mirror of
https://github.com/libretro/scummvm.git
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5e0df8ad8e
svn-id: r33463
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef KYRA_SCREEN_LOL_H
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#define KYRA_SCREEN_LOL_H
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#include "kyra/screen_v2.h"
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namespace Kyra {
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class LoLEngine;
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class Screen_LoL : public Screen_v2 {
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public:
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Screen_LoL(LoLEngine *vm, OSystem *system);
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void setScreenDim(int dim);
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const ScreenDim *getScreenDim(int dim);
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void fprintStringIntro(const char *format, int x, int y, uint8 c1, uint8 c2, uint8 c3, uint16 flags, ...);
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private:
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LoLEngine *_vm;
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static const ScreenDim _screenDimTable[];
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static const int _screenDimTableCount;
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};
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} // end of namespace Kyra
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#endif
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