516 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <shellapi.h>
#if defined(__GNUC__) && defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
// required for SHGFP_TYPE_CURRENT in shlobj.h
#define _WIN32_IE 0x500
#endif
#include <shlobj.h>
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/textconsole.h"
#include "backends/audiocd/win32/win32-audiocd.h"
#include "backends/platform/sdl/win32/win32.h"
#include "backends/platform/sdl/win32/win32-window.h"
#include "backends/platform/sdl/win32/win32_wrapper.h"
#include "backends/platform/sdl/win32/codepage.h"
#include "backends/saves/windows/windows-saves.h"
#include "backends/fs/windows/windows-fs-factory.h"
#include "backends/taskbar/win32/win32-taskbar.h"
#include "backends/updates/win32/win32-updates.h"
#include "backends/dialogs/win32/win32-dialogs.h"
#include "common/memstream.h"
#include "common/ustr.h"
#include "common/encoding.h"
#if defined(USE_TTS)
#include "backends/text-to-speech/windows/windows-text-to-speech.h"
#endif
#define DEFAULT_CONFIG_FILE "scummvm.ini"
void OSystem_Win32::init() {
// Initialize File System Factory
_fsFactory = new WindowsFilesystemFactory();
// Create Win32 specific window
_window = new SdlWindow_Win32();
#if defined(USE_TASKBAR)
// Initialize taskbar manager
_taskbarManager = new Win32TaskbarManager((SdlWindow_Win32*)_window);
#endif
#if defined(USE_SYSDIALOGS)
// Initialize dialog manager
_dialogManager = new Win32DialogManager((SdlWindow_Win32*)_window);
#endif
// Invoke parent implementation of this method
OSystem_SDL::init();
}
WORD GetCurrentSubsystem() {
// HMODULE is the module base address. And the PIMAGE_DOS_HEADER is located at the beginning.
PIMAGE_DOS_HEADER EXEHeader = (PIMAGE_DOS_HEADER)GetModuleHandle(NULL);
assert(EXEHeader->e_magic == IMAGE_DOS_SIGNATURE);
// PIMAGE_NT_HEADERS is bitness dependant.
// Conveniently, since it's for our own process, it's always the correct bitness.
// IMAGE_NT_HEADERS has to be found using a byte offset from the EXEHeader,
// which requires the ugly cast.
PIMAGE_NT_HEADERS PEHeader = (PIMAGE_NT_HEADERS)(((char*)EXEHeader) + EXEHeader->e_lfanew);
assert(PEHeader->Signature == IMAGE_NT_SIGNATURE);
return PEHeader->OptionalHeader.Subsystem;
}
void OSystem_Win32::initBackend() {
// The console window is enabled for the console subsystem,
// since Windows already creates the console window for us
ConfMan.registerDefault("console", GetCurrentSubsystem() == IMAGE_SUBSYSTEM_WINDOWS_CUI);
// Enable or disable the window console window
if (ConfMan.getBool("console")) {
if (AllocConsole()) {
freopen("CONIN$","r",stdin);
freopen("CONOUT$","w",stdout);
freopen("CONOUT$","w",stderr);
}
SetConsoleTitle("ScummVM Status Window");
} else {
FreeConsole();
}
// Create the savefile manager
if (_savefileManager == 0)
_savefileManager = new WindowsSaveFileManager();
#if defined(USE_SPARKLE)
// Initialize updates manager
_updateManager = new Win32UpdateManager((SdlWindow_Win32*)_window);
#endif
// Initialize text to speech
#ifdef USE_TTS
_textToSpeechManager = new WindowsTextToSpeechManager();
#endif
// Invoke parent implementation of this method
OSystem_SDL::initBackend();
}
bool OSystem_Win32::hasFeature(Feature f) {
if (f == kFeatureDisplayLogFile || f == kFeatureOpenUrl)
return true;
#ifdef USE_SYSDIALOGS
if (f == kFeatureSystemBrowserDialog)
return true;
#endif
