mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
98545ad4e5
- some minor changes to detection code - added missing spanish strings to IGOR.TBL - fixed '@' charset index svn-id: r29672
168 lines
4.3 KiB
C++
168 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "igor/igor.h"
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namespace Igor {
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void IgorEngine::PART_36_EXEC_ACTION(int action) {
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switch (action) {
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case 101:
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ADD_DIALOGUE_TEXT(201, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 102:
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PART_36_ACTION_102();
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break;
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case 103:
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ADD_DIALOGUE_TEXT(202, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 104:
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ADD_DIALOGUE_TEXT(203, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 105:
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ADD_DIALOGUE_TEXT(204, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 106:
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ADD_DIALOGUE_TEXT(209, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 107:
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ADD_DIALOGUE_TEXT(206, 2);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 108:
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ADD_DIALOGUE_TEXT(208, 1);
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SET_DIALOGUE_TEXT(1, 1);
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startIgorDialogue();
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break;
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case 109:
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_currentPart = 242;
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break;
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default:
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error("PART_36_EXEC_ACTION unhandled action %d", action);
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break;
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}
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}
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void IgorEngine::PART_36_ACTION_102() {
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for (int i = 1; i >= 0; --i) {
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for (int j = 0; j <= 48; ++j) {
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for (int k = 0; k <= 33; ++k) {
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uint8 color = _animFramesBuffer[14 + i * 1666 + j * 34 + k];
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int offset = (j + 74) * 320 + k + 70;
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if (color < 192 || color > 207) {
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_screenTempLayer[100 * j + k] = color;
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continue;
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}
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RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[offset]];
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if (roa->y1Lum > 0) {
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_screenTempLayer[100 * j + k] = _screenLayer1[offset];
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} else {
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if (roa->y2Lum > 0) {
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color -= roa->deltaLum;
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}
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_screenTempLayer[100 * j + k] = color;
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}
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}
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}
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for (int j = 0; j <= 48; ++j) {
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memcpy(_screenVGA + j * 320 + 23750, _screenTempLayer + j * 100, 34);
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}
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waitForTimer(45);
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}
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addObjectToInventory(30, 65);
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_objectsState[88] = 1;
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PART_36_HELPER_1(255);
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if (_game.version == kIdEngDemo110) {
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++_demoActionsCounter;
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}
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}
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void IgorEngine::PART_36_HELPER_1(int num) {
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if (num == 1 || num == 255) {
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if (_objectsState[88] == 0) {
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PART_36_HELPER_4(1);
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} else {
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PART_36_HELPER_4(0);
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_roomObjectAreasTable[6].object = 1;
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_roomObjectAreasTable[7].object = 1;
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}
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}
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}
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void IgorEngine::PART_36_HELPER_2() {
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_walkData[0].setPos(319, 143, 4, 0);
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_walkData[0].setDefaultScale();
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_walkDataLastIndex = 0;
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_walkCurrentFrame = 1;
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buildWalkPath(319, 143, 259, 143);
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_walkData[_walkDataLastIndex].frameNum = 0;
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_walkDataCurrentIndex = 1;
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_gameState.igorMoving = true;
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waitForIgorMove();
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}
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void IgorEngine::PART_36_HELPER_4(int frame) {
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if (frame == 0) {
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memcpy(_screenLayer1 + 31430, _animFramesBuffer, 7);
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} else if (frame == 1) {
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memcpy(_screenLayer1 + 31430, _animFramesBuffer + 7, 7);
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}
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}
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void IgorEngine::PART_36() {
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_gameState.enableLight = 1;
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loadRoomData(PAL_ChemistryClassroom, IMG_ChemistryClassroom, BOX_ChemistryClassroom, MSK_ChemistryClassroom, TXT_ChemistryClassroom);
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static const int anm[] = { FRM_ChemistryClassroom1, FRM_ChemistryClassroom2, 0 };
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loadAnimData(anm);
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loadActionData(DAT_ChemistryClassroom);
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_roomDataOffsets = PART_36_ROOM_DATA_OFFSETS;
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setRoomWalkBounds(90, 0, 319, 143);
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SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_36_EXEC_ACTION);
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PART_36_HELPER_1(255);
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memcpy(_screenVGA, _screenLayer1, 46080);
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_currentAction.verb = kVerbWalk;
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fadeInPalette(768);
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PART_36_HELPER_2();
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enterPartLoop();
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while (_currentPart == 360) {
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runPartLoop();
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}
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leavePartLoop();
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fadeOutPalette(624);
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}
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} // namespace Igor
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