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https://github.com/libretro/scummvm.git
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cdd2d58361
The check to see if background music should be started was implemented as part of the input processing. As a result, background music would not start if the game was not getting any input. F.e. on the main menu after starting the game, if you let the music play until it finishes without doing anything, the game will go silent. Only after moving the mouse will the background music track start. The original interpreter starts the background music without needing user input. I've fixed this by moving the check to start background music to the timer loop of the MusicPlayer. I've added a check to prevent background music from starting while the game is not accepting input.
759 lines
20 KiB
C++
759 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/mididrv.h"
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#include "audio/mixer.h"
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#include "groovie/music.h"
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#include "groovie/groovie.h"
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#include "groovie/resource.h"
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#include "backends/audiocd/audiocd.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/macresman.h"
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#include "common/memstream.h"
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#include "common/textconsole.h"
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#include "audio/audiostream.h"
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#include "audio/midiparser.h"
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#include "audio/miles.h"
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namespace Groovie {
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// MusicPlayer
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MusicPlayer::MusicPlayer(GroovieEngine *vm) :
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_vm(vm), _isPlaying(false), _backgroundFileRef(0), _gameVolume(100),
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_prevCDtrack(0), _backgroundDelay(0), _fadingStartTime(0), _fadingStartVolume(0),
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_fadingEndVolume(0), _fadingDuration(0), _midiInit(false), _userVolume(0) {
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}
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MusicPlayer::~MusicPlayer() {
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g_system->getAudioCDManager()->stop();
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}
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void MusicPlayer::playSong(uint32 fileref) {
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Common::StackLock lock(_mutex);
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// Set the volumes
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_fadingEndVolume = 100;
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_gameVolume = 100;
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updateVolume();
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// Play the referenced file once
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play(fileref, false);
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}
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void MusicPlayer::setBackgroundSong(uint32 fileref) {
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Common::StackLock lock(_mutex);
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debugC(1, kDebugMIDI, "Groovie::Music: Changing the background song: %04X", fileref);
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_backgroundFileRef = fileref;
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}
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void MusicPlayer::frameTick() {
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if (_backgroundDelay > 0) {
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_backgroundDelay--;
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if (_backgroundDelay == 0)
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playSong(_backgroundFileRef);
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}
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}
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void MusicPlayer::setBackgroundDelay(uint16 delay) {
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_backgroundDelay = delay;
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}
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void MusicPlayer::playCD(uint8 track) {
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int startms = 0;
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// Stop the MIDI playback
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unload();
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debugC(1, kDebugMIDI, "Groovie::Music: Playing CD track %d", track);
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if (track == 3) {
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// This is the credits song, start at 23:20
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startms = 1400000;
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// TODO: If we want to play it directly from the CD, we should decrement
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// the song number (it's track 2 on the 2nd CD)
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} else if ((track == 98) && (_prevCDtrack == 3)) {
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// Track 98 is used as a hack to stop the credits song
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g_system->getAudioCDManager()->stop();
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stopCreditsIOS();
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return;
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}
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// Save the playing track in order to be able to stop the credits song
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_prevCDtrack = track;
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// Wait until the CD stops playing the current song
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// It was in the original interpreter, but it introduces a big delay
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// in the middle of the introduction, so it's disabled right now
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/*
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g_system->getAudioCDManager()->updateCD();
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while (g_system->getAudioCDManager()->isPlaying()) {
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// Wait a bit and try again
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_vm->_system->delayMillis(100);
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g_system->getAudioCDManager()->updateCD();
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}
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*/
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// Play the track starting at the requested offset (1000ms = 75 frames)
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g_system->getAudioCDManager()->play(track - 1, 1, startms * 75 / 1000, 0);
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// If the audio is not playing from the CD, play the "fallback" MIDI.
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// The Mac version has no CD tracks, so it will always use the MIDI.
