scummvm/engines/lastexpress/entities/coudert.h
2014-02-18 02:39:35 +01:00

225 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_COUDERT_H
#define LASTEXPRESS_COUDERT_H
#include "lastexpress/entities/entity.h"
namespace LastExpress {
class LastExpressEngine;
class Coudert : public Entity {
public:
Coudert(LastExpressEngine *engine);
~Coudert() {}
/**
* Resets the entity
*/
DECLARE_FUNCTION(reset)
/**
* Handle meeting Coudert with the blooded jacket
*
* @param sequence The sequence to draw
*/
DECLARE_FUNCTION_1(bloodJacket, const char *sequence)
/**
* Handles entering/exiting a compartment.
*
* @param sequence The sequence to draw
* @param compartment The compartment
*/
DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
/**
* Process callback action when the entity direction is not kDirectionRight
*/
DECLARE_FUNCTION(callbackActionOnDirection)
/**
* Handles entering/exiting a compartment.
*
* @param sequence The sequence to draw
* @param compartment The compartment
* @param entityPosition1 The entity position 1
* @param entityPosition2 The entity position 2
*/
DECLARE_FUNCTION_4(enterExitCompartment2, const char *sequence, ObjectIndex compartment, EntityPosition entityPosition1, EntityPosition entityPosition2)
/**
* Plays sound
*
* @param filename The sound filename
*/
DECLARE_FUNCTION_1(playSound, const char *filename)
/**
* Plays sound
*
* @param savepoint The savepoint
* - the sound filename
*/
DECLARE_FUNCTION_NOSETUP(playSound16)
/**
* Saves the game
*
* @param savegameType The type of the savegame
* @param param The param for the savegame (EventIndex or TimeValue)
*/
DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)
/**
* Updates the entity
*
* @param car The car
* @param entityPosition The entity position
*/
DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
/**
* Updates parameter 2 using time value
*
* @param time The time to add
*/
DECLARE_FUNCTION_1(updateFromTime, uint32 time)
/**
* Updates parameter 2 using ticks value
*
* @param ticks The number of ticks to add
*/
DECLARE_FUNCTION_1(updateFromTicks, uint32 ticks)
DECLARE_FUNCTION_1(excuseMe, EntityIndex entity)
DECLARE_FUNCTION_2(function13, bool, EntityIndex entity)
DECLARE_FUNCTION_1(function14, EntityIndex entity)
DECLARE_FUNCTION_1(function15, bool)
DECLARE_FUNCTION(function16)
DECLARE_FUNCTION_1(function17, bool)
DECLARE_FUNCTION(function18)
DECLARE_FUNCTION_1(function19, bool)
/**
* ???
*
* @param object1 The first object index
* @param object2 The second object index
*/
DECLARE_FUNCTION_2(function20, ObjectIndex object1, ObjectIndex object2)
DECLARE_FUNCTION(function21)
DECLARE_FUNCTION(function22)
DECLARE_FUNCTION(function23)
DECLARE_FUNCTION(visitCompartmentF)
DECLARE_FUNCTION(function25)
DECLARE_FUNCTION(function26)
DECLARE_FUNCTION(function27)
DECLARE_FUNCTION(visitCompartmentB)
DECLARE_FUNCTION(visitCompartmentA)
/**
* ???
*
* @param compartment The compartment
*/
DECLARE_FUNCTION_1(function30, ObjectIndex compartment)
DECLARE_FUNCTION_1(function31, uint32)
DECLARE_FUNCTION(function32)
DECLARE_FUNCTION(function33)
DECLARE_FUNCTION_1(function34, bool)
DECLARE_FUNCTION_1(function35, bool)
/**
* Setup Chapter 1
*/
DECLARE_FUNCTION(chapter1)
DECLARE_FUNCTION(function37)
DECLARE_FUNCTION(function38)
DECLARE_FUNCTION(function39)
/**
* Handle Chapter 1 events
*/
DECLARE_FUNCTION(chapter1Handler)
DECLARE_FUNCTION(function41)
/**
* Setup Chapter 2
*/
DECLARE_FUNCTION(chapter2)
DECLARE_FUNCTION(function43)
/**
* Setup Chapter 3
*/
DECLARE_FUNCTION(chapter3)
DECLARE_FUNCTION(function45)
DECLARE_FUNCTION(function46)
DECLARE_FUNCTION_1(function47, bool)
DECLARE_FUNCTION(function48)
DECLARE_FUNCTION(function49)
DECLARE_FUNCTION(function50)
DECLARE_FUNCTION(function51)
/**
* Setup Chapter 4
*/
DECLARE_FUNCTION(chapter4)
DECLARE_FUNCTION(function53)
DECLARE_FUNCTION(function54)
DECLARE_FUNCTION(function55)
DECLARE_FUNCTION(function56)
/**
* Setup Chapter 5
*/
DECLARE_FUNCTION(chapter5)
/**
* Handle Chapter 5 events
*/
DECLARE_FUNCTION(chapter5Handler)
DECLARE_FUNCTION(function59)
DECLARE_FUNCTION(function60)
DECLARE_FUNCTION(function61)
DECLARE_FUNCTION(function62)
DECLARE_NULL_FUNCTION()
private:
void visitCompartment(const SavePoint &savepoint, EntityPosition position, const char *seq1, ObjectIndex compartment, const char *seq2, const char *seq3, EntityPosition sittingPosition, ObjectIndex object, const char *seq4);
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_COUDERT_H