mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
618 lines
18 KiB
C++
618 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/debug.h"
|
|
#include "common/util.h"
|
|
#include "common/file.h"
|
|
#include "common/macresman.h"
|
|
#include "common/md5.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/system.h"
|
|
#include "common/textconsole.h"
|
|
#include "common/translation.h"
|
|
#include "gui/EventRecorder.h"
|
|
#include "engines/advancedDetector.h"
|
|
#include "engines/obsolete.h"
|
|
|
|
static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) {
|
|
const char *title = 0;
|
|
const char *extra;
|
|
|
|
if (g.flags & ADGF_USEEXTRAASTITLE) {
|
|
title = g.extra;
|
|
extra = "";
|
|
} else {
|
|
while (sg->gameid) {
|
|
if (!scumm_stricmp(g.gameid, sg->gameid))
|
|
title = sg->description;
|
|
sg++;
|
|
}
|
|
|
|
extra = g.extra;
|
|
}
|
|
|
|
GameSupportLevel gsl = kStableGame;
|
|
if (g.flags & ADGF_UNSTABLE)
|
|
gsl = kUnstableGame;
|
|
else if (g.flags & ADGF_TESTING)
|
|
gsl = kTestingGame;
|
|
|
|
GameDescriptor gd(g.gameid, title, g.language, g.platform, 0, gsl);
|
|
gd.updateDesc(extra);
|
|
return gd;
|
|
}
|
|
|
|
/**
|
|
* Generate a preferred target value as
|
|
* GAMEID-PLAFORM-LANG
|
|
* or (if ADGF_DEMO has been set)
|
|
* GAMEID-demo-PLAFORM-LANG
|
|
*/
|
|
static Common::String generatePreferredTarget(const Common::String &id, const ADGameDescription *desc) {
|
|
Common::String res(id);
|
|
|
|
if (desc->flags & ADGF_DEMO) {
|
|
res = res + "-demo";
|
|
}
|
|
|
|
if (desc->flags & ADGF_CD) {
|
|
res = res + "-cd";
|
|
}
|
|
|
|
if (desc->platform != Common::kPlatformDOS && desc->platform != Common::kPlatformUnknown && !(desc->flags & ADGF_DROPPLATFORM)) {
|
|
res = res + "-" + getPlatformAbbrev(desc->platform);
|
|
}
|
|
|
|
if (desc->language != Common::EN_ANY && desc->language != Common::UNK_LANG && !(desc->flags & ADGF_DROPLANGUAGE)) {
|
|
res = res + "-" + getLanguageCode(desc->language);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void AdvancedMetaEngine::updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *realDesc) const {
|
|
if (_singleid != NULL) {
|
|
desc["preferredtarget"] = desc["gameid"];
|
|
desc["gameid"] = _singleid;
|
|
}
|
|
|
|
if (!desc.contains("preferredtarget"))
|
|
desc["preferredtarget"] = desc["gameid"];
|
|
|
|
desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], realDesc);
|
|
|
|
if (_flags & kADFlagUseExtraAsHint)
|
|
desc["extra"] = realDesc->extra;
|
|
|
|
desc.setGUIOptions(realDesc->guioptions + _guioptions);
|
|
desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(realDesc->language));
|
|
|
|
if (realDesc->flags & ADGF_ADDENGLISH)
|
|
desc.appendGUIOptions(getGameGUIOptionsDescriptionLanguage(Common::EN_ANY));
|
|
}
|
|
|
|
bool cleanupPirated(ADGameDescList &matched) {
|
|
// OKay, now let's sense presence of pirated games
|
|
if (!matched.empty()) {
|
|
for (uint j = 0; j < matched.size();) {
|
|
if (matched[j]->flags & ADGF_PIRATED)
|
|
matched.remove_at(j);
|
|
else
|
|
++j;
|
|
}
|
|
|
|
// We ruled out all variants and now have nothing
|
|
if (matched.empty()) {
|
|
warning("Illegitimate game copy detected. We provide no support in such cases");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
GameList AdvancedMetaEngine::detectGames(const Common::FSList &fslist) const {
|
|
ADGameDescList matches;
|
|
GameList detectedGames;
|
|
FileMap allFiles;
|
|
|
|
if (fslist.empty())
|
|
return detectedGames;
|
|
|
|
// Compose a hashmap of all files in fslist.
