scummvm/engines/agi/preagi_mickey.cpp
Eugene Sandulenko 93d62da652 Whitespace fixes and C++ comments
svn-id: r41239
2009-06-06 17:39:13 +00:00

2359 lines
55 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/events.h"
#include "common/savefile.h"
#include "common/stream.h"
#include "graphics/cursorman.h"
#include "agi/preagi.h"
#include "agi/preagi_common.h"
#include "agi/preagi_mickey.h"
#include "agi/graphics.h"
namespace Agi {
int Mickey::getDat(int iRoom) {
if (((iRoom > 0) && (iRoom < 24)) || iRoom == 154 || iRoom == 155) return IDI_MSA_PLANET_EARTH;
if ((iRoom >= 30) && (iRoom <= 39)) return IDI_MSA_PLANET_VENUS;
if ((iRoom >= 40) && (iRoom <= 69)) return IDI_MSA_PLANET_NEPTUNE;
if ((iRoom >= 70) && (iRoom <= 82)) return IDI_MSA_PLANET_MERCURY;
if ((iRoom >= 83) && (iRoom <= 92)) return IDI_MSA_PLANET_SATURN;
if ((iRoom >= 93) && (iRoom <= 103)) return IDI_MSA_PLANET_PLUTO;
if ((iRoom >= 106) && (iRoom <= 120)) return IDI_MSA_PLANET_JUPITER;
if ((iRoom >= 121) && (iRoom <= 132)) return IDI_MSA_PLANET_MARS;
if ((iRoom >= 133) && (iRoom <= 145)) return IDI_MSA_PLANET_URANUS;
return IDI_MSA_PLANET_SPACESHIP;
}
void Mickey::readExe(int ofs, uint8 *buffer, long buflen) {
Common::File infile;
if (!infile.open("mickey.exe"))
return;
infile.seek(ofs, SEEK_SET);
infile.read(buffer, buflen);
infile.close();
}
void Mickey::getDatFileName(int iRoom, char *szFile) {
sprintf(szFile, IDS_MSA_PATH_DAT, IDS_MSA_NAME_DAT[getDat(iRoom)]);
}
void Mickey::readDatHdr(char *szFile, MSA_DAT_HEADER *hdr) {
Common::File infile;
if (!infile.open(szFile))
return;
hdr->filelen = infile.readByte();
hdr->filelen += infile.readByte() * 0x100;
for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) {
hdr->ofsRoom[i] = infile.readByte();
hdr->ofsRoom[i] += infile.readByte() * 0x100;
}
for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) {
hdr->ofsDesc[i] = infile.readByte();
hdr->ofsDesc[i] += infile.readByte() * 0x100;
}
for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) {
hdr->ofsStr[i] = infile.readByte();
hdr->ofsStr[i] += infile.readByte() * 0x100;
}
infile.close();
}
void Mickey::readOfsData(int offset, int iItem, uint8 *buffer, long buflen) {
uint16 ofs[256];
readExe(offset, buffer, buflen);
memcpy(ofs, buffer, sizeof(ofs));
for (int i = 0; i < 256; i++)
ofs[i] = buffer[i*2] + 256 * buffer[i*2+1];
readExe(ofs[iItem] + IDI_MSA_OFS_EXE, buffer, buflen);
}
// User Interface
bool Mickey::chooseY_N(int ofsPrompt, bool fErrorMsg) {
printExeStr(ofsPrompt);
while (!_vm->shouldQuit()) {
switch (_vm->getSelection(kSelYesNo)) {
case 0: return false;
case 1: return true;
default:
if (fErrorMsg) {
printExeStr(IDO_MSA_PRESS_YES_OR_NO);
waitAnyKey();
printExeStr(ofsPrompt);
}
break;
}
}
return false;
}
int Mickey::choose1to9(int ofsPrompt) {
int answer = 0;
printExeStr(ofsPrompt);
while (!_vm->shouldQuit()) {
answer = _vm->getSelection(kSelNumber);
if (answer == 10) {
printExeStr(IDO_MSA_PRESS_1_TO_9);
if (_vm->getSelection(kSelAnyKey) == 0)
return 0;
printExeStr(ofsPrompt);
} else return answer;
}
return 0;
}
void Mickey::printStr(char *buffer) {
int pc = 1;
int nRows, iCol, iRow;
nRows = *buffer + IDI_MSA_ROW_MENU_0;
_vm->clearTextArea();
for (iRow = IDI_MSA_ROW_MENU_0; iRow < nRows; iRow++) {
iCol = *(buffer + pc++);
_vm->drawStr(iRow, iCol, IDA_DEFAULT, buffer + pc);
pc += strlen(buffer + pc) + 1;
}
// Show the string on screen
_vm->_gfx->doUpdate();
_vm->_system->updateScreen();
}
void Mickey::printLine(const char *buffer) {
_vm->clearTextArea();
_vm->drawStr(22, 18 - strlen(buffer) / 2, IDA_DEFAULT, buffer);
// Show the string on screen
_vm->_gfx->doUpdate();
_vm->_system->updateScreen();
waitAnyKey(true);
}
void Mickey::printExeStr(int ofs) {
uint8 buffer[256] = {0};
if (!ofs)
return;
readExe(ofs, buffer, sizeof(buffer));
printStr((char *)buffer);
}
void Mickey::printExeMsg(int ofs) {
if (!ofs)
return;
printExeStr(ofs);
waitAnyKey(true);
}
void Mickey::printDatString(int iStr) {
char buffer[256];
int iDat = getDat(_game.iRoom);
MSA_DAT_HEADER hdr;
char szFile[256] = {0};
sprintf(szFile, IDS_MSA_PATH_DAT, IDS_MSA_NAME_DAT[iDat]);
readDatHdr(szFile, &hdr);
Common::File infile;
if (!infile.open(szFile))
return;
infile.seek(hdr.ofsStr[iStr] + IDI_MSA_OFS_DAT, SEEK_SET);
infile.read((uint8 *)buffer, 256);
infile.close();
printStr(buffer);
}
void Mickey::printDesc(int iRoom) {
char *buffer = (char *)malloc(256);
MSA_DAT_HEADER hdr;
char szFile[256] = {0};
getDatFileName(iRoom, szFile);
readDatHdr(szFile, &hdr);
Common::File infile;
if (!infile.open(szFile))
return;
memset(buffer, 0, 256);
infile.seek(hdr.ofsDesc[iRoom - 1] + IDI_MSA_OFS_DAT, SEEK_SET);
infile.read(buffer, 256);
infile.close();
printStr(buffer);
free(buffer);
}
bool Mickey::checkMenu() {
char *buffer = new char[sizeof(MSA_MENU)];
MSA_MENU menu;
int iSel0, iSel1;
MSA_DAT_HEADER hdr;
char szFile[256] = {0};
Common::File infile;
getDatFileName(_game.iRoom, szFile);
readDatHdr(szFile, &hdr);
if (!infile.open(szFile))
return false;
infile.seek(hdr.ofsRoom[_game.iRoom - 1] + IDI_MSA_OFS_DAT, SEEK_SET);
infile.read((uint8 *)buffer, sizeof(MSA_MENU));
infile.close();
memcpy(&menu, buffer, sizeof(MSA_MENU));
patchMenu(&menu);
memcpy(buffer, &menu, sizeof(MSA_MENU));
getMenuSel(buffer, &iSel0, &iSel1);
delete[] buffer;
return parse(menu.cmd[iSel0].data[iSel1], menu.arg[iSel0].data[iSel1]);
}
void Mickey::drawMenu(MSA_MENU menu, int sel0, int sel1) {
int iWord;
int iRow;
int sel;
uint8 attr;
// draw menu
_vm->clearTextArea();
for (iRow = 0; iRow < 2; iRow++) {
for (iWord = 0; iWord < menu.row[iRow].count; iWord++) {
if (iRow)
sel = sel1;
else
sel = sel0;
if (iWord == sel)
attr = IDA_DEFAULT_REV;
else
attr = IDA_DEFAULT;
_vm->drawStr(IDI_MSA_ROW_MENU_0 + iRow, menu.row[iRow].entry[iWord].x0,
attr, (char *)menu.row[iRow].entry[iWord].szText);
}
}
// Menu created, show it on screen
_vm->_gfx->doUpdate();
_vm->_system->updateScreen();
}
void Mickey::getMouseMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow, int x, int y) {
int iWord;
int *sel = 0;
switch(iRow) {
case 0:
if (y != IDI_MSA_ROW_MENU_0) return;
sel = sel0;
break;
case 1:
if (y != IDI_MSA_ROW_MENU_1) return;
sel = sel1;
break;
}
for (iWord = 0; iWord < menu.row[iRow].count; iWord++) {
if ((x >= menu.row[iRow].entry[iWord].x0) &&
(x < (int)(menu.row[iRow].entry[iWord].x0 +
strlen((char *)menu.row[iRow].entry[iWord].szText)))) {
*sel = iWord;
break;
}
}
}
bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) {
Common::Event event;
int *sel = 0;
int nWords;
int x, y;
int goIndex = -1, northIndex = -1, southIndex = -1, eastIndex = -1, westIndex = -1;
switch(iRow) {
case 0:
sel = sel0;
break;
case 1:
sel = sel1;
break;
}
nWords = menu.row[iRow].count;
_clickToMove = false;
for (int i = 0; i <= menu.row[0].count; i++)
if (menu.row[0].entry[i].szText[0] == 71 && menu.row[0].entry[i].szText[1] == 79) // GO
goIndex = i;
if (goIndex >= 0) {
for (int j = 0; j <= menu.row[1].count; j++) {
