mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-02 23:26:44 +00:00
484 lines
13 KiB
C++
484 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "common/stream.h"
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#include "common/textconsole.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/3do.h"
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#include "video/3do_decoder.h"
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#include "image/codecs/cinepak.h"
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// for Test-Code
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#include "common/system.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "engines/engine.h"
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#include "engines/util.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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namespace Video {
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ThreeDOMovieDecoder::ThreeDOMovieDecoder()
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: _stream(0), _videoTrack(0) {
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_streamVideoOffset = 0;
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_streamAudioOffset = 0;
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}
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ThreeDOMovieDecoder::~ThreeDOMovieDecoder() {
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close();
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}
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VideoDecoder::AudioTrack* ThreeDOMovieDecoder::getAudioTrack(int index) {
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return _audioTracks[index];
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}
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bool ThreeDOMovieDecoder::loadStream(Common::SeekableReadStream *stream) {
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uint32 videoSubType = 0;
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uint32 videoCodecTag = 0;
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uint32 videoHeight = 0;
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uint32 videoWidth = 0;
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uint32 videoFrameCount = 0;
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uint32 audioSubType = 0;
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uint32 audioCodecTag = 0;
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uint32 audioChannels = 0;
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uint32 audioSampleRate = 0;
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uint32 audioTrackId = 0;
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close();
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_stream = stream;
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_streamVideoOffset = 0;
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_streamAudioOffset = 0;
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// Look for packets that we care about
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static const int maxPacketCheckCount = 20;
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for (int i = 0; i < maxPacketCheckCount; i++) {
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uint32 chunkTag = _stream->readUint32BE();
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uint32 chunkSize = _stream->readUint32BE() - 8;
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// Bail out if done
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if (_stream->eos())
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break;
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uint32 dataStartOffset = _stream->pos();
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switch (chunkTag) {
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case MKTAG('F','I','L','M'): {
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// See if this is a FILM header
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_stream->skip(4); // time stamp (based on 240 per second)
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_stream->skip(4); // Unknown 0x00000000
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videoSubType = _stream->readUint32BE();
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switch (videoSubType) {
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case MKTAG('F', 'H', 'D', 'R'):
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// FILM header found
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if (_videoTrack) {
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warning("3DO movie: Multiple FILM headers found");
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close();
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return false;
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}
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_stream->readUint32BE();
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videoCodecTag = _stream->readUint32BE();
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videoHeight = _stream->readUint32BE();
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videoWidth = _stream->readUint32BE();
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_stream->skip(4); // time scale
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videoFrameCount = _stream->readUint32BE();
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_videoTrack = new StreamVideoTrack(videoWidth, videoHeight, videoCodecTag, videoFrameCount);
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addTrack(_videoTrack);
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break;
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case MKTAG('F', 'R', 'M', 'E'):
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break;
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default:
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warning("3DO movie: Unknown subtype inside FILM packet");
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close();
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return false;
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}
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break;
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}
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case MKTAG('S','N','D','S'): {
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_stream->readUint32BE(); // Unknown
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audioTrackId = _stream->readUint32BE();
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audioSubType = _stream->readUint32BE();
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switch (audioSubType) {
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case MKTAG('S', 'H', 'D', 'R'): {
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// Audio header
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// OK, this is the start of a audio stream
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_stream->readUint32BE(); // Version, always 0x00000000
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_stream->readUint32BE(); // Unknown 0x00000008 ?!
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_stream->readUint32BE(); // Unknown 0x00007500
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_stream->readUint32BE(); // Unknown 0x00004000
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_stream->readUint32BE(); // Unknown 0x00000000
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_stream->readUint32BE(); // Unknown 0x00000010
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audioSampleRate = _stream->readUint32BE();
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audioChannels = _stream->readUint32BE();
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audioCodecTag = _stream->readUint32BE();
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_stream->readUint32BE(); // Unknown 0x00000004 compression ratio?
