mirror of
https://github.com/libretro/scummvm.git
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24ac1f63c8
svn-id: r46757
201 lines
6.3 KiB
C++
201 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef TOOLS_CREATE_MSVC_H
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#define TOOLS_CREATE_MSVC_H
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#include <string>
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#include <list>
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typedef std::list<std::string> StringList;
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/**
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* Structure to describe a game engine to be built into ScummVM.
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*
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* We do get the game engines available by parsing the "configure"
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* script of our source distribution. See "parseConfigure" for more
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* information on that.
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* @see parseConfigure
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*/
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struct EngineDesc {
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/**
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* The name of the engine. We use this to determine the directory
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* the engine is in and to create the define, which needs to be
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* set to enable the engine.
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*/
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std::string name;
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/**
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* A human readable description of the engine. We will use this
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* to display a description of the engine to the user in the list
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* of which engines are built and which are disabled.
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*/
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std::string desc;
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/**
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* Whether the engine should be included in the build or not.
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*/
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bool enable;
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/**
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* A list of all available sub engine names. Sub engines are engines
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* which are built on top of an existing engines and can be only
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* enabled when the parten engine is enabled.
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*/
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StringList subEngines;
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bool operator==(const std::string &n) {
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return (name == n);
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}
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};
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typedef std::list<EngineDesc> EngineDescList;
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/**
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* This function parses the ScummVM configure file and creates a list
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* of available engines.
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*
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* It will also automatically setup the default build state (enabled
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* or disabled) to the state specified in the "configure" file.
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*
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* @param srcDir Path to the root of the ScummVM source.
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* @return List of available engines.
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*/
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EngineDescList parseConfigure(const std::string &srcDir);
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/**
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* Checks whether the specified engine is a sub engine. To determine this
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* there is a fully setup engine list needed.
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*
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* @param name Name of the engine to check.
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* @param engines List of engines.
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* @return "true", when the engine is a sub engine, "false" otherwise.
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*/
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bool isSubEngine(const std::string &name, const EngineDescList &engines);
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/**
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* Enables or disables the specified engine in the engines list.
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*
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* This function also disables all sub engines of an engine, when it is
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* to be disabled.
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* Also this function does enable the parent of a sub engine, when a
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* sub engine is to be enabled.
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*
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* @param name Name of the engine to be enabled or disabled.
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* @param engines The list of engines, which should be operated on.
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* @param enable Whether the engine should be enabled or disabled.
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* @return "true", when it succeeded, "false" otherwise.
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*/
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bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable);
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/**
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* Returns a list of all defines, according to the engine list passed.
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*
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* @param features The list of engines, which should be operated on. (this may contain engines, which are *not* enabled!)
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*/
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StringList getEngineDefines(const EngineDescList &engines);
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/**
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* Structure to define a given feature, usually an external library,
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* used to build ScummVM.
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*/
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struct Feature {
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const char *name; ///< Name of the feature
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const char *define; ///< Define of the feature
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const char *libraries; ///< Libraries, which need to be linked, for the feature
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bool enable; ///< Whether the feature is enabled or not
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const char *description; ///< Human readable description of the feature
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bool operator==(const std::string &n) {
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return (name == n);
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}
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};
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typedef std::list<Feature> FeatureList;
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/**
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* Creates a list of all features available for MSVC.
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*
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* @return A list including all features available.
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*/
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FeatureList getAllFeatures();
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/**
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* Returns a list of all defines, according to the feature set
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* passed.
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*
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* @param features List of features for the build (this may contain features, which are *not* enabled!)
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*/
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StringList getFeatureDefines(const FeatureList &features);
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/**
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* Returns a list of all external library files, according to the
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* feature set passed.
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*
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* @param features List of features for the build (this may contain features, which are *not* enabled!)
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*/
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StringList getFeatureLibraries(const FeatureList &features);
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/**
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* Sets the state of a given feature. This can be used to
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* either include or exclude an feature.
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*
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* @param name Name of the feature.
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* @param features List of features to operate on.
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* @param enable Whether the feature should be enabled or disabled.
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* @return "true", when it succeeded, "false" otherwise.
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*/
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bool setFeatureBuildState(const std::string &name, FeatureList &features, bool enable);
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/**
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* Structure to describe a MSVC build setup.
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*
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* This includes various information about which engines to
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* enable, which features should be built into ScummVM.
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* It also contains the path to the ScummVM souce root.
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*/
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struct BuildSetup {
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std::string srcDir; ///< Path to the ScummVM sources.
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std::string filePrefix; ///< Prefix for the relative path arguments in the project files.
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std::string outputDir; ///< Path where to put the MSVC project files.
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EngineDescList engines; ///< Engine list for the build (this may contain engines, which are *not* enabled!).
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FeatureList features; ///< Feature list for the build (this may contain features, which are *not* enabled!).
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StringList defines; ///< List of all defines for the build.
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StringList libraries; ///< List of all external libraries required for the build.
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};
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/**
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* Quits the program with the specified error message.
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*
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* @param message The error message to print to stderr.
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*/
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void error(const std::string &message);
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#endif
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