mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
e1c36a52b5
- User option to force Hercules hires font for any rendering mode - Also change mouse cursor hotspots from 1,1 to 0,0 - Fix inaccuracy in mouse controlled game menu - Change render_Block(), drawBox(), drawDisplayRect() to use upper Y instead of lower Y. Original AGI uses lower Y, but upper Y makes upscaling way easier.
124 lines
3.2 KiB
C++
124 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef AGI_MENU_H
|
|
#define AGI_MENU_H
|
|
|
|
namespace Agi {
|
|
|
|
struct GuiMenuEntry {
|
|
Common::String text;
|
|
int16 textLen;
|
|
|
|
int16 row;
|
|
int16 column;
|
|
|
|
int16 itemCount; // total number of menu items
|
|
int16 firstItemNr; // first menu item number, points into _itemArray[]
|
|
|
|
int16 selectedItemNr; // currently selected menu item
|
|
|
|
int16 maxItemTextLen; // maximum text length of all menu items
|
|
};
|
|
typedef Common::Array<GuiMenuEntry *> GuiMenuArray;
|
|
|
|
struct GuiMenuItemEntry {
|
|
Common::String text;
|
|
int16 textLen;
|
|
|
|
int16 row;
|
|
int16 column;
|
|
|
|
bool enabled; // enabled-state, set by scripts
|
|
uint16 controllerSlot; // controller to trigger, when item is executed
|
|
};
|
|
typedef Common::Array<GuiMenuItemEntry *> GuiMenuItemArray;
|
|
|
|
class GfxMenu {
|
|
public:
|
|
GfxMenu(AgiEngine *vm, GfxMgr *gfx, PictureMgr *picture, TextMgr *text);
|
|
~GfxMenu();
|
|
|
|
void addMenu(const char *menuText);
|
|
void addMenuItem(const char *menuText, uint16 controlCode);
|
|
void submit();
|
|
void itemEnable(uint16 controllerSlot);
|
|
void itemDisable(uint16 controllerSlot);
|
|
void itemEnableAll();
|
|
|
|
void keyPress(uint16 newKey);
|
|
void mouseEvent(uint16 newKey);
|
|
|
|
bool isAvailable();
|
|
|
|
void accessAllow();
|
|
void accessDeny();
|
|
|
|
void delayedExecuteViaKeyboard();
|
|
void delayedExecuteViaMouse();
|
|
bool delayedExecuteActive();
|
|
void execute();
|
|
|
|
private:
|
|
void itemEnableDisable(uint16 controllerSlot, bool enabled);
|
|
|
|
void drawMenuName(int16 menuNr, bool inverted);
|
|
void drawItemName(int16 itemNr, bool inverted);
|
|
void drawMenu(int16 selectedMenuNr, int16 selectedMenuItemNr);
|
|
void removeActiveMenu(int16 selectedMenuNr);
|
|
|
|
void mouseFindMenuSelection(int16 mouseRow, int16 mouseColumn, int16 &activeMenuNr, int16 &activeMenuItemNr);
|
|
|
|
AgiEngine *_vm;
|
|
GfxMgr *_gfx;
|
|
PictureMgr *_picture;
|
|
TextMgr *_text;
|
|
|
|
bool _allowed;
|
|
bool _submitted;
|
|
bool _delayedExecuteViaKeyboard;
|
|
bool _delayedExecuteViaMouse;
|
|
|
|
// for initial setup of the menu
|
|
int16 _setupMenuColumn;
|
|
int16 _setupMenuItemColumn;
|
|
|
|
GuiMenuArray _array;
|
|
GuiMenuItemArray _itemArray;
|
|
|
|
int16 _lastSelectedMenuNr; // only used for "via keyboard" mode
|
|
|
|
int16 _drawnMenuNr;
|
|
|
|
uint16 _drawnMenuHeight;
|
|
uint16 _drawnMenuWidth;
|
|
int16 _drawnMenuY;
|
|
int16 _drawnMenuX;
|
|
|
|
// Following variables are used in "via mouse" mode
|
|
int16 _mouseModeItemNr;
|
|
};
|
|
|
|
} // End of namespace Agi
|
|
|
|
#endif /* AGI_MENU_H */
|