|
|
composeFileHashMap(allFiles, fslist, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
|
|
|
|
// Run the detector on this
|
|
matches = detectGame(fslist.begin()->getParent(), allFiles, Common::UNK_LANG, Common::kPlatformUnknown, "");
|
|
|
|
if (matches.empty()) {
|
|
// Use fallback detector if there were no matches by other means
|
|
const ADGameDescription *fallbackDesc = fallbackDetect(allFiles, fslist);
|
|
if (fallbackDesc != 0) {
|
|
GameDescriptor desc(toGameDescriptor(*fallbackDesc, _gameids));
|
|
updateGameDescriptor(desc, fallbackDesc);
|
|
detectedGames.push_back(desc);
|
|
}
|
|
} else {
|
|
// Otherwise use the found matches
|
|
cleanupPirated(matches);
|
|
for (uint i = 0; i < matches.size(); i++) {
|
|
GameDescriptor desc(toGameDescriptor(*matches[i], _gameids));
|
|
updateGameDescriptor(desc, matches[i]);
|
|
detectedGames.push_back(desc);
|
|
}
|
|
}
|
|
|
|
return detectedGames;
|
|
}
|
|
|
|
const ExtraGuiOptions AdvancedMetaEngine::getExtraGuiOptions(const Common::String &target) const {
|
|
if (!_extraGuiOptions)
|
|
return ExtraGuiOptions();
|
|
|
|
ExtraGuiOptions options;
|
|
|
|
// If there isn't any target specified, return all available GUI options.
|
|
// Only used when an engine starts in order to set option defaults.
|
|
if (target.empty()) {
|
|
for (const ADExtraGuiOptionsMap *entry = _extraGuiOptions; entry->guioFlag; ++entry)
|
|
options.push_back(entry->option);
|
|
|
|
return options;
|
|
}
|
|
|
|
// Query the GUI options
|
|
const Common::String guiOptionsString = ConfMan.get("guioptions", target);
|
|
const Common::String guiOptions = parseGameGUIOptions(guiOptionsString);
|
|
|
|
// Add all the applying extra GUI options.
|
|
for (const ADExtraGuiOptionsMap *entry = _extraGuiOptions; entry->guioFlag; ++entry) {
|
|
if (guiOptions.contains(entry->guioFlag))
|
|
options.push_back(entry->option);
|
|
}
|
|
|
|
return options;
|
|
}
|
|
|
|
Common::Error AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
|
|
assert(engine);
|
|
|
|
const ADGameDescription *agdDesc = 0;
|
|
Common::Language language = Common::UNK_LANG;
|
|
Common::Platform platform = Common::kPlatformUnknown;
|
|
Common::String extra;
|
|
|
|
if (ConfMan.hasKey("language"))
|
|
language = Common::parseLanguage(ConfMan.get("language"));
|
|
if (ConfMan.hasKey("platform"))
|
|
platform = Common::parsePlatform(ConfMan.get("platform"));
|
|
if (_flags & kADFlagUseExtraAsHint) {
|
|
if (ConfMan.hasKey("extra"))
|
|
extra = ConfMan.get("extra");
|
|
}
|
|
|
|
Common::String gameid = ConfMan.get("gameid");
|
|
|
|
Common::String path;
|
|
if (ConfMan.hasKey("path")) {
|
|
path = ConfMan.get("path");
|
|
} else {
|
|
path = ".";
|
|
|
|
// This situation may happen only when game was
|
|
// launched from a command line with wrong target and
|
|
// no path was provided.
|
|
//
|
|
// A dummy entry will get created and will keep game path
|
|
// We mark this entry, so it will not be added to the
|
|
// config file.
|
|
//
|
|
// Fixes bug #1544799
|
|
ConfMan.setBool("autoadded", true);
|
|
|
|
warning("No path was provided. Assuming the data files are in the current directory");
|
|
}
|
|
Common::FSNode dir(path);
|
|
Common::FSList files;
|
|
if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll, true)) {
|
|
warning("Game data path does not exist or is not a directory (%s)", path.c_str());
|
|
return Common::kNoGameDataFoundError;
|
|
}
|
|
|
|
if (files.empty())
|
|
return Common::kNoGameDataFoundError;
|
|
|
|
// Compose a hashmap of all files in fslist.
|
|
FileMap allFiles;
|
|
composeFileHashMap(allFiles, files, (_maxScanDepth == 0 ? 1 : _maxScanDepth));
|
|
|
|
// Run the detector on this
|
|
ADGameDescList matches = detectGame(files.begin()->getParent(), allFiles, language, platform, extra);
|
|
|
|
if (cleanupPirated(matches))
|
|
return Common::kNoGameDataFoundError;
|
|
|
|
if (_singleid == NULL) {
|
|
// Find the first match with correct gameid.