return OSystem_SDL::hasFeature(f);
}
bool OSystem_Win32::displayLogFile() {
if (_logFilePath.empty())
return false;
// Try opening the log file with the default text editor
// log files should be registered as "txtfile" by default and thus open in the default text editor
HINSTANCE shellExec = ShellExecute(getHwnd(), NULL, _logFilePath.c_str(), NULL, NULL, SW_SHOWNORMAL);
if ((intptr_t)shellExec > 32)
return true;
// ShellExecute with the default verb failed, try the "Open with..." dialog
PROCESS_INFORMATION processInformation;
STARTUPINFO startupInfo;
memset(&processInformation, 0, sizeof(processInformation));
memset(&startupInfo, 0, sizeof(startupInfo));
startupInfo.cb = sizeof(startupInfo);
char cmdLine[MAX_PATH * 2]; // CreateProcess may change the contents of cmdLine
sprintf(cmdLine, "rundll32 shell32.dll,OpenAs_RunDLL %s", _logFilePath.c_str());
BOOL result = CreateProcess(NULL,
cmdLine,
NULL,
NULL,
FALSE,
NORMAL_PRIORITY_CLASS,
NULL,
NULL,
&startupInfo,
&processInformation);
if (result) {
CloseHandle(processInformation.hProcess);
CloseHandle(processInformation.hThread);
return true;
}
return false;
}
bool OSystem_Win32::openUrl(const Common::String &url) {
HINSTANCE result = ShellExecute(getHwnd(), NULL, /*(wchar_t*)nativeFilePath.utf16()*/url.c_str(), NULL, NULL, SW_SHOWNORMAL);
// ShellExecute returns a value greater than 32 if successful
if ((intptr_t)result <= 32) {
warning("ShellExecute failed: error = %p", (void*)result);
return false;
}
return true;
}
void OSystem_Win32::logMessage(LogMessageType::Type type, const char *message) {
OSystem_SDL::logMessage(type, message);
#if defined( USE_WINDBG )
OutputDebugString(message);
#endif
}
Common::String OSystem_Win32::getSystemLanguage() const {
#if defined(USE_DETECTLANG) && defined(USE_TRANSLATION)
// We can not use "setlocale" (at least not for MSVC builds), since it
// will return locales like: "English_USA.1252", thus we need a special
// way to determine the locale string for Win32.
char langName[9];
char ctryName[9];
if (GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
Common::String localeName = langName;
localeName += "_";
localeName += ctryName;
return localeName;
}
#endif // USE_DETECTLANG
// Falback to SDL implementation
return OSystem_SDL::getSystemLanguage();
}
Common::String OSystem_Win32::getScreenshotsPath() {
Common::String screenshotsPath = ConfMan.get("screenshotpath");
if (!screenshotsPath.empty()) {
if (!screenshotsPath.hasSuffix("\\") && !screenshotsPath.hasSuffix("/"))
screenshotsPath += "\\";
return screenshotsPath;
}
// Use the My Pictures folder.
char picturesPath[MAXPATHLEN];
if (SHGetFolderPathFunc(NULL, CSIDL_MYPICTURES, NULL, SHGFP_TYPE_CURRENT, picturesPath) != S_OK) {
warning("Unable to access My Pictures directory");
return Common::String();
}
screenshotsPath = Common::String(picturesPath) + "\\ScummVM Screenshots\\";
// If the directory already exists (as it should in most cases),
// we don't want to fail, but we need to stop on other errors (such as ERROR_PATH_NOT_FOUND)
if (!CreateDirectory(screenshotsPath.c_str(), NULL)) {
if (GetLastError() != ERROR_ALREADY_EXISTS)
error("Cannot create ScummVM Screenshots folder");
}
return screenshotsPath;
}
Common::String OSystem_Win32::getDefaultConfigFileName() {
char configFile[MAXPATHLEN];
// Use the Application Data directory of the user profile.