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if (!g_system->getAudioCDManager()->isPlaying()) {
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if (track == 2) {
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// Intro MIDI fallback
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if (_vm->getPlatform() == Common::kPlatformMacintosh)
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playSong(70);
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else
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playSong((19 << 10) | 36); // XMI.GJD, file 36
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} else if (track == 3) {
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// TODO: Credits MIDI fallback
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if (_vm->getPlatform() == Common::kPlatformIOS)
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playCreditsIOS();
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}
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}
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}
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void MusicPlayer::startBackground() {
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debugC(3, kDebugMIDI, "Groovie::Music: startBackground()");
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if (!_isPlaying && _backgroundFileRef) {
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debugC(3, kDebugMIDI, "Groovie::Music: Starting the background song (0x%4X)", _backgroundFileRef);
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play(_backgroundFileRef, true);
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}
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}
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void MusicPlayer::setUserVolume(uint16 volume) {
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Common::StackLock lock(_mutex);
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// Save the new user volume
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_userVolume = volume;
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if (_userVolume > 0x100)
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_userVolume = 0x100;
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// Apply it
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updateVolume();
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}
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void MusicPlayer::setGameVolume(uint16 volume, uint16 time) {
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Common::StackLock lock(_mutex);
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debugC(1, kDebugMIDI, "Groovie::Music: Setting game volume from %d to %d in %dms", _gameVolume, volume, time);
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// Save the start parameters of the fade
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_fadingStartTime = _vm->_system->getMillis();
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_fadingStartVolume = _gameVolume;
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_fadingDuration = time;
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// Save the new game volume
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_fadingEndVolume = volume;
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if (_fadingEndVolume > 100)
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_fadingEndVolume = 100;
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}
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bool MusicPlayer::play(uint32 fileref, bool loop) {
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// Unload the previous song
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unload();
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// Set the new state
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_isPlaying = true;
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// Load the new file
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return load(fileref, loop);
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}
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void MusicPlayer::stop() {
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_backgroundFileRef = 0;
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unload();
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}
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void MusicPlayer::applyFading() {
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debugC(6, kDebugMIDI, "Groovie::Music: applyFading() _fadingStartTime = %d, _fadingDuration = %d, _fadingStartVolume = %d, _fadingEndVolume = %d", _fadingStartTime, _fadingDuration, _fadingStartVolume, _fadingEndVolume);
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Common::StackLock lock(_mutex);
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// Calculate the passed time
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uint32 time = _vm->_system->getMillis() - _fadingStartTime;
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debugC(6, kDebugMIDI, "Groovie::Music: time = %d, _gameVolume = %d", time, _gameVolume);
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if (time >= _fadingDuration) {
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// Set the end volume
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_gameVolume = _fadingEndVolume;
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} else {
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// Calculate the interpolated volume for the current time
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_gameVolume = (_fadingStartVolume * (_fadingDuration - time) +
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_fadingEndVolume * time) / _fadingDuration;
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}
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if (_gameVolume == _fadingEndVolume) {
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// If we were fading to 0, stop the playback and restore the volume
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if (_fadingEndVolume == 0) {
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debugC(1, kDebugMIDI, "Groovie::Music: Faded to zero: end of song. _fadingEndVolume set to 100");
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// WORKAROUND The original interpreter would keep playing a track
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// at volume 0 after it has faded out. When a new track was
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// started, it would restore the volume first and a short part of
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// the old track would be heard before the new track would start.
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// To prevent this, playback is actually stopped after fading out,
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// but _isPlaying remains true. This keeps the original
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// interpreter behavior of not starting the background music, but
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// it prevents the issue when starting playback of a new track.