|
|
for (uint i = 0; i < matches.size(); i++) {
|
|
if (matches[i]->gameid == gameid) {
|
|
agdDesc = matches[i];
|
|
break;
|
|
}
|
|
}
|
|
} else if (matches.size() > 0) {
|
|
agdDesc = matches[0];
|
|
}
|
|
|
|
if (agdDesc == 0) {
|
|
// Use fallback detector if there were no matches by other means
|
|
agdDesc = fallbackDetect(allFiles, files);
|
|
if (agdDesc != 0) {
|
|
// Seems we found a fallback match. But first perform a basic
|
|
// sanity check: the gameid must match.
|
|
if (_singleid == NULL && agdDesc->gameid != gameid)
|
|
agdDesc = 0;
|
|
}
|
|
}
|
|
|
|
if (agdDesc == 0)
|
|
return Common::kNoGameDataFoundError;
|
|
|
|
// If the GUI options were updated, we catch this here and update them in the users config
|
|
// file transparently.
|
|
Common::String lang = getGameGUIOptionsDescriptionLanguage(agdDesc->language);
|
|
if (agdDesc->flags & ADGF_ADDENGLISH)
|
|
lang += " " + getGameGUIOptionsDescriptionLanguage(Common::EN_ANY);
|
|
|
|
Common::updateGameGUIOptions(agdDesc->guioptions + _guioptions, lang);
|
|
|
|
GameDescriptor gameDescriptor = toGameDescriptor(*agdDesc, _gameids);
|
|
|
|
bool showTestingWarning = false;
|
|
|
|
#ifdef RELEASE_BUILD
|
|
showTestingWarning = true;
|
|
#endif
|
|
|
|
if (((gameDescriptor.getSupportLevel() == kUnstableGame
|
|
|| (gameDescriptor.getSupportLevel() == kTestingGame
|
|
&& showTestingWarning)))
|
|
&& !Engine::warnUserAboutUnsupportedGame())
|
|
return Common::kUserCanceled;
|
|
|
|
debug(2, "Running %s", gameDescriptor.description().c_str());
|
|
initSubSystems(agdDesc);
|
|
if (!createInstance(syst, engine, agdDesc))
|
|
return Common::kNoGameDataFoundError;
|
|
else
|
|
return Common::kNoError;
|
|
}
|
|
|
|
void AdvancedMetaEngine::reportUnknown(const Common::FSNode &path, const ADFilePropertiesMap &filesProps) const {
|
|
// TODO: This message should be cleaned up / made more specific.
|
|
// For example, we should specify at least which engine triggered this.
|
|
//
|
|
// Might also be helpful to display the full path (for when this is used
|
|
// from the mass detector).
|
|
Common::String report = Common::String::format(_("The game in '%s' seems to be unknown."), path.getPath().c_str()) + "\n";
|
|
report += _("Please, report the following data to the ScummVM team along with name");
|
|
report += "\n";
|
|
report += _("of the game you tried to add and its version/language/etc.:");
|
|
report += "\n";
|
|
|
|
for (ADFilePropertiesMap::const_iterator file = filesProps.begin(); file != filesProps.end(); ++file)
|
|
report += Common::String::format(" {\"%s\", 0, \"%s\", %d},\n", file->_key.c_str(), file->_value.md5.c_str(), file->_value.size);
|
|
|
|
report += "\n";
|
|
|
|
g_system->logMessage(LogMessageType::kInfo, report.c_str());
|
|
}
|
|
|
|
void AdvancedMetaEngine::composeFileHashMap(FileMap &allFiles, const Common::FSList &fslist, int depth) const {
|
|
if (depth <= 0)
|
|
return;
|
|
|
|
if (fslist.empty())
|
|
return;
|
|
|
|
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
|
if (file->isDirectory()) {
|
|
Common::FSList files;
|
|
|
|
if (!_directoryGlobs)
|
|
continue;
|
|
|
|
bool matched = false;
|
|
for (const char * const *glob = _directoryGlobs; *glob; glob++)
|
|
if (file->getName().matchString(*glob, true)) {
|
|
matched = true;
|
|
break;
|
|
}
|
|
|
|
if (!matched)
|
|
continue;
|
|
|
|
if (!file->getChildren(files, Common::FSNode::kListAll))
|
|
continue;
|
|
|
|
composeFileHashMap(allFiles, files, depth - 1);
|
|
}
|
|
|
|
Common::String tstr = file->getName();
|
|
|
|
// Strip any trailing dot
|
|
if (tstr.lastChar() == '.')
