scummvm/engines/agi/menu.h
Martin Kiewitz e1c36a52b5 AGI: Add support for upscaling and Hercules hires font
- User option to force Hercules hires font for any rendering mode
- Also change mouse cursor hotspots from 1,1 to 0,0
- Fix inaccuracy in mouse controlled game menu
- Change render_Block(), drawBox(), drawDisplayRect() to use
  upper Y instead of lower Y. Original AGI uses lower Y, but
  upper Y makes upscaling way easier.
2016-02-27 21:44:21 +01:00

124 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGI_MENU_H
#define AGI_MENU_H
namespace Agi {
struct GuiMenuEntry {
Common::String text;
int16 textLen;
int16 row;
int16 column;
int16 itemCount; // total number of menu items
int16 firstItemNr; // first menu item number, points into _itemArray[]
int16 selectedItemNr; // currently selected menu item
int16 maxItemTextLen; // maximum text length of all menu items
};
typedef Common::Array<GuiMenuEntry *> GuiMenuArray;
struct GuiMenuItemEntry {
Common::String text;
int16 textLen;
int16 row;
int16 column;
bool enabled; // enabled-state, set by scripts
uint16 controllerSlot; // controller to trigger, when item is executed
};
typedef Common::Array<GuiMenuItemEntry *> GuiMenuItemArray;
class GfxMenu {
public:
GfxMenu(AgiEngine *vm, GfxMgr *gfx, PictureMgr *picture, TextMgr *text);
~GfxMenu();
void addMenu(const char *menuText);
void addMenuItem(const char *menuText, uint16 controlCode);
void submit();
void itemEnable(uint16 controllerSlot);
void itemDisable(uint16 controllerSlot);
void itemEnableAll();
void keyPress(uint16 newKey);
void mouseEvent(uint16 newKey);
bool isAvailable();
void accessAllow();
void accessDeny();
void delayedExecuteViaKeyboard();
void delayedExecuteViaMouse();
bool delayedExecuteActive();
void execute();
private:
void itemEnableDisable(uint16 controllerSlot, bool enabled);
void drawMenuName(int16 menuNr, bool inverted);
void drawItemName(int16 itemNr, bool inverted);
void drawMenu(int16 selectedMenuNr, int16 selectedMenuItemNr);
void removeActiveMenu(int16 selectedMenuNr);
void mouseFindMenuSelection(int16 mouseRow, int16 mouseColumn, int16 &activeMenuNr, int16 &activeMenuItemNr);
AgiEngine *_vm;
GfxMgr *_gfx;
PictureMgr *_picture;
TextMgr *_text;
bool _allowed;
bool _submitted;
bool _delayedExecuteViaKeyboard;
bool _delayedExecuteViaMouse;
// for initial setup of the menu
int16 _setupMenuColumn;
int16 _setupMenuItemColumn;
GuiMenuArray _array;
GuiMenuItemArray _itemArray;
int16 _lastSelectedMenuNr; // only used for "via keyboard" mode
int16 _drawnMenuNr;
uint16 _drawnMenuHeight;
uint16 _drawnMenuWidth;
int16 _drawnMenuY;
int16 _drawnMenuX;
// Following variables are used in "via mouse" mode
int16 _mouseModeItemNr;
};
} // End of namespace Agi
#endif /* AGI_MENU_H */