scummvm/scumm/imuse_digi/dimuse.h
Paweł Kołodziejski 0058057d41 - added delay at stopAllsounds
- changes some struct names
- improved hadling FT music tables(seqence, cue point, ...)
- moved some music part into seperate file
- added fadeOut music for FT

svn-id: r12345
2004-01-12 19:15:07 +00:00

192 lines
5.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef IMUSE_DIGI_H
#define IMUSE_DIGI_H
#include "common/scummsys.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "scumm/imuse_digi/dimuse_sndmgr.h"
#include "scumm/music.h"
#include "sound/mixer.h"
#include "sound/audiostream.h"
namespace Scumm {
#define MAX_DIGITAL_TRACKS 16
class IMuseDigital : public MusicEngine {
private:
struct Track {
int8 pan; // pan
int32 vol; // volume
int32 volFadeDest; //
int32 volFadeStep; //
int32 volFadeDelay; //
bool volFadeUsed; //
int soundId;
bool used;
bool toBeRemoved;
bool started;
int32 regionOffset;
int32 trackOffset;
int curRegion;
int curHookId;
int soundGroup;
int iteration;
int mod;
bool locked;
int32 pullSize;
ImuseDigiSndMgr::soundStruct *soundHandle;
PlayingSoundHandle handle;
AppendableAudioStream *stream;
AudioStream *stream2;
Track();
};
Track _track[MAX_DIGITAL_TRACKS];
ScummEngine *_vm;
ImuseDigiSndMgr *_sound;
bool _pause;
int _curMusicState;
int _curMusicSeq;
int _curMusicCue;
int _curMusicSoundId;
static void timer_handler(void *refConf);
void callback();
void switchToNextRegion(int track);
void startSound(int soundId, const char *soundName, int soundType, int soundGroup, AudioStream *input);
int32 getPosInMs(int soundId);
void getLipSync(int soundId, int syncId, int32 msPos, int32 &width, int32 &height);
void stopMusic();
int getSoundIdByName(const char *soundName);
void fadeOutMusic();
void setFtMusicState(int stateId);
void setFtMusicSequence(int seqId);
void setFtMusicCuePoint(int cueId);
void playFtMusic(const char *songName, int opcode, int volume);
public:
IMuseDigital(ScummEngine *scumm);
~IMuseDigital();
void startVoice(int soundId, AudioStream *input)
{ debug(5, "startVoiceStream(%d)", soundId); startSound(soundId, NULL, 0, IMUSE_VOICE, input); }
void startVoice(int soundId)
{ debug(5, "startVoiceBundle(%d)", soundId); startSound(soundId, NULL, IMUSE_BUNDLE, IMUSE_VOICE, NULL); }
void startVoice(int soundId, const char *soundName)
{ debug(5, "startVoiceBundle(%s)", soundName); startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_VOICE, NULL); }
void startMusic(int soundId)
{ debug(5, "startMusicResource(%d)", soundId); startSound(soundId, NULL, IMUSE_RESOURCE, IMUSE_MUSIC, NULL); }
void startMusic(const char *soundName, int soundId)
{ debug(5, "startMusicBundle(%s)", soundName); startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_MUSIC, NULL); }
void startSfx(int soundId)
{ debug(5, "startSfx(%d)", soundId); startSound(soundId, NULL, IMUSE_RESOURCE, IMUSE_SFX, NULL); }
void startSound(int soundId)
{ error("MusicEngine::startSound() Should be never called"); }
void setMasterVolume(int vol) {}
void stopSound(int soundId);
void stopAllSounds() { stopAllSounds(false); }
void stopAllSounds(bool waitForStop);
void pause(bool pause);
void parseScriptCmds(int a, int b, int c, int d, int e, int f, int g, int h);
int getSoundStatus(int sound) const;
int32 getCurMusicPosInMs();
int32 getCurVoiceLipSyncWidth();
int32 getCurVoiceLipSyncHeight();
int32 getCurMusicLipSyncWidth(int syncId);
int32 getCurMusicLipSyncHeight(int syncId);
};
struct imuse_music_table {
int room;
int id;
int unk1;
int unk2;
int unk3;
int unk4;
char name[30];
char title[30];
char filename[13];
};
struct imuse_music_map {
int room;
int table_index;
int unk1;
int unk2;
int unk3;
int unk4;
};
struct imuseFtNames {
char name[20];
};
struct imuseFtStateTable {
char audioName[9];
int8 opcode;
int8 volume;
char name[21];
};
struct imuseFtSeqTable {
char audioName[9];
int8 opcode;
int8 volume;
};
#ifdef __PALM_OS__
extern imuse_music_map *_digStateMusicMap;
extern const imuse_music_table *_digStateMusicTable;
extern const imuse_music_table *_comiStateMusicTable;
extern const imuse_music_table *_comiSeqMusicTable;
extern const imuse_music_table *_digSeqMusicTable;
extern const imuseFtStateTable *_ftStateMusicTable;
extern const imuseFtSeqTable *_ftSeqMusicTable;
extern const imuseFtNames *_ftSeqNames;
#else
extern imuse_music_map _digStateMusicMap[];
extern const imuse_music_table _digStateMusicTable[];
extern const imuse_music_table _digSeqMusicTable[];
extern const imuse_music_table _comiStateMusicTable[];
extern const imuse_music_table _comiSeqMusicTable[];
extern const imuseFtStateTable _ftStateMusicTable[];
extern const imuseFtSeqTable _ftSeqMusicTable[];
extern const imuseFtNames _ftSeqNames[];
#endif
} // End of namespace Scumm
#endif