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92c7366d1c
We have a game that has actual ZH_CNA, ZH_TWN translations and also ships with the same file set that formed ZH_CNA in previous game versions, when there was no separate Traditional/Simplified variants and was only one 'Chinese'
97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_LANGUAGE_H
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#define COMMON_LANGUAGE_H
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#include "common/scummsys.h"
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namespace Common {
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class String;
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/**
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* List of game language.
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*/
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enum Language {
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ZH_ANY, // Generic Chinese (when only one game version exist)
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ZH_CNA,
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ZH_TWN,
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HR_HRV,
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CZ_CZE,
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DA_DAN,
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NL_NLD,
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EN_ANY, // Generic English (when only one game version exist)
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EN_GRB,
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EN_USA,
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ET_EST,
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FI_FIN,
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FR_FRA,
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DE_DEU,
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GR_GRE,
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HE_ISR,
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HU_HUN,
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IT_ITA,
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JA_JPN,
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KO_KOR,
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LV_LAT,
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NB_NOR,
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PL_POL,
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PT_BRA,
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PT_POR,
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RU_RUS,
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SK_SVK,
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ES_ESP,
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SE_SWE,
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TR_TUR,
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UA_UKR,
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UNK_LANG = -1 // Use default language (i.e. none specified)
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};
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struct LanguageDescription {
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const char *code;
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const char *unixLocale;
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const char *description;
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Language id;
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};
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extern const LanguageDescription g_languages[];
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/** Convert a string containing a language name into a Language enum value. */
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extern Language parseLanguage(const String &str);
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extern Language parseLanguageFromLocale(const char *locale);
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extern const char *getLanguageCode(Language id);
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extern const char *getLanguageLocale(Language id);
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extern const char *getLanguageDescription(Language id);
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// TODO: Document this GUIO related function
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const String getGameGUIOptionsDescriptionLanguage(Common::Language lang);
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// TODO: Document this GUIO related function
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bool checkGameGUIOptionLanguage(Common::Language lang, const String &str);
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} // End of namespace Common
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#endif
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