scummvm/engines/igor/parts/part_27.cpp
Gregory Montoir 98545ad4e5 sync'ing with local tree for now
- some minor changes to detection code
- added missing spanish strings to IGOR.TBL
- fixed '@' charset index

svn-id: r29672
2007-11-30 19:05:53 +00:00

290 lines
6.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
void IgorEngine::PART_27_EXEC_ACTION(int action) {
switch (action) {
case 101:
_currentPart = 231;
break;
case 102:
if (_objectsState[85] == 0) {
ADD_DIALOGUE_TEXT(216, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
_objectsState[85] = 1;
PART_27_HELPER_1(255);
} else {
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
}
break;
case 103:
ADD_DIALOGUE_TEXT(203, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 104:
ADD_DIALOGUE_TEXT(204, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 105:
ADD_DIALOGUE_TEXT(205, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 106:
PART_27_ACTION_106();
break;
case 107:
PART_27_ACTION_107();
break;
case 108:
PART_27_ACTION_108();
break;
case 109:
ADD_DIALOGUE_TEXT(215, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 110:
PART_27_ACTION_110();
break;
case 111:
ADD_DIALOGUE_TEXT(222, 1);
ADD_DIALOGUE_TEXT(223, 2);
ADD_DIALOGUE_TEXT(225, 4);
SET_DIALOGUE_TEXT(1, 3);
startIgorDialogue();
break;
case 112:
ADD_DIALOGUE_TEXT(221, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 113:
_currentPart = 150;
break;
default:
error("PART_27_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_27_ACTION_106() {
if (_objectsState[84] == 1) {
EXEC_MAIN_ACTION(11);
return;
}
if (_objectsState[5] == 0) {
ADD_DIALOGUE_TEXT(206, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
if (_objectsState[5] == 1) {
ADD_DIALOGUE_TEXT(209, 3);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
_objectsState[5] = 2;
return;
}
const int offset = 21810;
for (int i = 2; i <= 3; ++i) {
for (int j = 0; j <= 48; ++j) {
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x3A0 + i * 1568 + j * 32, 32);
}
if (i == 3) {
playSound(3, 1);
}
if (i == 2) {
waitForTimer(100);
}
}
_objectsState[84] = 1;
PART_27_HELPER_1(1);
}
void IgorEngine::PART_27_ACTION_107() {
if (_objectsState[84] == 0) {
EXEC_MAIN_ACTION(14);
return;
}
const int offset = 21810;
for (int i = 2; i >= 1; --i) {
for (int j = 0; j <= 48; ++j) {
memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x3A0 + i * 1568 + j * 32, 32);
}
if (i == 2) {
playSound(14, 1);
waitForTimer(100);
}
}
_objectsState[84] = 0;
PART_27_HELPER_1(1);
}
void IgorEngine::PART_27_ACTION_108() {
if (_inventoryInfo[58] > 0 || _objectsState[42] == 2) {
ADD_DIALOGUE_TEXT(208, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
ADD_DIALOGUE_TEXT(207, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
const int offset = 25012;
for (int i = 1; i <= 2; ++i) {
for (int j = 0; j <= 29; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 630 + j * 21 + 0x19AA, 21);
}
if (i == 1) {
waitForTimer(100);
}
}
addObjectToInventory(23, 58);
PART_27_HELPER_1(1);
if (_game.version == kIdEngDemo110) {
++_demoActionsCounter;
}
}
void IgorEngine::PART_27_ACTION_110() {
ADD_DIALOGUE_TEXT(212, 1);
ADD_DIALOGUE_TEXT(213, 2);
SET_DIALOGUE_TEXT(1, 2);
startIgorDialogue();
waitForEndOfIgorDialogue();
const int offset = 25012;
for (int i = 1; i <= 2; ++i) {
for (int j = 0; j <= 48; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + 0x19AA + i * 630 + j * 21, 21);
}
if (i == 1) {
waitForTimer(100);
}
}
removeObjectFromInventory(55);
PART_27_HELPER_1(255);
_objectsState[107] = 1;
if (_game.version == kIdEngDemo110) {
++_demoActionsCounter;
}
}
void IgorEngine::PART_27_HELPER_1(int num) {
if (num == 1 || num == 255) {
if (_objectsState[84] == 0) {
PART_27_HELPER_3();
_roomActionsTable[3] = 6;
_roomObjectAreasTable[6].object = 3;
} else {
PART_27_HELPER_4();
_roomActionsTable[3] = 7;
_roomObjectAreasTable[6].object = 4;
}
}
if (num == 2 || num == 255) {
if (_objectsState[85] == 0) {
_roomObjectAreasTable[5].object = 2;
_roomObjectAreasTable[6].object = 2;
} else {
_roomObjectAreasTable[5].object = 3;
}
}
}
void IgorEngine::PART_27_HELPER_2() {
_walkData[0].setPos(0, 132, 2, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipWidth = 15;
_walkDataLastIndex = 0;
_walkDataCurrentIndex = 1;
buildWalkPathSimple(0, 132, 30, 132);
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_27_HELPER_3() {
const int offset = 21816;
for (int i = 0; i <= 47; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 26, 26);
}
}
void IgorEngine::PART_27_HELPER_4() {
const int offset = 21816;
for (int i = 0; i <= 47; ++i) {
memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 26 + 0x4E0, 26);
}
}
void IgorEngine::PART_27_HELPER_5() {
_walkData[0].setPos(270, 134, 4, 0);
_walkData[0].setDefaultScale();
_walkDataLastIndex = 0;
_walkDataCurrentIndex = 1;
buildWalkPathSimple(270, 134, 140, 134);
_walkData[_walkDataLastIndex].frameNum = 0;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_27() {
_gameState.enableLight = 1;
loadRoomData(PAL_CollegeLockers, IMG_CollegeLockers, BOX_CollegeLockers, MSK_CollegeLockers, TXT_CollegeLockers);
static const int anm[] = { FRM_CollegeLockers1, FRM_CollegeLockers2, FRM_CollegeLockers3, 0 };
loadAnimData(anm);
loadActionData(DAT_CollegeLockers);
_roomDataOffsets = PART_27_ROOM_DATA_OFFSETS;
setRoomWalkBounds(0, 0, 319, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_27_EXEC_ACTION);
PART_27_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
fadeInPalette(768);
if (_currentPart == 270) {
PART_27_HELPER_2();
} else {
PART_27_HELPER_5();
}
enterPartLoop();
while (_currentPart == 270 || _currentPart == 271) {
runPartLoop();
}
leavePartLoop();
fadeOutPalette(624);
}
} // namespace Igor