mirror of
https://github.com/libretro/scummvm.git
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528 lines
11 KiB
C++
528 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/sound.h"
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#include "fullpipe/ngiarchive.h"
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#include "fullpipe/messages.h"
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#include "fullpipe/statics.h"
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#include "common/memstream.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/vorbis.h"
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#include "audio/decoders/wave.h"
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namespace Fullpipe {
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SoundList::SoundList() {
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_soundItems = 0;
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_soundItemsCount = 0;
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_libHandle = 0;
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}
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bool SoundList::load(MfcArchive &file, char *fname) {
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debug(5, "SoundList::load()");
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_soundItemsCount = file.readUint32LE();
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_soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *));
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if (fname) {
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_libHandle = (NGIArchive *)makeNGIArchive(fname);
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} else {
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_libHandle = 0;
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}
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for (int i = 0; i < _soundItemsCount; i++) {
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Sound *snd = new Sound();
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_soundItems[i] = snd;
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snd->load(file, _libHandle);
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}
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return true;
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}
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bool SoundList::loadFile(const char *fname, char *libname) {
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Common::File file;
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if (!file.open(fname))
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return false;
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MfcArchive archive(&file);
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return load(archive, libname);
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}
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Sound *SoundList::getSoundItemById(int id) {
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if (_soundItemsCount == 0) {
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return _soundItems[0]->getId() != id ? 0 : _soundItems[0];
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}
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for (int i = 0; i < _soundItemsCount; i++) {
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if (_soundItems[i]->getId() == id)
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return _soundItems[i];
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}
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return NULL;
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}
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Sound::Sound() {
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_id = 0;
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_directSoundBuffer = 0;
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_soundData = 0;
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_objectId = 0;
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memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers));
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_description = 0;
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_volume = 100;
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}
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Sound::~Sound() {
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freeSound();
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free(_description);
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}
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bool Sound::load(MfcArchive &file, NGIArchive *archive) {
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debug(5, "Sound::load()");
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MemoryObject::load(file);
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_id = file.readUint32LE();
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_description = file.readPascalString();
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assert(g_fp->_gameProjectVersion >= 6);
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_objectId = file.readUint16LE();
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if (archive && archive->hasFile(_memfilename)) {
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Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename);
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_soundData = (byte *)calloc(s->size(), 1);
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s->read(_soundData, s->size());
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delete s;
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}
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return true;
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}
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void Sound::updateVolume() {
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debug(3, "STUB Sound::updateVolume()");
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}
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void Sound::setPanAndVolumeByStaticAni() {
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if (!_objectId)
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return;
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(_objectId, -1);
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if (!ani)
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return;
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int a, b;
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if (ani->_ox >= g_fp->_sceneRect.left) {
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int par, pan;
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if (ani->_ox <= g_fp->_sceneRect.right) {
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int dx;
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if (ani->_oy <= g_fp->_sceneRect.bottom) {
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if (ani->_oy >= g_fp->_sceneRect.top) {
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setPanAndVolume(g_fp->_sfxVolume, 0);
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return;
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}
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dx = g_fp->_sceneRect.top - ani->_oy;
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} else {
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dx = ani->_oy - g_fp->_sceneRect.bottom;
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}
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par = 0;
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if (dx > 800) {
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setPanAndVolume(-3500, 0);
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return;
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}
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pan = -3500;
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a = g_fp->_sfxVolume - (-3500);
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b = 800 - dx;
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} else {
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int dx = ani->_ox - g_fp->_sceneRect.right;
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if (dx > 800) {
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setPanAndVolume(-3500, 0);
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return;
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}
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pan = -3500;
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par = dx * (-3500) / -800;
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a = g_fp->_sfxVolume - (-3500);
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b = 800 - dx;
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}
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int32 pp = b * a;
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setPanAndVolume(pan + pp / 800, par);
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return;
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}
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int dx = g_fp->_sceneRect.left - ani->_ox;
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if (dx <= 800) {
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int32 s = (800 - dx) * (g_fp->_sfxVolume - (-3500));
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int32 p = -3500 + s / 800;
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if (p > g_fp->_sfxVolume)
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p = g_fp->_sfxVolume;
