mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 15:48:48 +00:00
8ba75fc522
svn-id: r44495
227 lines
6.2 KiB
C++
227 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifdef __PSP__
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#include "engines/engine.h"
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#include "backends/fs/abstract-fs.h"
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#include "backends/fs/psp/psp-stream.h"
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#include <sys/stat.h>
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#include <unistd.h>
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#include <pspkernel.h>
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#define ROOT_PATH "ms0:/"
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#include "backends/platform/psp/trace.h"
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/**
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* Implementation of the ScummVM file system API based on PSPSDK API.
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*
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* Parts of this class are documented in the base interface class, AbstractFSNode.
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*/
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class PSPFilesystemNode : public AbstractFSNode {
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protected:
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Common::String _displayName;
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Common::String _path;
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bool _isDirectory;
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bool _isValid;
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public:
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/**
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* Creates a PSPFilesystemNode with the root node as path.
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*/
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PSPFilesystemNode();
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/**
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* Creates a PSPFilesystemNode for a given path.
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*
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* @param path Common::String with the path the new node should point to.
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* @param verify true if the isValid and isDirectory flags should be verified during the construction.
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*/
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PSPFilesystemNode(const Common::String &p, bool verify = true);
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virtual bool exists() const;
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virtual Common::String getDisplayName() const { return _displayName; }
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virtual Common::String getName() const { return _displayName; }
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virtual Common::String getPath() const { return _path; }
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virtual bool isDirectory() const { return _isDirectory; }
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virtual bool isReadable() const;
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virtual bool isWritable() const;
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virtual AbstractFSNode *getChild(const Common::String &n) const;
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virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
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virtual AbstractFSNode *getParent() const;
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virtual Common::SeekableReadStream *createReadStream();
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virtual Common::WriteStream *createWriteStream();
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};
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PSPFilesystemNode::PSPFilesystemNode() {
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_isDirectory = true;
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_displayName = "Root";
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_isValid = true;
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_path = ROOT_PATH;
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}
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PSPFilesystemNode::PSPFilesystemNode(const Common::String &p, bool verify) {
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assert(p.size() > 0);
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_path = p;
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_displayName = lastPathComponent(_path, '/');
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_isValid = true;
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_isDirectory = true;
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if (verify) {
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struct stat st;
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if (PowerMan.beginCriticalSection()==PowerManager::Blocked)
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PSPDebugSuspend("Suspended in PSPFilesystemNode::PSPFilesystemNode\n");
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_isValid = (0 == stat(_path.c_str(), &st));
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PowerMan.endCriticalSection();
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_isDirectory = S_ISDIR(st.st_mode);
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}
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}
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bool PSPFilesystemNode::exists() const {
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int ret = 0;
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if (PowerMan.beginCriticalSection() == PowerManager::Blocked)
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PSPDebugSuspend("Suspended in PSPFilesystemNode::exists()\n"); // Make sure to block in case of suspend
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ret = access(_path.c_str(), F_OK);
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PowerMan.endCriticalSection();
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return ret == 0;
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}
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bool PSPFilesystemNode::isReadable() const {
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int ret = 0;
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if (PowerMan.beginCriticalSection() == PowerManager::Blocked)
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PSPDebugSuspend("Suspended in PSPFilesystemNode::isReadable()\n"); // Make sure to block in case of suspend
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ret = access(_path.c_str(), R_OK);
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PowerMan.endCriticalSection();
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return ret == 0;
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}
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bool PSPFilesystemNode::isWritable() const {
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int ret = 0;
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if (PowerMan.beginCriticalSection() == PowerManager::Blocked)
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PSPDebugSuspend("Suspended in PSPFilesystemNode::isWritable()\n"); // Make sure to block in case of suspend
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ret = access(_path.c_str(), W_OK);
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PowerMan.endCriticalSection();
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return ret == 0;
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}
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AbstractFSNode *PSPFilesystemNode::getChild(const Common::String &n) const {
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// FIXME: Pretty lame implementation! We do no error checking to speak
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// of, do not check if this is a special node, etc.
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assert(_isDirectory);
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Common::String newPath(_path);
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if (_path.lastChar() != '/')
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newPath += '/';
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newPath += n;
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return new PSPFilesystemNode(newPath, true);
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}
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bool PSPFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
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assert(_isDirectory);
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//TODO: honor the hidden flag
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bool ret = true;
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if (PowerMan.beginCriticalSection() == PowerManager::Blocked)
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PSPDebugSuspend("Suspended in PSPFilesystemNode::getChildren\n"); // Make sure to block in case of suspend
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int dfd = sceIoDopen(_path.c_str());
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if (dfd > 0) {
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SceIoDirent dir;
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memset(&dir, 0, sizeof(dir));
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while (sceIoDread(dfd, &dir) > 0) {
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// Skip 'invisible files
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if (dir.d_name[0] == '.')
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continue;
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PSPFilesystemNode entry;
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entry._isValid = true;
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entry._displayName = dir.d_name;
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Common::String newPath(_path);
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if (newPath.lastChar() != '/')
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newPath += '/';
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newPath += dir.d_name;
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entry._path = newPath;
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entry._isDirectory = dir.d_stat.st_attr & FIO_SO_IFDIR;
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// Honor the chosen mode
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if ((mode == Common::FSNode::kListFilesOnly && entry._isDirectory) ||
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(mode == Common::FSNode::kListDirectoriesOnly && !entry._isDirectory))
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continue;
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myList.push_back(new PSPFilesystemNode(entry));
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}
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sceIoDclose(dfd);
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ret = true;
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} else { // dfd <= 0
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ret = false;
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}
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PowerMan.endCriticalSection();
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return ret;
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}
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AbstractFSNode *PSPFilesystemNode::getParent() const {
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if (_path == ROOT_PATH)
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return 0;
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const char *start = _path.c_str();
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const char *end = lastPathComponent(_path, '/');
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return new PSPFilesystemNode(Common::String(start, end - start), false);
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}
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Common::SeekableReadStream *PSPFilesystemNode::createReadStream() {
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return PSPIoStream::makeFromPath(getPath(), false);
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}
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Common::WriteStream *PSPFilesystemNode::createWriteStream() {
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return PSPIoStream::makeFromPath(getPath(), true);
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}
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#endif //#ifdef __PSP__
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