mirror of
https://github.com/libretro/scummvm.git
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211 lines
5.7 KiB
C++
211 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUI_SAVELOAD_DIALOG_H
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#define GUI_SAVELOAD_DIALOG_H
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#include "gui/dialog.h"
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#include "gui/widgets/list.h"
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#include "engines/metaengine.h"
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namespace GUI {
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#define kSwitchSaveLoadDialog -2
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// TODO: We might want to disable the grid based save/load chooser for more
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// platforms, than those which define DISABLE_FANCY_THEMES. But those are
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// probably not able to handle the grid chooser anyway, so disabling it
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// for them is a good start.
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#ifdef DISABLE_FANCY_THEMES
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#define DISABLE_SAVELOADCHOOSER_GRID
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#endif // DISABLE_FANCY_THEMES
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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enum SaveLoadChooserType {
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kSaveLoadDialogList = 0,
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kSaveLoadDialogGrid = 1
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};
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SaveLoadChooserType getRequestedSaveLoadDialog(const MetaEngine &metaEngine);
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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class SaveLoadChooserDialog : protected Dialog {
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public:
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SaveLoadChooserDialog(const Common::String &dialogName, const bool saveMode);
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SaveLoadChooserDialog(int x, int y, int w, int h, const bool saveMode);
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virtual void open();
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virtual void reflowLayout();
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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virtual SaveLoadChooserType getType() const = 0;
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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int run(const Common::String &target, const MetaEngine *metaEngine);
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virtual const Common::String &getResultString() const = 0;
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protected:
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virtual int runIntern() = 0;
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const bool _saveMode;
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const MetaEngine *_metaEngine;
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bool _delSupport;
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bool _metaInfoSupport;
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bool _thumbnailSupport;
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bool _saveDateSupport;
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bool _playTimeSupport;
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Common::String _target;
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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ButtonWidget *_listButton;
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ButtonWidget *_gridButton;
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void addChooserButtons();
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ButtonWidget *createSwitchButton(const Common::String &name, const char *desc, const char *tooltip, const char *image, uint32 cmd = 0);
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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};
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class SaveLoadChooserSimple : public SaveLoadChooserDialog {
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typedef Common::String String;
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typedef Common::Array<Common::String> StringArray;
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public:
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SaveLoadChooserSimple(const String &title, const String &buttonLabel, bool saveMode);
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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virtual const Common::String &getResultString() const;
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virtual void reflowLayout();
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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virtual SaveLoadChooserType getType() const { return kSaveLoadDialogList; }
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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virtual void open();
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virtual void close();
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private:
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virtual int runIntern();
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ListWidget *_list;
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ButtonWidget *_chooseButton;
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ButtonWidget *_deleteButton;
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GraphicsWidget *_gfxWidget;
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ContainerWidget *_container;
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StaticTextWidget *_date;
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StaticTextWidget *_time;
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StaticTextWidget *_playtime;
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SaveStateList _saveList;
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String _resultString;
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void updateSaveList();
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void updateSelection(bool redraw);
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};
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#ifndef DISABLE_SAVELOADCHOOSER_GRID
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class EditTextWidget;
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class SavenameDialog : public Dialog {
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public:
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SavenameDialog();
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void setDescription(const Common::String &desc);
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const Common::String &getDescription();
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void setTargetSlot(int slot) { _targetSlot = slot; }
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virtual void open();
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protected:
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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private:
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int _targetSlot;
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StaticTextWidget *_title;
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EditTextWidget *_description;
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};
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class SaveLoadChooserGrid : public SaveLoadChooserDialog {
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public:
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SaveLoadChooserGrid(const Common::String &title, bool saveMode);
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~SaveLoadChooserGrid();
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virtual const Common::String &getResultString() const;
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virtual void open();
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virtual void reflowLayout();
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virtual SaveLoadChooserType getType() const { return kSaveLoadDialogGrid; }
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virtual void close();
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protected:
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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virtual void handleMouseWheel(int x, int y, int direction);
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private:
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virtual int runIntern();
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uint _columns, _lines;
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uint _entriesPerPage;
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uint _curPage;
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SaveStateList _saveList;
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ButtonWidget *_nextButton;
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ButtonWidget *_prevButton;
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StaticTextWidget *_pageDisplay;
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ContainerWidget *_newSaveContainer;
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int _nextFreeSaveSlot;
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Common::String _resultString;
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SavenameDialog _savenameDialog;
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bool selectDescription();
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struct SlotButton {
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SlotButton() : container(0), button(0), description(0) {}
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SlotButton(ContainerWidget *c, PicButtonWidget *b, StaticTextWidget *d) : container(c), button(b), description(d) {}
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ContainerWidget *container;
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PicButtonWidget *button;
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StaticTextWidget *description;
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void setVisible(bool state) {
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container->setVisible(state);
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}
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};
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typedef Common::Array<SlotButton> ButtonArray;
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ButtonArray _buttons;
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void destroyButtons();
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void hideButtons();
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void updateSaves();
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};
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#endif // !DISABLE_SAVELOADCHOOSER_GRID
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} // End of namespace GUI
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#endif
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