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setPanAndVolume(p, dx * (-3500) / 800);
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} else {
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setPanAndVolume(-3500, 0);
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}
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}
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void Sound::setPanAndVolume(int vol, int pan) {
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g_fp->_mixer->setChannelVolume(_handle, vol / 39); // 0..10000
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g_fp->_mixer->setChannelBalance(_handle, pan / 78); // -10000..10000
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}
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void Sound::play(int flag) {
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Audio::SoundHandle handle = getHandle();
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if (g_fp->_mixer->isSoundHandleActive(handle))
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return;
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byte *soundData = loadData();
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Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(soundData, getDataSize());
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Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES);
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Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1);
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g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
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}
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void Sound::freeSound() {
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stop();
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free(_soundData);
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}
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int Sound::getVolume() {
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return g_fp->_mixer->getChannelVolume(_handle) * 39; // 0..10000
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}
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void Sound::stop() {
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g_fp->_mixer->stopHandle(_handle);
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}
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void FullpipeEngine::setSceneMusicParameters(GameVar *gvar) {
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warning("STUB: FullpipeEngine::setSceneMusicParameters()");
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#if 0
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stopSoundStream2();
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if (soundStream3)
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FSOUND_Stream_Stop(soundStream4);
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#endif
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if (_musicLocal)
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stopAllSoundStreams();
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GameVar *var = gvar->getSubVarByName("MUSIC");
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memset(_sceneTracks, 0, sizeof(_sceneTracks));
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_numSceneTracks = 0;
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_sceneTrackHasSequence = false;
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if (!var)
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return;
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_musicGameVar = var;
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GameVar *tr = var->getSubVarByName("TRACKS");
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if (tr) {
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GameVar *sub = tr->_subVars;
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while (sub) {
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if (_musicAllowed & sub->_value.intValue) {
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Common::strlcpy(_sceneTracks[_numSceneTracks], sub->_varName, 260);
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_numSceneTracks++;
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}
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sub = sub->_nextVarObj;
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}
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}
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_musicMinDelay = var->getSubVarAsInt("MINDELAY");
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_musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
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_musicLocal = var->getSubVarAsInt("LOCAL");
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GameVar *seq = var->getSubVarByName("SEQUENCE");
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if (seq) {
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_sceneTrackHasSequence = true;
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Common::strlcpy(_trackName, seq->_value.stringValue, 2600);
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}
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if (_musicLocal)
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stopAllSoundStreams();
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if (!_sceneTrackIsPlaying || _musicLocal)
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_trackStartDelay = var->getSubVarAsInt("STARTDELAY");
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}
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void FullpipeEngine::startSceneTrack() {
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if (!_sceneTrackIsPlaying && _numSceneTracks > 0) {
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if (_trackStartDelay > 0) {
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_trackStartDelay--;
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} else {
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int trackNum = getSceneTrack();
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if (trackNum == -1) {
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strcpy(_sceneTracksCurrentTrack, "silence");
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_trackStartDelay = 2880;
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_sceneTrackIsPlaying = 0;
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} else {
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strcpy(_sceneTracksCurrentTrack, _sceneTracks[trackNum]);
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startSoundStream1(_sceneTracksCurrentTrack);
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_sceneTrackIsPlaying = true;
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}
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}
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}
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}
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int FullpipeEngine::getSceneTrack() {
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int res;
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if (_sceneTrackHasSequence) {
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int num = _musicGameVar->getSubVarAsInt("TRACKS");
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if (_trackName[num + 1] == 's') { // 'silence'
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res = -1;
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} else {
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res = _trackName[num + 1] - '0';
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if (res < 0 || res >= _numSceneTracks)
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res = 0;
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}
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int track = num + 1;
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if (!_trackName[num + 2])
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track = 0;
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_musicGameVar->setSubVarAsInt("TRACKS", track);
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} else {
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res = _numSceneTracks * (_updateTicks % 10) / 10;
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}
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return res;
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}
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void FullpipeEngine::startSoundStream1(char *trackName) {
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warning("STUB: FullpipeEngine::startSoundStream1(%s)", trackName);
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stopAllSoundStreams();
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#ifdef USE_VORBIS
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if (_mixer->isSoundHandleActive(_sceneTrackHandle))
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return;
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Common::File *track = new Common::File();
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if (!track->open(trackName)) {
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warning("Could not open %s", trackName);
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delete track;
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return;
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}
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Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES);
