mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-06 08:41:38 +00:00
516 lines
16 KiB
C++
516 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <shellapi.h>
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#if defined(__GNUC__) && defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
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// required for SHGFP_TYPE_CURRENT in shlobj.h
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#define _WIN32_IE 0x500
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#endif
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#include <shlobj.h>
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/textconsole.h"
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#include "backends/audiocd/win32/win32-audiocd.h"
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#include "backends/platform/sdl/win32/win32.h"
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#include "backends/platform/sdl/win32/win32-window.h"
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#include "backends/platform/sdl/win32/win32_wrapper.h"
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#include "backends/platform/sdl/win32/codepage.h"
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#include "backends/saves/windows/windows-saves.h"
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#include "backends/fs/windows/windows-fs-factory.h"
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#include "backends/taskbar/win32/win32-taskbar.h"
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#include "backends/updates/win32/win32-updates.h"
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#include "backends/dialogs/win32/win32-dialogs.h"
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#include "common/memstream.h"
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#include "common/ustr.h"
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#include "common/encoding.h"
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#if defined(USE_TTS)
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#include "backends/text-to-speech/windows/windows-text-to-speech.h"
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#endif
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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void OSystem_Win32::init() {
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// Initialize File System Factory
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_fsFactory = new WindowsFilesystemFactory();
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// Create Win32 specific window
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_window = new SdlWindow_Win32();
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#if defined(USE_TASKBAR)
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// Initialize taskbar manager
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_taskbarManager = new Win32TaskbarManager((SdlWindow_Win32*)_window);
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#endif
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#if defined(USE_SYSDIALOGS)
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// Initialize dialog manager
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_dialogManager = new Win32DialogManager((SdlWindow_Win32*)_window);
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#endif
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// Invoke parent implementation of this method
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OSystem_SDL::init();
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}
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WORD GetCurrentSubsystem() {
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// HMODULE is the module base address. And the PIMAGE_DOS_HEADER is located at the beginning.
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PIMAGE_DOS_HEADER EXEHeader = (PIMAGE_DOS_HEADER)GetModuleHandle(NULL);
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assert(EXEHeader->e_magic == IMAGE_DOS_SIGNATURE);
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// PIMAGE_NT_HEADERS is bitness dependant.
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// Conveniently, since it's for our own process, it's always the correct bitness.
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// IMAGE_NT_HEADERS has to be found using a byte offset from the EXEHeader,
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// which requires the ugly cast.
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PIMAGE_NT_HEADERS PEHeader = (PIMAGE_NT_HEADERS)(((char*)EXEHeader) + EXEHeader->e_lfanew);
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assert(PEHeader->Signature == IMAGE_NT_SIGNATURE);
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return PEHeader->OptionalHeader.Subsystem;
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}
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void OSystem_Win32::initBackend() {
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// The console window is enabled for the console subsystem,
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// since Windows already creates the console window for us
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ConfMan.registerDefault("console", GetCurrentSubsystem() == IMAGE_SUBSYSTEM_WINDOWS_CUI);
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// Enable or disable the window console window
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if (ConfMan.getBool("console")) {
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if (AllocConsole()) {
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freopen("CONIN$","r",stdin);
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freopen("CONOUT$","w",stdout);
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freopen("CONOUT$","w",stderr);
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}
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SetConsoleTitle("ScummVM Status Window");
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} else {
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FreeConsole();
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}
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// Create the savefile manager
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if (_savefileManager == 0)
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_savefileManager = new WindowsSaveFileManager();
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#if defined(USE_SPARKLE)
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// Initialize updates manager
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_updateManager = new Win32UpdateManager((SdlWindow_Win32*)_window);
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#endif
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// Initialize text to speech
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#ifdef USE_TTS
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_textToSpeechManager = new WindowsTextToSpeechManager();
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#endif
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// Invoke parent implementation of this method
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OSystem_SDL::initBackend();
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}
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bool OSystem_Win32::hasFeature(Feature f) {
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if (f == kFeatureDisplayLogFile || f == kFeatureOpenUrl)
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return true;
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#ifdef USE_SYSDIALOGS
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if (f == kFeatureSystemBrowserDialog)
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return true;
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#endif
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return OSystem_SDL::hasFeature(f);
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}
