scummvm/engines/fullpipe/inventory.cpp
2015-01-04 19:32:26 +01:00

473 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/utils.h"
#include "fullpipe/inventory.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/statics.h"
#include "fullpipe/input.h"
namespace Fullpipe {
Inventory::~Inventory() {
_itemsPool.clear();
}
bool Inventory::load(MfcArchive &file) {
debug(5, "Inventory::load()");
_sceneId = file.readUint16LE();
int numInvs = file.readUint32LE();
for (int i = 0; i < numInvs; i++) {
InventoryPoolItem *t = new InventoryPoolItem();
t->id = file.readUint16LE();
t->pictureObjectNormal = file.readUint16LE();
t->pictureObjectId1 = file.readUint16LE();
t->pictureObjectHover = file.readUint16LE();
t->pictureObjectSelected = file.readUint16LE();
t->flags = file.readUint32LE();
t->field_C = 0;
t->field_A = -536;
_itemsPool.push_back(t);
}
return true;
}
int Inventory::getInventoryPoolItemIndexById(int itemId) {
if (_itemsPool.size() <= 0)
return -1;
for (uint i = 0; i < _itemsPool.size(); i++) {
if (_itemsPool[i]->id == itemId)
return i;
}
return 0;
}
bool Inventory::setItemFlags(int itemId, int flags) {
int idx = getInventoryPoolItemIndexById(itemId);
if (idx < 0)
return false;
else
_itemsPool[idx]->flags = flags;
return true;
}
Inventory2::Inventory2() {
_selectedId = -1;
_field_48 = -1;
_scene = 0;
_picture = 0;
_isInventoryOut = false;
_isLocked = 0;
_topOffset = -65;
}
Inventory2::~Inventory2() {
removeMessageHandler(125, -1);
}
bool Inventory2::loadPartial(MfcArchive &file) { // Inventory2_SerializePartially
int numInvs = file.readUint32LE();
for (int i = 0; i < numInvs; i++) {
InventoryItem *t = new InventoryItem();
t->itemId = file.readUint16LE();
t->count = file.readUint16LE();
_inventoryItems.push_back(t);
}
return true;
}
void Inventory2::addItem(int itemId, int count) {
if (getInventoryPoolItemIndexById(itemId) >= 0)
_inventoryItems.push_back(new InventoryItem(itemId, count));
}
void Inventory2::addItem2(StaticANIObject *obj) {
if (getInventoryPoolItemIndexById(obj->_id) >= 0 && getInventoryPoolItemFieldCById(obj->_id) != 2) {
addItem(obj->_id, 1);
obj->hide();
}
}
void Inventory2::removeItem(int itemId, int count) {
warning("STUB: Inventory2::removeItem(%d, %d)", itemId, count);
}
void Inventory2::removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority) {
int idx = getInventoryItemIndexById(itemId);
if (idx >= 0) {
if (_inventoryItems[idx]->count) {
removeItem(itemId, 1);
Scene *sc = g_fp->accessScene(_sceneId);
if (sc) {
StaticANIObject *ani = new StaticANIObject(sc->getStaticANIObject1ById(itemId, -1));
sceneObj->addStaticANIObject(ani, 1);
ani->_statics = (Statics *)ani->_staticsList[0];
ani->setOXY(x, y);
ani->_priority = priority;
}
}
}
}
int Inventory2::getCountItemsWithId(int itemId) {
int res = 0;
for (uint i = 0; i < _inventoryItems.size(); i++) {
if (_inventoryItems[i]->itemId == itemId)
res += _inventoryItems[i]->count;
}
return res;
}
int Inventory2::getInventoryItemIndexById(int itemId) {
for (uint i = 0; i < _inventoryItems.size(); i++) {
if (_inventoryItems[i]->itemId == itemId)