if (menu.row[1].entry[j].szText[0] == 78 && menu.row[1].entry[j].szText[1] == 79 &&
menu.row[1].entry[j].szText[2] == 82 && menu.row[1].entry[j].szText[3] == 84 &&
menu.row[1].entry[j].szText[4] == 72)
northIndex = j;
if (menu.row[1].entry[j].szText[0] == 83 && menu.row[1].entry[j].szText[1] == 79 &&
menu.row[1].entry[j].szText[2] == 85 && menu.row[1].entry[j].szText[3] == 84 &&
menu.row[1].entry[j].szText[4] == 72)
southIndex = j;
if (menu.row[1].entry[j].szText[0] == 69 && menu.row[1].entry[j].szText[1] == 65 &&
menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84)
eastIndex = j;
if (menu.row[1].entry[j].szText[0] == 87 && menu.row[1].entry[j].szText[1] == 69 &&
menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84)
westIndex = j;
}
}
drawMenu(menu, *sel0, *sel1);
while (!_vm->shouldQuit()) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
return 0;
case Common::EVENT_MOUSEMOVE:
if (iRow < 2) {
x = event.mouse.x / 8;
y = event.mouse.y / 8;
// If the mouse hovers over the menu, refresh the menu
if ((iRow == 0 && y == IDI_MSA_ROW_MENU_0) || (iRow == 1 && y == IDI_MSA_ROW_MENU_1)) {
getMouseMenuSelRow(menu, sel0, sel1, iRow, x, y);
drawMenu(menu, *sel0, *sel1);
}
// Change cursor
if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
(event.mouse.y >= 0 && event.mouse.y <= 10)) {
_vm->_gfx->setCursorPalette(true);
} else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
(event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) {
_vm->_gfx->setCursorPalette(true);
} else if (westIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
(event.mouse.x >= 20 && event.mouse.x <= 30)) {
_vm->_gfx->setCursorPalette(true);
} else if (eastIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
(event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) {
_vm->_gfx->setCursorPalette(true);
} else {
_vm->_gfx->setCursorPalette(false);
}
}
break;
case Common::EVENT_LBUTTONUP:
// Click to move
if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
(event.mouse.y >= 0 && event.mouse.y <= 10)) {
*sel0 = goIndex;
*sel1 = northIndex;
drawMenu(menu, *sel0, *sel1);
_vm->_gfx->setCursorPalette(false);
_clickToMove = true;
} else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) &&
(event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) {
*sel0 = goIndex;
*sel1 = southIndex;
drawMenu(menu, *sel0, *sel1);
_vm->_gfx->setCursorPalette(false);
_clickToMove = true;
} else if (westIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
(event.mouse.x >= 20 && event.mouse.x <= 30)) {
*sel0 = goIndex;
*sel1 = westIndex;
drawMenu(menu, *sel0, *sel1);
_vm->_gfx->setCursorPalette(false);
_clickToMove = true;
} else if (eastIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) &&
(event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) {
*sel0 = goIndex;
*sel1 = eastIndex;
drawMenu(menu, *sel0, *sel1);
_vm->_gfx->setCursorPalette(false);
_clickToMove = true;
} else {
_vm->_gfx->setCursorPalette(false);
}
return true;
case Common::EVENT_RBUTTONUP:
*sel0 = 0;
*sel1 = -1;
return false;
case Common::EVENT_WHEELUP:
if (iRow < 2) {
*sel -= 1;
if (*sel < 0)
*sel = nWords - 1;
drawMenu(menu, *sel0, *sel1);
}
break;
case Common::EVENT_WHEELDOWN:
if (iRow < 2) {
*sel += 1;
if (*sel == nWords)
*sel = 0;
drawMenu(menu, *sel0, *sel1);
}
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _vm->_console) {
_vm->_console->attach();
_vm->_console->onFrame();
continue;
}
switch (event.kbd.keycode) {
case Common::KEYCODE_2:
// Hidden message
if (_game.iRoom == IDI_MSA_PIC_MERCURY_CAVE_0) {
for (int i = 0; i < 5; i++) {
printExeMsg(IDO_MSA_HIDDEN_MSG[i]);
}
_vm->clearTextArea();
waitAnyKey();
}
break;
case Common::KEYCODE_8:
if (event.kbd.flags & Common::KBD_CTRL) {
*sel0 = 0;
*sel1 = -1;
return false;
}
break;
case Common::KEYCODE_ESCAPE:
*sel0 = 0;
*sel1 = -1;
return false;
case Common::KEYCODE_s:
_vm->flipflag(fSoundOn);
break;
case Common::KEYCODE_c:
inventory();
drawRoom();
*sel0 = 0;
*sel1 = -1;
return false;
case Common::KEYCODE_b:
printRoomDesc();
drawMenu(menu, *sel0, *sel1);
*sel0 = 0;
*sel1 = -1;
return false;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
case Common::KEYCODE_4:
if (iRow < 2) {
*sel -= 1;
if (*sel < 0)
*sel = nWords - 1;
drawMenu(menu, *sel0, *sel1);
}
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_SPACE:
case Common::KEYCODE_KP6:
case Common::KEYCODE_6:
if (iRow < 2) {
*sel += 1;
if (*sel == nWords)
*sel = 0;
drawMenu(menu, *sel0, *sel1);
}
break;
case Common::KEYCODE_RETURN:
case Common::KEYCODE_KP_ENTER:
return true;
default:
break;
}
break;
default:
break;
}
animate();
drawMenu(menu, *sel0, *sel1);
}
animate();
drawMenu(menu, *sel0, *sel1);
}
return false;
}
void Mickey::getMenuSel(char *buffer, int *sel0, int *sel1) {
MSA_MENU menu;
memcpy(&menu, buffer, sizeof(MSA_MENU));
*sel0 = 0;
*sel1 = -1;
// Show the mouse cursor for the menu
CursorMan.showMouse(true);
while (!_vm->shouldQuit()) {
while (!_vm->shouldQuit()) {
if (getMenuSelRow(menu, sel0, sel1, 0)) {
if (_clickToMove)
break;
*sel1 = 0;
if (getMenuSelRow(menu, sel0, sel1, 1)) {
break;
}
}
}
if (_clickToMove || getMenuSelRow(menu, sel0, sel1, 2)) {
break;
}
}
// Menu selection made, hide the mouse cursor
CursorMan.showMouse(false);
}
void Mickey::centerMenu(MSA_MENU *menu) {
int iWord;
int iRow;
int w, x;
for (iRow = 0; iRow < 2; iRow++) {
w = 0;
for (iWord = 0; iWord < menu->row[iRow].count; iWord++) {
w += strlen((char *)menu->row[iRow].entry[iWord].szText);
}
w += menu->row[iRow].count - 1;
x = (40 - w) / 2; // FIX
for (iWord = 0; iWord < menu->row[iRow].count; iWord++) {
menu->row[iRow].entry[iWord].x0 = x;
x += strlen((char *)menu->row[iRow].entry[iWord].szText) + 1;
}
}
}
void Mickey::patchMenu(MSA_MENU *menu) {
uint8 buffer[512];
uint8 menubuf[sizeof(MSA_MENU)];
int nPatches;
int pBuf = 0;
// change planet name in ship airlock menu
if (_game.iRoom == IDI_MSA_PIC_SHIP_AIRLOCK) {
strcpy((char *)menu->row[1].entry[2].szText, IDS_MSA_NAME_PLANET[_game.iPlanet]);
}
// exit if fix unnecessary
if (!_game.iRmMenu[_game.iRoom]) {
centerMenu(menu);
return;
}
// copy menu to menubuf
memcpy(menubuf, menu, sizeof(menubuf));
// read patches
readOfsData(
IDOFS_MSA_MENU_PATCHES,
_game.nRmMenu[_game.iRoom] + _game.iRmMenu[_game.iRoom] - 1,
buffer, sizeof(buffer)
);
// get number of patches
nPatches = buffer[pBuf++];
// patch menubuf
for (int iPatch = 0; iPatch < nPatches; iPatch++) {
if (buffer[pBuf] > sizeof(menubuf)) {
// patch address out of bounds
}
menubuf[buffer[pBuf]] = buffer[pBuf + 1];
pBuf += 2;
}
// copy menubuf back to menu
memcpy(menu, menubuf, sizeof(MSA_MENU));
// center menu
centerMenu(menu);
}
void Mickey::printDatMessage(int iStr) {
printDatString(iStr);
waitAnyKey(true);
}
// Sound
void Mickey::playNote(MSA_SND_NOTE note) {
if (!note.counter) {
// Pause
_vm->_system->delayMillis((uint) (note.length / IDI_SND_TIMER_RESOLUTION));
} else {
_vm->playNote(IDI_SND_OSCILLATOR_FREQUENCY / note.counter, (int32) (note.length / IDI_SND_TIMER_RESOLUTION));
