scummvm/engines/cruise/sound.h
Torbjörn Andersson f5fb20680f Apart from a "const", the volume() and getVolume() function were identical.
Removed the volume() function.

svn-id: r39868
2009-04-05 15:58:27 +00:00

93 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CRUISE_SOUND_H
#define CRUISE_SOUND_H
#include "sound/mididrv.h"
#include "sound/midiparser.h"
#include "sound/mixer.h"
#include "common/serializer.h"
namespace Cruise {
class MusicPlayer {
private:
byte _channelVolume[16];
int _fadeVolume;
char _musicName[33];
bool _isPlaying;
bool _songPlayed;
bool _looping;
byte _masterVolume;
byte *_songPointer;
// TODO: lib_SongSize
int _songSize;
void patchMidi(uint32 adr, const byte *data, int size);
byte *loadInstrument(const char *name, int i);
public:
MusicPlayer();
~MusicPlayer();
void setVolume(int volume);
int getVolume() const { return _masterVolume; }
void stop();
void pause();
void resume();
// Common public access methods
void doSync(Common::Serializer &s);
void loadSong(const char *name);
void startSong();
void stopSong();
void removeSong();
void fadeSong();
bool songLoaded() const { return _songPointer != NULL; }
bool songPlayed() const { return _songPlayed; }
bool isPlaying() const { return _isPlaying; }
bool looping() const { return _looping; }
byte *songData() { return _songPointer; }
void setPlaying(bool playing) { _isPlaying = playing; }
void setLoop(bool loop) { _looping = loop; }
};
class SoundPlayer {
public:
SoundPlayer() {}
void startSound(int channelNum, const byte *ptr, int size, int speed, int volume, bool loop) {}
void startNote(int channelNum, int speed, int volume) {}
void stopChannel(int channelNum) {}
};
} // End of namespace Cruise
#endif