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bool OSystem_Win32::displayLogFile() {
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if (_logFilePath.empty())
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return false;
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// Try opening the log file with the default text editor
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// log files should be registered as "txtfile" by default and thus open in the default text editor
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HINSTANCE shellExec = ShellExecute(getHwnd(), NULL, _logFilePath.c_str(), NULL, NULL, SW_SHOWNORMAL);
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if ((intptr_t)shellExec > 32)
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return true;
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// ShellExecute with the default verb failed, try the "Open with..." dialog
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PROCESS_INFORMATION processInformation;
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STARTUPINFO startupInfo;
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memset(&processInformation, 0, sizeof(processInformation));
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memset(&startupInfo, 0, sizeof(startupInfo));
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startupInfo.cb = sizeof(startupInfo);
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char cmdLine[MAX_PATH * 2]; // CreateProcess may change the contents of cmdLine
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sprintf(cmdLine, "rundll32 shell32.dll,OpenAs_RunDLL %s", _logFilePath.c_str());
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BOOL result = CreateProcess(NULL,
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cmdLine,
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NULL,
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NULL,
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FALSE,
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NORMAL_PRIORITY_CLASS,
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NULL,
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NULL,
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&startupInfo,
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&processInformation);
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if (result) {
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CloseHandle(processInformation.hProcess);
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CloseHandle(processInformation.hThread);
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return true;
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}
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return false;
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}
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bool OSystem_Win32::openUrl(const Common::String &url) {
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HINSTANCE result = ShellExecute(getHwnd(), NULL, /*(wchar_t*)nativeFilePath.utf16()*/url.c_str(), NULL, NULL, SW_SHOWNORMAL);
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// ShellExecute returns a value greater than 32 if successful
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if ((intptr_t)result <= 32) {
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warning("ShellExecute failed: error = %p", (void*)result);
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return false;
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}
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return true;
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}
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void OSystem_Win32::logMessage(LogMessageType::Type type, const char *message) {
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OSystem_SDL::logMessage(type, message);
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#if defined( USE_WINDBG )
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OutputDebugString(message);
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#endif
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}
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Common::String OSystem_Win32::getSystemLanguage() const {
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#if defined(USE_DETECTLANG) && defined(USE_TRANSLATION)
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// We can not use "setlocale" (at least not for MSVC builds), since it
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// will return locales like: "English_USA.1252", thus we need a special
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// way to determine the locale string for Win32.
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char langName[9];
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char ctryName[9];
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if (GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
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GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
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Common::String localeName = langName;
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localeName += "_";
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localeName += ctryName;
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return localeName;
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}
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#endif // USE_DETECTLANG
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// Falback to SDL implementation
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return OSystem_SDL::getSystemLanguage();
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}
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Common::String OSystem_Win32::getScreenshotsPath() {
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Common::String screenshotsPath = ConfMan.get("screenshotpath");
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if (!screenshotsPath.empty()) {
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if (!screenshotsPath.hasSuffix("\\") && !screenshotsPath.hasSuffix("/"))
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screenshotsPath += "\\";
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return screenshotsPath;
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}
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// Use the My Pictures folder.
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char picturesPath[MAXPATHLEN];
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if (SHGetFolderPathFunc(NULL, CSIDL_MYPICTURES, NULL, SHGFP_TYPE_CURRENT, picturesPath) != S_OK) {
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warning("Unable to access My Pictures directory");
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return Common::String();
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}
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screenshotsPath = Common::String(picturesPath) + "\\ScummVM Screenshots\\";
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// If the directory already exists (as it should in most cases),
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// we don't want to fail, but we need to stop on other errors (such as ERROR_PATH_NOT_FOUND)
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if (!CreateDirectory(screenshotsPath.c_str(), NULL)) {
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if (GetLastError() != ERROR_ALREADY_EXISTS)
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error("Cannot create ScummVM Screenshots folder");
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}
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return screenshotsPath;
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}
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Common::String OSystem_Win32::getDefaultConfigFileName() {
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char configFile[MAXPATHLEN];
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// Use the Application Data directory of the user profile.