}
}
void Mickey::playSound(ENUM_MSA_SOUND iSound) {
if (!_vm->getflag(fSoundOn))
return;
Common::Event event;
MSA_SND_NOTE note;
uint8 *buffer = new uint8[1024];
int pBuf = 1;
switch(iSound) {
case IDI_MSA_SND_XL30:
for (int iNote = 0; iNote < 6; iNote++) {
note.counter = _vm->rnd(59600) + 59;
note.length = 4;
playNote(note);
}
break;
default:
readOfsData(IDOFS_MSA_SOUND_DATA, iSound, buffer, 1024);
for (;;) {
memcpy(&note, buffer + pBuf, sizeof(note));
if (!note.counter && !note.length)
break;
playNote(note);
pBuf += 3;
if (iSound == IDI_MSA_SND_THEME) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
case Common::EVENT_KEYDOWN:
delete[] buffer;
return;
default:
break;
}
}
}
}
break;
}
delete[] buffer;
}
// Graphics
void Mickey::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) {
uint8* buffer = new uint8[4096];
char szFile[255] = {0};
sprintf(szFile, IDS_MSA_PATH_OBJ, IDS_MSA_NAME_OBJ[iObj]);
Common::File file;
if (!file.open(szFile))
return;
uint32 size = file.size();
file.read(buffer, size);
file.close();
if (iObj == IDI_MSA_OBJECT_CRYSTAL)
_vm->_picture->setPictureFlags(kPicFStep);
_vm->_picture->setOffset(x0, y0);
_vm->_picture->decodePicture(buffer, size, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
_vm->_picture->setOffset(0, 0);
_vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
}
void Mickey::drawPic(int iPic) {
uint8* buffer = new uint8[4096];
char szFile[255] = {0};
sprintf(szFile, IDS_MSA_PATH_PIC, iPic);
Common::File file;
if (!file.open(szFile))
return;
uint32 size = file.size();
file.read(buffer, size);
file.close();
// Note that decodePicture clears the screen
_vm->_picture->decodePicture(buffer, size, true, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
_vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
}
void Mickey::drawRoomAnimation() {
uint8 objLight[] = {
0xF0, 1, 0xF9, 2, 43, 45, 0xFF
};
switch(_game.iRoom) {
case IDI_MSA_PIC_EARTH_SHIP:
case IDI_MSA_PIC_VENUS_SHIP:
case IDI_MSA_PIC_NEPTUNE_SHIP:
case IDI_MSA_PIC_MERCURY_SHIP:
case IDI_MSA_PIC_SATURN_SHIP:
case IDI_MSA_PIC_PLUTO_SHIP:
case IDI_MSA_PIC_JUPITER_SHIP:
case IDI_MSA_PIC_MARS_SHIP:
case IDI_MSA_PIC_URANUS_SHIP:
case IDI_MSA_PIC_SHIP_VENUS:
case IDI_MSA_PIC_SHIP_NEPTUNE:
case IDI_MSA_PIC_SHIP_MERCURY:
case IDI_MSA_PIC_SHIP_SATURN:
case IDI_MSA_PIC_SHIP_PLUTO:
case IDI_MSA_PIC_SHIP_JUPITER:
case IDI_MSA_PIC_SHIP_MARS:
case IDI_MSA_PIC_SHIP_URANUS:
{
// draw blinking ship lights
uint8 iColor = 0;
_vm->_picture->setPattern(2, 0);
for (int i = 0; i < 12; i++) {
iColor = _game.nFrame + i;
if (iColor > 15)
iColor -= 15;
objLight[1] = iColor;
objLight[4] += 7;
_vm->_picture->setPictureData(objLight);
_vm->_picture->setPictureFlags(kPicFCircle);
_vm->_picture->drawPicture();
}
_vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
_game.nFrame--;
if (_game.nFrame < 0)
_game.nFrame = 15;
playSound(IDI_MSA_SND_PRESS_BLUE);
}
break;
case IDI_MSA_PIC_SHIP_CONTROLS:
// draw XL30 screen
if (_game.fAnimXL30) {
if (_game.nFrame > 5)
_game.nFrame = 0;
drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_XL31 + _game.nFrame), 0, 4);
_game.nFrame++;
};
break;
default:
// draw crystal
if (_game.iRoom == IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][0]) {
if (!_game.fHasXtal) {
switch(_game.iPlanet) {
case IDI_MSA_PLANET_VENUS:
if (_game.iRmMenu[_game.iRoom] != 2)
break;
default:
drawObj(
IDI_MSA_OBJECT_CRYSTAL,
IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][1],
IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][2]
);
break;
}
}
}
break;
}
}
void Mickey::drawRoom() {
uint8 buffer[256];
int pBuf = 0;
int nObjs;
// Draw room picture
if (_game.iRoom == IDI_MSA_PIC_TITLE) {
drawPic(IDI_MSA_PIC_TITLE);
} else {
drawPic(_game.iRmPic[_game.iRoom]);
if (_game.iRoom == IDI_MSA_PIC_SHIP_CONTROLS) {
// Draw ship control room window
if (_game.fFlying) {
drawObj(IDI_MSA_OBJECT_W_SPACE, 0, 0);
} else {
drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_W_EARTH + _game.iPlanet), 0, 1);
}
}
}
// Draw room objects
if (_game.iRoom >= IDI_MSA_MAX_PIC_ROOM) {
drawRoomAnimation();
return;
}
if (_game.iRmObj[_game.iRoom] != IDI_MSA_OBJECT_NONE) {
readOfsData(IDO_MSA_ROOM_OBJECT_XY_OFFSETS,
_game.iRmObj[_game.iRoom], buffer, sizeof(buffer));
nObjs = buffer[pBuf++];
for (int iObj = 0; iObj < nObjs; iObj++) {
drawObj((ENUM_MSA_OBJECT)buffer[pBuf], buffer[pBuf + 1], buffer[pBuf + 2]);
pBuf += 3;
}
}
// Draw room animation
drawRoomAnimation();
}
const uint8 colorBCG[16][2] = {
{ 0x00, 0x00 }, // 0 (black, black)
{ 0, 0 },
{ 0x00, 0x0D }, // 2 (black, purple)
{ 0x00, 0xFF }, // 3 (black, white)
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0x0D, 0x00 }, // 8 (purple, black)
{ 0, 0 },
{ 0x0D, 0x0D }, // A (purple, purple)
{ 0, 0 },
{ 0xFF, 0x00 }, // C (white, black)
{ 0, 0 },
{ 0, 0 },
{ 0xFF, 0xFF } // F (white, white)
};
void Mickey::drawLogo() {
// TODO: clean this up and make it work properly, the logo is drawn way off to the right
return; // remove this once the code below is done
char szFile[256] = {0};
uint8 *buffer = new uint8[16384];
const int w = 150;
const int h = 80;
const int xoffset = 30; // FIXME: remove this
uint8 bitmap[w][h];
uint8 color, color2, color3, color4;
// read in logos.bcg
sprintf(szFile, IDS_MSA_PATH_LOGO);
Common::File infile;
if (!infile.open(szFile))
return;
infile.read(buffer, infile.size());
infile.close();
// draw logo bitmap
memcpy(bitmap, buffer, sizeof(bitmap));
_vm->_picture->setDimensions(w, h);
// Show BCG picture
for (int y = 0; y < h; y++) {
for (int x = xoffset; x < w; x++) {
color = colorBCG[(bitmap[y][x] & 0xf0) / 0x10][0]; // background
color2 = colorBCG[(bitmap[y][x] & 0xf0) / 0x10][1]; // background
color3 = colorBCG[ bitmap[y][x] & 0x0f][0]; // foreground
color4 = colorBCG[ bitmap[y][x] & 0x0f][1]; // foreground
_vm->_picture->putPixel(x * 4 - xoffset, y, color);
_vm->_picture->putPixel(x * 4 + 1 - xoffset, y, color2);
_vm->_picture->putPixel(x * 4 + 2 - xoffset, y, color3);
_vm->_picture->putPixel(x * 4 + 3 - xoffset, y, color4);
_vm->_picture->putPixel(x * 4 - xoffset, y + 1, color);
_vm->_picture->putPixel(x * 4 + 1 - xoffset, y + 1, color2);
_vm->_picture->putPixel(x * 4 + 2 - xoffset, y + 1, color3);
_vm->_picture->putPixel(x * 4 + 3 - xoffset, y + 1, color4);
}
}
_vm->_picture->showPic(10, 10, w, h);
delete[] buffer;
}
void Mickey::animate() {
_vm->_system->delayMillis(IDI_MSA_ANIM_DELAY);
drawRoomAnimation();
}
void Mickey::printRoomDesc() {
// print room description
printDesc(_game.iRoom);
waitAnyKey(true);
// print extended room description
if (_game.oRmTxt[_game.iRoom]) {
printExeMsg(_game.oRmTxt[_game.iRoom] + IDI_MSA_OFS_EXE);
}
}
bool Mickey::loadGame() {
Common::InSaveFile *infile;
char szFile[256] = {0};
bool diskerror = true;
int sel;
int saveVersion = 0;
int i = 0;
while (diskerror) {
sel = choose1to9(IDO_MSA_LOAD_GAME[1]);
if (!sel)
return false;
// load game
sprintf(szFile, "%s.s%02d", _vm->getTargetName().c_str(), sel);
