scummvm/image/png.h
2021-12-26 18:48:43 +01:00

96 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef IMAGE_PNG_H
#define IMAGE_PNG_H
#include "common/scummsys.h"
#include "common/textconsole.h"
#include "graphics/pixelformat.h"
#include "image/image_decoder.h"
namespace Common {
class SeekableReadStream;
class WriteStream;
}
namespace Graphics {
struct Surface;
}
namespace Image {
/**
* @defgroup image_png PNG decoder
* @ingroup image
*
* @brief Decoder for PNG images.
*
* This decoder has a dependency on the libpng library.
*
* Used in engines:
* - Sword25
* - Wintermute
* @{
*/
class PNGDecoder : public ImageDecoder {
public:
PNGDecoder();
~PNGDecoder();
bool loadStream(Common::SeekableReadStream &stream) override;
void destroy() override;
const Graphics::Surface *getSurface() const override { return _outputSurface; }
const byte *getPalette() const override { return _palette; }
uint16 getPaletteColorCount() const override { return _paletteColorCount; }
int getTransparentColor() const { return _transparentColor; }
void setSkipSignature(bool skip) { _skipSignature = skip; }
void setKeepTransparencyPaletted(bool keep) { _keepTransparencyPaletted = keep; }
private:
Graphics::PixelFormat getByteOrderRgbaPixelFormat(bool isAlpha) const;
byte *_palette;
uint16 _paletteColorCount;
// flag to skip the png signature check for headless png files
bool _skipSignature;
// Flag to keep paletted images paletted, even when the image has transparency
bool _keepTransparencyPaletted;
int _transparentColor;
Graphics::Surface *_outputSurface;
};
/**
* Outputs a compressed PNG stream of the given input surface.
*
* @param out Stream to which to write the PNG image.
* @param input The surface to save as a PNG image..
* @param palette The palette (in RGB888), if the source format has a bpp of 1.
*/
bool writePNG(Common::WriteStream &out, const Graphics::Surface &input, const byte *palette = nullptr);
/** @} */
} // End of namespace Image
#endif