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if (SHGetFolderPathFunc(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, configFile) == S_OK) {
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strcat(configFile, "\\ScummVM");
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if (!CreateDirectory(configFile, NULL)) {
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if (GetLastError() != ERROR_ALREADY_EXISTS)
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error("Cannot create ScummVM application data folder");
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}
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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FILE *tmp = NULL;
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if ((tmp = fopen(configFile, "r")) == NULL) {
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// Check windows directory
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char oldConfigFile[MAXPATHLEN];
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uint ret = GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
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if (ret == 0 || ret > MAXPATHLEN)
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error("Cannot retrieve the path of the Windows directory");
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strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
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if ((tmp = fopen(oldConfigFile, "r"))) {
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strcpy(configFile, oldConfigFile);
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fclose(tmp);
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}
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} else {
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fclose(tmp);
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}
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} else {
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warning("Unable to access application data directory");
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// Check windows directory
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uint ret = GetWindowsDirectory(configFile, MAXPATHLEN);
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if (ret == 0 || ret > MAXPATHLEN)
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error("Cannot retrieve the path of the Windows directory");
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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}
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return configFile;
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}
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Common::String OSystem_Win32::getDefaultLogFileName() {
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char logFile[MAXPATHLEN];
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// Use the Application Data directory of the user profile.
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if (SHGetFolderPathFunc(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, logFile) != S_OK) {
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warning("Unable to access application data directory");
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return Common::String();
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}
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strcat(logFile, "\\ScummVM");
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CreateDirectory(logFile, NULL);
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strcat(logFile, "\\Logs");
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CreateDirectory(logFile, NULL);
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strcat(logFile, "\\scummvm.log");
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return logFile;
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}
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namespace {
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class Win32ResourceArchive : public Common::Archive {
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friend BOOL CALLBACK EnumResNameProc(HMODULE hModule, LPCTSTR lpszType, LPTSTR lpszName, LONG_PTR lParam);
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public:
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Win32ResourceArchive();
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virtual bool hasFile(const Common::String &name) const;
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virtual int listMembers(Common::ArchiveMemberList &list) const;
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virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const;
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virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
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private:
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typedef Common::List<Common::String> FilenameList;
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FilenameList _files;
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};
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BOOL CALLBACK EnumResNameProc(HMODULE hModule, LPCTSTR lpszType, LPTSTR lpszName, LONG_PTR lParam) {
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if (IS_INTRESOURCE(lpszName))
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return TRUE;
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Win32ResourceArchive *arch = (Win32ResourceArchive *)lParam;
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arch->_files.push_back(lpszName);
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return TRUE;
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}
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Win32ResourceArchive::Win32ResourceArchive() {
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EnumResourceNames(NULL, MAKEINTRESOURCE(256), &EnumResNameProc, (LONG_PTR)this);
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}
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bool Win32ResourceArchive::hasFile(const Common::String &name) const {
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for (FilenameList::const_iterator i = _files.begin(); i != _files.end(); ++i) {
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if (i->equalsIgnoreCase(name))
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return true;
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}
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return false;
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}
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int Win32ResourceArchive::listMembers(Common::ArchiveMemberList &list) const {
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int count = 0;
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for (FilenameList::const_iterator i = _files.begin(); i != _files.end(); ++i, ++count)
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list.push_back(Common::ArchiveMemberPtr(new Common::GenericArchiveMember(*i, this)));
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return count;
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}
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const Common::ArchiveMemberPtr Win32ResourceArchive::getMember(const Common::String &name) const {
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return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this));
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}
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Common::SeekableReadStream *Win32ResourceArchive::createReadStreamForMember(const Common::String &name) const {
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HRSRC resource = FindResource(NULL, name.c_str(), MAKEINTRESOURCE(256));
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if (resource == NULL)
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return 0;
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HGLOBAL handle = LoadResource(NULL, resource);
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if (handle == NULL)
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return 0;
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const byte *data = (const byte *)LockResource(handle);
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if (data == NULL)
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return 0;
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uint32 size = SizeofResource(NULL, resource);
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if (size == 0)
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return 0;
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return new Common::MemoryReadStream(data, size);
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}
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} // End of anonymous namespace
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void OSystem_Win32::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