if (!(infile = _vm->getSaveFileMan()->openForLoading(szFile))) {
printLine("PLEASE CHECK THE DISK DRIVE");
if (_vm->getSelection(kSelAnyKey) == 0)
return false;
} else {
if (infile->readUint32BE() != MKID_BE('MICK')) {
warning("Mickey::loadGame wrong save game format");
return false;
}
saveVersion = infile->readByte();
if (saveVersion < 2) {
warning("The planet data in this save game is corrupted. Load aborted");
return false;
}
if (saveVersion != MSA_SAVEGAME_VERSION)
warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, MSA_SAVEGAME_VERSION);
_game.iRoom = infile->readByte();
_game.iPlanet = infile->readByte();
_game.iDisk = infile->readByte();
_game.nAir = infile->readByte();
_game.nButtons = infile->readByte();
_game.nRocks = infile->readByte();
_game.nXtals = infile->readByte();
for (i = 0; i < IDI_MSA_MAX_DAT; i++)
_game.iPlanetXtal[i] = infile->readByte();
for (i = 0; i < IDI_MSA_MAX_PLANET; i++)
_game.iClue[i] = infile->readUint16LE();
infile->read(_game.szAddr, IDI_MSA_MAX_BUTTON + 1);
_game.fHasXtal = infile->readByte() == 1;
_game.fIntro = infile->readByte() == 1;
_game.fSuit = infile->readByte() == 1;
_game.fShipDoorOpen = infile->readByte() == 1;
_game.fFlying = infile->readByte() == 1;
_game.fStoryShown = infile->readByte() == 1;
_game.fPlanetsInitialized = infile->readByte() == 1;
_game.fTempleDoorOpen = infile->readByte() == 1;
_game.fAnimXL30 = infile->readByte() == 1;
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
_game.fItem[i] = infile->readByte() == 1;
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
_game.fItemUsed[i] = infile->readByte() == 1;
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
_game.iItem[i] = infile->readSByte();
_game.nItems = infile->readByte();
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
_game.iRmObj[i] = infile->readSByte();
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
_game.iRmPic[i] = infile->readByte();
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
_game.oRmTxt[i] = infile->readUint16LE();
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
_game.iRmMenu[i] = infile->readByte();
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
_game.nRmMenu[i] = infile->readByte();
_game.nFrame = infile->readSByte();
diskerror = false;
delete infile;
}
}
printExeMsg(IDO_MSA_LOAD_GAME[2]);
return true;
}
void Mickey::saveGame() {
Common::OutSaveFile* outfile;
char szFile[256] = {0};
bool diskerror = true;
int sel;
int i = 0;
bool fOldDisk = chooseY_N(IDO_MSA_SAVE_GAME[0], false);
if (fOldDisk)
printExeStr(IDO_MSA_SAVE_GAME[1]);
else
printExeStr(IDO_MSA_SAVE_GAME[2]);
if (_vm->getSelection(kSelAnyKey) == 0)
return;
while (diskerror) {
sel = choose1to9(IDO_MSA_SAVE_GAME[3]);
if (!sel)
return;
if (fOldDisk)
printExeStr(IDO_MSA_SAVE_GAME[5]);
else
printExeStr(IDO_MSA_SAVE_GAME[4]);
if (_vm->getSelection(kSelAnyKey) == 0)
return;
// save game
sprintf(szFile, "%s.s%02d", _vm->getTargetName().c_str(), sel);
if (!(outfile = _vm->getSaveFileMan()->openForSaving(szFile))) {
printLine("PLEASE CHECK THE DISK DRIVE");
if (_vm->getSelection(kSelAnyKey) == 0)
return;
} else {
outfile->writeUint32BE(MKID_BE('MICK')); // header
outfile->writeByte(MSA_SAVEGAME_VERSION);
outfile->writeByte(_game.iRoom);
outfile->writeByte(_game.iPlanet);
outfile->writeByte(_game.iDisk);
outfile->writeByte(_game.nAir);
outfile->writeByte(_game.nButtons);
outfile->writeByte(_game.nRocks);
outfile->writeByte(_game.nXtals);
for (i = 0; i < IDI_MSA_MAX_DAT; i++)
outfile->writeByte(_game.iPlanetXtal[i]);
for (i = 0; i < IDI_MSA_MAX_PLANET; i++)
outfile->writeUint16LE(_game.iClue[i]);
outfile->write(_game.szAddr, IDI_MSA_MAX_BUTTON + 1);
outfile->writeByte(_game.fHasXtal ? 1 : 0);
outfile->writeByte(_game.fIntro ? 1 : 0);
outfile->writeByte(_game.fSuit ? 1 : 0);
outfile->writeByte(_game.fShipDoorOpen ? 1 : 0);
outfile->writeByte(_game.fFlying ? 1 : 0);
outfile->writeByte(_game.fStoryShown ? 1 : 0);
outfile->writeByte(_game.fPlanetsInitialized ? 1 : 0);
outfile->writeByte(_game.fTempleDoorOpen ? 1 : 0);
outfile->writeByte(_game.fAnimXL30 ? 1 : 0);
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
outfile->writeByte(_game.fItem[i] ? 1 : 0);
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
outfile->writeByte(_game.fItemUsed[i] ? 1 : 0);
for (i = 0; i < IDI_MSA_MAX_ITEM; i++)
outfile->writeSByte(_game.iItem[i]);
outfile->writeByte(_game.nItems);
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
outfile->writeSByte(_game.iRmObj[i]);
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
outfile->writeByte(_game.iRmPic[i]);
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
outfile->writeUint16LE(_game.oRmTxt[i]);
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
outfile->writeByte(_game.iRmMenu[i]);
for (i = 0; i < IDI_MSA_MAX_ROOM; i++)
outfile->writeByte(_game.nRmMenu[i]);
outfile->writeSByte(_game.nFrame);
outfile->finalize();
if (outfile->err())
warning("Can't write file '%s'. (Disk full?)", szFile);
diskerror = false;
delete outfile;
}
}
printExeMsg(IDO_MSA_SAVE_GAME[6]);
}
void Mickey::showPlanetInfo() {
for (int i = 0; i < 4; i++) {
printExeStr(IDO_MSA_PLANET_INFO[_game.iPlanet][i]);
waitAnyKey();
}
}
void Mickey::printStory() {
char buffer[IDI_MSA_LEN_STORY] = {0};
char szLine[41] = {0};
int iRow;
int pBuf = 0;
readExe(IDO_MSA_GAME_STORY, (uint8 *)buffer, sizeof(buffer));
_vm->clearScreen(IDA_DEFAULT);
for (iRow = 0; iRow < 25; iRow++) {
strcpy(szLine, buffer + pBuf);
_vm->drawStr(iRow, 0, IDA_DEFAULT, szLine);
pBuf += strlen(szLine) + 1;
}
waitAnyKey();
_vm->clearScreen(IDA_DEFAULT);
for (iRow = 0; iRow < 21; iRow++) {
strcpy(szLine, buffer + pBuf);
_vm->drawStr(iRow, 0, IDA_DEFAULT, szLine);
pBuf += strlen(szLine) + 1;
}
waitAnyKey();
//Set back to black
_vm->_gfx->clearScreen(0);
_vm->_gfx->doUpdate();
drawRoom();
_game.fStoryShown = true;
}
int Mickey::getPlanet() {
if (!_game.nButtons)
return -1;
for (int iPlanet = 0; iPlanet < IDI_MSA_MAX_DAT; iPlanet++) {
if (!strcmp(IDS_MSA_ADDR_PLANET[iPlanet], _game.szAddr)) {
return iPlanet;
}
}
return -1;
}
void Mickey::pressOB(int iButton) {
char szButtons[12] = {0};
// check if too many buttons pressed
if (_game.nButtons == IDI_MSA_MAX_BUTTON) {
_game.nButtons = 0;
memset(_game.szAddr, 0, sizeof(_game.szAddr));
printExeMsg(IDO_MSA_TOO_MANY_BUTTONS_PRESSED);
return;
}
// add button press to address
_game.nButtons++;
_game.szAddr[_game.nButtons - 1] = (char)iButton;
// format buttons string
for (int i = 0; i < IDI_MSA_MAX_BUTTON; i++) {
szButtons[i * 2] = _game.szAddr[i];
if (_game.szAddr[i + 1]) szButtons[(i * 2) + 1] = ',';
}
// print pressed buttons
printLine("MICKEY HAS PRESSED: ");
_vm->drawStr(20, 22, IDA_DEFAULT, szButtons);
waitAnyKey();
}
void Mickey::insertDisk(int iDisk) {
_vm->clearTextArea();
_vm->drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (const char *)IDS_MSA_INSERT_DISK[iDisk]);
waitAnyKey();
}
void Mickey::gameOver() {
// We shouldn't run the game over segment if we're quitting.