if (SHGetFolderPathFunc(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, configFile) == S_OK) {
strcat(configFile, "\\ScummVM");
if (!CreateDirectory(configFile, NULL)) {
if (GetLastError() != ERROR_ALREADY_EXISTS)
error("Cannot create ScummVM application data folder");
}
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
FILE *tmp = NULL;
if ((tmp = fopen(configFile, "r")) == NULL) {
// Check windows directory
char oldConfigFile[MAXPATHLEN];
uint ret = GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
if (ret == 0 || ret > MAXPATHLEN)
error("Cannot retrieve the path of the Windows directory");
strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
if ((tmp = fopen(oldConfigFile, "r"))) {
strcpy(configFile, oldConfigFile);
fclose(tmp);
}
} else {
fclose(tmp);
}
} else {
warning("Unable to access application data directory");
// Check windows directory
uint ret = GetWindowsDirectory(configFile, MAXPATHLEN);
if (ret == 0 || ret > MAXPATHLEN)
error("Cannot retrieve the path of the Windows directory");
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
}
return configFile;
}
Common::String OSystem_Win32::getDefaultLogFileName() {
char logFile[MAXPATHLEN];
// Use the Application Data directory of the user profile.
if (SHGetFolderPathFunc(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, logFile) != S_OK) {
warning("Unable to access application data directory");
return Common::String();
}
strcat(logFile, "\\ScummVM");
CreateDirectory(logFile, NULL);
strcat(logFile, "\\Logs");
CreateDirectory(logFile, NULL);
strcat(logFile, "\\scummvm.log");
return logFile;
}
namespace {
class Win32ResourceArchive : public Common::Archive {
friend BOOL CALLBACK EnumResNameProc(HMODULE hModule, LPCTSTR lpszType, LPTSTR lpszName, LONG_PTR lParam);
public:
Win32ResourceArchive();
virtual bool hasFile(const Common::String &name) const;
virtual int listMembers(Common::ArchiveMemberList &list) const;
virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const;
virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
private:
typedef Common::List<Common::String> FilenameList;
FilenameList _files;
};
BOOL CALLBACK EnumResNameProc(HMODULE hModule, LPCTSTR lpszType, LPTSTR lpszName, LONG_PTR lParam) {
if (IS_INTRESOURCE(lpszName))
return TRUE;
Win32ResourceArchive *arch = (Win32ResourceArchive *)lParam;
arch->_files.push_back(lpszName);
return TRUE;
}
Win32ResourceArchive::Win32ResourceArchive() {
EnumResourceNames(NULL, MAKEINTRESOURCE(256), &EnumResNameProc, (LONG_PTR)this);
}
bool Win32ResourceArchive::hasFile(const Common::String &name) const {
for (FilenameList::const_iterator i = _files.begin(); i != _files.end(); ++i) {
if (i->equalsIgnoreCase(name))
return true;
}
return false;
}
int Win32ResourceArchive::listMembers(Common::ArchiveMemberList &list) const {
int count = 0;
for (FilenameList::const_iterator i = _files.begin(); i != _files.end(); ++i, ++count)
list.push_back(Common::ArchiveMemberPtr(new Common::GenericArchiveMember(*i, this)));
return count;
}
const Common::ArchiveMemberPtr Win32ResourceArchive::getMember(const Common::String &name) const {
return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this));
}
Common::SeekableReadStream *Win32ResourceArchive::createReadStreamForMember(const Common::String &name) const {
HRSRC resource = FindResource(NULL, name.c_str(), MAKEINTRESOURCE(256));
if (resource == NULL)
return 0;
HGLOBAL handle = LoadResource(NULL, resource);
if (handle == NULL)
return 0;
const byte *data = (const byte *)LockResource(handle);
if (data == NULL)
return 0;
uint32 size = SizeofResource(NULL, resource);
if (size == 0)
return 0;
return new Common::MemoryReadStream(data, size);
}
} // End of anonymous namespace
void OSystem_Win32::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
