scummvm/engines/stark/stark.cpp
2018-05-25 11:09:24 +08:00

415 lines
12 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/stark.h"
#include "engines/stark/console.h"
#include "engines/stark/debug.h"
#include "engines/stark/resources/level.h"
#include "engines/stark/resources/location.h"
#include "engines/stark/savemetadata.h"
#include "engines/stark/scene.h"
#include "engines/stark/services/userinterface.h"
#include "engines/stark/services/archiveloader.h"
#include "engines/stark/services/dialogplayer.h"
#include "engines/stark/services/diary.h"
#include "engines/stark/services/fontprovider.h"
#include "engines/stark/services/gameinterface.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/resourceprovider.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/stateprovider.h"
#include "engines/stark/services/staticprovider.h"
#include "engines/stark/services/settings.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/framelimiter.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/random.h"
#include "common/savefile.h"
#include "common/system.h"
#include "audio/mixer.h"
namespace Stark {
StarkEngine::StarkEngine(OSystem *syst, const ADGameDescription *gameDesc) :
Engine(syst),
_gameDescription(gameDesc),
_gfx(nullptr),
_frameLimiter(nullptr),
_scene(nullptr),
_console(nullptr),
_global(nullptr),
_gameInterface(nullptr),
_archiveLoader(nullptr),
_stateProvider(nullptr),
_staticProvider(nullptr),
_resourceProvider(nullptr),
_randomSource(nullptr),
_dialogPlayer(nullptr),
_diary(nullptr),
_userInterface(nullptr),
_fontProvider(nullptr),
_settings(nullptr),
_lastClickTime(0) {
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, 127);
// Add the available debug channels
DebugMan.addDebugChannel(kDebugArchive, "Archive", "Debug the archive loading");
DebugMan.addDebugChannel(kDebugXMG, "XMG", "Debug the loading of XMG images");
DebugMan.addDebugChannel(kDebugXRC, "XRC", "Debug the loading of XRC resource trees");
DebugMan.addDebugChannel(kDebugUnknown, "Unknown", "Debug unknown values on the data");
}
StarkEngine::~StarkEngine() {
delete _gameInterface;
delete _diary;
delete _dialogPlayer;
delete _randomSource;
delete _scene;
delete _console;
delete _gfx;
delete _frameLimiter;
delete _staticProvider;
delete _resourceProvider;
delete _global;
delete _stateProvider;
delete _archiveLoader;
delete _userInterface;
delete _fontProvider;
delete _settings;
StarkServices::destroy();
}
Common::Error StarkEngine::run() {
_console = new Console();
_gfx = Gfx::Driver::create();
// Get the screen prepared
_gfx->init();
_frameLimiter = new Gfx::FrameLimiter(_system, ConfMan.getInt("engine_speed"));
_archiveLoader = new ArchiveLoader();
_stateProvider = new StateProvider();
_global = new Global();
_resourceProvider = new ResourceProvider(_archiveLoader, _stateProvider, _global);
_staticProvider = new StaticProvider(_archiveLoader);
_randomSource = new Common::RandomSource("stark");
_fontProvider = new FontProvider();
_scene = new Scene(_gfx);
_dialogPlayer = new DialogPlayer();
_diary = new Diary();
_gameInterface = new GameInterface();
_userInterface = new UserInterface(_gfx);
_settings = new Settings(_mixer);
// Setup the public services
StarkServices &services = StarkServices::instance();
services.archiveLoader = _archiveLoader;
services.dialogPlayer = _dialogPlayer;
services.diary = _diary;
services.gfx = _gfx;
services.global = _global;
services.resourceProvider = _resourceProvider;
services.randomSource = _randomSource;