if (_vm->shouldQuit())
return;
drawPic(IDI_MSA_PIC_EARTH_SHIP_LEAVING);
printExeMsg(IDO_MSA_GAME_OVER[3]);
playSound(IDI_MSA_SND_GAME_OVER);
if (_game.fItemUsed[IDI_MSA_ITEM_LETTER]) {
drawPic(IDI_MSA_PIC_EARTH_MINNIE);
printExeMsg(IDO_MSA_GAME_OVER[4]);
printExeMsg(IDO_MSA_GAME_OVER[5]);
} else {
printExeMsg(IDO_MSA_GAME_OVER[6]);
printExeMsg(IDO_MSA_GAME_OVER[7]);
}
waitAnyKey();
}
void Mickey::flipSwitch() {
if (_game.fHasXtal || _game.nXtals) {
if (!_game.fStoryShown)
printStory();
// Initialize planet data
if (!_game.fPlanetsInitialized) {
int iHint = 0;
int iPlanet = 0;
memset(_game.iPlanetXtal, 0, sizeof(_game.iPlanetXtal));
memset(_game.iClue, 0, sizeof(_game.iClue));
_game.iPlanetXtal[0] = IDI_MSA_PLANET_EARTH;
_game.iPlanetXtal[8] = IDI_MSA_PLANET_URANUS;
for (int i = 1; i < 9; i++) {
if (i < 8) {
do {
// Earth (planet 0) and Uranus (planet 8) are excluded
iPlanet = _vm->rnd(IDI_MSA_MAX_PLANET - 2);
} while (planetIsAlreadyAssigned(iPlanet));
} else {
iPlanet = IDI_MSA_PLANET_URANUS; // Uranus is always last
}
_game.iPlanetXtal[i] = iPlanet;
iHint = _vm->rnd(5) - 1; // clues are 0-4
_game.iClue[i] = IDO_MSA_NEXT_PIECE[iPlanet][iHint];
}
_game.fPlanetsInitialized = true;
}
// activate screen animation
_game.fAnimXL30 = true;
_vm->clearTextArea();
playSound(IDI_MSA_SND_XL30);
printExeMsg(IDO_MSA_XL30_SPEAKING);
if (_game.fHasXtal) {
_game.fHasXtal = false;
printExeMsg(IDO_MSA_CRYSTAL_PIECE_FOUND);
}
if (_game.nXtals == IDI_MSA_MAX_PLANET) {
printExeMsg(IDO_MSA_GAME_OVER[0]);
printExeMsg(IDO_MSA_GAME_OVER[1]);
printExeMsg(IDO_MSA_GAME_OVER[2]);
#if 0
// DEBUG
strcpy(_game.szAddr, (char *)IDS_MSA_ADDR_PLANET[IDI_MSA_PLANET_EARTH]);
_game.nButtons = strlen(_game.szAddr);
#endif
} else {
printExeStr(_game.iClue[_game.nXtals]);
#if 0
// DEBUG
_vm->drawStr(24, 12, IDA_DEFAULT, (char *)IDS_MSA_NAME_PLANET_2[_game.iPlanetXtal[_game.nXtals]]);
_vm->drawStr(24, 22, IDA_DEFAULT, (char *)IDS_MSA_ADDR_PLANET[_game.iPlanetXtal[_game.nXtals]]);
strcpy(_game.szAddr, (char *)IDS_MSA_ADDR_PLANET[_game.iPlanetXtal[_game.nXtals]]);
_game.nButtons = strlen(_game.szAddr);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
#endif
waitAnyKey(true);
}
} else {
printStory();
}
}
void Mickey::inventory() {
int iRow = IDI_MSA_ROW_INV_ITEMS;
char szCrystals[12] = {0};
sprintf(szCrystals, IDS_MSA_CRYSTALS, IDS_MSA_CRYSTAL_NO[_game.nXtals]);
CursorMan.showMouse(false);
_vm->clearScreen(IDA_DEFAULT);
_vm->drawStr(IDI_MSA_ROW_INV_TITLE, IDI_MSA_COL_INV_TITLE, IDA_DEFAULT, IDS_MSA_INVENTORY);
_vm->drawStr(IDI_MSA_ROW_INV_CRYSTALS, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, szCrystals);
for (int iItem = 0; iItem < IDI_MSA_MAX_ITEM; iItem++) {
if (_game.fItem[_game.iItem[iItem]] && (_game.iItem[iItem] != IDI_MSA_OBJECT_NONE)) {
_vm->drawStr(iRow++, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, (const char *)IDS_MSA_NAME_ITEM[_game.iItem[iItem]]);
}
}
waitAnyKey();
_vm->clearScreen(IDA_DEFAULT);
CursorMan.showMouse(true);
}
void Mickey::intro() {
// Draw Sierra logo
//drawLogo(); // Original does not even show this, so we skip it too
//waitAnyKey(); // Not in the original, but needed so that the logo is visible
// draw title picture
_game.iRoom = IDI_MSA_PIC_TITLE;
drawRoom();
// show copyright and play theme
printExeMsg(IDO_MSA_COPYRIGHT);
// Quit if necessary
if (_vm->shouldQuit())
return;
playSound(IDI_MSA_SND_THEME);
// load game
_game.fIntro = true;
if (chooseY_N(IDO_MSA_LOAD_GAME[0], true)) {
if (loadGame()) {
_game.iPlanet = IDI_MSA_PLANET_EARTH;
_game.fIntro = false;
_game.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR;
return;
}
}
// Quit if necessary
if (_vm->shouldQuit())
return;
// play spaceship landing scene
_game.iPlanet = IDI_MSA_PLANET_EARTH;
_game.iRoom = IDI_MSA_PIC_EARTH_ROAD_4;
drawRoom();
printRoomDesc();
// Quit if necessary
if (_vm->shouldQuit())
return;
playSound(IDI_MSA_SND_SHIP_LAND);
// Flash screen 3 times
for (byte i = 0; i < 3; i++) {
playSound(IDI_MSA_SND_PRESS_BLUE);
//Set screen to white
_vm->_gfx->clearScreen(15);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen();
_vm->_system->delayMillis(IDI_MSA_ANIM_DELAY);
//Set back to black
_vm->_gfx->clearScreen(0);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen();
drawRoom();
printDesc(_game.iRoom);
}
printExeMsg(IDO_MSA_INTRO);
}
void Mickey::getItem(ENUM_MSA_ITEM iItem) {
_game.fItem[iItem] = true;
_game.iItem[_game.nItems++] = iItem;
_game.oRmTxt[_game.iRoom] = 0;
playSound(IDI_MSA_SND_TAKE);
drawRoom();
}
void Mickey::getXtal(int iStr) {
_game.oRmTxt[_game.iRoom] = 0;
_game.fHasXtal = true;
_game.nXtals++;
playSound(IDI_MSA_SND_CRYSTAL);
drawRoom();
printDatMessage(iStr);
}
bool Mickey::parse(int cmd, int arg) {
switch(cmd) {
// BASIC
case IDI_MSA_ACTION_GOTO_ROOM:
_game.iRoom = arg;
return true;
case IDI_MSA_ACTION_SHOW_INT_STR:
printLine(IDS_MSA_ERRORS[arg]);
break;
case IDI_MSA_ACTION_SHOW_DAT_STR:
printDatMessage(arg);
break;
// GENERAL
case IDI_MSA_ACTION_PLANET_INFO:
showPlanetInfo();
break;
case IDI_MSA_ACTION_SAVE_GAME:
saveGame();
break;
case IDI_MSA_ACTION_LOOK_MICKEY:
printLine("YOU CAN SEE MICKEY ALREADY");
break;
// EARTH
case IDI_MSA_ACTION_GET_ROPE:
if (_game.iRmMenu[_game.iRoom] == 2) {
_game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
_game.iRmMenu[_game.iRoom] = 3;
getItem(IDI_MSA_ITEM_ROPE);
printLine("MICKEY TAKES THE ROPE");
} else {
_game.iRmMenu[_game.iRoom] = 1;
printDatMessage(11);
}
break;
case IDI_MSA_ACTION_UNTIE_ROPE:
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_TIRE_SWING_1;
_game.iRmObj[_game.iRoom] = 0;
_game.iRmMenu[_game.iRoom] = 2;
drawRoom();
printDatMessage(12);
break;
