mirror of
https://github.com/libretro/scummvm.git
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329 lines
8.9 KiB
C++
329 lines
8.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "draci/draci.h"
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#include "draci/font.h"
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#include "draci/surface.h"
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namespace Draci {
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const char * const kFontSmall = "Small.fon";
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const char * const kFontBig = "Big.fon";
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Font::Font(const Common::String &filename) {
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_fontHeight = 0;
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_maxCharWidth = 0;
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_charWidths = NULL;
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_charData = NULL;
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loadFont(filename);
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}
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Font::~Font() {
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freeFont();
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}
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/**
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* @brief Loads fonts from a file
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* @param path Path to font file
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* @return true if the font was loaded successfully, false otherwise
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*
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* Loads fonts from a file into a Font instance. The original game uses two
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* fonts (located inside files "Small.fon" and "Big.fon"). The characters in the
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* font are indexed from the space character so an appropriate offset must be
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* added to convert them to equivalent char values, i.e. kDraciIndexOffset.
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* Characters in the higher range are non-ASCII and vary between different
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* language versions of the game.
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*
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* font format: [1 byte] maximum character width
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* [1 byte] font height
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* [138 bytes] character widths of all 138 characters in the font
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* [138 * fontHeight * maxWidth bytes] character data, stored row-wise
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*/
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bool Font::loadFont(const Common::String &filename) {
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// Free previously loaded font (if any)
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freeFont();
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Common::File f;
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f.open(filename);
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if (f.isOpen()) {
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debugC(6, kDraciGeneralDebugLevel, "Opened font file %s",
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filename.c_str());
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} else {
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debugC(6, kDraciGeneralDebugLevel, "Error opening font file %s",
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filename.c_str());
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return false;
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}
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_maxCharWidth = f.readByte();
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_fontHeight = f.readByte();
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// Read in the widths of the glyphs
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_charWidths = new uint8[kCharNum];
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for (uint i = 0; i < kCharNum; ++i) {
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_charWidths[i] = f.readByte();
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}
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// Calculate size of font data
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uint fontDataSize = kCharNum * _maxCharWidth * _fontHeight;
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// Read in all glyphs
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_charData = new byte[fontDataSize];
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f.read(_charData, fontDataSize);
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debugC(5, kDraciGeneralDebugLevel, "Font %s loaded", filename.c_str());
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return true;
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}
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void Font::freeFont() {
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delete[] _charWidths;
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delete[] _charData;
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}
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uint8 Font::getCharWidth(uint8 chr) const {
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// Safe-guard against incorrect strings containing localized characters
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// with inaccessible codes. These strings do not exist in the original
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// Czech version, but they do in the (never properly reviewed) English
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// version.
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return chr >= kCharIndexOffset && chr < kCharIndexOffset + kCharNum
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? _charWidths[chr - kCharIndexOffset] : 0;
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}
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/**
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* @brief Draw a char to a Draci::Surface
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*
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* @param dst Pointer to the destination surface
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* @param chr Character to draw
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* @param tx Horizontal offset on the surface
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* @param ty Vertical offset on the surface
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*/
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void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_color) const {
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assert(dst != NULL);
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assert(tx >= 0);
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assert(ty >= 0);
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byte *ptr = (byte *)dst->getBasePtr(tx, ty);
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const uint8 currentWidth = getCharWidth(chr);
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if (currentWidth == 0) {
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return;
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}
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const uint8 charIndex = chr - kCharIndexOffset;
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const int charOffset = charIndex * _fontHeight * _maxCharWidth;
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// Determine how many pixels to draw horizontally (to prevent overflow)
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int xSpaceLeft = dst->w - tx - 1;
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int xPixelsToDraw = (currentWidth < xSpaceLeft) ? currentWidth : xSpaceLeft;
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// Determine how many pixels to draw vertically
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int ySpaceLeft = dst->h - ty - 1;
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int yPixelsToDraw = (_fontHeight < ySpaceLeft) ? _fontHeight : ySpaceLeft;
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int _transparent = dst->getTransparentColor();
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for (int y = 0; y < yPixelsToDraw; ++y) {
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for (int x = 0; x <= xPixelsToDraw; ++x) {
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int curr = y * _maxCharWidth + x;
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int color = _charData[charOffset + curr];
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// If pixel is transparent, skip it
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if (color == _transparent)
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continue;
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// Replace color with font colors
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switch (color) {
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case 254:
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color = with_color;
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break;
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case 253:
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color = kFontColor2;
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break;
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case 252:
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color = kFontColor3;
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break;
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case 251:
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color = kFontColor4;
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break;
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}
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// Paint the pixel
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ptr[x] = color;
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}
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// Advance to next row
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ptr += dst->pitch;
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}
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}
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/**
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* @brief Draw a string to a Draci::Surface
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*
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* @param dst Pointer to the destination surface
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* @param str Buffer containing string data
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* @param len Length of the data
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* @param x Horizontal offset on the surface
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* @param y Vertical offset on the surface
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* @param spacing Space to leave between individual characters. Defaults to 0.