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unload(false);
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}
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}
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// Apply it
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updateVolume();
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}
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void MusicPlayer::onTimer(void *refCon) {
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debugC(9, kDebugMIDI, "Groovie::Music: onTimer()");
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MusicPlayer *music = (MusicPlayer *)refCon;
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Common::StackLock lock(music->_mutex);
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// Apply the game volume fading
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if (music->_gameVolume != music->_fadingEndVolume) {
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// Apply the next step of the fading
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music->applyFading();
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}
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// If the game is accepting user input, start the background music if necessary
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if (music->_vm->isWaitingForInput())
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music->startBackground();
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// Handle internal timed events
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music->onTimerInternal();
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}
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void MusicPlayer::unload(bool updateState) {
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debugC(1, kDebugMIDI, "Groovie::Music: Stopping the playback");
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if (updateState)
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// Set the new state
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_isPlaying = false;
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}
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void MusicPlayer::playCreditsIOS() {
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Audio::AudioStream *stream = Audio::SeekableAudioStream::openStreamFile("7th_Guest_Dolls_from_Hell_OC_ReMix");
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if (!stream) {
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warning("Could not find '7th_Guest_Dolls_from_Hell_OC_ReMix' audio file");
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return;
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}
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_vm->_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_handleCreditsIOS, stream);
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}
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void MusicPlayer::stopCreditsIOS() {
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_vm->_system->getMixer()->stopHandle(_handleCreditsIOS);
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}
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// MusicPlayerMidi
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MusicPlayerMidi::MusicPlayerMidi(GroovieEngine *vm) :
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MusicPlayer(vm), _midiParser(NULL), _data(NULL), _driver(NULL) {
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// Initialize the channel volumes
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for (int i = 0; i < 0x10; i++) {
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_chanVolumes[i] = 0x7F;
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}
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}
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MusicPlayerMidi::~MusicPlayerMidi() {
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// Stop the callback
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if (_driver)
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_driver->setTimerCallback(NULL, NULL);
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Common::StackLock lock(_mutex);
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// Unload the parser
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unload();
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delete _midiParser;
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// Unload the MIDI Driver
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if (_driver) {
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_driver->close();
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delete _driver;
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}
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}
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void MusicPlayerMidi::send(uint32 b) {
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if ((b & 0xFFF0) == 0x07B0) { // Volume change
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// Save the specific channel volume
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byte chan = b & 0xF;
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_chanVolumes[chan] = (b >> 16) & 0x7F;
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// Send the updated value
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updateChanVolume(chan);
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return;
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}
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if (_driver)
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_driver->send(b);
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}
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void MusicPlayerMidi::sysEx(const byte *msg, uint16 length) {
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if (_driver)
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_driver->sysEx(msg, length);
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}
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uint16 MusicPlayerMidi::sysExNoDelay(const byte *msg, uint16 length) {
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return _driver ? _driver->sysExNoDelay(msg, length) : 0;
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}
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void MusicPlayerMidi::metaEvent(byte type, byte *data, uint16 length) {
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switch (type) {
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case 0x2F:
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// End of Track, play the background song
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endTrack();
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break;
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default:
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if (_driver)
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_driver->metaEvent(type, data, length);
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break;
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}
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}
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void MusicPlayerMidi::pause(bool pause) {
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if (_midiParser) {
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if (pause) {
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_midiParser->pausePlaying();
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} else {
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_midiParser->resumePlaying();
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}
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}
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}
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void MusicPlayerMidi::updateChanVolume(byte channel) {
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// Generate a MIDI Control change message for the volume
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uint32 b = 0x7B0;
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// Specify the channel
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b |= (channel & 0xF);
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// Scale by the user and game volumes
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uint32 val = (_chanVolumes[channel] * _userVolume * _gameVolume) / 0x100 / 100;
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val &= 0x7F;
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// Send it to the driver
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if (_driver)
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_driver->send(b | (val << 16));
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}
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void MusicPlayerMidi::endTrack() {
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debugC(3, kDebugMIDI, "Groovie::Music: endTrack()");
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unload();
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}
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void MusicPlayerMidi::onTimerInternal() {
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// TODO: We really only need to call this while music is playing.
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if (_midiParser)
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_midiParser->onTimer();
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}
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void MusicPlayerMidi::updateVolume() {
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// Apply it to all the channels
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for (int i = 0; i < 0x10; i++) {
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updateChanVolume(i);
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}
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}
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void MusicPlayerMidi::unload(bool updateState) {
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MusicPlayer::unload(updateState);
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// Unload the parser data
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if (_midiParser)
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_midiParser->unloadMusic();
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// Unload the data
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delete[] _data;
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_data = NULL;
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}
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bool MusicPlayerMidi::loadParser(Common::SeekableReadStream *stream, bool loop) {
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if (!_midiParser)
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return false;
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// Read the whole file to memory
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int length = stream->size();
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_data = new byte[length];
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stream->read(_data, length);
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delete stream;
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// Set the looping option
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_midiParser->property(MidiParser::mpAutoLoop, loop);
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// Start parsing the data
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if (!_midiParser->loadMusic(_data, length)) {
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error("Groovie::Music: Couldn't parse the data");
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return false;
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}
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// Activate the timer source
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if (_driver)
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_driver->setTimerCallback(this, &onTimer);
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return true;
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}
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// MusicPlayerXMI
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MusicPlayerXMI::MusicPlayerXMI(GroovieEngine *vm, const Common::String >lName) :
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MusicPlayerMidi(vm),
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_milesMidiDriver(NULL) {
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// Create the driver
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MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
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MusicType musicType = MidiDriver::getMusicType(dev);
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if (musicType == MT_GM && ConfMan.getBool("native_mt32"))
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musicType = MT_MT32;
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_driver = NULL;
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_musicType = 0;
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// 7th Guest uses FAT.AD/FAT.OPL/FAT.MT
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// 11th Hour uses SAMPLE.AD/SAMPLE.OPL/SAMPLE.MT
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switch (musicType) {
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case MT_ADLIB:
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// TODO Would be nice if the Miles AdLib and MIDI drivers shared
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// a common interface, then we can use only _milesMidiDriver in
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// this class.