services.scene = _scene;
services.staticProvider = _staticProvider;
services.gameInterface = _gameInterface;
services.userInterface = _userInterface;
services.fontProvider = _fontProvider;
services.gameDescription = _gameDescription;
services.settings = _settings;
// Load global resources
_staticProvider->init();
_fontProvider->initFonts();
// Initialize the UI
_userInterface->init();
// Load through ResidualVM launcher
if (ConfMan.hasKey("save_slot")) {
loadGameState(ConfMan.getInt("save_slot"));
}
// Start running
mainLoop();
_staticProvider->shutdown();
_resourceProvider->shutdown();
return Common::kNoError;
}
void StarkEngine::mainLoop() {
while (!shouldQuit()) {
_frameLimiter->startFrame();
processEvents();
if (_userInterface->shouldExit()) {
quitGame();
break;
}
if (_resourceProvider->hasLocationChangeRequest()) {
_global->setNormalSpeed();
_resourceProvider->performLocationChange();
}
updateDisplayScene();
// Swap buffers
_frameLimiter->delayBeforeSwap();
_gfx->flipBuffer();
}
}
void StarkEngine::processEvents() {
Common::Event e;
while (g_system->getEventManager()->pollEvent(e)) {
// Handle any buttons, keys and joystick operations
if (e.type == Common::EVENT_KEYDOWN) {
if (e.kbd.keycode == Common::KEYCODE_d) {
if (e.kbd.flags & Common::KBD_CTRL) {
_console->attach();
_console->onFrame();
}
} else if (e.kbd.keycode == Common::KEYCODE_ESCAPE) {
// Quick-hack for now.
bool skipped = _gameInterface->skipCurrentSpeeches();
if (!skipped) {
skipped = _userInterface->skipFMV();
}
if (!skipped && StarkSettings->getBoolSetting(Settings::kTimeSkip)) {
_global->setFastForward();
}
} else if ((e.kbd.keycode == Common::KEYCODE_RETURN
|| e.kbd.keycode == Common::KEYCODE_KP_ENTER)
&& e.kbd.hasFlags(Common::KBD_ALT)) {
_gfx->toggleFullscreen();
}
} else if (e.type == Common::EVENT_LBUTTONUP) {
_userInterface->handleMouseUp();
} else if (e.type == Common::EVENT_MOUSEMOVE) {
_userInterface->handleMouseMove(e.mouse);
} else if (e.type == Common::EVENT_LBUTTONDOWN) {
_userInterface->handleClick();
if (_system->getMillis() - _lastClickTime < _doubleClickDelay) {
_userInterface->handleDoubleClick();
}
_lastClickTime = _system->getMillis();
} else if (e.type == Common::EVENT_RBUTTONDOWN) {
_userInterface->handleRightClick();
} else if (e.type == Common::EVENT_SCREEN_CHANGED) {
_gfx->computeScreenViewport();
_fontProvider->initFonts();
_userInterface->onScreenChanged();
}
}
}
void StarkEngine::updateDisplayScene() {
if (_global->isFastForward()) {
// The original engine was frame limited to 30 fps.
// Set the frame duration to 1000 / 30 ms so that fast forward
// skips the same amount of simulated time as the original.
_global->setMillisecondsPerGameloop(33);
} else {
_global->setMillisecondsPerGameloop(_frameLimiter->getLastFrameDuration());
}
// Clear the screen
_gfx->clearScreen();
// Only update the world resources when on the game screen
if (_userInterface->isInGameScreen()) {
int frames = 0;
do {
// Update the game resources
_global->getLevel()->onGameLoop();
_global->getCurrent()->getLevel()->onGameLoop();
_global->getCurrent()->getLocation()->onGameLoop();
frames++;
// When the game is in fast forward mode, update
// the game resources for multiple frames,
// but render only once.
} while (_global->isFastForward() && frames < 100);
_global->setNormalSpeed();
}
// Render the current scene
// Update the UI state before displaying the scene
_userInterface->update();
// Tell the UI to render, and update implicitly, if this leads to new mouse-over events.
