mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
189 lines
5.2 KiB
C++
189 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef DREAMWEB_H
|
|
#define DREAMWEB_H
|
|
|
|
#include "common/error.h"
|
|
#include "common/file.h"
|
|
#include "common/random.h"
|
|
#include "common/rect.h"
|
|
#include "common/savefile.h"
|
|
#include "common/scummsys.h"
|
|
#include "common/system.h"
|
|
|
|
#include "audio/audiostream.h"
|
|
#include "audio/mixer.h"
|
|
|
|
#include "engines/advancedDetector.h"
|
|
#include "engines/engine.h"
|
|
|
|
#include "dreamweb/dreamgen.h"
|
|
#include "dreamweb/console.h"
|
|
|
|
#include "dreamweb/structs.h"
|
|
|
|
namespace DreamGen {
|
|
|
|
// These are for ReelRoutine::reelPointer, which is a callback field.
|
|
const uint16 addr_backobject = 0xc170;
|
|
const uint16 addr_mainman = 0xc138;
|
|
|
|
// Keyboard buffer. data.word(kBufferin) and data.word(kBufferout) are indexes
|
|
// into this, making it a ring buffer
|
|
extern uint8 g_keyBuffer[16];
|
|
|
|
}
|
|
|
|
namespace DreamWeb {
|
|
|
|
// Engine Debug Flags
|
|
enum {
|
|
kDebugAnimation = (1 << 0),
|
|
kDebugSaveLoad = (1 << 1)
|
|
};
|
|
|
|
struct DreamWebGameDescription {
|
|
ADGameDescription desc;
|
|
};
|
|
|
|
class DreamWebEngine : public Engine {
|
|
private:
|
|
DreamWebConsole *_console;
|
|
bool _vSyncInterrupt;
|
|
|
|
protected:
|
|
// Engine APIs
|
|
virtual Common::Error run();
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
|
|
public:
|
|
DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc);
|
|
virtual ~DreamWebEngine();
|
|
|
|
void setVSyncInterrupt(bool flag);
|
|
void waitForVSync();
|
|
|
|
Common::Error loadGameState(int slot);
|
|
Common::Error saveGameState(int slot, const Common::String &desc);
|
|
|
|
bool canLoadGameStateCurrently();
|
|
bool canSaveGameStateCurrently();
|
|
|
|
uint8 randomNumber() { return _rnd.getRandomNumber(255); }
|
|
|
|
void openFile(const Common::String &name);
|
|
uint32 readFromFile(uint8 *data, unsigned size);
|
|
uint32 skipBytes(uint32 bytes);
|
|
void closeFile();
|
|
|
|
void mouseCall(uint16 *x, uint16 *y, uint16 *state); //fill mouse pos and button state
|
|
void processEvents();
|
|
void blit(const uint8 *src, int pitch, int x, int y, int w, int h);
|
|
void cls();
|
|
|
|
void getPalette(uint8 *data, uint start, uint count);
|
|
void setPalette(const uint8 *data, uint start, uint count);
|
|
|
|
void openSaveFileForWriting(const Common::String &name);
|
|
uint writeToSaveFile(const uint8 *data, uint size);
|
|
|
|
bool openSaveFileForReading(const Common::String &name);
|
|
uint readFromSaveFile(uint8 *data, uint size);
|
|
|
|
void setShakePos(int pos) { _system->setShakePos(pos); }
|
|
void printUnderMonitor();
|
|
|
|
void quit();
|
|
|
|
void loadSounds(uint bank, const Common::String &file);
|
|
bool loadSpeech(const Common::String &filename);
|
|
|
|
void enableSavingOrLoading(bool enable = true) { _enableSavingOrLoading = enable; }
|
|
|
|
Common::Language getLanguage() const { return _language; }
|
|
uint8 modifyChar(uint8 c) const;
|
|
|
|
void stopSound(uint8 channel);
|
|
|
|
DreamGen::Frame *icons1() const { return (DreamGen::Frame *)_icons1; }
|
|
DreamGen::Frame *icons2() const { return (DreamGen::Frame *)_icons2; }
|
|
void setIcons1(void *frames) { assert(_icons1 == NULL); _icons1 = frames; }
|
|
void setIcons2(void *frames) { assert(_icons2 == NULL); _icons2 = frames; }
|
|
void freeIcons1() { free(_icons1); _icons1 = NULL; }
|
|
void freeIcons2() { free(_icons2); _icons2 = NULL; }
|
|
|
|
DreamGen::Frame *tempCharset() const { return (DreamGen::Frame *)_tempCharset; }
|
|
void setTempCharset(void *frames) { assert(_tempCharset == NULL); _tempCharset = frames; }
|
|
void freeTempCharset() { free(_tempCharset); _tempCharset = NULL; }
|
|
|
|
DreamGen::Frame *currentCharset() const { return _currentCharset; }
|
|
void setCurrentCharset(DreamGen::Frame *charset) { _currentCharset = charset; }
|
|
|
|
private:
|
|
void keyPressed(uint16 ascii);
|
|
void setSpeed(uint speed);
|
|
void soundHandler();
|
|
void playSound(uint8 channel, uint8 id, uint8 loops);
|
|
|
|
const DreamWebGameDescription *_gameDescription;
|
|
Common::RandomSource _rnd;
|
|
|
|
Common::File _file;
|
|
Common::OutSaveFile *_outSaveFile;
|
|
Common::InSaveFile *_inSaveFile;
|
|
|
|
uint _speed;
|
|
bool _turbo;
|
|
uint _oldMouseState;
|
|
bool _enableSavingOrLoading;
|
|
Common::Language _language;
|
|
|
|
struct Sample {
|
|
uint offset;
|
|
uint size;
|
|
Sample(): offset(), size() {}
|
|
};
|
|
|
|
struct SoundData {
|
|
Common::Array<Sample> samples;
|
|
Common::Array<uint8> data;
|
|
};
|
|
SoundData _soundData[2];
|
|
Common::Array<uint8> _speechData;
|
|
|
|
Audio::SoundHandle _channelHandle[2];
|
|
uint8 _channel0, _channel1;
|
|
|
|
void *_icons1;
|
|
void *_icons2;
|
|
void *_tempCharset;
|
|
DreamGen::Frame *_currentCharset;
|
|
|
|
DreamGen::DreamGenContext _context;
|
|
DreamGen::DreamBase &_base;
|
|
};
|
|
|
|
} // End of namespace DreamWeb
|
|
|
|
#endif
|