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s.add("Win32Res", new Win32ResourceArchive(), priority);
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OSystem_SDL::addSysArchivesToSearchSet(s, priority);
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}
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AudioCDManager *OSystem_Win32::createAudioCDManager() {
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return createWin32AudioCDManager();
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}
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char *OSystem_Win32::convertEncoding(const char* to, const char *from, const char *string, size_t length) {
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char *newString = nullptr;
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char *result = OSystem_SDL::convertEncoding(to, from, string, length);
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if (result != nullptr)
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return result;
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bool swapFromEndian = false;
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#ifdef SCUMM_BIG_ENDIAN
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if (Common::String(from).hasSuffixIgnoreCase("le"))
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swapFromEndian = true;
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#else
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if (Common::String(from).hasSuffixIgnoreCase("be"))
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swapFromEndian = true;
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#endif
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if (swapFromEndian) {
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if (Common::String(from).hasPrefixIgnoreCase("utf-16")) {
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newString = Common::Encoding::switchEndian(string, length, 16);
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from = "utf-16";
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}
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else if (Common::String(from).hasPrefixIgnoreCase("utf-32")) {
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newString = Common::Encoding::switchEndian(string, length, 32);
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from = "utf-32";
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}
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else
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return nullptr;
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if (newString != nullptr)
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string = newString;
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else
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return nullptr;
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}
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bool swapToEndian = false;
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#ifdef SCUMM_BIG_ENDIAN
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if (Common::String(to).hasSuffixIgnoreCase("le"))
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swapToEndian = true;
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#else
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if (Common::String(to).hasSuffixIgnoreCase("be"))
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swapToEndian = true;
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#endif
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// UTF-32 is really important for us, because it is used for the
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// transliteration in Common::Encoding and Win32 cannot convert it
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Common::String tempString;
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if (Common::String(from).hasPrefixIgnoreCase("utf-32")) {
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Common::U32String UTF32Str((const uint32 *)string, length / 4);
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tempString = Common::convertUtf32ToUtf8(UTF32Str);
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string = tempString.c_str();
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from = "utf-8";
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}
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if (Common::String(to).hasPrefixIgnoreCase("utf-32")) {
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char *UTF8Str = Common::Encoding::convert("utf-8", from, string, length);
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Common::U32String UTF32Str = Common::convertUtf8ToUtf32(UTF8Str);
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free(UTF8Str);
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if (swapToEndian) {
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result = Common::Encoding::switchEndian((const char *) UTF32Str.c_str(),
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(UTF32Str.size() + 1) * 4,
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32);
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} else {
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result = (char *) malloc((UTF32Str.size() + 1) * 4);
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memcpy(result, UTF32Str.c_str(), (UTF32Str.size() + 1) * 4);
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}
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if (newString != nullptr)
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free(newString);
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return result;
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}
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// Add ending zeros
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WCHAR *tmpStr;
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if (Common::String(from).hasPrefixIgnoreCase("utf-16")) {
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// Allocate space for string and 2 ending zeros
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tmpStr = (WCHAR *) calloc(sizeof(char), length + 2);
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if (!tmpStr) {
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if (newString != nullptr)
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free(newString);
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warning("Could not allocate memory for string conversion");
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return nullptr;
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}
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memcpy(tmpStr, string, length);
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} else {
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// Win32::ansiToUnicode uses new to allocate the memory. We need to copy it into an array
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// allocated with malloc as it is going to be freed using free.
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WCHAR *tmpStr2 = Win32::ansiToUnicode(string, Win32::getCodePageId(from));
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if (!tmpStr2) {
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if (newString != nullptr)
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free(newString);
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return nullptr;
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}
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size_t size = wcslen(tmpStr2) + 1; // +1 for the terminating null wchar
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tmpStr = (WCHAR *) malloc(sizeof(WCHAR) * size);
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memcpy(tmpStr, tmpStr2, sizeof(WCHAR) * size);
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delete[] tmpStr2;
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}
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if (newString != nullptr)
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free(newString);
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if (Common::String(to).hasPrefixIgnoreCase("utf-16")) {
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if (swapToEndian) {
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result = Common::Encoding::switchEndian((char *)tmpStr, wcslen(tmpStr) * 2 + 2, 16);
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free(tmpStr);
|
|
return result;
|
|
}
|
|
return (char *) tmpStr;
|
|
} else {
|
|
result = Win32::unicodeToAnsi(tmpStr, Win32::getCodePageId(to));
|
|
free(tmpStr);
|
|
if (!result)
|
|
return nullptr;
|
|
// Win32::unicodeToAnsi uses new to allocate the memory. We need to copy it into an array
|
|
// allocated with malloc as it is going to be freed using free.
|
|
size_t size = strlen(result) + 1;
|
|
char *resultCopy = (char *) malloc(sizeof(char) * size);
|
|
memcpy(resultCopy, result, sizeof(char) * size);
|
|
delete[] result;
|
|
return resultCopy;
|
|
}
|
|
}
|
|
|
|
#endif
|