s.add("Win32Res", new Win32ResourceArchive(), priority);
OSystem_SDL::addSysArchivesToSearchSet(s, priority);
}
AudioCDManager *OSystem_Win32::createAudioCDManager() {
return createWin32AudioCDManager();
}
char *OSystem_Win32::convertEncoding(const char* to, const char *from, const char *string, size_t length) {
char *newString = nullptr;
char *result = OSystem_SDL::convertEncoding(to, from, string, length);
if (result != nullptr)
return result;
bool swapFromEndian = false;
#ifdef SCUMM_BIG_ENDIAN
if (Common::String(from).hasSuffixIgnoreCase("le"))
swapFromEndian = true;
#else
if (Common::String(from).hasSuffixIgnoreCase("be"))
swapFromEndian = true;
#endif
if (swapFromEndian) {
if (Common::String(from).hasPrefixIgnoreCase("utf-16")) {
newString = Common::Encoding::switchEndian(string, length, 16);
from = "utf-16";
}
else if (Common::String(from).hasPrefixIgnoreCase("utf-32")) {
newString = Common::Encoding::switchEndian(string, length, 32);
from = "utf-32";
}
else
return nullptr;
if (newString != nullptr)
string = newString;
else
return nullptr;
}
bool swapToEndian = false;
#ifdef SCUMM_BIG_ENDIAN
if (Common::String(to).hasSuffixIgnoreCase("le"))
swapToEndian = true;
#else
if (Common::String(to).hasSuffixIgnoreCase("be"))
swapToEndian = true;
#endif
// UTF-32 is really important for us, because it is used for the
// transliteration in Common::Encoding and Win32 cannot convert it
Common::String tempString;
if (Common::String(from).hasPrefixIgnoreCase("utf-32")) {
Common::U32String UTF32Str((const uint32 *)string, length / 4);
tempString = Common::convertUtf32ToUtf8(UTF32Str);
string = tempString.c_str();
from = "utf-8";
}
if (Common::String(to).hasPrefixIgnoreCase("utf-32")) {
char *UTF8Str = Common::Encoding::convert("utf-8", from, string, length);
Common::U32String UTF32Str = Common::convertUtf8ToUtf32(UTF8Str);
free(UTF8Str);
if (swapToEndian) {
result = Common::Encoding::switchEndian((const char *) UTF32Str.c_str(),
(UTF32Str.size() + 1) * 4,
32);
} else {
result = (char *) malloc((UTF32Str.size() + 1) * 4);
memcpy(result, UTF32Str.c_str(), (UTF32Str.size() + 1) * 4);
}
if (newString != nullptr)
free(newString);
return result;
}
// Add ending zeros
WCHAR *tmpStr;
if (Common::String(from).hasPrefixIgnoreCase("utf-16")) {
// Allocate space for string and 2 ending zeros
tmpStr = (WCHAR *) calloc(sizeof(char), length + 2);
if (!tmpStr) {
if (newString != nullptr)
free(newString);
warning("Could not allocate memory for string conversion");
return nullptr;
}
memcpy(tmpStr, string, length);
} else {
// Win32::ansiToUnicode uses new to allocate the memory. We need to copy it into an array
// allocated with malloc as it is going to be freed using free.
WCHAR *tmpStr2 = Win32::ansiToUnicode(string, Win32::getCodePageId(from));
if (!tmpStr2) {
if (newString != nullptr)
free(newString);
return nullptr;
}
size_t size = wcslen(tmpStr2) + 1; // +1 for the terminating null wchar
tmpStr = (WCHAR *) malloc(sizeof(WCHAR) * size);
memcpy(tmpStr, tmpStr2, sizeof(WCHAR) * size);
delete[] tmpStr2;
}
if (newString != nullptr)
free(newString);
if (Common::String(to).hasPrefixIgnoreCase("utf-16")) {
if (swapToEndian) {
result = Common::Encoding::switchEndian((char *)tmpStr, wcslen(tmpStr) * 2 + 2, 16);
free(tmpStr);
return result;
}
return (char *) tmpStr;
} else {
result = Win32::unicodeToAnsi(tmpStr, Win32::getCodePageId(to));
free(tmpStr);
if (!result)
return nullptr;
// Win32::unicodeToAnsi uses new to allocate the memory. We need to copy it into an array
// allocated with malloc as it is going to be freed using free.
size_t size = strlen(result) + 1;
char *resultCopy = (char *) malloc(sizeof(char) * size);
memcpy(resultCopy, result, sizeof(char) * size);
delete[] result;
return resultCopy;
}
}
#endif