mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 12:46:56 +00:00
473 lines
10 KiB
C++
473 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/inventory.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/input.h"
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namespace Fullpipe {
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Inventory::~Inventory() {
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_itemsPool.clear();
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}
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bool Inventory::load(MfcArchive &file) {
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debug(5, "Inventory::load()");
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_sceneId = file.readUint16LE();
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int numInvs = file.readUint32LE();
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for (int i = 0; i < numInvs; i++) {
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InventoryPoolItem *t = new InventoryPoolItem();
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t->id = file.readUint16LE();
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t->pictureObjectNormal = file.readUint16LE();
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t->pictureObjectId1 = file.readUint16LE();
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t->pictureObjectHover = file.readUint16LE();
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t->pictureObjectSelected = file.readUint16LE();
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t->flags = file.readUint32LE();
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t->field_C = 0;
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t->field_A = -536;
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_itemsPool.push_back(t);
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}
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return true;
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}
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int Inventory::getInventoryPoolItemIndexById(int itemId) {
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if (_itemsPool.size() <= 0)
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return -1;
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for (uint i = 0; i < _itemsPool.size(); i++) {
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if (_itemsPool[i]->id == itemId)
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return i;
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}
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return 0;
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}
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bool Inventory::setItemFlags(int itemId, int flags) {
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int idx = getInventoryPoolItemIndexById(itemId);
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if (idx < 0)
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return false;
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else
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_itemsPool[idx]->flags = flags;
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return true;
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}
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Inventory2::Inventory2() {
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_selectedId = -1;
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_field_48 = -1;
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_scene = 0;
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_picture = 0;
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_isInventoryOut = false;
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_isLocked = 0;
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_topOffset = -65;
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}
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Inventory2::~Inventory2() {
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removeMessageHandler(125, -1);
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}
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bool Inventory2::loadPartial(MfcArchive &file) { // Inventory2_SerializePartially
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int numInvs = file.readUint32LE();
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for (int i = 0; i < numInvs; i++) {
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InventoryItem *t = new InventoryItem();
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t->itemId = file.readUint16LE();
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t->count = file.readUint16LE();
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_inventoryItems.push_back(t);
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}
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return true;
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}
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void Inventory2::addItem(int itemId, int count) {
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if (getInventoryPoolItemIndexById(itemId) >= 0)
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_inventoryItems.push_back(new InventoryItem(itemId, count));
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}
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void Inventory2::addItem2(StaticANIObject *obj) {
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if (getInventoryPoolItemIndexById(obj->_id) >= 0 && getInventoryPoolItemFieldCById(obj->_id) != 2) {
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addItem(obj->_id, 1);
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obj->hide();
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}
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}
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void Inventory2::removeItem(int itemId, int count) {
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warning("STUB: Inventory2::removeItem(%d, %d)", itemId, count);
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}
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void Inventory2::removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority) {
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int idx = getInventoryItemIndexById(itemId);
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if (idx >= 0) {
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if (_inventoryItems[idx]->count) {
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removeItem(itemId, 1);
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Scene *sc = g_fp->accessScene(_sceneId);
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if (sc) {
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StaticANIObject *ani = new StaticANIObject(sc->getStaticANIObject1ById(itemId, -1));
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sceneObj->addStaticANIObject(ani, 1);
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ani->_statics = (Statics *)ani->_staticsList[0];
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ani->setOXY(x, y);
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ani->_priority = priority;
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}
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}
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}
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}
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int Inventory2::getCountItemsWithId(int itemId) {
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int res = 0;
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for (uint i = 0; i < _inventoryItems.size(); i++) {
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if (_inventoryItems[i]->itemId == itemId)
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res += _inventoryItems[i]->count;
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}
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return res;
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}
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int Inventory2::getInventoryItemIndexById(int itemId) {
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for (uint i = 0; i < _inventoryItems.size(); i++) {
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if (_inventoryItems[i]->itemId == itemId)
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return i;
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}
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return -1;
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}
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int Inventory2::getInventoryPoolItemIdAtIndex(int itemId) {
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return _itemsPool[itemId]->id;
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}
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int Inventory2::getInventoryPoolItemFieldCById(int itemId) {
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for (uint i = 0; i < _itemsPool.size(); i++) {
