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d523c326c5
Unless the block is trivial. The original compiler seems to reuse "end" commands.
142 lines
4.5 KiB
C++
142 lines
4.5 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARK_TOOLS_BLOCK_H
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#define STARK_TOOLS_BLOCK_H
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#include "common/array.h"
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namespace Stark {
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namespace Tools {
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class CFGCommand;
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struct ControlStructure;
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/**
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* An aggregate of script commands
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*
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* Commands in the same group are always executed in sequence.
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*
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* This class is a node in the disassembly node graph.
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*/
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class Block {
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public:
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Block();
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/** Add a command at the end of the block, and set it as the command's block */
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void appendCommand(CFGCommand *command);
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/** Get the commands from the block that are not part of a condition */
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Common::Array<CFGCommand *> getLinearCommands() const;
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/** Get the command from the block that plays as a condition in a control structure */
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CFGCommand *getConditionCommand() const;
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/** Does the block contain commands? */
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bool isEmpty() const;
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/** Can the block branch? */
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bool isCondition() const;
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/**
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* Blocks are linked together in the block graph with these relationships:
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* - follower: The natural follower of the block. Used when the block is not a branch, nor an end point.
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* - true branch: The next block when the block's condition evaluates to true.
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* - false branch: The next block when the block's condition evaluates to false.
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* - predecessors: A list of blocks whose execution can lead to this block.
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*/
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void setBranches(Block *trueBranch, Block *falseBranch);
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void setFollower(Block *follower);
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void addPredecessor(Block *predecessor);
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Block *getTrueBranch() const;
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Block *getFalseBranch() const;
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Block *getFollower() const;
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/**
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* Print a list of this block's commands to the debug output
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*/
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void print() const;
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/**
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* The high level control structure this block has the main role in
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*/
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bool hasControlStructure() const;
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ControlStructure *getControlStructure() const;
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void setControlStructure(ControlStructure *controlStructure);
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/** Flag to indicate this block is the first in an unconditional infinite loop */
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bool isInfiniteLoopStart() const;
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void setInfiniteLoopStart(bool infiniteLoopStart);
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/** Can this block appear multiple times in the decompiled output? */
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bool allowDuplication() const;
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// Graph query methods
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bool hasPredecessor(Block *predecessor) const;
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bool hasSuccessor(Block *successor) const;
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Block *findMergePoint(Block *other);
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bool checkAllBranchesConverge(Block *junction) const;
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private:
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bool hasPredecessorIntern(Common::Array<const Block *> &visited, Block *predecessor) const;
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bool hasSuccessorIntern(Common::Array<const Block *> &visited, Block *successor) const;
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bool hasChildSuccessorIntern(Common::Array<const Block *> &visited, Block *child, Block *successor) const;
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Block *findMergePointIntern(Common::Array<const Block *> &visited, Block *other);
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Block *findChildMergePoint(Common::Array<const Block *> &visited, Block *child, Block *other) const;
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bool checkAllBranchesConvergeIntern(Common::Array<const Block *> &visited, Block *junction) const;
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bool checkChildConvergeIntern(Common::Array<const Block *> &visited, Block *child, Block *junction) const;
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uint16 getFirstCommandIndex() const;
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Common::Array<CFGCommand *> _commands;
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Block *_follower;
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Block *_trueBranch;
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Block *_falseBranch;
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Common::Array<Block *> _predecessors;
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ControlStructure *_controlStructure;
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bool _infiniteLoopStart;
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};
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struct ControlStructure {
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enum ControlStructureType {
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kTypeIf,
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kTypeWhile
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};
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ControlStructureType type;
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Block *condition;
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bool invertedCondition;
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Block *loopHead;
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Block *thenHead;
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Block *elseHead;
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Block *next;
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ControlStructure(ControlStructureType t);
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};
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} // End of namespace Tools
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} // End of namespace Stark
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#endif // STARK_TOOLS_BLOCK_H
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