_userInterface->render();
}
bool StarkEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsArbitraryResolutions) ||
(f == kSupportsRTL);
}
bool StarkEngine::canLoadGameStateCurrently() {
return true;
}
Common::Error StarkEngine::loadGameState(int slot) {
// Open the save file
Common::String filename = formatSaveName(_targetName.c_str(), slot);
Common::InSaveFile *save = _saveFileMan->openForLoading(filename);
if (!save) {
return _saveFileMan->getError();
}
StateReadStream stream(save);
// Read the header
SaveMetadata metadata;
Common::ErrorCode metadataErrorCode = metadata.read(&stream, filename);
if (metadataErrorCode != Common::kNoError) {
return metadataErrorCode;
}
// Reset the UI
_userInterface->skipFMV();
_userInterface->clearLocationDependentState();
_userInterface->setInteractive(true);
_userInterface->changeScreen(Screen::kScreenGame);
_userInterface->restoreScreenHistory();
// Clear the previous world resources
_resourceProvider->shutdown();
if (metadata.version >= 9) {
metadata.skipGameScreenThumbnail(&stream);
}
// Read the resource trees state
_stateProvider->readStateFromStream(&stream, metadata.version);
// Read the diary state
_diary->readStateFromStream(&stream, metadata.version);
if (stream.eos()) {
warning("Unexpected end of file reached when reading '%s'", filename.c_str());
return Common::kReadingFailed;
}
// Initialize the world resources with the loaded state
_resourceProvider->initGlobal();
_resourceProvider->setShouldRestoreCurrentState();
_resourceProvider->requestLocationChange(metadata.levelIndex, metadata.locationIndex);
if (metadata.version >= 9) {
setTotalPlayTime(metadata.totalPlayTime);
}
return Common::kNoError;
}
bool StarkEngine::canSaveGameStateCurrently() {
// Disallow saving when there is no level loaded or when a script is running
return _global->getLevel() && _userInterface->isInteractive();
}
Common::Error StarkEngine::saveGameState(int slot, const Common::String &desc) {
// Ensure the state store is up to date
_resourceProvider->commitActiveLocationsState();
// Open the save file
Common::String filename = formatSaveName(_targetName.c_str(), slot);
Common::OutSaveFile *save = _saveFileMan->openForSaving(filename);
if (!save) {
return _saveFileMan->getError();
}
// 1. Write the header
SaveMetadata metadata;
metadata.description = desc;
metadata.version = StateProvider::kSaveVersion;
metadata.levelIndex = _global->getCurrent()->getLevel()->getIndex();
metadata.locationIndex = _global->getCurrent()->getLocation()->getIndex();
metadata.totalPlayTime = getTotalPlayTime();
metadata.gameWindowThumbnail = _userInterface->getGameWindowThumbnail();
TimeDate timeDate;
_system->getTimeAndDate(timeDate);
metadata.setSaveTime(timeDate);
metadata.write(save);
metadata.writeGameScreenThumbnail(save);
// 2. Write the resource trees state
_stateProvider->writeStateToStream(save);
// 3. Write the diary state
_diary->writeStateToStream(save);
delete save;
return Common::kNoError;
}
Common::String StarkEngine::formatSaveName(const char *target, int slot) {
return Common::String::format("%s-%03d.tlj", target, slot);
}
void StarkEngine::pauseEngineIntern(bool pause) {
Engine::pauseEngineIntern(pause);
if (!_global || !_global->getLevel() || !_global->getCurrent() || !_frameLimiter) {
// This function may be called when an error occurs before the engine is fully initialized
return;
}
_global->getLevel()->onEnginePause(pause);
_global->getCurrent()->getLevel()->onEnginePause(pause);
_global->getCurrent()->getLocation()->onEnginePause(pause);
_frameLimiter->pause(pause);
// Grab a game screen thumbnail in case we need one when writing a save file
if (_userInterface->isInGameScreen()) {
if (pause) {
_userInterface->saveGameScreenThumbnail();
} else {
_userInterface->freeGameScreenThumbnail();
}
}
// The user may have moved the mouse while the engine was paused
if (!pause) {
StarkUserInterface->handleMouseMove(_eventMan->getMousePos());
}
}
} // End of namespace Stark