case IDI_MSA_ACTION_GET_BONE:
_game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
_game.iRmMenu[_game.iRoom] = 1;
getItem(IDI_MSA_ITEM_BONE);
printDatMessage(arg);
break;
case IDI_MSA_ACTION_GET_XTAL_EARTH:
_game.iRmMenu[_game.iRoom] = 1;
getXtal(arg);
break;
case IDI_MSA_ACTION_LOOK_DESK:
_game.iRmMenu[_game.iRoom] = 1;
_game.iRmObj[_game.iRoom] = 2;
drawRoom();
printDatMessage(arg);
break;
case IDI_MSA_ACTION_WRITE_LETTER:
_game.iRmMenu[_game.iRoom] = 3;
_game.iRmMenu[IDI_MSA_PIC_EARTH_MAILBOX] = 1;
_game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
getItem(IDI_MSA_ITEM_LETTER);
printDatMessage(arg);
break;
case IDI_MSA_ACTION_MAIL_LETTER:
_game.fItemUsed[IDI_MSA_ITEM_LETTER] = true;
_game.fItem[IDI_MSA_ITEM_LETTER] = false;
_game.iRmMenu[_game.iRoom] = 0;
printDatMessage(arg);
break;
case IDI_MSA_ACTION_OPEN_MAILBOX:
if (_game.fItemUsed[IDI_MSA_ITEM_LETTER]) {
printDatMessage(110);
} else {
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_OPEN_CUPBOARD:
if (_game.iRmMenu[_game.iRoom]) {
if (_game.iRmObj[_game.iRoom] == IDI_MSA_OBJECT_NONE) {
printDatMessage(78);
} else {
printDatMessage(arg);
}
} else {
_game.iRmMenu[_game.iRoom] = 1;
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_KITCHEN_1;
_game.iRmObj[_game.iRoom] = 3;
drawRoom();
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_FLASHLIGHT:
if (!mickeyHasItem(IDI_MSA_ITEM_FLASHLIGHT)) {
_game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
getItem(IDI_MSA_ITEM_FLASHLIGHT);
drawRoom();
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_OPEN_CABINET:
if (_game.iRmMenu[_game.iRoom]) {
printDatMessage(109);
} else {
_game.iRmMenu[_game.iRoom] = 1;
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_GARAGE_1;
_game.iRmObj[_game.iRoom] = 15;
drawRoom();
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_CROWBAR:
if (!mickeyHasItem(IDI_MSA_ITEM_CROWBAR)) {
_game.iRmObj[_game.iRoom]--;
getItem(IDI_MSA_ITEM_CROWBAR);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_WRENCH:
if (!mickeyHasItem(IDI_MSA_ITEM_WRENCH)) {
_game.iRmObj[_game.iRoom] -= 2;
getItem(IDI_MSA_ITEM_WRENCH);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_OPEN_CLOSET:
if (_game.iRmMenu[_game.iRoom]) {
printDatMessage(99);
} else {
_game.iRmMenu[_game.iRoom] = 1;
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_BEDROOM_1;
_game.iRmObj[_game.iRoom] = 7;
drawRoom();
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_MATTRESS:
if (!mickeyHasItem(IDI_MSA_ITEM_MATTRESS)) {
_game.iRmObj[_game.iRoom]--;
getItem(IDI_MSA_ITEM_MATTRESS);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_SCARF:
if (!mickeyHasItem(IDI_MSA_ITEM_SCARF)) {
_game.iRmObj[_game.iRoom] -= 2;
getItem(IDI_MSA_ITEM_SCARF);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_SUNGLASSES:
if (!mickeyHasItem(IDI_MSA_ITEM_SUNGLASSES)) {
_game.iRmObj[_game.iRoom]--;
getItem(IDI_MSA_ITEM_SUNGLASSES);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_SCALE:
if (!mickeyHasItem(IDI_MSA_ITEM_SCALE)) {
_game.iRmMenu[IDI_MSA_PIC_VENUS_WEIGH] = 1;
_game.iRmMenu[IDI_MSA_PIC_NEPTUNE_WEIGH] = 1;
_game.iRmMenu[IDI_MSA_PIC_MERCURY_WEIGH] = 1;
_game.iRmMenu[IDI_MSA_PIC_SATURN_WEIGH] = 1;
_game.iRmMenu[IDI_MSA_PIC_PLUTO_WEIGH] = 1;
_game.iRmMenu[IDI_MSA_PIC_JUPITER_WEIGH] = 1;
_game.iRmMenu[IDI_MSA_PIC_MARS_WEIGH] = 1;
_game.iRmMenu[IDI_MSA_PIC_URANUS_WEIGH] = 1;
_game.iRmObj[_game.iRoom] -= 2;
getItem(IDI_MSA_ITEM_SCALE);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GOTO_SPACESHIP:
_game.iRoom = IDI_MSA_PIC_SHIP_AIRLOCK;
if (_game.iPlanet != IDI_MSA_PLANET_EARTH)
insertDisk(0);
return true;
// VENUS
case IDI_MSA_ACTION_DOWN_CHASM:
if (_game.fItem[IDI_MSA_ITEM_ROPE]) {
_game.iRmMenu[_game.iRoom] = 1;
}
printDatMessage(arg);
break;
case IDI_MSA_ACTION_DOWN_ROPE:
if (_game.fItemUsed[IDI_MSA_ITEM_ROPE]) {
_game.iRoom = IDI_MSA_PIC_VENUS_PROBE;
return true;
} else {
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_USE_ROPE:
if (_game.fItemUsed[IDI_MSA_ITEM_ROPE]) {
printDatMessage(22);
} else {
_game.fItemUsed[IDI_MSA_ITEM_ROPE] = true;
_game.fItem[IDI_MSA_ITEM_ROPE] = false;
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_VENUS_CHASM_1;
drawRoom();
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_OPEN_HATCH:
if (_game.fItemUsed[IDI_MSA_ITEM_WRENCH]) {
if ((_game.iRmMenu[_game.iRoom] == 3) || (_game.iRmPic[_game.iRoom] == IDI_MSA_PIC_VENUS_PROBE_1))
printDatMessage(39);
else {
_game.iRmMenu[_game.iRoom] = 2;
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_VENUS_PROBE_1;
drawRoom();
printDatMessage(24);
}
} else {
if (_game.fItem[IDI_MSA_ITEM_WRENCH]) {
_game.iRmMenu[_game.iRoom] = 1;
}
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_USE_WRENCH:
_game.fItemUsed[IDI_MSA_ITEM_WRENCH] = true;
printDatString(arg);
if (_game.iRmPic[_game.iRoom] == IDI_MSA_PIC_VENUS_PROBE_1) {
_vm->clearRow(22);
}
waitAnyKey();
break;
case IDI_MSA_ACTION_GET_XTAL_VENUS:
_game.iRmMenu[_game.iRoom] = 3;
getXtal(arg);
break;
// TRITON (NEPTUNE)
case IDI_MSA_ACTION_LOOK_CASTLE:
if (!_game.iRmMenu[_game.iRoom]) {
_game.iRmMenu[_game.iRoom] = 1;
}
printDatMessage(arg);
break;
case IDI_MSA_ACTION_ENTER_OPENING:
if (_game.fItemUsed[IDI_MSA_ITEM_CROWBAR]) {
_game.iRoom = IDI_MSA_PIC_NEPTUNE_CASTLE_4;
return true;
} else {
if (_game.fItem[IDI_MSA_ITEM_CROWBAR]) {
_game.iRmMenu[_game.iRoom] = 2;
}
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_USE_CROWBAR:
_game.fItemUsed[IDI_MSA_ITEM_CROWBAR] = true;
_game.iRmMenu[_game.iRoom] = 1;
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_NEPTUNE_ENTRANCE_1;
drawRoom();
printDatMessage(arg);
break;
case IDI_MSA_ACTION_GET_XTAL_NEPTUNE:
if (_game.fHasXtal) {
