scummvm/engines/sherlock/tattoo/tattoo_map.cpp

435 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/tattoo/tattoo_map.h"
#include "sherlock/tattoo/tattoo_scene.h"
#include "sherlock/tattoo/tattoo.h"
namespace Sherlock {
namespace Tattoo {
#define MAP_NAME_COLOR 131
#define CLOSEUP_STEPS 30
#define SCROLL_SPEED 16
/*-------------------------------------------------------------------------*/
void MapEntry::clear() {
_iconNum = -1;
_description = "";
}
/*-------------------------------------------------------------------------*/
TattooMap::TattooMap(SherlockEngine *vm) : Map(vm), _mapTooltip(vm) {
_iconImages = nullptr;
_bgFound = _oldBgFound = 0;
loadData();
}
int TattooMap::show() {
Debugger &debugger = *_vm->_debugger;
Events &events = *_vm->_events;
Music &music = *_vm->_music;
Resources &res = *_vm->_res;
TattooScene &scene = *(TattooScene *)_vm->_scene;
Screen &screen = *_vm->_screen;
int result = 0;
// Check if we need to keep track of how many times player has been to the map
for (uint idx = 0; idx < scene._sceneTripCounters.size(); ++idx) {
SceneTripEntry &entry = scene._sceneTripCounters[idx];
if (entry._sceneNumber == OVERHEAD_MAP || entry._sceneNumber == OVERHEAD_MAP2) {
if (--entry._numTimes == 0) {
_vm->setFlagsDirect(entry._flag);
scene._sceneTripCounters.remove_at(idx);
}
}
}
if (music._musicOn) {
// See if Holmes or Watson is the active character
Common::String song;
if (_vm->readFlags(FLAG_PLAYER_IS_HOLMES))
// Player is Holmes
song = "Cue9";
else if (_vm->readFlags(FLAG_ALT_MAP_MUSIC))
song = "Cue8";
else
song = "Cue7";
if (music.loadSong(song)) {
music.startSong();
}
}
screen.initPaletteFade(1364485);
// Load the custom mouse cursors for the map
ImageFile cursors("omouse.vgs");
events.setCursor(cursors[0]._frame);
events.warpMouse();
// Load the data for the map
_iconImages = new ImageFile("mapicons.vgs");
loadData();
// Load the palette
Common::SeekableReadStream *stream = res.load("map.pal");
stream->read(screen._cMap, PALETTE_SIZE);
screen.translatePalette(screen._cMap);
delete stream;
// Load the map image and draw it to the back buffer
ImageFile *map = new ImageFile("map.vgs");
screen._backBuffer1.create(SHERLOCK_SCREEN_WIDTH * 2, SHERLOCK_SCREEN_HEIGHT * 2);
screen._backBuffer1.blitFrom((*map)[0], Common::Point(0, 0));
delete map;
screen.clear();
screen.setPalette(screen._cMap);
drawMapIcons();
// Copy the map drawn in the back buffer to the secondary back buffer
screen._backBuffer2.create(SHERLOCK_SCREEN_WIDTH * 2, SHERLOCK_SCREEN_HEIGHT * 2);
screen._backBuffer2.blitFrom(screen._backBuffer1);
// Display the built map to the screen
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
// Set initial scroll position
_targetScroll = _bigPos;
screen._currentScroll = Common::Point(-1, -1);
do {
// Allow for event processing and get the current mouse position
events.pollEventsAndWait();
events.setButtonState();
Common::Point mousePos = events.screenMousePos();
if (debugger._showAllLocations == LOC_REFRESH) {
drawMapIcons();
screen.slamArea(screen._currentScroll.x, screen._currentScroll.y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_WIDTH);
}
checkMapNames(true);
if (mousePos.x < (SHERLOCK_SCREEN_WIDTH / 6))