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_stream->readUint32BE(); // Unknown 0x00000A2C
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StreamAudioTrack *track = new StreamAudioTrack(audioCodecTag, audioSampleRate, audioChannels,
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getSoundType(), audioTrackId);
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addTrack(track);
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_audioTracks.push_back(track);
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break;
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}
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case MKTAG('S', 'S', 'M', 'P'):
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// Audio data
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break;
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default:
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warning("3DO movie: Unknown subtype inside FILM packet");
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close();
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return false;
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}
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break;
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}
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case MKTAG('C','T','R','L'):
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case MKTAG('F','I','L','L'): // filler chunk, fills to certain boundary
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case MKTAG('D','A','C','Q'):
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case MKTAG('J','O','I','N'): // add cel data (not used in sherlock)
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// Ignore these chunks
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break;
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case MKTAG('S','H','D','R'):
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// Happens for EA logo, seems to be garbage data right at the start of the file
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break;
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default:
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warning("Unknown chunk-tag '%s' inside 3DO movie", tag2str(chunkTag));
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close();
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return false;
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}
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if ((_videoTrack) && (!_audioTracks.empty()))
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break;
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// Seek to next chunk
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_stream->seek(dataStartOffset + chunkSize);
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}
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// Bail if we didn't find video + audio
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if ((!_videoTrack) || (_audioTracks.empty())) {
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close();
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return false;
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}
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// Rewind back to the beginning
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_stream->seek(0);
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return true;
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}
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void ThreeDOMovieDecoder::close() {
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Video::VideoDecoder::close();
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delete _stream; _stream = 0;
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_videoTrack = 0;
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}
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// We try to at least decode 1 frame
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// and also try to get at least 0.5 seconds of audio queued up
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void ThreeDOMovieDecoder::readNextPacket() {
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uint32 currentMovieTime = getTime();
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uint32 wantedAudioQueued = currentMovieTime + 500; // always try to be 0.500 seconds in front of movie time
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int32 chunkOffset = 0;
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int32 dataStartOffset = 0;
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int32 nextChunkOffset = 0;
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uint32 chunkTag = 0;
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uint32 chunkSize = 0;
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uint32 videoSubType = 0;
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uint32 videoTimeStamp = 0;
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uint32 videoFrameSize = 0;
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uint32 audioSubType = 0;
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uint32 audioBytes = 0;
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uint32 audioTrackId = 0;
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bool videoGotFrame = false;
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bool videoDone = false;
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bool audioDone = false;
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// Seek to smallest stream offset
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if (_streamVideoOffset <= _streamAudioOffset) {
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_stream->seek(_streamVideoOffset);
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} else {
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_stream->seek(_streamAudioOffset);
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}
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if (wantedAudioQueued <= _audioTracks[0]->getTotalAudioQueued()) {
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// already got enough audio queued up
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audioDone = true;
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}
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while (1) {
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chunkOffset = _stream->pos();
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assert(chunkOffset >= 0);
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// Read chunk header
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chunkTag = _stream->readUint32BE();
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chunkSize = _stream->readUint32BE() - 8;
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// Calculate offsets
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dataStartOffset = _stream->pos();
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assert(dataStartOffset >= 0);
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nextChunkOffset = dataStartOffset + chunkSize;
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//warning("offset %lx - tag %lx", dataStartOffset, tag);
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if (_stream->eos())
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break;
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switch (chunkTag) {
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case MKTAG('F','I','L','M'):
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videoTimeStamp = _stream->readUint32BE();
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_stream->skip(4); // Unknown
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videoSubType = _stream->readUint32BE();
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switch (videoSubType) {
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case MKTAG('F', 'H', 'D', 'R'):
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// Ignore video header
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break;
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case MKTAG('F', 'R', 'M', 'E'):
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// Found frame data
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if (_streamVideoOffset <= chunkOffset) {
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// We are at an offset that is still relevant to video decoding
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if (!videoDone) {
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if (!videoGotFrame) {
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// We haven't decoded any frame yet, so do so now
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_stream->readUint32BE();
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videoFrameSize = _stream->readUint32BE();
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_videoTrack->decodeFrame(_stream->readStream(videoFrameSize), videoTimeStamp);
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_streamVideoOffset = nextChunkOffset;
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videoGotFrame = true;
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} else {
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// Already decoded a frame, so get timestamp of follow-up frame
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// and then we are done with video
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// Calculate next frame time
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// 3DO clock time for movies runs at 240Hh, that's why timestamps are based on 240.
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uint32 currentFrameStartTime = _videoTrack->getNextFrameStartTime();
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uint32 nextFrameStartTime = videoTimeStamp * 1000 / 240;
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assert(currentFrameStartTime <= nextFrameStartTime);
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_videoTrack->setNextFrameStartTime(nextFrameStartTime);
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// next time we want to start at the current chunk
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_streamVideoOffset = chunkOffset;
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videoDone = true;
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}
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}
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}
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break;
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default:
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error("3DO movie: Unknown subtype inside FILM packet");
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break;
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}
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break;
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case MKTAG('S','N','D','S'):
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_stream->readUint32BE();
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audioTrackId = _stream->readUint32BE();
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audioSubType = _stream->readUint32BE();
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switch (audioSubType) {
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case MKTAG('S', 'H', 'D', 'R'):
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// Ignore the audio header
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break;
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case MKTAG('S', 'S', 'M', 'P'):
