mirror of
https://github.com/libretro/scummvm.git
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798ce43e19
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641
244 lines
6.1 KiB
C++
244 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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void IgorEngine::PART_25_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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_currentPart = 260;
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break;
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case 102:
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switch (getRandomNumber(3) + 1) {
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case 1:
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ADD_DIALOGUE_TEXT(204, 2);
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ADD_DIALOGUE_TEXT(206, 1);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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break;
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case 2:
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ADD_DIALOGUE_TEXT(207, 1);
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ADD_DIALOGUE_TEXT(208, 1);
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ADD_DIALOGUE_TEXT(209, 1);
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ADD_DIALOGUE_TEXT(206, 1);
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SET_DIALOGUE_TEXT(1, 4);
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startIgorDialogue();
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break;
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case 3:
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ADD_DIALOGUE_TEXT(210, 1);
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ADD_DIALOGUE_TEXT(211, 1);
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ADD_DIALOGUE_TEXT(206, 1);
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SET_DIALOGUE_TEXT(1, 3);
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startIgorDialogue();
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break;
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}
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break;
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case 103:
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 104:
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ADD_DIALOGUE_TEXT(212, 1);
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ADD_DIALOGUE_TEXT(213, 1);
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ADD_DIALOGUE_TEXT(214, 1);
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ADD_DIALOGUE_TEXT(215, 1);
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ADD_DIALOGUE_TEXT(216, 2);
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SET_DIALOGUE_TEXT(1, 5);
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startIgorDialogue();
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break;
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case 105:
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PART_25_ACTION_105();
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break;
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case 106:
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ADD_DIALOGUE_TEXT(203, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 107:
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PART_25_ACTION_107();
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break;
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case 108:
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PART_25_ACTION_108();
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break;
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case 109:
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_currentPart = 310;
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break;
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default:
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error("PART_25_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_25_ACTION_105() {
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if (_objectsState[68] != 0) {
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_roomObjectAreasTable[_screenLayer2[34370]].area = 1;
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--_walkDataLastIndex;
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buildWalkPath(133, 123, 130, 107);
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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_currentPart = 180;
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}
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}
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void IgorEngine::PART_25_ACTION_107() {
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if (_objectsState[68] == 1) {
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EXEC_MAIN_ACTION(11);
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return;
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}
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for (int i = 1; i <= 2; ++i) {
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const int offset = 21881;
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for (int j = 0; j <= 55; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1736 + j * 31 + 0x290, 31);
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if (i == 2) {
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playSound(13, 1);
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}
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if (i == 1) {
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waitForTimer(100);
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}
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}
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}
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_objectsState[68] = 1;
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PART_25_HELPER_1(1);
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}
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void IgorEngine::PART_25_ACTION_108() {
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if (_objectsState[68] == 0) {
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EXEC_MAIN_ACTION(14);
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return;
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}
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for (int i = 3; i <= 4; ++i) {
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const int offset = 21881;
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for (int j = 0; j <= 55; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1736 + j * 31 + 0x290, 31);
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if (i == 4) {
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playSound(14, 1);
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}
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if (i == 3) {
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waitForTimer(100);
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}
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}
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}
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_objectsState[68] = 0;
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PART_25_HELPER_1(1);
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}
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void IgorEngine::PART_25_HELPER_1(int num) {
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if (num == 1 || num == 255) {
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if (_objectsState[68] == 0) {
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PART_25_HELPER_5();
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_roomActionsTable[31] = 6;
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} else {
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PART_25_HELPER_7();
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_roomActionsTable[31] = 7;
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}
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}
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}
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void IgorEngine::PART_25_HELPER_2() {
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_walkData[0].setPos(0, 130, 2, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipSkipX = 15;
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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buildWalkPath(0, 130, 60, 135);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_25_HELPER_3() {
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_walkData[0].setPos(319, 138, 4, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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buildWalkPath(319, 138, 289, 142);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_25_HELPER_4() {
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_walkData[0].setPos(130, 107, 3, 0);
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_walkData[0].setDefaultScale();
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_walkDataLastIndex = 0;
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_roomObjectAreasTable[_screenLayer2[34370]].area = 1;
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buildWalkPath(130, 107, 135, 125);
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_roomObjectAreasTable[_screenLayer2[34370]].area = 0;
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_25_HELPER_5() {
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const int offset = 22208;
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for (int i = 0; i <= 51; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 23, 23);
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}
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}
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void IgorEngine::PART_25_HELPER_7() {
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const int offset = 22208;
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for (int i = 0; i <= 51; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x4AC + i * 23, 23);
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}
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}
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void IgorEngine::PART_25() {
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_gameState.enableLight = 2;
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loadRoomData(PAL_CollegeCorridorAnnouncementBoard, IMG_CollegeCorridorAnnouncementBoard, BOX_CollegeCorridorAnnouncementBoard, MSK_CollegeCorridorAnnouncementBoard, TXT_CollegeCorridorAnnouncementBoard);
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static const int anm[] = { FRM_CollegeCorridorAnnouncementBoard1, FRM_CollegeCorridorAnnouncementBoard2, 0 };
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loadAnimData(anm);
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loadActionData(DAT_CollegeCorridorAnnouncementBoard);
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_roomDataOffsets = PART_25_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(0, 0, 319, 143);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_25_EXEC_ACTION);
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PART_25_HELPER_1(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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fadeInPalette(768);
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if (_currentPart == 250) {
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PART_25_HELPER_2();
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} else if (_currentPart == 251) {
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PART_25_HELPER_3();
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} else if (_currentPart == 252) {
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PART_25_HELPER_4();
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}
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enterPartLoop();
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while (_currentPart >= 250 && _currentPart <= 252) {
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runPartLoop();
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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} // namespace Igor
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