This website requires JavaScript.
Explore
Help
Register
Sign In
libretro
/
scummvm
Watch
1
Star
0
Fork
0
You've already forked scummvm
mirror of
https://github.com/libretro/scummvm.git
synced
2025-01-15 06:18:33 +00:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
scummvm
/
engines
History
Johannes Schickel
a69ac7717d
Oops it should never be renamed to c1_* but to o1_* changing this now.
...
svn-id: r23613
2006-07-27 20:39:52 +00:00
..
agi
Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
2006-07-22 14:50:50 +00:00
cine
Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
2006-07-22 14:50:50 +00:00
gob
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
kyra
Oops it should never be renamed to c1_* but to o1_* changing this now.
2006-07-27 20:39:52 +00:00
lure
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
queen
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
saga
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
scumm
Fix bug
#1496523
- MM: Weird Ed appears backwards at door
2006-07-24 12:49:58 +00:00
simon
Check uppercase and lowercase, when confirming quit in Simon the Sorcerer 1/2
2006-07-25 03:46:56 +00:00
sky
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
sword1
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
sword2
Using FilesystemNode::name instead of FilesystemNode::displayName in the sword2 detector code too.
2006-07-22 14:39:54 +00:00
module.mk
update make subsystem
2006-05-23 23:51:59 +00:00