mirror of
https://github.com/libretro/scummvm.git
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343 lines
9.8 KiB
C++
343 lines
9.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "common/scummsys.h"
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#ifdef MACOSX
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#include <AvailabilityMacros.h>
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// With the release of Mac OS X 10.5 in October 2007, Apple deprecated the
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// AUGraphNewNode & AUGraphGetNodeInfo APIs in favor of the new AUGraphAddNode &
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// AUGraphNodeInfo APIs. While it is easy to switch to those, it breaks
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// compatibility with all pre-10.5 systems.
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//
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// Since 10.5 was the last system to support PowerPC, we use the old, deprecated
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// APIs on PowerPC based systems by default. On all other systems (such as Mac
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// OS X running on Intel hardware, or iOS running on ARM), we use the new API by
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// default.
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//
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// This leaves Mac OS X 10.4 running on x86 processors as the only system
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// combination that this code will not support by default. It seems quite
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// reasonable to assume that anybody with an Intel system has since then moved
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// on to a newer Mac OS X release. But if for some reason you absolutely need to
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// build an x86 version of this code using the old, deprecated API, you can
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// simply do so by manually enable the USE_DEPRECATED_COREAUDIO_API switch (e.g.
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// by adding setting it suitably in CPPFLAGS).
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#if !defined(USE_DEPRECATED_COREAUDIO_API)
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#if TARGET_CPU_PPC || TARGET_CPU_PPC64 || !defined(MAC_OS_X_VERSION_10_6)
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#define USE_DEPRECATED_COREAUDIO_API 1
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#else
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#define USE_DEPRECATED_COREAUDIO_API 0
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#endif
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#endif
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#if USE_DEPRECATED_COREAUDIO_API
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// Try to silence warnings about use of deprecated APIs
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#undef DEPRECATED_ATTRIBUTE
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#define DEPRECATED_ATTRIBUTE
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#endif
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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#include "audio/musicplugin.h"
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#include "audio/mpu401.h"
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#include <CoreServices/CoreServices.h>
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#include <AudioToolbox/AUGraph.h>
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// Activating the following switch disables reverb support in the CoreAudio
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// midi backend. Reverb will suck away a *lot* of CPU time, so on slower
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// systems, you may want to turn it off completely.
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// TODO: Maybe make this a config option?
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//#define COREAUDIO_DISABLE_REVERB
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// A macro to simplify error handling a bit.
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#define RequireNoErr(error) \
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do { \
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err = error; \
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if (err != noErr) \
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goto bail; \
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} while (false)
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/* CoreAudio MIDI driver
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* By Max Horn / Fingolfin
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* Based on code by Benjamin W. Zale
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*/
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class MidiDriver_CORE : public MidiDriver_MPU401 {
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public:
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MidiDriver_CORE();
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~MidiDriver_CORE();
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int open();
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bool isOpen() const { return _auGraph != 0; }
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void close();
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void send(uint32 b);
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void sysEx(const byte *msg, uint16 length);
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private:
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void loadSoundFont(const char *soundfont);
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AUGraph _auGraph;
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AudioUnit _synth;
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};
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MidiDriver_CORE::MidiDriver_CORE()
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: _auGraph(0) {
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}
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MidiDriver_CORE::~MidiDriver_CORE() {
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if (_auGraph) {
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AUGraphStop(_auGraph);
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DisposeAUGraph(_auGraph);
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_auGraph = 0;
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}
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}
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int MidiDriver_CORE::open() {
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OSStatus err = 0;
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if (isOpen())
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return MERR_ALREADY_OPEN;
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// Open the Music Device.
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RequireNoErr(NewAUGraph(&_auGraph));
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AUNode outputNode, synthNode;
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#if USE_DEPRECATED_COREAUDIO_API
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ComponentDescription desc;
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#else
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AudioComponentDescription desc;
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#endif
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// The default output device
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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#if USE_DEPRECATED_COREAUDIO_API
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RequireNoErr(AUGraphNewNode(_auGraph, &desc, 0, NULL, &outputNode));
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#else
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RequireNoErr(AUGraphAddNode(_auGraph, &desc, &outputNode));
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#endif
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// The built-in default (softsynth) music device
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desc.componentType = kAudioUnitType_MusicDevice;
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desc.componentSubType = kAudioUnitSubType_DLSSynth;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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#if USE_DEPRECATED_COREAUDIO_API
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RequireNoErr(AUGraphNewNode(_auGraph, &desc, 0, NULL, &synthNode));
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#else
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RequireNoErr(AUGraphAddNode(_auGraph, &desc, &synthNode));
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#endif
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// Connect the softsynth to the default output
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RequireNoErr(AUGraphConnectNodeInput(_auGraph, synthNode, 0, outputNode, 0));
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// Open and initialize the whole graph
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RequireNoErr(AUGraphOpen(_auGraph));
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RequireNoErr(AUGraphInitialize(_auGraph));
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// Get the music device from the graph.
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#if USE_DEPRECATED_COREAUDIO_API
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RequireNoErr(AUGraphGetNodeInfo(_auGraph, synthNode, NULL, NULL, NULL, &_synth));
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#else
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RequireNoErr(AUGraphNodeInfo(_auGraph, synthNode, NULL, &_synth));
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#endif
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// Load custom soundfont, if specified
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if (ConfMan.hasKey("soundfont"))
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loadSoundFont(ConfMan.get("soundfont").c_str());
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#ifdef COREAUDIO_DISABLE_REVERB
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// Disable reverb mode, as that sucks up a lot of CPU power, which can
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// be painful on low end machines.
