.. |
ai
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PEGASUS: Fix AI movies playing in the wrong box
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2011-10-01 12:11:02 -04:00 |
items
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PEGASUS: Fix inventory looping positions
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2011-09-30 20:32:06 -04:00 |
neighborhood
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PEGASUS: Add the basic Caldoria neighborhood
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2011-10-02 20:52:09 -04:00 |
compass.cpp
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PEGASUS: Fader values should be signed
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2011-09-27 19:42:42 -04:00 |
compass.h
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PEGASUS: Fader values should be signed
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2011-09-27 19:42:42 -04:00 |
console.cpp
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PEGASUS: Add a debugger command to die
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2011-09-26 09:29:31 -04:00 |
console.h
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PEGASUS: Add a debugger command to die
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2011-09-26 09:29:31 -04:00 |
constants.h
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PEGASUS: Add the basic Caldoria neighborhood
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2011-10-02 20:52:09 -04:00 |
cursor.cpp
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PEGASUS: Introduce better cursor update code
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2011-09-30 01:14:11 -04:00 |
cursor.h
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PEGASUS: Create separate Cursor class for cursors
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2011-09-08 20:38:12 -04:00 |
detection.cpp
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PEGASUS: Update save/load code a bit
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2011-09-29 19:45:17 -04:00 |
elements.cpp
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PEGASUS: Fix sprites being drawn incorrectly
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2011-09-29 16:40:11 -04:00 |
elements.h
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PEGASUS: Add the SoundLevel class
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2011-09-29 01:29:42 -04:00 |
energymonitor.cpp
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PEGASUS: Add a hack to skip energy bar calibration for now
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2011-10-02 21:22:52 -04:00 |
energymonitor.h
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PEGASUS: Add the basic Caldoria neighborhood
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2011-10-02 20:52:09 -04:00 |
fader.cpp
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PEGASUS: Fader values should be signed
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2011-09-27 19:42:42 -04:00 |
fader.h
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PEGASUS: Fader values should be signed
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2011-09-27 19:42:42 -04:00 |
gamestate.cpp
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PEGASUS: Fix saving/loading the game state
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2011-09-16 09:17:00 -04:00 |
gamestate.h
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PEGASUS: Import AI code and relevant items
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2011-09-24 14:10:54 -04:00 |
graphics.cpp
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PEGASUS: Add the basic Caldoria neighborhood
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2011-10-02 20:52:09 -04:00 |
graphics.h
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PEGASUS: Add the basic Caldoria neighborhood
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2011-10-02 20:52:09 -04:00 |
hotspot.cpp
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PEGASUS: Properly handle regions in hotspots
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2011-09-06 16:06:53 -04:00 |
hotspot.h
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PEGASUS: Properly handle regions in hotspots
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2011-09-06 16:06:53 -04:00 |
input.cpp
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PEGASUS: Use proper key for the right fire button
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2011-09-28 21:38:49 -04:00 |
input.h
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PEGASUS: Import a bunch more code in preparation for actual gameplay
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2011-09-28 14:32:03 -04:00 |
interaction.h
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PEGASUS: Add the GameInteraction class
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2011-09-26 23:04:20 -04:00 |
interface.cpp
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PEGASUS: Fix draw sync functions
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2011-10-02 21:22:14 -04:00 |
interface.h
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PEGASUS: Add the interface class
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2011-09-25 00:42:33 -04:00 |
menu.cpp
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PEGASUS: Add the PauseMenu code
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2011-09-29 11:52:35 -04:00 |
menu.h
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PEGASUS: Add the PauseMenu code
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2011-09-29 11:52:35 -04:00 |
module.mk
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PEGASUS: Add the basic Caldoria neighborhood
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2011-10-02 20:52:09 -04:00 |
movie.cpp
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PEGASUS: Fix movie segment looping
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2011-09-30 20:24:28 -04:00 |
movie.h
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PEGASUS: Actually pause the game now
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2011-09-30 16:26:31 -04:00 |
notification.cpp
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PEGASUS: Fix use of Common::List::erase
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2011-09-29 17:10:13 -04:00 |
notification.h
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PEGASUS: Restructure remaining MMShell code into the base code
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2011-09-05 16:46:39 -04:00 |
pegasus.cpp
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PEGASUS: Add the basic Caldoria neighborhood
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2011-10-02 20:52:09 -04:00 |
pegasus.h
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PEGASUS: Add the basic Caldoria neighborhood
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2011-10-02 20:52:09 -04:00 |
scoring.h
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PEGASUS: Begin restructuring the game state classes
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2011-09-02 00:27:13 -04:00 |
sound.cpp
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PEGASUS: Implement fader support
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2011-09-16 19:06:22 -04:00 |
sound.h
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PEGASUS: Implement fader support
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2011-09-16 19:06:22 -04:00 |
surface.cpp
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PEGASUS: Allow getting frames from videos
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2011-09-29 12:27:38 -04:00 |
surface.h
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PEGASUS: Allow getting frames from videos
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2011-09-29 12:27:38 -04:00 |
timers.cpp
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PEGASUS: Fix time forward callbacks
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2011-10-01 13:21:46 -04:00 |
timers.h
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PEGASUS: Import AI code and relevant items
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2011-09-24 14:10:54 -04:00 |
transition.cpp
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PEGASUS: Fader values should be signed
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2011-09-27 19:42:42 -04:00 |
transition.h
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PEGASUS: Fader values should be signed
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2011-09-27 19:42:42 -04:00 |
types.h
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PEGASUS: Import a bunch more neighborhood code
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2011-09-26 22:09:56 -04:00 |
util.cpp
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PEGASUS: Restructure remaining MMShell code into the base code
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2011-09-05 16:46:39 -04:00 |
util.h
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PEGASUS: Import AI code and relevant items
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2011-09-24 14:10:54 -04:00 |