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_driver = Audio::MidiDriver_Miles_AdLib_create(gtlName + ".AD", gtlName + ".OPL");
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break;
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case MT_MT32:
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_driver = _milesMidiDriver = Audio::MidiDriver_Miles_MIDI_create(musicType, gtlName + ".MT");
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break;
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case MT_GM:
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_driver = _milesMidiDriver = Audio::MidiDriver_Miles_MIDI_create(musicType, "");
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break;
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case MT_NULL:
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_driver = MidiDriver::createMidi(dev);
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break;
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default:
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break;
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}
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_musicType = musicType;
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assert(_driver);
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// Create the parser
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_midiParser = MidiParser::createParser_XMIDI(NULL, NULL, 0);
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int result = _driver->open();
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if (result > 0 && result != MidiDriver::MERR_ALREADY_OPEN)
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error("Opening MidiDriver failed with error code %i", result);
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// Set the parser's driver
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_midiParser->setMidiDriver(this);
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// Set the timer rate
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_midiParser->setTimerRate(_driver->getBaseTempo());
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}
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MusicPlayerXMI::~MusicPlayerXMI() {
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_midiParser->stopPlaying();
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}
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void MusicPlayerXMI::send(int8 source, uint32 b) {
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if (_milesMidiDriver) {
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_milesMidiDriver->send(source, b);
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} else {
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MusicPlayerMidi::send(b);
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}
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}
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void MusicPlayerXMI::metaEvent(int8 source, byte type, byte *data, uint16 length) {
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if (_milesMidiDriver) {
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if (type == 0x2F) // End Of Track
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MusicPlayerMidi::endTrack();
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_milesMidiDriver->metaEvent(source, type, data, length);
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} else {
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MusicPlayerMidi::metaEvent(type, data, length);
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}
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}
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void MusicPlayerXMI::stopAllNotes(bool stopSustainedNotes) {
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if (_driver)
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_driver->stopAllNotes(stopSustainedNotes);
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}
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bool MusicPlayerXMI::isReady() {
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return _driver ? _driver->isReady() : false;
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}