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if (_itemsPool[i]->id == itemId)
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return _itemsPool[i]->field_C;
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}
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return 0;
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}
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int Inventory2::getItemFlags(int itemId) {
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int idx = getInventoryPoolItemIndexById(itemId);
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if (idx < 0)
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return 0;
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return _itemsPool[idx]->flags;
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}
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void Inventory2::rebuildItemRects() {
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_scene = g_fp->accessScene(_sceneId);
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if (!_scene)
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return;
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_picture = _scene->getBigPicture(0, 0);
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_picture->setAlpha(50);
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int itemX = 9;
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int itemY = 0;
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for (uint i = 0; i < _scene->_picObjList.size(); i++) {
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PictureObject *pic = (PictureObject *)_scene->_picObjList[i];
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for (uint j = 0; j < _itemsPool.size(); j++) {
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if (_itemsPool[j]->pictureObjectNormal == pic->_id) {
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if (pic->_okeyCode)
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_scene->deletePictureObject(pic);
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else
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pic->_flags &= 0xFFFB;
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}
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}
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}
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for (uint i = 0; i < _inventoryItems.size(); i++) {
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Common::Point point;
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int idx = getInventoryPoolItemIndexById(_inventoryItems[i]->itemId);
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InventoryIcon *icn = new InventoryIcon();
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icn->inventoryItemId = _itemsPool[idx]->id;
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icn->pictureObjectNormal = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectNormal, 0);
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icn->pictureObjectHover = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectHover, 0);
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icn->pictureObjectSelected = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectSelected, 0);
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icn->pictureObjectNormal->getDimensions(&point);
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if (_itemsPool[idx]->flags & 0x10000) {
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icn->x1 = 730;
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icn->y1 = itemY;
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icn->x2 = point.x + 730;
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icn->y2 = point.y + itemY + 10;
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} else {
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icn->x1 = itemX;
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icn->y1 = itemY;
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icn->x2 = itemX + point.x;
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itemX = icn->x2 + 1;
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icn->y2 = point.y + itemY + 10;
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}
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_inventoryIcons.push_back(icn);
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if (itemX >= 2 * (icn->x1 - icn->x2) + 800) {
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itemX = 9;
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itemY = icn->y2 + 1;
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}
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}
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}
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void Inventory2::draw() {
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if (!_scene)
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return;
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int oldScLeft = g_fp->_sceneRect.left;
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int oldScTop = g_fp->_sceneRect.top;
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g_fp->_sceneRect.top = -_topOffset;
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g_fp->_sceneRect.left = 0;
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_picture->draw(-1, -1, 0, 0);
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for (uint i = 0; i < _inventoryIcons.size(); i++) {
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InventoryIcon *icn = _inventoryIcons[i];
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if (icn->isSelected) {
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icn->pictureObjectSelected->drawAt(icn->x1, icn->y1 + 10);
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} else {
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if (icn->isMouseHover)
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icn->pictureObjectHover->drawAt(icn->x1, icn->y1 + 10);
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else
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icn->pictureObjectNormal->drawAt(icn->x1, icn->y1 + 10);
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}
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}
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if (!_isInventoryOut)
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goto LABEL_30;
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int v10, v11, v12;
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if (_topOffset != -10) {
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if (_topOffset < -10) {
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v10 = -10;
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goto LABEL_13;
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}
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if (_topOffset + 10 >= 20) {
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v11 = -20;
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cont:
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_topOffset += v11;
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goto reset;
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}
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v12 = -10;
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goto LABEL_25;
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}
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if (!_isInventoryOut) {
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LABEL_30:
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if (_topOffset != -65) {
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if (_topOffset < -65) {
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v10 = -65;
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LABEL_13:
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v11 = v10 - _topOffset;
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if (v11 >= 20)
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v11 = 20;
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goto cont;
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}
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if (_topOffset + 65 >= 20) {
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v11 = -20;
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goto cont;
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}
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v12 = -65;
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LABEL_25:
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v11 = v12 - _topOffset;
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goto cont;
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}
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}
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reset:
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g_fp->_sceneRect.top = oldScTop;
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g_fp->_sceneRect.left = oldScLeft;
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}