|
|
tstr.deleteLastChar();
|
|
|
|
allFiles[tstr] = *file; // Record the presence of this file
|
|
}
|
|
}
|
|
|
|
bool AdvancedMetaEngine::getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, ADFileProperties &fileProps) const {
|
|
// FIXME/TODO: We don't handle the case that a file is listed as a regular
|
|
// file and as one with resource fork.
|
|
|
|
if (game.flags & ADGF_MACRESFORK) {
|
|
Common::MacResManager macResMan;
|
|
|
|
if (!macResMan.open(parent, fname))
|
|
return false;
|
|
|
|
fileProps.md5 = macResMan.computeResForkMD5AsString(_md5Bytes);
|
|
fileProps.size = macResMan.getResForkDataSize();
|
|
return true;
|
|
}
|
|
|
|
if (!allFiles.contains(fname))
|
|
return false;
|
|
|
|
Common::File testFile;
|
|
|
|
if (!testFile.open(allFiles[fname]))
|
|
return false;
|
|
|
|
fileProps.size = (int32)testFile.size();
|
|
fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
|
|
return true;
|
|
}
|
|
|
|
ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
|
|
ADFilePropertiesMap filesProps;
|
|
|
|
const ADGameFileDescription *fileDesc;
|
|
const ADGameDescription *g;
|
|
const byte *descPtr;
|
|
|
|
debug(3, "Starting detection in dir '%s'", parent.getPath().c_str());
|
|
|
|
// Check which files are included in some ADGameDescription *and* are present.
|
|
// Compute MD5s and file sizes for these files.
|
|
for (descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += _descItemSize) {
|
|
g = (const ADGameDescription *)descPtr;
|
|
|
|
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
|
|
Common::String fname = fileDesc->fileName;
|
|
ADFileProperties tmp;
|
|
|
|
if (filesProps.contains(fname))
|
|
continue;
|
|
|
|
if (getFileProperties(parent, allFiles, *g, fname, tmp)) {
|
|
debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
|
|
filesProps[fname] = tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
ADGameDescList matched;
|
|
int maxFilesMatched = 0;
|
|
bool gotAnyMatchesWithAllFiles = false;
|
|
|
|
// MD5 based matching
|
|
uint i;
|
|
for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += _descItemSize, ++i) {
|
|
g = (const ADGameDescription *)descPtr;
|
|
bool fileMissing = false;
|
|
|
|
// Do not even bother to look at entries which do not have matching
|
|
// language and platform (if specified).
|
|
if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language
|
|
&& !(language == Common::EN_ANY && (g->flags & ADGF_ADDENGLISH))) ||
|
|
(platform != Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown && g->platform != platform)) {
|
|
continue;
|
|
}
|
|
|
|
if ((_flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
|
|
continue;
|
|
|
|
bool allFilesPresent = true;
|
|
int curFilesMatched = 0;
|
|
|
|
// Try to match all files for this game
|
|
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
|
|
Common::String tstr = fileDesc->fileName;
|
|
|
|
if (!filesProps.contains(tstr)) {
|
|
fileMissing = true;
|
|
allFilesPresent = false;
|
|
break;
|
|
}
|
|
|
|
if (fileDesc->md5 != NULL && fileDesc->md5 != filesProps[tstr].md5) {
|
|
debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesProps[tstr].md5.c_str());
|
|
fileMissing = true;
|
|
break;
|
|
}
|
|
|
|
if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesProps[tstr].size) {
|
|
debug(3, "Size Mismatch. Skipping");
|
|
fileMissing = true;
|
|
break;
|
|
}
|
|
|
|
debug(3, "Matched file: %s", tstr.c_str());
|
|
curFilesMatched++;
|
|
}
|
|
|
|
// We found at least one entry with all required files present.
|
|
// That means that we got new variant of the game.
|
|
//
|
|
// Without this check we would have erroneous checksum display
|
|
// where only located files will be enlisted.
|
|
//
|
|
// Potentially this could rule out variants where some particular file
|
|
// is really missing, but the developers should better know about such
|
|
// cases.
|
|
if (allFilesPresent)
|
|
gotAnyMatchesWithAllFiles = true;
|
|
|
|
if (!fileMissing) {
|
|
debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
|
|
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
|
|
|
|
if (curFilesMatched > maxFilesMatched) {
|
|
debug(2, " ... new best match, removing all previous candidates");
|
|
maxFilesMatched = curFilesMatched;
|
|
|
|
matched.clear(); // Remove any prior, lower ranked matches.