return i;
}
return -1;
}
int Inventory2::getInventoryPoolItemIdAtIndex(int itemId) {
return _itemsPool[itemId]->id;
}
int Inventory2::getInventoryPoolItemFieldCById(int itemId) {
for (uint i = 0; i < _itemsPool.size(); i++) {
if (_itemsPool[i]->id == itemId)
return _itemsPool[i]->field_C;
}
return 0;
}
int Inventory2::getItemFlags(int itemId) {
int idx = getInventoryPoolItemIndexById(itemId);
if (idx < 0)
return 0;
return _itemsPool[idx]->flags;
}
void Inventory2::rebuildItemRects() {
_scene = g_fp->accessScene(_sceneId);
if (!_scene)
return;
_picture = _scene->getBigPicture(0, 0);
_picture->setAlpha(50);
int itemX = 9;
int itemY = 0;
for (uint i = 0; i < _scene->_picObjList.size(); i++) {
PictureObject *pic = (PictureObject *)_scene->_picObjList[i];
for (uint j = 0; j < _itemsPool.size(); j++) {
if (_itemsPool[j]->pictureObjectNormal == pic->_id) {
if (pic->_okeyCode)
_scene->deletePictureObject(pic);
else
pic->_flags &= 0xFFFB;
}
}
}
for (uint i = 0; i < _inventoryItems.size(); i++) {
Common::Point point;
int idx = getInventoryPoolItemIndexById(_inventoryItems[i]->itemId);
InventoryIcon *icn = new InventoryIcon();
icn->inventoryItemId = _itemsPool[idx]->id;
icn->pictureObjectNormal = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectNormal, 0);
icn->pictureObjectHover = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectHover, 0);
icn->pictureObjectSelected = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectSelected, 0);
icn->pictureObjectNormal->getDimensions(&point);
if (_itemsPool[idx]->flags & 0x10000) {
icn->x1 = 730;
icn->y1 = itemY;
icn->x2 = point.x + 730;
icn->y2 = point.y + itemY + 10;
} else {
icn->x1 = itemX;
icn->y1 = itemY;
icn->x2 = itemX + point.x;
itemX = icn->x2 + 1;
icn->y2 = point.y + itemY + 10;
}
_inventoryIcons.push_back(icn);
if (itemX >= 2 * (icn->x1 - icn->x2) + 800) {
itemX = 9;
itemY = icn->y2 + 1;
}
}
}
void Inventory2::draw() {
if (!_scene)
return;
int oldScLeft = g_fp->_sceneRect.left;
int oldScTop = g_fp->_sceneRect.top;
g_fp->_sceneRect.top = -_topOffset;
g_fp->_sceneRect.left = 0;
_picture->draw(-1, -1, 0, 0);
for (uint i = 0; i < _inventoryIcons.size(); i++) {
InventoryIcon *icn = _inventoryIcons[i];
if (icn->isSelected) {
icn->pictureObjectSelected->drawAt(icn->x1, icn->y1 + 10);
} else {
if (icn->isMouseHover)
icn->pictureObjectHover->drawAt(icn->x1, icn->y1 + 10);
else
icn->pictureObjectNormal->drawAt(icn->x1, icn->y1 + 10);
}
}
if (!_isInventoryOut)
goto LABEL_30;
int v10, v11, v12;
if (_topOffset != -10) {
if (_topOffset < -10) {
v10 = -10;
goto LABEL_13;
}
if (_topOffset + 10 >= 20) {
v11 = -20;
cont:
_topOffset += v11;
goto reset;
}
v12 = -10;
goto LABEL_25;
}
if (!_isInventoryOut) {
LABEL_30:
if (_topOffset != -65) {
if (_topOffset < -65) {
v10 = -65;
LABEL_13:
v11 = v10 - _topOffset;
if (v11 >= 20)
v11 = 20;
goto cont;
}
if (_topOffset + 65 >= 20) {
v11 = -20;
goto cont;
}
v12 = -65;
LABEL_25:
v11 = v12 - _topOffset;
goto cont;
}
}
reset:
g_fp->_sceneRect.top = oldScTop;
g_fp->_sceneRect.left = oldScLeft;
}
void Inventory2::slideIn() {
_isInventoryOut = false;
ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0);
ex->_field_2C = 10;
ex->_field_14 = _isInventoryOut;
ex->_field_20 = !_isInventoryOut;
ex->_excFlags |= 3;
ex->postMessage();
}
void Inventory2::slideOut() {
_isInventoryOut = true;
ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0);
ex->_field_2C = 10;
ex->_field_14 = _isInventoryOut;
ex->_field_20 = !_isInventoryOut;
ex->_excFlags |= 3;
ex->postMessage();
}
bool Inventory2::handleLeftClick(ExCommand *cmd) {
if (!_isInventoryOut)
return false;
bool res = false;
for (uint i = 0; i < _inventoryIcons.size(); i++) {
if (cmd->_x >= _inventoryIcons[i]->x1 && cmd->_x <= _inventoryIcons[i]->x2 &&
cmd->_y >= _inventoryIcons[i]->y1 && cmd->_y <= _inventoryIcons[i]->y2) {
if (getSelectedItemId()) {
if (getSelectedItemId() != _inventoryIcons[i]->inventoryItemId)
unselectItem(0);
}
if (getItemFlags(_inventoryIcons[i]->inventoryItemId) & 1) {
ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0);
ex->_field_2C = 11;
ex->_field_14 = _inventoryIcons[i]->inventoryItemId;
ex->_excFlags |= 3;
ex->postMessage();
}
if (!(getItemFlags(_inventoryIcons[i]->inventoryItemId) & 2)) {
selectItem(_inventoryIcons[i]->inventoryItemId);
_inventoryIcons[i]->isSelected = true;
}
res = true;
}
}
if (!res)
unselectItem(0);
return res;
}
int Inventory2::selectItem(int itemId) {
if (getInventoryItemIndexById(itemId) < 0)
return -1;
unselectItem(0);
_selectedId = itemId;
if (_scene) {
int idx = getInventoryPoolItemIndexById(itemId);
Picture *pic = _scene->getPictureObjectById(_itemsPool[idx]->pictureObjectId1, 0)->_picture;
g_fp->getGameLoaderInputController()->setCursorItemPicture(pic);
}
return _selectedId;
}
bool Inventory2::unselectItem(bool flag) {
if (_selectedId < 0)
return false;
_selectedId = -1;
for (uint i = 0; i < _inventoryIcons.size(); i++) {
if (_inventoryIcons[i]->isSelected)
_inventoryIcons[i]->isSelected = false;
}
g_fp->getGameLoaderInputController()->setCursorItemPicture(0);
return true;
}
int Inventory2::getHoveredItem(Common::Point *point) {
int selId = getSelectedItemId();
if (point->y <= 20 && !_isInventoryOut && !_isLocked)
slideOut();
if (!selId && point->y >= 55) {
if (!_isInventoryOut)
return 0;
if (!_isLocked)
slideIn();
}
if (!_isInventoryOut)
return 0;
for (uint i = 0; i < _inventoryIcons.size(); i++) {
InventoryIcon *icn = _inventoryIcons[i];
if (selId ||
point->x < icn->x1 ||
point->x > icn->x2 ||
point->y < _topOffset + icn->y1 ||
point->y > _topOffset + icn->y2) {
icn->isMouseHover = false;
} else {
icn->isMouseHover = true;
return icn->inventoryItemId;
}
}
return 0;
}
void Inventory2::clear() {
unselectItem(0);
for (uint i = 0; i < _inventoryItems.size(); i++)
getInventoryPoolItemFieldCById(_inventoryItems[i]->itemId);
_inventoryItems.clear();
}
void FullpipeEngine::getAllInventory() {
Inventory2 *inv = getGameLoaderInventory();
for (uint i = 0; i < inv->getItemsPoolCount(); ++i ) {
int id = inv->getInventoryPoolItemIdAtIndex(i);
if (inv->getCountItemsWithId(id) < 1)
inv->addItem(id, 1);
}
inv->rebuildItemRects();
}
} // End of namespace Fullpipe