scummvm/engines/igor/parts/part_25.cpp
Gregory Montoir 798ce43e19 - enabled speech sounds
- added end of demo check for demo 1.10
- simplified parts loop
- populated strings table in IGOR.TBL
- updated and packed charset data

svn-id: r29641
2007-11-25 23:27:51 +00:00

244 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
void IgorEngine::PART_25_EXEC_ACTION(int action) {
switch (action) {
case 101:
_currentPart = 260;
break;
case 102:
switch (getRandomNumber(3) + 1) {
case 1:
ADD_DIALOGUE_TEXT(204, 2);
ADD_DIALOGUE_TEXT(206, 1);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
break;
case 2:
ADD_DIALOGUE_TEXT(207, 1);
ADD_DIALOGUE_TEXT(208, 1);
ADD_DIALOGUE_TEXT(209, 1);
ADD_DIALOGUE_TEXT(206, 1);
SET_DIALOGUE_TEXT(1, 4);
startIgorDialogue();
break;
case 3:
ADD_DIALOGUE_TEXT(210, 1);
ADD_DIALOGUE_TEXT(211, 1);
ADD_DIALOGUE_TEXT(206, 1);
SET_DIALOGUE_TEXT(1, 3);
startIgorDialogue();
break;
}
break;
case 103:
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 104:
ADD_DIALOGUE_TEXT(212, 1);
ADD_DIALOGUE_TEXT(213, 1);
ADD_DIALOGUE_TEXT(214, 1);
ADD_DIALOGUE_TEXT(215, 1);
ADD_DIALOGUE_TEXT(216, 2);
SET_DIALOGUE_TEXT(1, 5);
startIgorDialogue();
break;
case 105:
PART_25_ACTION_105();
break;
case 106:
ADD_DIALOGUE_TEXT(203, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 107:
PART_25_ACTION_107();
break;
case 108:
PART_25_ACTION_108();
break;
case 109:
_currentPart = 310;
break;
default:
error("PART_25_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_25_ACTION_105() {
if (_objectsState[68] != 0) {
_roomObjectAreasTable[_screenLayer2[34370]].area = 1;
--_walkDataLastIndex;
buildWalkPath(133, 123, 130, 107);
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
_currentPart = 180;
}
}
void IgorEngine::PART_25_ACTION_107() {
if (_objectsState[68] == 1) {
EXEC_MAIN_ACTION(11);
return;
}
for (int i = 1; i <= 2; ++i) {
const int offset = 21881;
for (int j = 0; j <= 55; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1736 + j * 31 + 0x290, 31);
if (i == 2) {
playSound(13, 1);
}
if (i == 1) {
waitForTimer(100);
}
}
}
_objectsState[68] = 1;
PART_25_HELPER_1(1);
}
void IgorEngine::PART_25_ACTION_108() {
if (_objectsState[68] == 0) {
EXEC_MAIN_ACTION(14);
return;
}
for (int i = 3; i <= 4; ++i) {
const int offset = 21881;
for (int j = 0; j <= 55; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1736 + j * 31 + 0x290, 31);
if (i == 4) {
playSound(14, 1);
}
if (i == 3) {
waitForTimer(100);
}
}
}
_objectsState[68] = 0;
PART_25_HELPER_1(1);
}
void IgorEngine::PART_25_HELPER_1(int num) {
if (num == 1 || num == 255) {
if (_objectsState[68] == 0) {
PART_25_HELPER_5();
_roomActionsTable[31] = 6;
} else {
PART_25_HELPER_7();
_roomActionsTable[31] = 7;
}
}
}
void IgorEngine::PART_25_HELPER_2() {
_walkData[0].setPos(0, 130, 2, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 15;
_walkData[0].clipWidth = 15;
_walkDataLastIndex = 0;
_walkDataCurrentIndex = 1;
buildWalkPath(0, 130, 60, 135);
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_25_HELPER_3() {
_walkData[0].setPos(319, 138, 4, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipWidth = 15;
_walkDataLastIndex = 0;
_walkDataCurrentIndex = 1;
buildWalkPath(319, 138, 289, 142);
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_25_HELPER_4() {
_walkData[0].setPos(130, 107, 3, 0);
_walkData[0].setDefaultScale();
_walkDataLastIndex = 0;
_roomObjectAreasTable[_screenLayer2[34370]].area = 1;
buildWalkPath(130, 107, 135, 125);
_roomObjectAreasTable[_screenLayer2[34370]].area = 0;
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_25_HELPER_5() {
const int offset = 22208;
for (int i = 0; i <= 51; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 23, 23);
}
}
void IgorEngine::PART_25_HELPER_7() {
const int offset = 22208;
for (int i = 0; i <= 51; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + 0x4AC + i * 23, 23);
}
}
void IgorEngine::PART_25() {
_gameState.enableLight = 2;
loadRoomData(PAL_CollegeCorridorAnnouncementBoard, IMG_CollegeCorridorAnnouncementBoard, BOX_CollegeCorridorAnnouncementBoard, MSK_CollegeCorridorAnnouncementBoard, TXT_CollegeCorridorAnnouncementBoard);
static const int anm[] = { FRM_CollegeCorridorAnnouncementBoard1, FRM_CollegeCorridorAnnouncementBoard2, 0 };
loadAnimData(anm);
loadActionData(DAT_CollegeCorridorAnnouncementBoard);
_roomDataOffsets = PART_25_ROOM_DATA_OFFSETS;
setRoomWalkBounds(0, 0, 319, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_25_EXEC_ACTION);
PART_25_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
fadeInPalette(768);
if (_currentPart == 250) {
PART_25_HELPER_2();
} else if (_currentPart == 251) {
PART_25_HELPER_3();
} else if (_currentPart == 252) {
PART_25_HELPER_4();
}
enterPartLoop();
while (_currentPart >= 250 && _currentPart <= 252) {
runPartLoop();
}
leavePartLoop();
fadeOutPalette(624);
}
} // namespace Igor