_targetScroll.x -= 2 * SCROLL_SPEED * (SHERLOCK_SCREEN_WIDTH / 6 - mousePos.x) / (SHERLOCK_SCREEN_WIDTH / 6);
if (mousePos.x > (SHERLOCK_SCREEN_WIDTH * 5 / 6))
_targetScroll.x += 2 * SCROLL_SPEED * (mousePos.x - (SHERLOCK_SCREEN_WIDTH * 5 / 6)) / (SHERLOCK_SCREEN_WIDTH / 6);
if (mousePos.y < (SHERLOCK_SCREEN_HEIGHT / 6))
_targetScroll.y -= 2 * SCROLL_SPEED * (SHERLOCK_SCREEN_HEIGHT / 6 - mousePos.y) / (SHERLOCK_SCREEN_HEIGHT / 6);
if (mousePos.y > (SHERLOCK_SCREEN_HEIGHT * 5 / 6))
_targetScroll.y += 2 * SCROLL_SPEED * (mousePos.y - SHERLOCK_SCREEN_HEIGHT * 5 / 6) / (SHERLOCK_SCREEN_HEIGHT / 6);
if (_targetScroll.x < 0)
_targetScroll.x = 0;
if ((_targetScroll.x + SHERLOCK_SCREEN_WIDTH) > screen._backBuffer1.w())
_targetScroll.x = screen._backBuffer1.w() - SHERLOCK_SCREEN_WIDTH;
if (_targetScroll.y < 0)
_targetScroll.y = 0;
if ((_targetScroll.y + SHERLOCK_SCREEN_HEIGHT) > screen._backBuffer1.h())
_targetScroll.y = screen._backBuffer1.h() - SHERLOCK_SCREEN_HEIGHT;
// Check the keyboard
if (events.kbHit()) {
Common::KeyState keyState = events.getKey();
switch (keyState.keycode) {
case Common::KEYCODE_HOME:
_targetScroll.x = 0;
_targetScroll.y = 0;
break;
case Common::KEYCODE_END:
_targetScroll.x = screen._backBuffer1.w() - SHERLOCK_SCREEN_WIDTH;
_targetScroll.y = screen._backBuffer1.h() - SHERLOCK_SCREEN_HEIGHT;
break;
case Common::KEYCODE_PAGEUP:
_targetScroll.y -= SHERLOCK_SCREEN_HEIGHT;
if (_targetScroll.y < 0)
_targetScroll.y = 0;
break;
case Common::KEYCODE_PAGEDOWN:
_targetScroll.y += SHERLOCK_SCREEN_HEIGHT;
if (_targetScroll.y > (screen._backBuffer1.h() - SHERLOCK_SCREEN_HEIGHT))
_targetScroll.y = screen._backBuffer1.h() - SHERLOCK_SCREEN_HEIGHT;
break;
case Common::KEYCODE_SPACE:
events._pressed = false;
events._oldButtons = 0;
events._released = true;
break;
default:
break;
}
}
// Handle any scrolling of the map
if (screen._currentScroll != _targetScroll) {
// If there is a Text description being displayed, restore the area under it
_mapTooltip.erase();
screen._currentScroll = _targetScroll;
checkMapNames(false);
screen.slamArea(_targetScroll.x, _targetScroll.y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
// Handling if a location has been clicked on
if (events._released && _bgFound != -1) {
// If there is a Text description being displayed, restore the area under it
_mapTooltip.erase();
// Save the current scroll position on the map
_bigPos = screen._currentScroll;
showCloseUp(_bgFound);
result = _bgFound + 1;
}
} while (!result && !_vm->shouldQuit());
music.stopMusic();
events.clearEvents();
_mapTooltip.banishWindow();
// Reset the back buffers back to standard size
screen._backBuffer1.create(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
screen._backBuffer2.create(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
return result;
}
void TattooMap::loadData() {
Resources &res = *_vm->_res;
char c;
Common::SeekableReadStream *stream = res.load("map.txt");
_data.resize(100);
for (uint idx = 0; idx < _data.size(); ++idx)
_data[idx].clear();
do
{
// Find the start of the number
do {
c = stream->readByte();
if (stream->pos() >= stream->size())
break;
} while (c < '0' || c > '9');
if (stream->pos() >= stream->size())
break;
// Get the scene number
Common::String locStr;
locStr += c;
while ((c = stream->readByte()) != '.')