printDatMessage(71);
} else {
if (_game.fItem[IDI_MSA_ITEM_SCARF]) {
_game.iRmMenu[_game.iRoom] = 1;
}
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_TALK_LEADER:
_game.iRoom = IDI_MSA_PIC_NEPTUNE_ENTRYWAY;
printDatMessage(arg);
return true;
case IDI_MSA_ACTION_GIVE_SCARF:
_game.iRmObj[_game.iRoom] = 18;
getXtal(arg);
_game.fItem[IDI_MSA_ITEM_SCARF] = false;
_game.iRmMenu[_game.iRoom] = 0;
_game.iRmMenu[IDI_MSA_PIC_EARTH_BEDROOM] = 2;
_game.iRoom = IDI_MSA_PIC_NEPTUNE_ENTRYWAY;
return true;
// MERCURY
case IDI_MSA_ACTION_GET_XTAL_MERCURY:
if (_game.fHasXtal) {
_game.iRmMenu[_game.iRoom] = 2;
printDatMessage(32);
} else {
if (_game.fItem[IDI_MSA_ITEM_SUNGLASSES]) {
_game.iRmMenu[_game.iRoom] = 1;
}
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GIVE_SUNGLASSES:
_game.iRmObj[_game.iRoom] = 17;
_game.iRmMenu[_game.iRoom] = 2;
_game.fItem[IDI_MSA_ITEM_SUNGLASSES] = false;
getXtal(arg);
break;
// TITAN (SATURN)
case IDI_MSA_ACTION_CROSS_LAKE:
if (_game.fItem[IDI_MSA_ITEM_MATTRESS]) {
_game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_0] = 1;
_game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_1] = 1;
_game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_2] = 1;
}
printDatMessage(arg);
break;
case IDI_MSA_ACTION_USE_MATTRESS:
_game.iRoom = IDI_MSA_PIC_SATURN_ISLAND;
printDatMessage(arg);
return true;
case IDI_MSA_ACTION_GET_XTAL_SATURN:
if (_game.fHasXtal) {
printDatMessage(29);
} else {
getXtal(arg);
}
break;
case IDI_MSA_ACTION_LEAVE_ISLAND:
_game.iRoom = IDI_MSA_PIC_SATURN_LAKE_1;
printDatMessage(arg);
return true;
// PLUTO
case IDI_MSA_ACTION_GET_XTAL_PLUTO:
if (_game.fHasXtal) {
printDatMessage(19);
} else {
if (_game.fItem[IDI_MSA_ITEM_BONE]) {
_game.iRmMenu[_game.iRoom] = 1;
}
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GIVE_BONE:
_game.fItem[IDI_MSA_ITEM_BONE] = false;
_game.iRmMenu[_game.iRoom] = 0;
_game.iRmObj[_game.iRoom] = 16;
getXtal(arg);
break;
// IO (JUPITER)
case IDI_MSA_ACTION_GET_ROCK_0:
case IDI_MSA_ACTION_GET_ROCK_1:
if (_game.fItem[IDI_MSA_ITEM_ROCK]) {
printDatMessage(38);
} else {
_game.iRmMenu[_game.iRoom] = 1;
_game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE;
getItem(IDI_MSA_ITEM_ROCK);
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_XTAL_JUPITER:
if (_game.fHasXtal) {
printDatMessage(15);
} else {
switch (_game.nRocks) {
case 0:
if (_game.fItem[IDI_MSA_ITEM_ROCK]) {
_game.iRmMenu[_game.iRoom] = 1;
}
printDatMessage(arg);
break;
case 1:
if (_game.fItem[IDI_MSA_ITEM_ROCK]) {
_game.iRmMenu[_game.iRoom] = 1;
}
printDatMessage(34);
break;
case 2:
getXtal(35);
break;
}
}
break;
case IDI_MSA_ACTION_THROW_ROCK:
_game.fItem[IDI_MSA_ITEM_ROCK] = false;
_game.nItems--;
_game.iRmObj[_game.iRoom]++;
_game.iRmMenu[_game.iRoom] = 0;
drawRoom();
if (_game.nRocks) {
printDatMessage(37);
} else {
printDatMessage(arg);
}
_game.nRocks++;
break;
// MARS
case IDI_MSA_ACTION_GO_TUBE:
if (_game.fItem[IDI_MSA_ITEM_FLASHLIGHT]) {
_game.iRmMenu[_game.iRoom] = 1;
}
printDatMessage(arg);
break;
case IDI_MSA_ACTION_USE_FLASHLIGHT:
_game.iRoom = IDI_MSA_PIC_MARS_TUBE_1;
printDatMessage(15);
return true;
case IDI_MSA_ACTION_PLUTO_DIG:
if (_game.fHasXtal) {
printDatMessage(21);
} else {
getXtal(arg);
}
break;
case IDI_MSA_ACTION_GET_XTAL_MARS:
if (_game.fHasXtal) {
printDatMessage(23);
} else {
printDatMessage(arg);
}
break;
// OBERON (URANUS)
case IDI_MSA_ACTION_ENTER_TEMPLE:
_game.iRoom = IDI_MSA_PIC_URANUS_TEMPLE;
return true;
case IDI_MSA_ACTION_USE_CRYSTAL:
if (_game.iRmMenu[_game.iRoom]) {
printDatMessage(25);
} else {
_game.iRmMenu[_game.iRoom] = 1;
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE_1;
drawRoom();
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE;
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_OPEN_DOOR:
if (_game.fTempleDoorOpen) {
printDatMessage(36);
} else {
_game.fTempleDoorOpen = 1;
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE_2;
drawRoom();
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_ENTER_DOOR:
if (_game.fTempleDoorOpen) {
_game.iRoom = IDI_MSA_PIC_URANUS_STEPS;
return true;
} else {
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GET_XTAL_URANUS:
if (_game.fHasXtal) {
printDatMessage(34);
} else {
if (_game.fItem[IDI_MSA_ITEM_CROWBAR]) {
_game.iRmMenu[_game.iRoom] = 1;
}
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_USE_CROWBAR_1:
_game.iRmMenu[_game.iRoom] = 0;
getXtal(arg);
break;
// SPACESHIP
case IDI_MSA_ACTION_GO_NORTH:
if (_game.fShipDoorOpen) {
if (_game.fSuit) {
printDatMessage(45);
} else {
_game.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR;
return true;
}
} else {
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_GO_PLANET:
if (!_game.fShipDoorOpen) {
if ((_game.nXtals == IDI_MSA_MAX_PLANET) && (_game.iPlanet == IDI_MSA_PLANET_EARTH))
gameOver();
if ((_game.iPlanet == _game.iPlanetXtal[_game.nXtals]) || (_game.iPlanet == IDI_MSA_PLANET_EARTH)) {
_game.fHasXtal = false;
_game.iRoom = IDI_MSA_HOME_PLANET[_game.iPlanet];
if (_game.iPlanet != IDI_MSA_PLANET_EARTH)
insertDisk(1);
return true;
} else {
_game.iRoom = IDI_MSA_SHIP_PLANET[_game.iPlanet];
return true;
}
} else {
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_PRESS_BUTTON:
if (_game.fShipDoorOpen) { // inner door open
if (_game.iPlanet && !_game.fSuit) {
printDatMessage(arg);
} else {
_game.fShipDoorOpen = false;
_game.iRmPic[_game.iRoom]--;
drawRoom();
printDatMessage(2);
}
} else {
_game.fShipDoorOpen = true;
_game.iRmPic[_game.iRoom]++;
drawRoom();
printDatMessage(14);
}
break;
case IDI_MSA_ACTION_WEAR_SPACESUIT:
if (_game.fSuit) {
if (_game.fShipDoorOpen) {
_game.fSuit = false;
_game.iRmMenu[_game.iRoom] = 0;