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void MusicPlayerXMI::updateVolume() {
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if (_milesMidiDriver) {
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uint16 val = (_userVolume * _gameVolume) / 100;
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_milesMidiDriver->setSourceVolume(0, val);
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} else {
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MusicPlayerMidi::updateVolume();
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}
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}
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bool MusicPlayerXMI::load(uint32 fileref, bool loop) {
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debugC(1, kDebugMIDI, "Groovie::Music: Starting the playback of song: %04X", fileref);
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// Open the song resource
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Common::SeekableReadStream *file = _vm->_resMan->open(fileref);
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if (!file) {
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error("Groovie::Music: Couldn't find resource 0x%04X", fileref);
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return false;
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}
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return loadParser(file, loop);
|
|
}
|
|
|
|
void MusicPlayerXMI::unload(bool updateState) {
|
|
MusicPlayerMidi::unload(updateState);
|
|
if (_milesMidiDriver) {
|
|
_milesMidiDriver->deinitSource(0);
|
|
}
|
|
}
|
|
|
|
// MusicPlayerMac_t7g
|
|
|
|
MusicPlayerMac_t7g::MusicPlayerMac_t7g(GroovieEngine *vm) : MusicPlayerMidi(vm) {
|
|
// Create the parser
|
|
_midiParser = MidiParser::createParser_SMF();
|
|
|
|
// Create the driver
|
|
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
|
|
_driver = MidiDriver::createMidi(dev);
|
|
assert(_driver);
|
|
|
|
_driver->open(); // TODO: Handle return value != 0 (indicating an error)
|
|
|
|
// Set the parser's driver
|
|
_midiParser->setMidiDriver(this);
|
|
|
|
// Set the timer rate
|
|
_midiParser->setTimerRate(_driver->getBaseTempo());
|
|
|
|
// Sanity check
|
|
assert(_vm->_macResFork);
|
|
}
|
|
|
|
bool MusicPlayerMac_t7g::load(uint32 fileref, bool loop) {
|
|
debugC(1, kDebugMIDI, "Groovie::Music: Starting the playback of song: %04X", fileref);
|
|
|
|
// First try for compressed MIDI
|
|
Common::SeekableReadStream *file = _vm->_macResFork->getResource(MKTAG('c','m','i','d'), fileref & 0x3FF);
|
|
|
|
if (file) {
|
|
// Found the resource, decompress it
|
|
Common::SeekableReadStream *tmp = decompressMidi(file);
|
|
delete file;
|
|
file = tmp;
|
|
} else {
|
|
// Otherwise, it's uncompressed
|
|
file = _vm->_macResFork->getResource(MKTAG('M','i','d','i'), fileref & 0x3FF);
|
|
if (!file)
|
|
error("Groovie::Music: Couldn't find resource 0x%04X", fileref);
|
|
}
|
|
|
|
return loadParser(file, loop);
|
|
}
|
|
|
|
Common::SeekableReadStream *MusicPlayerMac_t7g::decompressMidi(Common::SeekableReadStream *stream) {
|
|
// Initialize an output buffer of the given size
|
|
uint32 size = stream->readUint32BE();
|
|
byte *output = (byte *)malloc(size);
|
|
|
|
byte *current = output;
|
|
uint32 decompBytes = 0;
|
|
while ((decompBytes < size) && !stream->eos()) {
|
|
// 8 flags
|
|
byte flags = stream->readByte();
|
|
|
|
for (byte i = 0; (i < 8) && !stream->eos(); i++) {
|
|
if (flags & 1) {
|
|
// 1: Next byte is a literal
|
|
*(current++) = stream->readByte();
|
|
if (stream->eos())
|
|
continue;
|
|
decompBytes++;
|
|
} else {
|
|
// 0: It's a reference to part of the history
|
|
uint16 args = stream->readUint16BE();
|
|
if (stream->eos())
|
|
continue;
|
|
|
|
// Length = 4bit unsigned (3 minimal)
|
|
uint8 length = (args >> 12) + 3;
|
|
|
|
// Offset = 12bit signed (all values are negative)
|
|
int16 offset = (args & 0xFFF) | 0xF000;
|
|
|
|
// Copy from the past decompressed bytes
|
|
decompBytes += length;
|
|
while (length > 0) {
|
|
*(current) = *(current + offset);
|
|
current++;
|
|
length--;
|
|
}
|
|
}
|
|
flags = flags >> 1;
|
|
}
|
|
}
|
|
|
|
// Return the output buffer wrapped in a MemoryReadStream