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// TODO: Make this customizable via a config key?
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UInt32 usesReverb = 0;
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AudioUnitSetProperty (_synth, kMusicDeviceProperty_UsesInternalReverb,
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kAudioUnitScope_Global, 0, &usesReverb, sizeof (usesReverb));
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#endif
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// Finally: Start the graph!
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RequireNoErr(AUGraphStart(_auGraph));
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return 0;
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bail:
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if (_auGraph) {
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AUGraphStop(_auGraph);
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DisposeAUGraph(_auGraph);
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_auGraph = 0;
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}
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return MERR_CANNOT_CONNECT;
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}
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void MidiDriver_CORE::loadSoundFont(const char *soundfont) {
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// TODO: We should really check whether the file contains an
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// actual soundfont...
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OSStatus err = 0;
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#if USE_DEPRECATED_COREAUDIO_API
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FSRef fsref;
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err = FSPathMakeRef((const byte *)soundfont, &fsref, NULL);
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SInt32 version;
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err = Gestalt(gestaltSystemVersion, &version);
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if (err == noErr) {
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if (version >= 0x1030) {
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// Use kMusicDeviceProperty_SoundBankFSRef in >= 10.3
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// HACK HACK HACK HACK SUPER HACK: Using the value of 1012 instead of
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// kMusicDeviceProperty_SoundBankFSRef so this compiles with the 10.2
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// SDK (which does not have that symbol).
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if (err == noErr) {
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err = AudioUnitSetProperty(
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_synth,
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/*kMusicDeviceProperty_SoundBankFSRef*/ 1012, kAudioUnitScope_Global,
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0,
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&fsref, sizeof(fsref)
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);
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}
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} else {
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// In 10.2, only kMusicDeviceProperty_SoundBankFSSpec is available
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FSSpec fsSpec;
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if (err == noErr)
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err = FSGetCatalogInfo(&fsref, kFSCatInfoNone, NULL, NULL, &fsSpec, NULL);
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if (err == noErr) {
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err = AudioUnitSetProperty(
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_synth,
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kMusicDeviceProperty_SoundBankFSSpec, kAudioUnitScope_Global,
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0,
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&fsSpec, sizeof(fsSpec)
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);
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}
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}
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}
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#else
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// kMusicDeviceProperty_SoundBankURL was added in 10.5 as a replacement
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// In addition, the File Manager API became deprecated starting in 10.8
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CFURLRef url = CFURLCreateFromFileSystemRepresentation(kCFAllocatorDefault, (const UInt8 *)soundfont, strlen(soundfont), false);
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if (url) {
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err = AudioUnitSetProperty(
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_synth,
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kMusicDeviceProperty_SoundBankURL, kAudioUnitScope_Global,
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0,
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&url, sizeof(url)
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);
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CFRelease(url);
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} else {
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warning("Failed to allocate CFURLRef from '%s'", soundfont);
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}
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#endif // USE_DEPRECATED_COREAUDIO_API
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if (err != noErr)
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error("Failed loading custom sound font '%s' (error %ld)", soundfont, (long)err);
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}
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void MidiDriver_CORE::close() {
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MidiDriver_MPU401::close();
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if (_auGraph) {
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AUGraphStop(_auGraph);
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DisposeAUGraph(_auGraph);
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_auGraph = 0;
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}
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}
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void MidiDriver_CORE::send(uint32 b) {
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assert(isOpen());
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byte status_byte = (b & 0x000000FF);
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byte first_byte = (b & 0x0000FF00) >> 8;
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byte second_byte = (b & 0x00FF0000) >> 16;
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MusicDeviceMIDIEvent(_synth, status_byte, first_byte, second_byte, 0);
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}
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void MidiDriver_CORE::sysEx(const byte *msg, uint16 length) {
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unsigned char buf[266];
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assert(length + 2 <= ARRAYSIZE(buf));
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assert(isOpen());
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// Add SysEx frame
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buf[0] = 0xF0;
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memcpy(buf + 1, msg, length);
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buf[length + 1] = 0xF7;
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// Send it
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MusicDeviceSysEx(_synth, buf, length+2);
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}
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// Plugin interface
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class CoreAudioMusicPlugin : public MusicPluginObject {
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public:
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const char *getName() const {
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return "CoreAudio";
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}
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const char *getId() const {
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return "core";
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}
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MusicDevices getDevices() const;
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Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const;
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};
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MusicDevices CoreAudioMusicPlugin::getDevices() const {
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MusicDevices devices;
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// TODO: Return a different music type depending on the configuration
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// TODO: List the available devices
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devices.push_back(MusicDevice(this, "", MT_GM));
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return devices;
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}
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Common::Error CoreAudioMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle) const {
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*mididriver = new MidiDriver_CORE();
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return Common::kNoError;
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}
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//#if PLUGIN_ENABLED_DYNAMIC(COREAUDIO)
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//REGISTER_PLUGIN_DYNAMIC(COREAUDIO, PLUGIN_TYPE_MUSIC, CoreAudioMusicPlugin);
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//#else
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REGISTER_PLUGIN_STATIC(COREAUDIO, PLUGIN_TYPE_MUSIC, CoreAudioMusicPlugin);
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//#endif
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#endif // MACOSX
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