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_mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
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#endif
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}
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void FullpipeEngine::stopAllSounds() {
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// _mixer->stopAll();
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for (int i = 0; i < _currSoundListCount; i++)
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for (int j = 0; j < _currSoundList1[i]->getCount(); j++) {
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_currSoundList1[i]->getSoundByIndex(j)->stop();
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}
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}
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void FullpipeEngine::toggleMute() {
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if (_soundEnabled) {
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_sfxVolume = _sfxVolume != -10000 ? -10000 : 0;
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updateSoundVolume();
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}
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}
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void FullpipeEngine::playSound(int id, int flag) {
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Sound *sound = 0;
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for (int i = 0; i < _currSoundListCount; i++) {
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sound = _currSoundList1[i]->getSoundItemById(id);
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if (sound)
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break;
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}
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if (!sound) {
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warning("playSound: Can't find sound with ID %d", id);
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return;
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}
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sound->play(flag);
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}
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void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) {
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warning("STUB: FullpipeEngine::playTrack(var, %s, %d)", name, delayed);
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#if 0
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stopSoundStream2();
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if (soundStream3)
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FSOUND_Stream_Stop(soundStream4);
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#endif
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if (_musicLocal)
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stopAllSoundStreams();
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GameVar *var = sceneVar->getSubVarByName(name);
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memset(_sceneTracks, 0, sizeof(_sceneTracks));
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_numSceneTracks = 0;
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_sceneTrackHasSequence = false;
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if (!var)
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return;
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_musicGameVar = var;
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GameVar *tr = var->getSubVarByName("TRACKS");
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if (tr) {
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GameVar *sub = tr->_subVars;
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while (sub) {
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if (_musicAllowed & sub->_value.intValue) {
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Common::strlcpy(_sceneTracks[_numSceneTracks], sub->_varName, 260);
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_numSceneTracks++;
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}
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sub = sub->_nextVarObj;
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}
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}
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_musicMinDelay = var->getSubVarAsInt("MINDELAY");
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_musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
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_musicLocal = var->getSubVarAsInt("LOCAL");
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GameVar *seq = var->getSubVarByName("SEQUENCE");
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if (seq) {
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_sceneTrackHasSequence = true;
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Common::strlcpy(_trackName, seq->_value.stringValue, 2600);
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}
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if (delayed) {
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if (_sceneTrackIsPlaying && _numSceneTracks == 1) {
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if (strcmp(_sceneTracksCurrentTrack, _sceneTracks[0]))
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stopAllSoundStreams();
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}
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_trackStartDelay = var->getSubVarAsInt("STARTDELAY");
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}
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}
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void global_messageHandler_handleSound(ExCommand *cmd) {
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if (!g_fp->_soundEnabled)
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return;
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Sound *snd = 0;
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for (int i = 0; i < g_fp->_currSoundListCount; i++)
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snd = g_fp->_currSoundList1[i]->getSoundItemById(cmd->_messageNum);
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if (!snd)
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return;
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if (cmd->_field_14 & 1) {
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if (!g_fp->_flgSoundList && (cmd->_field_14 & 4))
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snd->freeSound();
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snd->updateVolume();
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if (snd->_objectId && g_fp->_currentScene->getStaticANIObject1ById(snd->_objectId, -1))
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snd->setPanAndVolumeByStaticAni();
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else
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snd->setPanAndVolume(g_fp->_sfxVolume, 0);
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if (snd->getVolume() > -3500)
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snd->play(cmd->_keyCode);
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} else if (cmd->_field_14 & 2) {
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snd->stop();
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}
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}
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void FullpipeEngine::stopSoundStream2() {
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warning("STUB: FullpipeEngine::stopSoundStream2()");
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}
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void FullpipeEngine::stopAllSoundStreams() {
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// TODO: Differences from stopAllSounds()
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_mixer->stopAll();
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}
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void FullpipeEngine::stopAllSoundInstances(int id) {
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for (int i = 0; i < _currSoundListCount; i++) {
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Sound *sound = _currSoundList1[i]->getSoundItemById(id);
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if (sound)
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sound->stop();
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}
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}
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void FullpipeEngine::updateSoundVolume() {
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for (int i = 0; i < _currSoundListCount; i++)
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for (int j = 0; i < _currSoundList1[i]->getCount(); j++) {
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_currSoundList1[i]->getSoundByIndex(j)->setPanAndVolume(_sfxVolume, 0);
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}
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}
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void FullpipeEngine::setMusicVolume(int vol) {
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_musicVolume = vol;
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g_fp->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol);
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}
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} // End of namespace Fullpipe
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