|
|
matched.push_back(g);
|
|
} else if (curFilesMatched == maxFilesMatched) {
|
|
matched.push_back(g);
|
|
} else {
|
|
debug(2, " ... skipped");
|
|
}
|
|
|
|
} else {
|
|
debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
|
|
getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
|
|
}
|
|
}
|
|
|
|
// We didn't find a match
|
|
if (matched.empty()) {
|
|
if (!filesProps.empty() && gotAnyMatchesWithAllFiles) {
|
|
reportUnknown(parent, filesProps);
|
|
}
|
|
|
|
// Filename based fallback
|
|
}
|
|
|
|
return matched;
|
|
}
|
|
|
|
const ADGameDescription *AdvancedMetaEngine::detectGameFilebased(const FileMap &allFiles, const Common::FSList &fslist, const ADFileBasedFallback *fileBasedFallback, ADFilePropertiesMap *filesProps) const {
|
|
const ADFileBasedFallback *ptr;
|
|
const char* const* filenames;
|
|
|
|
int maxNumMatchedFiles = 0;
|
|
const ADGameDescription *matchedDesc = 0;
|
|
|
|
for (ptr = fileBasedFallback; ptr->desc; ++ptr) {
|
|
const ADGameDescription *agdesc = ptr->desc;
|
|
int numMatchedFiles = 0;
|
|
bool fileMissing = false;
|
|
|
|
for (filenames = ptr->filenames; *filenames; ++filenames) {
|
|
debug(3, "++ %s", *filenames);
|
|
if (!allFiles.contains(*filenames)) {
|
|
fileMissing = true;
|
|
break;
|
|
}
|
|
|
|
numMatchedFiles++;
|
|
}
|
|
|
|
if (!fileMissing) {
|
|
debug(4, "Matched: %s", agdesc->gameid);
|
|
|
|
if (numMatchedFiles > maxNumMatchedFiles) {
|
|
matchedDesc = agdesc;
|
|
maxNumMatchedFiles = numMatchedFiles;
|
|
|
|
debug(4, "and overridden");
|
|
|
|
if (filesProps) {
|
|
for (filenames = ptr->filenames; *filenames; ++filenames) {
|
|
ADFileProperties tmp;
|
|
|
|
if (getFileProperties(fslist.begin()->getParent(), allFiles, *agdesc, *filenames, tmp))
|
|
(*filesProps)[*filenames] = tmp;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
return matchedDesc;
|
|
}
|
|
|
|
GameList AdvancedMetaEngine::getSupportedGames() const {
|
|
if (_singleid != NULL) {
|
|
GameList gl;
|
|
|
|
const PlainGameDescriptor *g = _gameids;
|
|
while (g->gameid) {
|
|
if (0 == scumm_stricmp(_singleid, g->gameid)) {
|
|
gl.push_back(GameDescriptor(g->gameid, g->description));
|
|
|
|
return gl;
|
|
}
|
|
g++;
|
|
}
|
|
error("Engine %s doesn't have its singleid specified in ids list", _singleid);
|
|
}
|
|
|
|
return GameList(_gameids);
|
|
}
|
|
|
|
GameDescriptor AdvancedMetaEngine::findGame(const char *gameid) const {
|
|
// First search the list of supported gameids for a match.
|
|
const PlainGameDescriptor *g = findPlainGameDescriptor(gameid, _gameids);
|
|
if (g)
|
|
return GameDescriptor(*g);
|
|
|
|
// No match found
|
|
return GameDescriptor();
|
|
}
|
|
|
|
AdvancedMetaEngine::AdvancedMetaEngine(const void *descs, uint descItemSize, const PlainGameDescriptor *gameids, const ADExtraGuiOptionsMap *extraGuiOptions)
|
|
: _gameDescriptors((const byte *)descs), _descItemSize(descItemSize), _gameids(gameids),
|
|
_extraGuiOptions(extraGuiOptions) {
|
|
|
|
_md5Bytes = 5000;
|
|
_singleid = NULL;
|
|
_flags = 0;
|
|
_guioptions = GUIO_NONE;
|
|
_maxScanDepth = 1;
|
|
_directoryGlobs = NULL;
|
|
}
|
|
|
|
void AdvancedMetaEngine::initSubSystems(const ADGameDescription *gameDesc) const {
|
|
#ifdef ENABLE_EVENTRECORDER
|
|
if (gameDesc) {
|
|
g_eventRec.processGameDescription(gameDesc);
|
|
}
|
|
#endif
|
|
}
|