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void Inventory2::slideIn() {
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_isInventoryOut = false;
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ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0);
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ex->_field_2C = 10;
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ex->_field_14 = _isInventoryOut;
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ex->_field_20 = !_isInventoryOut;
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ex->_excFlags |= 3;
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ex->postMessage();
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}
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void Inventory2::slideOut() {
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_isInventoryOut = true;
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ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0);
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ex->_field_2C = 10;
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ex->_field_14 = _isInventoryOut;
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ex->_field_20 = !_isInventoryOut;
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ex->_excFlags |= 3;
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ex->postMessage();
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}
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bool Inventory2::handleLeftClick(ExCommand *cmd) {
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if (!_isInventoryOut)
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return false;
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bool res = false;
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for (uint i = 0; i < _inventoryIcons.size(); i++) {
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if (cmd->_x >= _inventoryIcons[i]->x1 && cmd->_x <= _inventoryIcons[i]->x2 &&
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cmd->_y >= _inventoryIcons[i]->y1 && cmd->_y <= _inventoryIcons[i]->y2) {
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if (getSelectedItemId()) {
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if (getSelectedItemId() != _inventoryIcons[i]->inventoryItemId)
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unselectItem(0);
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}
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if (getItemFlags(_inventoryIcons[i]->inventoryItemId) & 1) {
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ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0);
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ex->_field_2C = 11;
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ex->_field_14 = _inventoryIcons[i]->inventoryItemId;
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ex->_excFlags |= 3;
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ex->postMessage();
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}
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if (!(getItemFlags(_inventoryIcons[i]->inventoryItemId) & 2)) {
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selectItem(_inventoryIcons[i]->inventoryItemId);
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_inventoryIcons[i]->isSelected = true;
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}
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res = true;
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}
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}
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if (!res)
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unselectItem(0);
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return res;
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}
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int Inventory2::selectItem(int itemId) {
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if (getInventoryItemIndexById(itemId) < 0)
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return -1;
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unselectItem(0);
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_selectedId = itemId;
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if (_scene) {
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int idx = getInventoryPoolItemIndexById(itemId);
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Picture *pic = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectId1, 0)->_picture;
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g_fp->getGameLoaderInputController()->setCursorItemPicture(pic);
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}
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return _selectedId;
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}
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bool Inventory2::unselectItem(bool flag) {
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if (_selectedId < 0)
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return false;
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_selectedId = -1;
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for (uint i = 0; i < _inventoryIcons.size(); i++) {
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if (_inventoryIcons[i]->isSelected)
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_inventoryIcons[i]->isSelected = false;
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}
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g_fp->getGameLoaderInputController()->setCursorItemPicture(0);
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return true;
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}
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int Inventory2::getHoveredItem(Common::Point *point) {
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int selId = getSelectedItemId();
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if (point->y <= 20 && !_isInventoryOut && !_isLocked)
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slideOut();
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if (!selId && point->y >= 55) {
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if (!_isInventoryOut)
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return 0;
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if (!_isLocked)
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slideIn();
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}
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if (!_isInventoryOut)
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return 0;
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for (uint i = 0; i < _inventoryIcons.size(); i++) {
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InventoryIcon *icn = _inventoryIcons[i];
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if (selId ||
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point->x < icn->x1 ||
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point->x > icn->x2 ||
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point->y < _topOffset + icn->y1 ||
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point->y > _topOffset + icn->y2) {
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icn->isMouseHover = false;
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} else {
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icn->isMouseHover = true;
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return icn->inventoryItemId;
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}
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}
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return 0;
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}
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void Inventory2::clear() {
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unselectItem(0);
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for (uint i = 0; i < _inventoryItems.size(); i++)
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getInventoryPoolItemFieldCById(_inventoryItems[i]->itemId);
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_inventoryItems.clear();
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}
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void FullpipeEngine::getAllInventory() {
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Inventory2 *inv = getGameLoaderInventory();
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for (uint i = 0; i < inv->getItemsPoolCount(); ++i ) {
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int id = inv->getInventoryPoolItemIdAtIndex(i);
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if (inv->getCountItemsWithId(id) < 1)
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inv->addItem(id, 1);
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}
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inv->rebuildItemRects();
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}
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} // End of namespace Fullpipe
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