
|
clearBg(GraphicsManager::kBackgroundAll);
|
|
|
|
Scene *oldScene = getScenes()->get(previousScene);
|
|
_engine->getGraphicsManager()->draw(oldScene, GraphicsManager::kBackgroundC);
|
|
|
|
askForRedraw();
|
|
redrawScreen();
|
|
|
|
resetCommand();
|
|
}
|
|
} else {
|
|
DebugPrintf("Syntax: beetle\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Command: adjusts the time delta
|
|
*
|
|
* @param argc The argument count.
|
|
* @param argv The values.
|
|
*
|
|
* @return true if it was handled, false otherwise
|
|
*/
|
|
bool Debugger::cmdTimeDelta(int argc, const char **argv) {
|
|
if (argc == 2) {
|
|
int delta = getNumber(argv[1]);
|
|
|
|
if (delta <= 0 || delta > 500)
|
|
goto label_error;
|
|
|
|
getState()->timeDelta = (uint)delta;
|
|
} else {
|
|
label_error:
|
|
DebugPrintf("Syntax: delta <time delta> (delta=1-500)\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Command: Convert between in-game time and human readable time
|
|
*
|
|
* @param argc The argument count.
|
|
* @param argv The values.
|
|
*
|
|
* @return true if it was handled, false otherwise
|
|
*/
|
|
bool Debugger::cmdTime(int argc, const char **argv) {
|
|
if (argc == 2) {
|
|
int32 time = getNumber(argv[1]);
|
|
|
|
if (time < 0)
|
|
goto label_error;
|
|
|
|
// Convert to human-readable form
|
|
uint8 hours = 0;
|
|
uint8 minutes = 0;
|
|
State::getHourMinutes((uint32)time, &hours, &minutes);
|
|
|
|
DebugPrintf("%02d:%02d\n", hours, minutes);
|
|
} else {
|
|
label_error:
|
|
DebugPrintf("Syntax: time <time to convert> (time=0-INT_MAX)\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Command: show game logic data
|
|
*
|
|
* @param argc The argument count.
|
|
* @param argv The values.
|
|
*
|
|
* @return true if it was handled, false otherwise
|
|
*/
|
|
bool Debugger::cmdShow(int argc, const char **argv) {
|
|
#define OUTPUT_DUMP(name, text) \
|
|
DebugPrintf(#name "\n"); \
|
|
DebugPrintf("--------------------------------------------------------------------\n\n"); \
|
|
DebugPrintf("%s", text); \
|
|
DebugPrintf("\n");
|
|
|
|
if (argc == 2) {
|
|
|
|
Common::String name(const_cast<char *>(argv[1]));
|
|
|
|
if (name == "state" || name == "st") {
|
|
OUTPUT_DUMP("Game state", getState()->toString().c_str());
|
|
} else if (name == "progress" || name == "pr") {
|
|
OUTPUT_DUMP("Progress", getProgress().toString().c_str());
|
|
} else if (name == "flags" || name == "fl") {
|
|
OUTPUT_DUMP("Flags", getFlags()->toString().c_str());
|
|
} else if (name == "inventory" || name == "inv") {
|
|
OUTPUT_DUMP("Inventory", getInventory()->toString().c_str());
|
|
} else if (name == "objects" || name == "obj") {
|
|
OUTPUT_DUMP("Objects", getObjects()->toString().c_str());
|
|
} else if (name == "savepoints" || name == "pt") {
|
|
OUTPUT_DUMP("SavePoints", getSavePoints()->toString().c_str());
|
|
} else if (name == "scene" || name == "sc") {
|
|
OUTPUT_DUMP("Current scene", getScenes()->get(getState()->scene)->toString().c_str());
|
|
} else {
|
|
goto label_error;
|
|
}
|
|
|
|
} else {
|
|
label_error:
|
|
DebugPrintf("Syntax: state <option>\n");
|
|
DebugPrintf(" state / st\n");
|
|
DebugPrintf(" progress / pr\n");
|
|
DebugPrintf(" flags / fl\n");
|
|
DebugPrintf(" inventory / inv\n");
|
|
DebugPrintf(" objects / obj\n");
|
|
DebugPrintf(" savepoints / pt\n");
|
|
DebugPrintf(" scene / sc\n");
|
|
}
|
|
|
|
return true;
|
|
|
|
#undef OUTPUT_DUMP
|
|
}
|
|
|
|
/**
|
|
* Command: shows entity data
|
|
*
|
|
* @param argc The argument count.