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// Got audio chunk
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if (_streamAudioOffset <= chunkOffset) {
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// We are at an offset that is still relevant to audio decoding
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if (!audioDone) {
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uint queued = 0;
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audioBytes = _stream->readUint32BE();
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for (uint i = 0; i < _audioTracks.size(); i++)
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if (_audioTracks[i]->matchesId(audioTrackId)) {
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_audioTracks[i]->queueAudio(_stream, audioBytes);
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queued = _audioTracks[i]->getTotalAudioQueued();
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}
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_streamAudioOffset = nextChunkOffset;
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if (wantedAudioQueued <= queued) {
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// Got enough audio
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audioDone = true;
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}
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}
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}
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break;
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default:
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error("3DO movie: Unknown subtype inside SNDS packet");
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break;
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}
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break;
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case MKTAG('C','T','R','L'):
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case MKTAG('F','I','L','L'): // filler chunk, fills to certain boundary
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case MKTAG('D','A','C','Q'):
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case MKTAG('J','O','I','N'): // add cel data (not used in sherlock)
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// Ignore these chunks
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break;
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case MKTAG('S','H','D','R'):
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// Happens for EA logo, seems to be garbage data right at the start of the file
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break;
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default:
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error("Unknown chunk-tag '%s' inside 3DO movie", tag2str(chunkTag));
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}
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// Always seek to end of chunk
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// Sometimes not all of the chunk is filled with audio
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_stream->seek(nextChunkOffset);
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if ((videoDone) && (audioDone)) {
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return;
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}
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}
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}
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ThreeDOMovieDecoder::StreamVideoTrack::StreamVideoTrack(uint32 width, uint32 height, uint32 codecTag, uint32 frameCount) {
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_width = width;
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_height = height;
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_frameCount = frameCount;
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_curFrame = -1;
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_nextFrameStartTime = 0;
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// Create the Cinepak decoder, if we're using it
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if (codecTag == MKTAG('c', 'v', 'i', 'd'))
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_codec = new Image::CinepakDecoder();
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else
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error("Unsupported 3DO movie video codec tag '%s'", tag2str(codecTag));
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}
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ThreeDOMovieDecoder::StreamVideoTrack::~StreamVideoTrack() {
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delete _codec;
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}
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bool ThreeDOMovieDecoder::StreamVideoTrack::endOfTrack() const {
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return getCurFrame() >= getFrameCount() - 1;
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}
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Graphics::PixelFormat ThreeDOMovieDecoder::StreamVideoTrack::getPixelFormat() const {
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return _codec->getPixelFormat();
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}
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bool ThreeDOMovieDecoder::StreamVideoTrack::setOutputPixelFormat(const Graphics::PixelFormat &format) {
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return _codec->setOutputPixelFormat(format);
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}
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void ThreeDOMovieDecoder::StreamVideoTrack::decodeFrame(Common::SeekableReadStream *stream, uint32 videoTimeStamp) {
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_surface = _codec->decodeFrame(*stream);
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_curFrame++;
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}
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ThreeDOMovieDecoder::StreamAudioTrack::StreamAudioTrack(uint32 codecTag, uint32 sampleRate, uint32 channels, Audio::Mixer::SoundType soundType, uint32 trackId) :
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AudioTrack(soundType) {
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switch (codecTag) {
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case MKTAG('A','D','P','4'):
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case MKTAG('S','D','X','2'):
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// ADP4 + SDX2 are both allowed
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break;
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default:
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error("Unsupported 3DO movie audio codec tag '%s'", tag2str(codecTag));
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}
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_totalAudioQueued = 0; // currently 0 milliseconds queued
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_codecTag = codecTag;
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_sampleRate = sampleRate;
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_trackId = trackId;
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switch (channels) {
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case 1:
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_stereo = false;
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break;
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case 2:
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_stereo = true;
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break;
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default:
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error("Unsupported 3DO movie audio channels %d", channels);
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}
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_audioStream = Audio::makeQueuingAudioStream(sampleRate, _stereo);
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// reset audio decoder persistent spaces
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memset(&_ADP4_PersistentSpace, 0, sizeof(_ADP4_PersistentSpace));
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memset(&_SDX2_PersistentSpace, 0, sizeof(_SDX2_PersistentSpace));
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}
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ThreeDOMovieDecoder::StreamAudioTrack::~StreamAudioTrack() {
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delete _audioStream;
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// free(_ADP4_PersistentSpace);
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// free(_SDX2_PersistentSpace);
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}
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bool ThreeDOMovieDecoder::StreamAudioTrack::matchesId(uint tid) {
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return _trackId == tid;
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}
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void ThreeDOMovieDecoder::StreamAudioTrack::queueAudio(Common::SeekableReadStream *stream, uint32 size) {
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Common::SeekableReadStream *compressedAudioStream = 0;
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Audio::RewindableAudioStream *audioStream = 0;
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uint32 audioLengthMSecs = 0;
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// Read the specified chunk into memory
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compressedAudioStream = stream->readStream(size);
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switch(_codecTag) {
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case MKTAG('A','D','P','4'):
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audioStream = Audio::make3DO_ADP4AudioStream(compressedAudioStream, _sampleRate, _stereo, &audioLengthMSecs, DisposeAfterUse::YES, &_ADP4_PersistentSpace);
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break;
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case MKTAG('S','D','X','2'):
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audioStream = Audio::make3DO_SDX2AudioStream(compressedAudioStream, _sampleRate, _stereo, &audioLengthMSecs, DisposeAfterUse::YES, &_SDX2_PersistentSpace);
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break;
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default:
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break;
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}
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if (audioStream) {
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_totalAudioQueued += audioLengthMSecs;
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_audioStream->queueAudioStream(audioStream, DisposeAfterUse::YES);
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} else {
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// in case there was an error
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delete compressedAudioStream;
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}
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}
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Audio::AudioStream *ThreeDOMovieDecoder::StreamAudioTrack::getAudioStream() const {
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return _audioStream;
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}
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} // End of namespace Video
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