mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
98545ad4e5
- some minor changes to detection code - added missing spanish strings to IGOR.TBL - fixed '@' charset index svn-id: r29672
290 lines
6.9 KiB
C++
290 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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void IgorEngine::PART_27_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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_currentPart = 231;
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break;
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case 102:
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if (_objectsState[85] == 0) {
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ADD_DIALOGUE_TEXT(216, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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_objectsState[85] = 1;
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PART_27_HELPER_1(255);
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} else {
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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}
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break;
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case 103:
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ADD_DIALOGUE_TEXT(203, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 104:
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ADD_DIALOGUE_TEXT(204, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 105:
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ADD_DIALOGUE_TEXT(205, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 106:
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PART_27_ACTION_106();
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break;
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case 107:
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PART_27_ACTION_107();
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break;
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case 108:
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PART_27_ACTION_108();
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break;
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case 109:
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ADD_DIALOGUE_TEXT(215, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 110:
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PART_27_ACTION_110();
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break;
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case 111:
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ADD_DIALOGUE_TEXT(222, 1);
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ADD_DIALOGUE_TEXT(223, 2);
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ADD_DIALOGUE_TEXT(225, 4);
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SET_DIALOGUE_TEXT(1, 3);
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startIgorDialogue();
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break;
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case 112:
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ADD_DIALOGUE_TEXT(221, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 113:
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_currentPart = 150;
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break;
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default:
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error("PART_27_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_27_ACTION_106() {
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if (_objectsState[84] == 1) {
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EXEC_MAIN_ACTION(11);
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return;
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}
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if (_objectsState[5] == 0) {
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ADD_DIALOGUE_TEXT(206, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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if (_objectsState[5] == 1) {
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ADD_DIALOGUE_TEXT(209, 3);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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_objectsState[5] = 2;
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return;
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}
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const int offset = 21810;
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for (int i = 2; i <= 3; ++i) {
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for (int j = 0; j <= 48; ++j) {
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memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x3A0 + i * 1568 + j * 32, 32);
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}
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if (i == 3) {
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playSound(3, 1);
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}
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if (i == 2) {
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waitForTimer(100);
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}
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}
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_objectsState[84] = 1;
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PART_27_HELPER_1(1);
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}
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void IgorEngine::PART_27_ACTION_107() {
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if (_objectsState[84] == 0) {
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EXEC_MAIN_ACTION(14);
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return;
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}
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const int offset = 21810;
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for (int i = 2; i >= 1; --i) {
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for (int j = 0; j <= 48; ++j) {
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memcpy(_screenVGA + i * 320 + offset, _animFramesBuffer + 0x3A0 + i * 1568 + j * 32, 32);
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}
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if (i == 2) {
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playSound(14, 1);
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waitForTimer(100);
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}
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}
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_objectsState[84] = 0;
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PART_27_HELPER_1(1);
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}
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void IgorEngine::PART_27_ACTION_108() {
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if (_inventoryInfo[58] > 0 || _objectsState[42] == 2) {
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ADD_DIALOGUE_TEXT(208, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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return;
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}
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ADD_DIALOGUE_TEXT(207, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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const int offset = 25012;
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for (int i = 1; i <= 2; ++i) {
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for (int j = 0; j <= 29; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 630 + j * 21 + 0x19AA, 21);
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}
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if (i == 1) {
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waitForTimer(100);
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}
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}
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addObjectToInventory(23, 58);
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PART_27_HELPER_1(1);
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if (_game.version == kIdEngDemo110) {
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++_demoActionsCounter;
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}
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}
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void IgorEngine::PART_27_ACTION_110() {
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ADD_DIALOGUE_TEXT(212, 1);
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ADD_DIALOGUE_TEXT(213, 2);
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SET_DIALOGUE_TEXT(1, 2);
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startIgorDialogue();
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waitForEndOfIgorDialogue();
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const int offset = 25012;
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for (int i = 1; i <= 2; ++i) {
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for (int j = 0; j <= 48; ++j) {
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memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + 0x19AA + i * 630 + j * 21, 21);
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}
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if (i == 1) {
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waitForTimer(100);
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}
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}
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removeObjectFromInventory(55);
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PART_27_HELPER_1(255);
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_objectsState[107] = 1;
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if (_game.version == kIdEngDemo110) {
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++_demoActionsCounter;
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}
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}
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void IgorEngine::PART_27_HELPER_1(int num) {
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if (num == 1 || num == 255) {
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if (_objectsState[84] == 0) {
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PART_27_HELPER_3();
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_roomActionsTable[3] = 6;
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_roomObjectAreasTable[6].object = 3;
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} else {
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PART_27_HELPER_4();
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_roomActionsTable[3] = 7;
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_roomObjectAreasTable[6].object = 4;
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}
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}
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if (num == 2 || num == 255) {
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if (_objectsState[85] == 0) {
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_roomObjectAreasTable[5].object = 2;
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_roomObjectAreasTable[6].object = 2;
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} else {
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_roomObjectAreasTable[5].object = 3;
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}
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}
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}
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void IgorEngine::PART_27_HELPER_2() {
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_walkData[0].setPos(0, 132, 2, 0);
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_walkData[0].setDefaultScale();
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_walkData[0].clipWidth = 15;
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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buildWalkPathSimple(0, 132, 30, 132);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_27_HELPER_3() {
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const int offset = 21816;
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for (int i = 0; i <= 47; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 26, 26);
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}
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}
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void IgorEngine::PART_27_HELPER_4() {
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const int offset = 21816;
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for (int i = 0; i <= 47; ++i) {
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memcpy(_screenLayer1 + i * 320 + offset, _animFramesBuffer + i * 26 + 0x4E0, 26);
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}
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}
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void IgorEngine::PART_27_HELPER_5() {
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_walkData[0].setPos(270, 134, 4, 0);
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_walkData[0].setDefaultScale();
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_walkDataLastIndex = 0;
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_walkDataCurrentIndex = 1;
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buildWalkPathSimple(270, 134, 140, 134);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_27() {
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_gameState.enableLight = 1;
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loadRoomData(PAL_CollegeLockers, IMG_CollegeLockers, BOX_CollegeLockers, MSK_CollegeLockers, TXT_CollegeLockers);
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static const int anm[] = { FRM_CollegeLockers1, FRM_CollegeLockers2, FRM_CollegeLockers3, 0 };
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loadAnimData(anm);
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loadActionData(DAT_CollegeLockers);
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_roomDataOffsets = PART_27_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(0, 0, 319, 143);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_27_EXEC_ACTION);
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PART_27_HELPER_1(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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fadeInPalette(768);
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if (_currentPart == 270) {
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PART_27_HELPER_2();
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} else {
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PART_27_HELPER_5();
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}
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enterPartLoop();
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while (_currentPart == 270 || _currentPart == 271) {
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runPartLoop();
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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} // namespace Igor
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