mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
47280d9433
svn-id: r16398
65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef CEGUI_GUIELEMENT
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#define CEGUI_GUIELEMENT
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "SDL.h"
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#include "SDL_ImageResource.h"
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namespace CEGUI {
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class GUIElement {
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public:
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bool setBackground(WORD backgroundReference);
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void setVisible(bool visibility);
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virtual void forceRedraw();
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virtual bool draw(SDL_Surface *surface);
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virtual ~GUIElement();
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void move(int x, int y);
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int width();
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int height();
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int x();
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int y();
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virtual bool action(int x, int y, bool pushed) = 0;
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bool visible();
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bool drawn();
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protected:
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GUIElement(int x = 0, int y = 0, int width = 0, int height = 0);
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bool checkInside(int x, int y);
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bool _visible;
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SDL_ImageResource *_background;
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int _x;
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int _y;
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bool _drawn;
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private:
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int _width;
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int _height;
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};
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}
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#endif
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