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https://github.com/libretro/scummvm.git
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131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef IMAGE_IFF_H
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#define IMAGE_IFF_H
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#include "common/array.h"
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#include "common/endian.h"
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#include "graphics/surface.h"
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#include "image/image_decoder.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Graphics {
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struct Surface;
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}
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namespace Image {
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/**
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* @defgroup image_iff IFF decoder
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* @ingroup image
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*
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* @brief Decoder for images encoded as Interchange File Format (IFF).
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*
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* Used in engines:
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* - Gob
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* - Parallaction
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* - Queen
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* - Saga
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* @{
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*/
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class IFFDecoder : public ImageDecoder {
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public:
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struct Header {
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uint16 width, height;
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uint16 x, y;
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byte numPlanes;
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byte masking;
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byte compression;
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byte flags;
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uint16 transparentColor;
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byte xAspect, yAspect;
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uint16 pageWidth, pageHeight;
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};
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struct PaletteRange {
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int16 timer, step, flags;
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byte first, last;
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};
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enum Type {
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TYPE_UNKNOWN = 0,
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TYPE_ILBM,
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TYPE_PBM
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};
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IFFDecoder();
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virtual ~IFFDecoder();
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// ImageDecoder API
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void destroy();
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bool loadStream(Common::SeekableReadStream &stream);
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const Header *getHeader() const { return &_header; }
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const Graphics::Surface *getSurface() const { return _surface; }
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const byte *getPalette() const { return _palette; }
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const Common::Array<PaletteRange> &getPaletteRanges() const { return _paletteRanges; }
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uint16 getPaletteColorCount() const { return _paletteColorCount; }
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/**
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* The number of planes to decode, also determines the pixel packing if _packPixels is true.
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* 8 == decode all planes, map 1 pixel in 1 byte. (default, no packing even if _packPixels is true)
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*
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* NOTE: this property must be reset manually, and is not reset by a call to destroy().
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*/
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void setNumRelevantPlanes(const uint8 numRelevantPlanes) { _numRelevantPlanes = numRelevantPlanes; }
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/**
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* Enables pixel packing, the amount of packing is determined by _numRelevantPlanes
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* 1 == decode first plane, pack 8 pixels in 1 byte. This makes _surface->w 1/8th of _header.width
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* 2 == decode first 2 planes, pack 4 pixels in 1 byte. This makes _surface->w 1/4th of _header.width
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* 4 == decode first 4 planes, pack 2 pixels in 1 byte. This makes _surface->w half of _header.width
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* Packed bitmaps won't have a proper surface format since there is no way to tell it to use 1, 2 or 4 bits per pixel
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*
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* NOTE: this property must be reset manually, and is not reset by a call to destroy().
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*/
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void setPixelPacking(const bool pixelPacking) { _pixelPacking = pixelPacking; }
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private:
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Header _header;
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Graphics::Surface *_surface;
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byte *_palette;
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Common::Array<PaletteRange> _paletteRanges;
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Type _type;
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uint16 _paletteColorCount;
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uint8 _numRelevantPlanes;
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bool _pixelPacking;
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void loadHeader(Common::SeekableReadStream &stream);
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void loadPalette(Common::SeekableReadStream &stream, const uint32 size);
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void loadPaletteRange(Common::SeekableReadStream &stream, const uint32 size);
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void loadBitmap(Common::SeekableReadStream &stream);
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void packPixels(byte *scanlines, byte *data, const uint16 scanlinePitch, const uint16 outPitch);
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};
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/** @} */
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} // End of namespace Image
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#endif
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