|
|
* @param argv The values.
|
|
*
|
|
* @return true if it was handled, false otherwise
|
|
*/
|
|
bool Debugger::cmdEntity(int argc, const char **argv) {
|
|
if (argc == 2) {
|
|
EntityIndex index = (EntityIndex)getNumber(argv[1]);
|
|
|
|
if (index > 39)
|
|
goto label_error;
|
|
|
|
DebugPrintf("Entity %s\n", ENTITY_NAME(index));
|
|
DebugPrintf("--------------------------------------------------------------------\n\n");
|
|
DebugPrintf("%s", getEntities()->getData(index)->toString().c_str());
|
|
|
|
// The Player entity does not have any callback data
|
|
if (index != kEntityPlayer) {
|
|
EntityData *data = getEntities()->get(index)->getParamData();
|
|
for (uint callback = 0; callback < 9; callback++) {
|
|
DebugPrintf("Call parameters %d:\n", callback);
|
|
for (byte ix = 0; ix < 4; ix++)
|
|
DebugPrintf(" %s", data->getParameters(callback, ix)->toString().c_str());
|
|
}
|
|
}
|
|
|
|
DebugPrintf("\n");
|
|
} else {
|
|
label_error:
|
|
DebugPrintf("Syntax: entity <index>\n");
|
|
for (int i = 0; i < 40; i += 4)
|
|
DebugPrintf(" %s - %d %s - %d %s - %d %s - %d\n", ENTITY_NAME(i), i, ENTITY_NAME(i+1), i+1, ENTITY_NAME(i+2), i+2, ENTITY_NAME(i+3), i+3);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Command: loads a game
|
|
*
|
|
* @param argc The argument count.
|
|
* @param argv The values.
|
|
*
|
|
* @return true if it was handled, false otherwise
|
|
*/
|
|
bool Debugger::cmdLoadGame(int argc, const char **argv) {
|
|
if (argc == 2) {
|
|
int id = getNumber(argv[1]);
|
|
|
|
if (id == 0 || id > 6)
|
|
goto error;
|
|
|
|
getSaveLoad()->loadGame((GameId)(id - 1));
|
|
} else {
|
|
error:
|
|
DebugPrintf("Syntax: loadgame <id> (id=1-6)\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Command: switch to a specific chapter
|
|
*
|
|
* @param argc The argument count.
|
|
* @param argv The values.
|
|
*
|
|
* @return true if it was handled, false otherwise
|
|
*/
|
|
bool Debugger::cmdSwitchChapter(int argc, const char **argv) {
|
|
if (argc == 2) {
|
|
int id = getNumber(argv[1]);
|
|
|
|
if (id <= 1 || id > 6)
|
|
goto error;
|
|
|
|
// Store command
|
|
if (!hasCommand()) {
|
|
_command = WRAP_METHOD(Debugger, cmdSwitchChapter);
|
|
copyCommand(argc, argv);
|
|
|
|
return false;
|
|
} else {
|
|
// Sets the current chapter and then call Logic::switchChapter to proceed to the next chapter
|
|
getState()->progress.chapter = (ChapterIndex)(id - 1);
|
|
|
|
getLogic()->switchChapter();
|
|
|
|
resetCommand();
|
|
}
|
|
} else {
|
|
error:
|
|
DebugPrintf("Syntax: chapter <id> (id=2-6)\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Command: clears the screen
|
|
*
|
|
* @param argc The argument count.
|
|
* @param argv The values.
|
|
*
|
|
* @return true if it was handled, false otherwise
|
|
*/
|
|
bool Debugger::cmdClear(int argc, const char **) {
|
|
if (argc == 1) {
|
|
clearBg(GraphicsManager::kBackgroundAll);
|
|
askForRedraw();
|
|
redrawScreen();
|
|
} else {
|
|
DebugPrintf("Syntax: clear - clear the screen\n");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace LastExpress
|