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*/
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void Font::drawString(Surface *dst, const byte *str, uint len,
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int x, int y, int with_color, int spacing, bool markDirty) const {
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drawString(dst, Common::String((const char *)str, len), x, y, with_color, spacing, markDirty);
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}
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/**
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* @brief Draw a string to a Draci::Surface
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*
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* @param dst Pointer to the destination surface
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* @param str String to draw
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* @param x Horizontal offset on the surface
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* @param y Vertical offset on the surface
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* @param spacing Space to leave between individual characters. Defaults to 0.
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*/
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void Font::drawString(Surface *dst, const Common::String &str,
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int x, int y, int with_color, int spacing, bool markDirty) const {
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assert(dst != NULL);
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assert(x >= 0);
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assert(y >= 0);
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uint widest = getStringWidth(str, spacing);
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int curx = x + (widest - getLineWidth(str, 0, spacing)) / 2;
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int cury = y;
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for (uint i = 0; i < str.size(); ++i) {
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// If we encounter the '|' char (newline and end of string marker),
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// skip it and go to the start of the next line
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if (str[i] == '|') {
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cury += getFontHeight();
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curx = x + (widest - getLineWidth(str, i+1, spacing) - 1) / 2;
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continue;
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}
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// Break early if there's no more space on the screen
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if (curx >= dst->w - 1 || cury >= dst->h - 1) {
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break;
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}
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drawChar(dst, str[i], curx, cury, with_color);
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curx += getCharWidth(str[i]) + spacing;
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}
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if (markDirty) {
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Common::Rect r(x, y, x + widest, y + getStringHeight(str));
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dst->markDirtyRect(r);
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}
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}
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/**
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* @brief Calculate the width of a string when drawn in the current font
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*
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* @param str String to draw
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* @param spacing Space to leave between individual characters. Defaults to 0.
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*
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* @return The calculated width of the string
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*/
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uint Font::getStringWidth(const Common::String &str, int spacing) const {
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uint width = 0;
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// Real length, including '|' separators
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uint len = str.size();
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for (uint i = 0, tmp = 0; i < len; ++i) {
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if (str[i] != '|') {
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tmp += getCharWidth(str[i]) + spacing;
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}
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// Newline char encountered, skip it and store the new length if it is greater.
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// Also, all strings in the data files should end with '|' but not all do.
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// This is why we check whether we are at the last char too.
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if (str[i] == '|' || i == len - 1) {
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if (tmp > width) {
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width = tmp;
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}
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tmp = 0;
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}
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}
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return width + 1;
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}
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uint Font::getLineWidth(const Common::String &str, uint startIndex, int spacing) const {
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uint width = 0;
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// If the index is greater or equal to the string size,
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// the width of the line is 0
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if (startIndex >= str.size())
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return 0;
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for (uint i = startIndex; i < str.size(); ++i) {
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// EOL encountered
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if (str[i] == '|')
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break;
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// Add width of the current char
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width += getCharWidth(str[i]) + spacing;
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}
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return width;
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}
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/**
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* @brief Calculate the height of a string by counting the number of '|' chars (which
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* are used as newline characters and end-of-string markers)
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*
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* @param str String to draw
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* @param spacing Space to leave between individual characters. Defaults to 0.
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*
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* @return The calculated height of the string
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*/
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uint Font::getStringHeight(const Common::String &str) const {
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uint len = str.size();
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int separators = 0;
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for (uint i = 0; i < len; ++i) {
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// All strings in the data files should end with '|' but not all do.
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// This is why we check whether we are at the last char too.
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if (str[i] == '|' || i == len - 1) {
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++separators;
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}
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}
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return separators * getFontHeight();
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}
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} // End of namespace Draci
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