mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 15:40:57 +00:00
88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on Broken Sword 2.5 engine
|
|
*
|
|
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
|
|
*
|
|
* Licensed under GNU GPL v2
|
|
*
|
|
*/
|
|
|
|
#ifndef SWORD25_RENDER_OBJECT_PTR_H
|
|
#define SWORD25_RENDER_OBJECT_PTR_H
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Includes
|
|
// -----------------------------------------------------------------------------
|
|
|
|
#include "sword25/kernel/common.h"
|
|
#include "sword25/gfx/renderobjectregistry.h"
|
|
|
|
namespace Sword25 {
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Forward Declarations
|
|
// -----------------------------------------------------------------------------
|
|
|
|
class RenderObject;
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Klassendeklaration
|
|
// -----------------------------------------------------------------------------
|
|
|
|
template<class T>
|
|
class RenderObjectPtr {
|
|
public:
|
|
RenderObjectPtr() : m_Handle(0) {}
|
|
|
|
RenderObjectPtr(unsigned int Handle) : m_Handle(Handle) {}
|
|
|
|
T *operator->() const {
|
|
return static_cast<T *>(RenderObjectRegistry::GetInstance().ResolveHandle(m_Handle));
|
|
}
|
|
|
|
bool operator==(const RenderObjectPtr<T> & other) {
|
|
return m_Handle == other.m_Handle;
|
|
}
|
|
|
|
bool IsValid() const {
|
|
return RenderObjectRegistry::GetInstance().ResolveHandle(m_Handle) != 0;
|
|
}
|
|
|
|
void Erase() {
|
|
delete static_cast<T *>(RenderObjectRegistry::GetInstance().ResolveHandle(m_Handle));
|
|
m_Handle = 0;
|
|
}
|
|
|
|
private:
|
|
unsigned int m_Handle;
|
|
};
|
|
|
|
} // End of namespace Sword25
|
|
|
|
#endif
|