scummvm/engines/pegasus
2011-10-02 21:22:52 -04:00
..
ai PEGASUS: Fix AI movies playing in the wrong box 2011-10-01 12:11:02 -04:00
items PEGASUS: Fix inventory looping positions 2011-09-30 20:32:06 -04:00
neighborhood PEGASUS: Add the basic Caldoria neighborhood 2011-10-02 20:52:09 -04:00
compass.cpp PEGASUS: Fader values should be signed 2011-09-27 19:42:42 -04:00
compass.h PEGASUS: Fader values should be signed 2011-09-27 19:42:42 -04:00
console.cpp PEGASUS: Add a debugger command to die 2011-09-26 09:29:31 -04:00
console.h PEGASUS: Add a debugger command to die 2011-09-26 09:29:31 -04:00
constants.h PEGASUS: Add the basic Caldoria neighborhood 2011-10-02 20:52:09 -04:00
cursor.cpp PEGASUS: Introduce better cursor update code 2011-09-30 01:14:11 -04:00
cursor.h PEGASUS: Create separate Cursor class for cursors 2011-09-08 20:38:12 -04:00
detection.cpp PEGASUS: Update save/load code a bit 2011-09-29 19:45:17 -04:00
elements.cpp PEGASUS: Fix sprites being drawn incorrectly 2011-09-29 16:40:11 -04:00
elements.h PEGASUS: Add the SoundLevel class 2011-09-29 01:29:42 -04:00
energymonitor.cpp PEGASUS: Add a hack to skip energy bar calibration for now 2011-10-02 21:22:52 -04:00
energymonitor.h PEGASUS: Add the basic Caldoria neighborhood 2011-10-02 20:52:09 -04:00
fader.cpp PEGASUS: Fader values should be signed 2011-09-27 19:42:42 -04:00
fader.h PEGASUS: Fader values should be signed 2011-09-27 19:42:42 -04:00
gamestate.cpp PEGASUS: Fix saving/loading the game state 2011-09-16 09:17:00 -04:00
gamestate.h PEGASUS: Import AI code and relevant items 2011-09-24 14:10:54 -04:00
graphics.cpp PEGASUS: Add the basic Caldoria neighborhood 2011-10-02 20:52:09 -04:00
graphics.h PEGASUS: Add the basic Caldoria neighborhood 2011-10-02 20:52:09 -04:00
hotspot.cpp PEGASUS: Properly handle regions in hotspots 2011-09-06 16:06:53 -04:00
hotspot.h PEGASUS: Properly handle regions in hotspots 2011-09-06 16:06:53 -04:00
input.cpp PEGASUS: Use proper key for the right fire button 2011-09-28 21:38:49 -04:00
input.h PEGASUS: Import a bunch more code in preparation for actual gameplay 2011-09-28 14:32:03 -04:00
interaction.h PEGASUS: Add the GameInteraction class 2011-09-26 23:04:20 -04:00
interface.cpp PEGASUS: Fix draw sync functions 2011-10-02 21:22:14 -04:00
interface.h PEGASUS: Add the interface class 2011-09-25 00:42:33 -04:00
menu.cpp PEGASUS: Add the PauseMenu code 2011-09-29 11:52:35 -04:00
menu.h PEGASUS: Add the PauseMenu code 2011-09-29 11:52:35 -04:00
module.mk PEGASUS: Add the basic Caldoria neighborhood 2011-10-02 20:52:09 -04:00
movie.cpp PEGASUS: Fix movie segment looping 2011-09-30 20:24:28 -04:00
movie.h PEGASUS: Actually pause the game now 2011-09-30 16:26:31 -04:00
notification.cpp PEGASUS: Fix use of Common::List::erase 2011-09-29 17:10:13 -04:00
notification.h PEGASUS: Restructure remaining MMShell code into the base code 2011-09-05 16:46:39 -04:00
pegasus.cpp PEGASUS: Add the basic Caldoria neighborhood 2011-10-02 20:52:09 -04:00
pegasus.h PEGASUS: Add the basic Caldoria neighborhood 2011-10-02 20:52:09 -04:00
scoring.h PEGASUS: Begin restructuring the game state classes 2011-09-02 00:27:13 -04:00
sound.cpp PEGASUS: Implement fader support 2011-09-16 19:06:22 -04:00
sound.h PEGASUS: Implement fader support 2011-09-16 19:06:22 -04:00
surface.cpp PEGASUS: Allow getting frames from videos 2011-09-29 12:27:38 -04:00
surface.h PEGASUS: Allow getting frames from videos 2011-09-29 12:27:38 -04:00
timers.cpp PEGASUS: Fix time forward callbacks 2011-10-01 13:21:46 -04:00
timers.h PEGASUS: Import AI code and relevant items 2011-09-24 14:10:54 -04:00
transition.cpp PEGASUS: Fader values should be signed 2011-09-27 19:42:42 -04:00
transition.h PEGASUS: Fader values should be signed 2011-09-27 19:42:42 -04:00
types.h PEGASUS: Import a bunch more neighborhood code 2011-09-26 22:09:56 -04:00
util.cpp PEGASUS: Restructure remaining MMShell code into the base code 2011-09-05 16:46:39 -04:00
util.h PEGASUS: Import AI code and relevant items 2011-09-24 14:10:54 -04:00