|
|
return new Common::MemoryReadStream(output, size, DisposeAfterUse::YES);
|
|
}
|
|
|
|
// MusicPlayerMac_v2
|
|
|
|
MusicPlayerMac_v2::MusicPlayerMac_v2(GroovieEngine *vm) : MusicPlayerMidi(vm) {
|
|
// Create the parser
|
|
_midiParser = MidiParser::createParser_QT();
|
|
|
|
// Create the driver
|
|
MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
|
|
_driver = MidiDriver::createMidi(dev);
|
|
assert(_driver);
|
|
|
|
_driver->open(); // TODO: Handle return value != 0 (indicating an error)
|
|
|
|
// Set the parser's driver
|
|
_midiParser->setMidiDriver(this);
|
|
|
|
// Set the timer rate
|
|
_midiParser->setTimerRate(_driver->getBaseTempo());
|
|
}
|
|
|
|
bool MusicPlayerMac_v2::load(uint32 fileref, bool loop) {
|
|
debugC(1, kDebugMIDI, "Groovie::Music: Starting the playback of song: %04X", fileref);
|
|
|
|
// Find correct filename
|
|
ResInfo info;
|
|
_vm->_resMan->getResInfo(fileref, info);
|
|
uint len = info.filename.size();
|
|
if (len < 4)
|
|
return false; // This shouldn't actually occur
|
|
|
|
// Remove the extension and add ".mov"
|
|
info.filename.deleteLastChar();
|
|
info.filename.deleteLastChar();
|
|
info.filename.deleteLastChar();
|
|
info.filename += "mov";
|
|
|
|
Common::SeekableReadStream *file = SearchMan.createReadStreamForMember(info.filename);
|
|
|
|
if (!file) {
|
|
warning("Could not find file '%s'", info.filename.c_str());
|
|
return false;
|
|
}
|
|
|
|
return loadParser(file, loop);
|
|
}
|
|
|
|
MusicPlayerIOS::MusicPlayerIOS(GroovieEngine *vm) : MusicPlayer(vm) {
|
|
vm->getTimerManager()->installTimerProc(&onTimer, 50 * 1000, this, "groovieMusic");
|
|
}
|
|
|
|
MusicPlayerIOS::~MusicPlayerIOS() {
|
|
_vm->getTimerManager()->removeTimerProc(&onTimer);
|
|
}
|
|
|
|
void MusicPlayerIOS::updateVolume() {
|
|
// Just set the mixer volume for the music sound type
|
|
_vm->_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, _userVolume * _gameVolume / 100);
|
|
}
|
|
|
|
void MusicPlayerIOS::unload(bool updateState) {
|
|
MusicPlayer::unload(updateState);
|
|
|
|
_vm->_system->getMixer()->stopHandle(_handle);
|
|
}
|
|
|
|
bool MusicPlayerIOS::load(uint32 fileref, bool loop) {
|
|
// Find correct filename
|
|
ResInfo info;
|
|
_vm->_resMan->getResInfo(fileref, info);
|
|
uint len = info.filename.size();
|
|
if (len < 4)
|
|
return false; // This shouldn't actually occur
|
|
/*
|
|
19462 door
|
|
19463 ??
|
|
19464 ??
|
|
19465 puzzle?
|
|
19466 cake
|
|
19467 maze
|
|
19468 ambient (but not 69, amb b. odd)
|
|
19470 puzzle
|
|
19471
|
|
19473
|
|
19475 coffins or blood pump
|
|
19476 blood pump or coffins
|
|
19493
|
|
19499 chapel
|
|
19509 downstair ambient
|
|
19510 bedroom 'skip 3 and 5' puzzle (should loop from partway?)
|
|
19514
|
|
19515 bathroom drain teeth
|
|
*/
|
|
if ((fileref >= 19462 && fileref <= 19468) ||
|
|
fileref == 19470 || fileref == 19471 ||
|
|
fileref == 19473 || fileref == 19475 ||
|
|
fileref == 19476 || fileref == 19493 ||
|
|
fileref == 19499 || fileref == 19509 ||
|
|
fileref == 19510 || fileref == 19514 ||
|
|
fileref == 19515)
|
|
loop = true; // XMIs for these refs self-loop
|
|
|
|
// iOS port provides alternative intro sequence music
|
|
if (info.filename == "gu39.xmi") {
|
|
info.filename = "intro";
|
|
} else if (info.filename == "gu32.xmi") {
|
|
info.filename = "foyer";
|
|
} else {
|
|
// Remove the extension
|
|
info.filename.deleteLastChar();
|
|
info.filename.deleteLastChar();
|
|
info.filename.deleteLastChar();
|
|
info.filename.deleteLastChar();
|
|
}
|
|
|
|
// Create the audio stream
|
|
Audio::SeekableAudioStream *seekStream = Audio::SeekableAudioStream::openStreamFile(info.filename);
|
|
|
|
if (!seekStream) {
|
|
warning("Could not play audio file '%s'", info.filename.c_str());
|
|
return false;
|
|
}
|
|
|
|
Audio::AudioStream *audStream = seekStream;
|
|
|
|
// Loop if requested
|
|
if (loop)
|
|
audStream = Audio::makeLoopingAudioStream(seekStream, 0);
|
|
|
|
// MIDI player handles volume reset on load, IOS player doesn't - force update here
|
|
updateVolume();
|
|
|
|
// Play!
|
|
_vm->_system->getMixer()->playStream(Audio::Mixer::kMusicSoundType, &_handle, audStream);
|
|
return true;
|
|
}
|
|
|
|
} // End of Groovie namespace
|