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agi
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
agos
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
cine
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
cruise
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
draci
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
drascula
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
gob
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
groovie
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
hugo
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HUGO: Avoid duplicated code in functions related to HUGO.DAT
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2011-02-18 08:11:55 +01:00 |
kyra
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KYRA: Set type for NULL MIDI driver to PC Speaker.
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2011-02-16 23:30:03 +01:00 |
lastexpress
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LASTEXPRESS: Add support for item highlight in inventory and scene restore
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2011-02-09 03:40:00 +00:00 |
lure
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
m4
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JANITORIAL: Remove duplicate #include's
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2011-02-12 10:00:52 +00:00 |
made
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
mohawk
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MOHAWK: Shorten Myst stack classes names
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2011-02-15 21:43:38 +01:00 |
parallaction
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PARALLACTION: Use signed math in fadeTo.
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2011-02-16 16:00:44 +01:00 |
queen
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
saga
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
sci
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SCI: Fix window height for some Mac SCI1/1.1 games
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2011-02-18 15:58:23 -05:00 |
scumm
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SCUMM FM-TOWNS: minor cleanup (git test)
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2011-02-13 15:19:43 +01:00 |
sky
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SKY: Fix array access in debug code.
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2011-02-16 00:05:15 +01:00 |
sword1
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JANITORIAL: Remove duplicate #include's
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2011-02-12 10:00:52 +00:00 |
sword2
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
sword25
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
teenagent
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
testbed
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
tinsel
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
toon
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TOON: Initialise all locations.
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2011-02-17 21:47:27 +01:00 |
touche
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TOUCHE: fix op_not/op_neg opcodes naming
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2011-02-18 15:20:31 +01:00 |
tucker
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TUCKER: cleanup
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2011-02-18 15:20:31 +01:00 |
advancedDetector.cpp
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COMMON: Only take the md5 of the resource fork data section
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2011-02-04 15:27:56 +00:00 |
advancedDetector.h
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DETECTOR: Get rid of ADGF_KEEPMATCH
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2010-11-07 17:15:27 +00:00 |
dialogs.cpp
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MOHAWK: Fix MohawkEngine_Myst::runLoadDialog
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2011-02-07 22:58:42 +00:00 |
dialogs.h
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engine.cpp
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AUDIO: Rename sound/ dir to audio/
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2011-02-09 01:09:01 +00:00 |
engine.h
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ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.
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2010-10-27 22:52:02 +00:00 |
engines.mk
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game.cpp
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game.h
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ENGINES: Do not include engines/savestate.h from engines/game.h
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2010-11-07 17:15:46 +00:00 |
metaengine.h
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PLUGINS: switched plugin manager to inheritance rather than #defines
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2010-12-23 13:38:37 +00:00 |
module.mk
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savestate.cpp
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ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
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2010-10-29 16:41:30 +00:00 |
savestate.h
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ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.
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2010-10-29 16:41:30 +00:00 |
util.h
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