_game.iRmPic[_game.iRoom] -= 2;
drawRoom();
printDatMessage(13);
} else {
printDatMessage(3);
}
} else {
if (_game.iPlanet) {
_game.fSuit = true;
_game.iRmMenu[_game.iRoom] = 1;
_game.iRmPic[_game.iRoom] += 2;
drawRoom();
printDatMessage(arg);
} else {
printDatMessage(12);
}
}
break;
case IDI_MSA_ACTION_READ_GAUGE:
printDatString(arg);
_vm->drawStr(21, 15, IDA_DEFAULT, (const char *)IDS_MSA_TEMP_C[_game.iPlanet]);
_vm->drawStr(21, 23, IDA_DEFAULT, (const char *)IDS_MSA_TEMP_F[_game.iPlanet]);
waitAnyKey();
break;
case IDI_MSA_ACTION_PRESS_ORANGE:
if (_game.fFlying) {
printDatMessage(4);
} else {
playSound(IDI_MSA_SND_PRESS_ORANGE);
printDatMessage(arg);
pressOB(IDI_MSA_BUTTON_ORANGE);
}
break;
case IDI_MSA_ACTION_PRESS_BLUE:
if (_game.fFlying) {
printDatMessage(4);
} else {
playSound(IDI_MSA_SND_PRESS_BLUE);
printDatMessage(arg);
pressOB(IDI_MSA_BUTTON_BLUE);
}
break;
case IDI_MSA_ACTION_FLIP_SWITCH:
flipSwitch();
break;
case IDI_MSA_ACTION_PUSH_THROTTLE:
if (_game.fFlying) {
_game.fFlying = false;
_game.nButtons = 0;
memset(_game.szAddr, 0, sizeof(_game.szAddr));
drawRoom();
printDatString(22);
_vm->drawStr(IDI_MSA_ROW_PLANET, IDI_MSA_COL_PLANET, IDA_DEFAULT,
(const char *)IDS_MSA_PLANETS[_game.iPlanet]);
waitAnyKey(true);
showPlanetInfo();
} else {
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_PULL_THROTTLE:
if (_game.fFlying) {
printDatMessage(18);
} else {
if (getPlanet() != -1) {
_game.fFlying = true;
_game.iPlanet = getPlanet();
drawRoom();
printDatMessage(16);
} else {
_game.nButtons = 0;
memset(_game.szAddr, 0, sizeof(_game.szAddr));
printDatMessage(17);
}
}
break;
case IDI_MSA_ACTION_LEAVE_ROOM:
if (_game.fFlying) {
printDatMessage(24);
} else {
_game.iRoom = arg;
return true;
}
break;
case IDI_MSA_ACTION_OPEN_CABINET_1:
if (_game.iRmMenu[_game.iRoom]) {
printLine("THE CABINET IS ALREADY OPEN");
} else {
_game.iRmMenu[_game.iRoom] = 1;
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_SHIP_KITCHEN_1;
drawRoom();
printDatMessage(arg);
}
break;
case IDI_MSA_ACTION_READ_MAP:
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_STAR_MAP;
drawRoom();
printDatMessage(46);
printDatMessage(47);
printDatMessage(48);
_game.iRmPic[_game.iRoom] = IDI_MSA_PIC_SHIP_BEDROOM;
drawRoom();
break;
case IDI_MSA_ACTION_GO_WEST:
_game.nButtons = 0;
memset(_game.szAddr, 0, sizeof(_game.szAddr));
_game.iRoom = arg;
return true;
}
return false;
}
// Keyboard
void Mickey::waitAnyKey(bool anim) {
Common::Event event;
if (!anim)
_vm->_gfx->doUpdate();
while (!_vm->shouldQuit()) {
while (_vm->_system->getEventManager()->pollEvent(event)) {
switch(event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
case Common::EVENT_KEYDOWN:
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
return;
default:
break;
}
}
if (anim) {
animate();
_vm->_gfx->doUpdate();
}
_vm->_system->updateScreen();
_vm->_system->delayMillis(10);
}
}
// Console-related functions
void Mickey::debugCurRoom() {
_vm->_console->DebugPrintf("Current Room = %d\n", _game.iRoom);
if (_game.iRmObj[_game.iRoom] != IDI_MSA_OBJECT_NONE) {
_vm->_console->DebugPrintf("Object %d is in the room\n", _game.iRmObj[_game.iRoom]);
}
}
void Mickey::debugGotoRoom(int room) {
_game.iRoom = room;
drawRoom();
}
Mickey::Mickey(PreAgiEngine *vm) : _vm(vm) {
_vm->_console = new Mickey_Console(_vm, this);
}
Mickey::~Mickey() {
}
void Mickey::init() {
uint8 buffer[512];
// clear game struct
memset(&_game, 0, sizeof(_game));
memset(&_game.iItem, IDI_MSA_OBJECT_NONE, sizeof(_game.iItem));
// read room extended desc flags
//readExe(IDO_MSA_ROOM_TEXT, buffer, sizeof(buffer));
//memcpy(_game.fRmTxt, buffer, sizeof(_game.fRmTxt));
// read room extended desc offsets
readExe(IDO_MSA_ROOM_TEXT_OFFSETS, buffer, sizeof(buffer));
memcpy(_game.oRmTxt, buffer, sizeof(_game.oRmTxt));
for (int i = 0; i < IDI_MSA_MAX_ROOM; i++)
_game.oRmTxt[i] = buffer[i*2] + 256 * buffer[i*2+1];
// read room object indices
//readExe(IDO_MSA_ROOM_OBJECT, buffer, sizeof(buffer));
//memcpy(_game.iRmObj, buffer, sizeof(_game.iRmObj));
// read room picture indices
//readExe(IDO_MSA_ROOM_PICTURE, buffer, sizeof(buffer));
//memcpy(_game.iRmPic, buffer, sizeof(_game.iRmPic));
// read room menu patch indices
readExe(IDO_MSA_ROOM_MENU_FIX, buffer, sizeof(buffer));
memcpy(_game.nRmMenu, buffer, sizeof(_game.nRmMenu));
// set room picture and room object indices
for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) {
_game.iRmPic[i] = i;
_game.iRmObj[i] = -1;
}
_game.iRmPic[IDI_MSA_PIC_SHIP_AIRLOCK] = IDI_MSA_PIC_SHIP_AIRLOCK_0;
_game.iRmObj[IDI_MSA_PIC_EARTH_BATHROOM] = 11;
_game.iRmObj[IDI_MSA_PIC_JUPITER_LAVA] = 21;
_game.iRmObj[IDI_MSA_PIC_JUPITER_ROCK_0] = 20;
_game.iRmObj[IDI_MSA_PIC_JUPITER_ROCK_1] = 19;
_game.iRmObj[IDI_MSA_PIC_EARTH_IN_DOGHOUSE] = 1;
#if 0
// DEBUG
_game.iPlanet = IDI_MSA_PLANET_EARTH;
_game.iRoom = IDI_MSA_PIC_SHIP_CONTROLS;
_game.fHasXtal = true;
_game.nXtals = 9;
_game.fItemUsed[IDI_MSA_ITEM_LETTER] = true;
#endif
}
void Mickey::run() {
bool done;
// Game intro
intro();
// Game loop
while (!_vm->shouldQuit()) {
drawRoom();
if (_game.fIntro) {
_game.fIntro = false;
} else {
printRoomDesc();
}
if (_game.iRoom == IDI_MSA_PIC_NEPTUNE_GUARD) {
_game.iRoom = IDI_MSA_PIC_NEPTUNE_LEADER;
done = true;
} else {
done = false;
}
while (!done && !_vm->shouldQuit()) {
// Check air supply
if (_game.fSuit) {
_game.nAir -= 1;
for (int i = 0; i < 4; i++) {
if (_game.nAir == IDI_MSA_AIR_SUPPLY[i]) {
playSound(IDI_MSA_SND_XL30);
printExeMsg(IDO_MSA_XL30_SPEAKING);
printExeMsg(IDO_MSA_AIR_SUPPLY[i]);
if (i == 3)
return;
}
}
} else {
_game.nAir = 50; // max air supply
}
done = checkMenu();
}
_game.nFrame = 0;
}
gameOver();
}
}