locStr += c;
MapEntry &mapEntry = _data[atoi(locStr.c_str()) - 1];
// Get the location name
while (stream->readByte() != '"')
;
while ((c = stream->readByte()) != '"')
mapEntry._description += c;
// Find the ( specifying the (X,Y) position of the Icon
while (stream->readByte() != '(')
;
// Get the X Position of the icon
Common::String numStr;
while ((c = stream->readByte()) != ',')
numStr += c;
mapEntry.x = atoi(numStr.c_str());
// Get the Y position of the icon
numStr = "";
while ((c = stream->readByte()) != ')')
numStr += c;
mapEntry.y = atoi(numStr.c_str());
// Find and get the location's icon number
while (stream->readByte() != '#')
;
Common::String iconStr;
while (stream->pos() < stream->size() && (c = stream->readByte()) != '\r')
iconStr += c;
mapEntry._iconNum = atoi(iconStr.c_str()) - 1;
} while (stream->pos() < stream->size());
delete stream;
}
void TattooMap::drawMapIcons() {
Debugger &debugger = *_vm->_debugger;
Screen &screen = *_vm->_screen;
for (uint idx = 0; idx < _data.size(); ++idx) {
if (debugger._showAllLocations != LOC_DISABLED)
_vm->setFlagsDirect(idx + 1);
if (_data[idx]._iconNum != -1 && _vm->readFlags(idx + 1)) {
MapEntry &mapEntry = _data[idx];
ImageFrame &img = (*_iconImages)[mapEntry._iconNum];
screen._backBuffer1.transBlitFrom(img._frame, Common::Point(mapEntry.x - img._width / 2,
mapEntry.y - img._height / 2));
}
}
if (debugger._showAllLocations == LOC_REFRESH)
debugger._showAllLocations = LOC_ALL;
}
void TattooMap::checkMapNames(bool slamIt) {
Events &events = *_vm->_events;
Common::Point mapPos = events.mousePos();
// See if the mouse is pointing at any of the map locations
_bgFound = -1;
for (uint idx = 0; idx < _data.size(); ++idx) {
if (_data[idx]._iconNum != -1 && _vm->readFlags(idx + 1)) {
MapEntry &mapEntry = _data[idx];
ImageFrame &img = (*_iconImages)[mapEntry._iconNum];
Common::Rect r(mapEntry.x - img._width / 2, mapEntry.y - img._height / 2,
mapEntry.x + img._width / 2, mapEntry.y + img._height / 2);
if (r.contains(mapPos)) {
_bgFound = idx;
break;
}
}
}
// Handle updating the tooltip
if (_bgFound != _oldBgFound) {
if (_bgFound == -1) {
_mapTooltip.setText("");
} else {
const Common::String &desc = _data[_bgFound]._description;
_mapTooltip.setText(desc);
}
_oldBgFound = _bgFound;
}
_mapTooltip.handleEvents();
if (slamIt)
_mapTooltip.draw();
}
void TattooMap::restoreArea(const Common::Rect &bounds) {
Screen &screen = *_vm->_screen;
Common::Rect r = bounds;
r.clip(Common::Rect(0, 0, screen._backBuffer1.w(), screen._backBuffer1.h()));
if (!r.isEmpty())
screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(r.left, r.top), r);
}
void TattooMap::showCloseUp(int closeUpNum) {
Events &events = *_vm->_events;
Screen &screen = *_vm->_screen;
// Reset scroll position
screen._currentScroll = Common::Point(0, 0);
// Get the closeup images
Common::String fname = Common::String::format("res%02d.vgs", closeUpNum + 1);
ImageFile pic(fname);
Point32 closeUp(_data[closeUpNum].x * 100, _data[closeUpNum].y * 100);
Point32 delta((SHERLOCK_SCREEN_WIDTH / 2 - closeUp.x / 100) * 100 / CLOSEUP_STEPS,
(SHERLOCK_SCREEN_HEIGHT / 2 - closeUp.y / 100) * 100 / CLOSEUP_STEPS);
Common::Rect oldBounds(closeUp.x / 100, closeUp.y / 100, closeUp.x / 100 + 1, closeUp.y / 100 + 1);
int size = 64;
int n = 256;
int deltaVal = 512;
bool minimize = false;
int scaleVal, newSize;
do {
scaleVal = n;
newSize = pic[0].sDrawXSize(n);
if (newSize > size) {
if (minimize)
deltaVal /= 2;
n += deltaVal;
} else {
minimize = true;
deltaVal /= 2;
n -= deltaVal;
if (n < 1)
n = 1;
}
} while (deltaVal && size != newSize);
int deltaScale = (SCALE_THRESHOLD - scaleVal) / CLOSEUP_STEPS;
for (int step = 0; step < CLOSEUP_STEPS; ++step) {
Common::Point picSize(pic[0].sDrawXSize(scaleVal), pic[0].sDrawYSize(scaleVal));
Common::Point pt(closeUp.x / 100 - picSize.x / 2, closeUp.y / 100 - picSize.y / 2);
restoreArea(oldBounds);
screen._backBuffer1.transBlitFrom(pic[0], pt, false, 0, scaleVal);
screen.slamRect(oldBounds);
screen.slamArea(pt.x, pt.y, picSize.x, picSize.y);
oldBounds = Common::Rect(pt.x, pt.y, pt.x + picSize.x + 1, pt.y + picSize.y + 1);
closeUp += delta;
scaleVal += deltaScale;
events.wait(1);
}
// Handle final drawing of closeup
Common::Rect r(SHERLOCK_SCREEN_WIDTH / 2 - pic[0]._width / 2, SHERLOCK_SCREEN_HEIGHT / 2 - pic[0]._height / 2,
SHERLOCK_SCREEN_WIDTH / 2 - pic[0]._width / 2 + pic[0]._width,
SHERLOCK_SCREEN_HEIGHT / 2 - pic[0]._height / 2 + pic[0]._height);
restoreArea(oldBounds);
screen._backBuffer1.transBlitFrom(pic[0], Common::Point(r.left, r.top));
screen.slamRect(oldBounds);
screen.slamRect(r);
events.wait(60);
}
} // End of namespace Tattoo
} // End of namespace Sherlock